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04/19/10, 12:07 PM
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#2201
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Glass Joe
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Originally Posted by tmacismagic
Is there much point into glyphing bladestorm?
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Yes. The dps loss by not aligning it with your trinkets is negligible especially on AoE fights. Additionally, there may be other things (lets say valkyr spawns or bone spikes) that are more important to align your bladestorm with.
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04/21/10, 12:04 PM
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#2202
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Von Kaiser
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Regardless of whether or not a Heartseeker Scope affects Thunderclap, you still want to have it on your ranged weapon. Crits from a Shoot attack proc Deep Wounds.
While not a very significant increase in output, it does provide a marginal damage increase in certain situations, such as: Blood Queen while in the air, waiting for the movement debuff to fade on Princes, or sitting in Entangling Roots in an arena match.
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05/04/10, 7:38 PM
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#2203
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Glass Joe
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Execute Rage Drain
Has anyone noticed sometimes Execute will drain all but 10 rage even with a full rage bar?
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05/05/10, 6:07 PM
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#2204
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Glass Joe
Tauren Warrior
Eredar (EU)
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Originally Posted by manwe858
Has anyone noticed sometimes Execute will drain all but 10 rage even with a full rage bar?
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Yes, I did. Wasn't there some bug some time ago, that when you hit sudden death "during" landing an auto hit, it'd empty your rage bar?
Maybe blizz re-implemented it. You know, just for old times sake.
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05/06/10, 5:13 PM
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#2205
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Absolute Arms
Orc Warrior
Hellscream (EU)
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Originally Posted by manwe858
Has anyone noticed sometimes Execute will drain all but 10 rage even with a full rage bar?
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I reported this issue multiple times, it happens quite often and practically drains the whole rage produced between the Execute landing and Sudden Death rage restoration.
Technically Exe uses 15(10 talented) rage immediatedly, then drains another x rage depending on the remainder and with SD restores up to 10 rage total. It's impossible to track it in the log and you can only find this out tracking UNIT_RAGE event.
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ArP Whore
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05/07/10, 3:18 PM
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#2206
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Glass Joe
Orc Death Knight
Blade's Edge
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Sudden Death
I was wondering if someone could explain to me how Sudden Death Executes are calculated with the bonus rage. I know that with glyph/talents it costs 10 rage, up to 30 bonus rage, and glyph gives extra 10 bonus rage to the calculation. So I'm wondering, if you have 40 Rage and you use a SD Execute, would it be calculated as 10 cost, drains 30 rage and has a rage bonus of +40 rage->damage (30+glyph), and leaves 10 rage? Or does that 10 rage left by the talent clip the damage so that it costs 10 rage, but only has a rage bonus of 30 (20+glyph) so that the 10 is left? I've seen on here someone suggested it acts as those all rage is consumed for the calculation (if less than 41 rage) then replenishes 10 rage.
Also, my next question is, would it be better to use the SD execute disregarding how much rage you have (so long as its >10 of course), or to try to use it at >41 rage to get the full bonus damage from rage? In other words, is the bonus damage efficient in terms of rage per damage, or better to use low-cost executes and spend rage more efficiently? (I play a feral druid normally, where extra energy in FB isn't very efficient, but you still use it anyways) I ask this because the priority lists given on these forums say to use MS before Execute, but I'm wondering if this could be wrong. Quite frequently I get Sudden Death procs off 2-3 autoattacks in a row, and the situation is, if you have 30+ rage, then MS and Execute will consume the same amount of rage, in which case you'd probably want to MS to get its CD goin, then execute since it's got a 10s duration. But at less than 30 rage and MS off-cooldown, if low-cost executes are more efficient, then it would be better to use execute instead of waiting for your next autoattack for the rage for MS (plus a chance of SD proccing again, effectively wasting the first one), because its less rage cost for similar damage.
I saw in a post arguing about nerf to SD awhile back (clipped at 30 rage) that it was actually a buff because 30rage execute's are more efficient than 100rage executes...
Thank you for any help that can be given.
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05/31/10, 5:02 PM
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#2207
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Glass Joe
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Originally Posted by Bittertotems
I was wondering if someone could explain to me how Sudden Death Executes are calculated with the bonus rage.
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I am assuming in my explanation, from what you said, that you are specced into Improved Execute.
The execute begins with a base rage cost of 10. As the tooltip says, it uses up to 30 rage total (as opposed to 30 extra rage). So, you have 30 rage used, a base cost of 10, and 20 extra rage being converted into damage. Now, with the glyph, it adds the equivalent bonus damage of 10 rage. So you have, in the end, a 30 total rage cost, a base cost of 10 rage, and bonus damage from 30 rage. Without Improved Execute, this becomes 30 rage total, a base cost of 15, and bonus damage from 25 rage.
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06/16/10, 8:54 AM
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#2208
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Glass Joe
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Originally Posted by Bittertotems
Also, my next question is, would it be better to use the SD execute disregarding how much rage you have (so long as its >10 of course), or to try to use it at >41 rage to get the full bonus damage from rage? In other words, is the bonus damage efficient in terms of rage per damage, or better to use low-cost executes and spend rage more efficiently?
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Bonus Rage is converted to damage at a pretty terrible rate; as far as Damage/Rage goes, the less spent on Execute the better. I doubt the extra damage from Deep Wounds on a large hit would make up for that, but I might be wrong there.
As for MS vs. Execute, WoL shows my average Execute hitting for virtually the same damage as Mortal Strike, so since Execute costs less Rage and can trigger a quick GCD, I prioritize Execute over Mortal Strike except when I'm trying to maintain the Mortal Strike debuff, e.g., on Saurfang. Another reason given to prioritize differently is the Execute bug that sometimes leaves you unable to use both moves unless you MS first. I have tried it both ways and did not see a large difference in DPS; raid buffs seem to be a lot more important.
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06/16/10, 12:51 PM
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#2209
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Von Kaiser
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Originally Posted by Grygus
Bonus Rage is converted to damage at a pretty terrible rate; as far as Damage/Rage goes, the less spent on Execute the better. I doubt the extra damage from Deep Wounds on a large hit would make up for that, but I might be wrong there.
As for MS vs. Execute, WoL shows my average Execute hitting for virtually the same damage as Mortal Strike, so since Execute costs less Rage and can trigger a quick GCD, I prioritize Execute over Mortal Strike except when I'm trying to maintain the Mortal Strike debuff, e.g., on Saurfang.
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Deep Wounds is based on Weapon Damage, and procs from critical hits. It is not affected by how much damage the critical hit inflicted--this is one of the reasons that using Thunderclap on only two targets is preferable to a Slam (assuming the targets have roughly equal "kill priority").
Your Mortal Strike and Execute may be doing roughly the same damage now, but this is variable with gear. Mortal Strike scales with Weapon Damage, while Execute scales with Attack Power. Upgrading from your 264 weapon to a 277 or 284 will see a greater increase in Mortal Strike damage (due to both Weapon Damage and added Stats) than in Execute damage (due to only the added Stats).
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06/21/10, 12:14 AM
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#2210
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Glass Joe
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Has anyone else noticed the green ooze do funny things on Heroic PP if you Bladestorm it?
Just as it spawns, i drop Sweeping Strikes & Bladestorm to maximise DPS on the ooze\PP, and swap to the ooze once the Bladestorm is over. I've noticed a few times now, it will target someone, the beam will link to them, but it will have me targetted and sit there doing nothing.
This is awesome, but i'm not sure if it's me causing it or not.
Anyone?
Last edited by Ween : 06/21/10 at 12:20 AM.
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06/21/10, 11:46 AM
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#2211
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Glass Joe
Gnome Warrior
Dragonblight
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I've noticed that even on normal PP. They seem to have a regular threat table and if you overthreat the fixed value associated with their linked target, they target you and sit still.
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07/21/10, 12:44 PM
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#2212
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Glass Joe
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I have a question concerning where other arms warrior are prioritizing their 4pc bonus double SD procs. I currently use powerauras to notify myself of the proc, and prioritize it over everything but overpower from tfb or a dodged attack and re-applying rend after the last tick for tfb. I've also found that pairing the 1 sec gcd execute with overpower(which also has a 1 sec gcd) has provided a very noticable dps boost for me due to the burst potential it has.
The priority for me atm looks like this
Rend > overpower (dodge or tfb) > 4pc proc > mortal strike > execute > slam
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07/21/10, 1:23 PM
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#2213
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Glass Joe
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I was wondering if an incite spec using unbridled wrath rather than improved slam would work better. This would give a little more rage which I seem to be low on in low raid damage fights. I was wondering if anyone had tried this change and what the results were before I possibly cause problems in a raid scenario.
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07/21/10, 6:50 PM
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#2214
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Von Kaiser
Tauren Warrior
Jaedenar (EU)
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You would most likely be getting even less rage since you would be pausing your white swing by another full second. Slam pauses your white swing so instead of pausing it 0.5 secs you would turn it into a 1.5 sec delay.
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