I got parry hasting in this evening and, provided it's accurate, it should be providing sufficient survivability increases based on Expertise.
It's not a huge change, as Expertise isn't a massive change to survival... if you consider basically that even with an 8.75% parry rate, you are only increasing the boss auto-attack speed by a little over 5%. (From 2.0s to 1.89s according to my figures.) So, the returns are slow
However, it is still a factor. Back to Unnatural Death vs. T7.5.
Settings: 35k base attack, 2s attack speed, no parry haste, 13100 armor, 0 threat scale, TankPoints ranking.
Pauldrons of Unnatural Death w/ Stam/Expertise gem: 465.22
Valorous Dreadnaught Pauldrons w/ Stam/Expertise gem: 500.22
Settings: 35k base attack, 2s attack speed, parry haste, 13100 armor, 0 threat scale, TankPoints ranking.
Pauldrons of Unnatural Death w/ Stam/Expertise gem: 462.55
Valorous Dreadnaught Pauldrons w/ Stam/Expertise gem: 472.40
Settings: 35k base attack, 2s attack speed, no parry haste, 13100 armor, 0 threat scale, normal ranking (1.0 mitigation).
Pauldrons of Unnatural Death w/ Stam/Expertise gem: 152.92
Valorous Dreadnaught Pauldrons w/ Stam/Expertise gem: 158.70
Settings: 35k base attack, 2s attack speed, parry haste, 13100 armor, 0 threat scale, normal ranking (1.0 mitigation).
Pauldrons of Unnatural Death w/ Stam/Expertise gem: 159.53
Valorous Dreadnaught Pauldrons w/ Stam/Expertise gem: 162.68
So, expertise does help. According to the output, my damage taken with parry haste on is 1920.8 DPS vs. 1814.9 DPS. (This is with 20 expertise, leaving 8.75% parry chance.)
One slot, in particular, I noticed the top-rank item actually does change with parry haste turned on considering my current stats... that being the Sabatons of Endurance vs. Kyzoc's Ground Stompers. Even in TankPoints mode where Kyzoc's has a large lead for me, Sabatons of Endurance make up large ground and take the top spot with parry turned on. Signet of the Accord also makes up large ground compared to other ring itemization.
Another interesting thing is that slower weapons gain a lot of survivability compared to fast weapons with parry hasting turned on.
Anyhow, interesting data at least...
As another note, I will be integrating a 3rd alternate weighting method based on Hypatia's "Burst Time" theory found
here. Which, summed up, is basically the average number of hits that a burst could potentially happen to the tank. It can't be easily broken down into survivability/mitigation like the other methods because it looks at the increasing or diminishing returns of both based on the current damage intake and chance of hit streaks vs. health. It's a good way, IMO, to rate gear on a scale of decreasing risk of death statistically.
I should have that added in the next internal build.