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Old 02/17/09, 11:11 AM   #136
Alithiel
Glass Joe
 
Human Warrior
 
Dragonblight (EU)
Originally Posted by Warrok View Post
While it would make lower HP tanks equally viable for certain roles (e.g. MT in Sarth 3D), the percentage of target maximum HP part is which makes it bad. It would penaltize any gear upgrades and on top would remove any "gear check" as well if it wasn't capped at the bottom. Sure you could say the physical component of the encounter damage is still there, but if an encounter is designed in a way so that it should be challenging to deal with the magical damage component, then a fixed percentage of target maximum health is a bad mechanic imo. If it can be trivialized it could be left out as well.
If it was 20-30% of the tanks health, I'd agree... but if it's 80 or even 90%+ of the tanks health (similar to Gluth's Decimate, but just on the tank), then I don't think it can be 'trivialised' as such until you break the point where you have sufficient health left afterwards to survive 1-2 melee hits.

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Old 02/17/09, 11:14 AM   #137
Warrok
Von Kaiser
 
Orc Warrior
 
Antonidas (EU)
Originally Posted by Jayde View Post
I would also add the suggestion as mentioned previously that Spell Reflection--either basic or improved--should reduce all spell damage taken for 3-5 seconds after using the ability by somewhere between 10-20%.
It would make sense to make it only talented (instead of the RNG-prone 4% spell avoidance), though a 3-5sec window wouldn't make it overpowered for Arms PvP per se.

Originally Posted by Jayde View Post
In regard to Puncture, I actually really liked a suggestion someone had earlier about allowing it to have a chance on Sunder Armor/Devastate to apply the Rend effect to the target. Allows easy synergy with the top-tier of Arms and would boost the value of Sunder/Devastate somewhat.
I really like this idea. If they would change Rend to be based on weapon DPS and Heroic Strike to be normalized on speed, it would also alleviate the fast/slow weapon issue. Though I can't assess whether a Rend change to weapon DPS would make it too strong for DPS builds.

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Old 02/17/09, 11:45 AM   #138
Phatha
Von Kaiser
 
Night Elf Priest
 
Stormscale
I'm liking all the discussion about new talents that would add rend dmg or increase the weapon dmg component on devastate but wouldn't this lead to the exact opposite problem we have right now? That is, no real options when selecting a tanking weapon. This would require tanks to use Broken Promise instead of the other weapons available. And the dearth of slow tanking weapons out there would ensure that we're all fighting for that one weapon.

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Old 02/17/09, 12:18 PM   #139
zaon
Von Kaiser
 
Dwarf Warrior
 
Smolderthorn
I like having to choose between fast and slow weapons. I like the slightly different styles and having to decide depending on whether the fight is going to give me so much rage that a fast weapon is superior or if I am not getting rage/OT'ing such that a slow weapon is superior.

The problem as I see it right now is that the dropoff/cutover point for this decision is too steep: in almost all cases if you are MT'ing you produce better threat and DPS with a fast weapon, in almost all cases if you are OT'ing you produce better threat and DPS with a slow weapon, and the different between MT'ing and OT'ing is way too much.

My suggestions were aimed to shift this decision point more towards a play-style/talent selection choice and blunt the sharpness in the difference between MT and OT threat. Removing threat from HS and putting it into other skills helps this a lot. However, to keep it so that slow weapons are not the only option you would keep the bonus damage on HS the way it is. And again, all of my suggestions are focused on keeping the implementation (and rebalancing DPS warriors/other classes) difficulty at the lowest possible level so that the possibility the developers may choose to do something is greater.

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Old 02/17/09, 12:35 PM   #140
Tyvi
Never, Mags. Never!
 
Tyvi's Avatar
 
Human Death Knight
 
Turalyon (EU)
Originally Posted by zaon View Post
I like having to choose between fast and slow weapons. I like the slightly different styles and having to decide depending on whether the fight is going to give me so much rage that a fast weapon is superior or if I am not getting rage/OT'ing such that a slow weapon is superior.
Do you honestly consider having to press HS once every 1.6 secs compared to once every 2.6 secs a different playstyle? I don't, which is why I don't see a point in using fast weapons over the vastly superior slow ones.


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Old 02/17/09, 12:49 PM   #141
zaon
Von Kaiser
 
Dwarf Warrior
 
Smolderthorn
Originally Posted by Liar View Post
Do you honestly consider having to press HS once every 1.6 secs compared to once every 2.6 secs a different playstyle? I don't, which is why I don't see a point in using fast weapons over the vastly superior slow ones.
Sorry, I was assuming we have a toggle and aren't mashing the key anymore Then 1.6 vs 2.6 is a slightly different style, with some rotations/talent/gear/glyphs/fights affecting both equally and some favoring one or the other with neither being vastly superior to the other.

I still remember the days of using Julie's Dagger as the first tank on Vael because it was 1.3 speed and Quel was 2.0... the difference was pretty big and it still is for unlimited rage scenarios. I just don't know about the whole normalizing heroic strike because of how much rebalancing might have to be done to Arms/Fury DPS.

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Old 02/17/09, 12:52 PM   #142
mistersix
Piston Honda
 
mistersix's Avatar
 
Night Elf Warrior
 
Stormrage
If we actually benefited from our white hits vs. trying to remove them like a madman then there would still be a reason to go for fast weapons which personally I prefer conceptually anyway. Let the DKs and their massive 2handers be the slowpokes.

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Old 02/17/09, 12:54 PM   #143
Jrk
Von Kaiser
 
Jrk's Avatar
 
Undead Warrior
 
Emerald Dream
This may be a bit off topic, but since a few weeks before BC came out, I have raided, pvp-ed, and brushed my teeth as prot. I have been working on refining my prot pvp forever, and I believe I have come up w/ a finalized package. I don't even have my full set yet, but so far my highest crit has been 12.5k on a mage.

Here is the set:
Item Comparison Tool - World of Warcraft

and the spec:
WorldofWarcraft.com -> Info -> Classes -> Warrior -> Talent Calculator

Glyphs:
Major- Blocking, devastate, rapid charge
Minor- Bloodrage, charge, battle

Any suggestions? Or if you'd want me to explain certain point choices, feel free to ask. I'm a Smitty too so add 3 sockets as well.

Note: Lavanthor's Talisman is effected by ALL of my block value buffs, including Shield Mastery, Shield Block, Glyph of Blocking and the 5% BV meta gem (the eternal cut)...when all of these are running, that trinket is pumping out over 1500 block value for the duration of shield block, and over 750 with it running w/ out shield block.

Last edited by Jrk : 02/17/09 at 1:08 PM.

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Old 02/17/09, 1:01 PM   #144
Jrk
Von Kaiser
 
Jrk's Avatar
 
Undead Warrior
 
Emerald Dream
Originally Posted by Liar View Post
Do you honestly consider having to press HS once every 1.6 secs compared to once every 2.6 secs a different playstyle? I don't, which is why I don't see a point in using fast weapons over the vastly superior slow ones.
You have sword and board. You just used Shield Slam, then a devastate (procing S & B), following up with the free Shield Slam. With a 1.5 speed, this can happen very, very fast. With a 2.6, the refresh of your shield slam cooldown takes even longer.

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Old 02/17/09, 1:09 PM   #145
Tyvi
Never, Mags. Never!
 
Tyvi's Avatar
 
Human Death Knight
 
Turalyon (EU)
Originally Posted by Jrk View Post
You have sword and board. You just used Shield Slam, then a devastate (procing S & B), following up with the free Shield Slam. With a 1.5 speed, this can happen very, very fast. With a 2.6, the refresh of your shield slam cooldown takes even longer.
HS or white swings cannot trigger Sword and Board.

Originally Posted by zaon View Post
Sorry, I was assuming we have a toggle and aren't mashing the key anymore Then 1.6 vs 2.6 is a slightly different style, with some rotations/talent/gear/glyphs/fights affecting both equally and some favoring one or the other with neither being vastly superior to the other.
My point was: Assuming they fix HS to not be weapon speed reliant (assume here that the damage and threat done by a 1.6 and 2.6 wep are equal for HS over time), what exactly do fast weapons offer except for maybe smoother rage generations? I already listed the advantages of a slow weapon setup. Also, what changes in play style? You keep the same rotation with a fast or a slow weapon.


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Old 02/17/09, 1:15 PM   #146
tib
Glass Joe
 
Human Priest
 
Silvermoon (EU)
Originally Posted by Jrk View Post
You have sword and board. You just used Shield Slam, then a devastate (procing S & B), following up with the free Shield Slam. With a 1.5 speed, this can happen very, very fast. With a 2.6, the refresh of your shield slam cooldown takes even longer.
Please. Stop. Posting.

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Old 02/17/09, 1:17 PM   #147
Jrk
Von Kaiser
 
Jrk's Avatar
 
Undead Warrior
 
Emerald Dream
Originally Posted by Liar View Post
HS or white swings cannot trigger Sword and Board.
I was refering more to shield slam and devastate damage. With a 2.6, the damage of a HS may increase, but you are using it less. Example in a 10 second timeframe. 6 smaller HS versus 4 bigger HS costing you a little more than 10 seconds.

I always prefered quick weapons as it complements reaction time in an O shit situation (avg human reaction I believe is 1.4)

Last edited by Jrk : 02/17/09 at 1:23 PM.

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Old 02/17/09, 1:25 PM   #148
Tyvi
Never, Mags. Never!
 
Tyvi's Avatar
 
Human Death Knight
 
Turalyon (EU)
Originally Posted by Jrk View Post
I was refering more to shield slam and devastate damage. With a 2.6, the damage of a HS may increase, but you are using it less. Example in a 10 second timeframe. 6 smaller HS versus 4 bigger HS costing you a little more than 10 seconds.

I always prefered quick weapons as it complements reaction time in an O shit situation.
Could you maybe read the whole thread instead of random shrapnels then state what we all know (that HS is better with fast weapons in high rage sitatuions at the moment)? We were bouncing off ideas on how to solve the HS issue, some people suggesting a toggle, some people advocating to remove it and replace it with something else entirely and some people who would see HS equally good for fast and slow weapons (me) which was the whole basis of my argument.

Really, read the thread before you reply. Anything else is just disrespectful.


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Old 02/17/09, 1:27 PM   #149
Jrk
Von Kaiser
 
Jrk's Avatar
 
Undead Warrior
 
Emerald Dream
Originally Posted by Liar View Post
Could you maybe read the whole thread instead of random shrapnels then state what we all know (that HS is better with fast weapons in high rage sitatuions at the moment)? We were bouncing off ideas on how to solve the HS issue, some people suggesting a toggle, some people advocating to remove it and replace it with something entirely and some people who would see HS equally good for fast and slow weapons (me) which was the whole basis of my argument.

Really, read the thread before you reply. Anything else is just disrespectful.
appologies. I merely posted to put my 2 cents in about pvp, hoping to get some productive feedback. I read the post following mine, believing I could contribute. O and tib, no reason to be a snot.

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Old 02/17/09, 2:23 PM   #150
Xav
Bald Bull
 
Xav's Avatar
 
Human Warrior
 
Sen'jin
Originally Posted by Phatha View Post
I'm liking all the discussion about new talents that would add rend dmg or increase the weapon dmg component on devastate but wouldn't this lead to the exact opposite problem we have right now? That is, no real options when selecting a tanking weapon. This would require tanks to use Broken Promise instead of the other weapons available. And the dearth of slow tanking weapons out there would ensure that we're all fighting for that one weapon.
A common and easy to implement suggestion is to make devastate work off weapon DPS, not damage, so it doesn't matter what the weapon speed is, it gets the same benefit. If HS is unable to be spammed 24/7, it also wouldn't be affected by using a slower weapon as opposed to a fast.

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