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Old 03/30/09, 9:36 AM   #286
Disruptor
Banned
 
Tauren Mage
 
Burning Legion
Well as i said im refering to the other essence of tanking : DMG reduction. I was starting with 3k DPS on Thaddius 25s and my best was 7k now. But somehow it doesnt bother me since 4k dps are AT THE MOMENT useless against 100k raiddps. Im studying many WWS reports and on paper i should have better mitigation gear than other tanks. But most fights are even too short to make that clear. Sometimes the gap is so small that nobody would see a difference.

@footloop
Well you have more decisions due to the fact that Rev has a 0.5 sec GCD. You have way more opportunities to use TC / Dem / SA. As deep Prot you may hit Conc / SW ( which doesnt even work for most bosses ) / Rend / Rev when Dev is not neccessary. As Arms Spec you may hit SS / MS / Rend / Conc / Rev. TPS is not so spiky as Arms so you may rather decide what i need for the next 1-2 seconds. Prots worst case makes him almost unable to do any TPS for about 6 sec since SS makes the most % of TPS. Arms have a good balance between 30-40% of HS and Rev. Rev is usually always up and if it should not you have enough other styles to TPS.

But anyway i do not know why ppl discussing about a spec which gets useless with 3.1. It seems that 2 sec CD reduce will go live and im not sure if 20% more DMG with Rev and Ulduar gear would scale so good to negate a 2 sec higher CD. If it should then Arms Tanks do need a good rotation to keep up that well as it wont be just smashing 2 buttons. I'm curious about that. I might do some maths but we ll see in 3.1. Juggernaut and reducing cast effectiveness by 50% of TMs are very interesting.

@DrChem
It's not uncommon that DPS varies around a huge percentage. Im aware of DDs complaining about dropping DPS by 1/4 due to lacking critluck. Especially in all those 2-3 minute fights, in most cases with events or DPS stops.

Last edited by Disruptor : 03/30/09 at 5:49 PM.

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Old 03/30/09, 12:36 PM   #287
Ikswosil
Von Kaiser
 
Ikswosil's Avatar
 
Worgen Druid
 
Ysera
Originally Posted by Disruptor View Post
Well as i said im refering to the other essence of tanking : DMG reduction. I was starting with 3k DPS on Thaddius 25s and my best was 7k now. But somehow it doesnt bother me since 4k dps are AT THE MOMENT useless against 100k raiddps. Im studying many WWS reports and on paper i should have better mitigation gear than other tanks. But most fights are even too short to make that clear. Sometimes the gap is so small that nobody would see a difference.

@footloop
Well you have more decisions due to the fact that Rev has a 0.5 sec GCD. You have way more opportunities to use TC / Dem / SA. As deep Prot you may hit Conc / SW ( which doesnt even work for most bosses ) / Rend / Rev when Dev is not neccessary. As Arms Spec you may hit SS / MS / Rend / Conc / Rev. TPS is not so spiky as Arms so you may rather decide what i need for the next 1-2 seconds. Prots worst case makes him almost unable to do any TPS for about 6 sec since SS makes the most % of TPS. Arms have a good balance between 30-40% of HS and Rev. Rev is usually always up and if it should not you have enough other styles to TPS.

But anyway i do not know why ppl discussing about a spec which gets useless with 3.1. It seems that 2 sec CD reduce will go live and im not sure if 20% more DMG with Rev and Ulduar gear would scale so good to negate a 2 sec higher CD. If it should then Arms Tanks do need a good rotation to keep up that well as it wont be just smashing 2 buttons. I'm curious about that. I might do some maths but we ll see in 3.1. Juggernaut and reducing cast effectiveness by 50% of TMs are very interesting.
Could you post a WWS or a WMO? I would be interested to see some of the results using this spec.

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Old 03/30/09, 2:26 PM   #288
Ballistae
Von Kaiser
 
Gnome Warrior
 
Argent Dawn (EU)
As it is now, HS spam is used to convert excess rage into more damage. There is another game mechanic that could do the same. In WAR your damage output is connected to your rage level, the more rage, the more damage, basically. This is much more elegant than the HS spam.

I like the idea of tying certain stance-dependant buffs and debuffs (and maybe even abilities) to different rage levels really appeals to me. It would make rage management much more interesting and would allow a differentation between what damage/threat output and abilities are available on longer fights, like bosses, and shorter fights, like trash.

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Old 03/31/09, 3:53 AM   #289
Kampfschaf
Von Kaiser
 
Tauren Warrior
 
Un'Goro (EU)
@ Disruptor: In PTR Build 9742 Unrelenting Assault still provides a 4 second cooldown reduce on Revenge.

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Old 04/01/09, 2:05 PM   #290
Gellor
Piston Honda
 
Human Warrior
 
Stormrage
An additional way to help tank DPS could be to get rid of the threat modifiers on SS and Rev and ramp up the damage on the attacks accordingly.

Rather than just ramping up the base damage on these attacks to make up for the threat shortfall, add an AP co-efficient (or improve the existing co-efficiencies) to make up the difference e.g Shield Slam threat generation is currently damage +770. Make Shield slam do (current damage + (AP*20%) ), this would help our threat scale whilst also making Strength a lot more beneficial than it currently is.

Last edited by Gellor : 04/01/09 at 2:27 PM.

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Old 04/01/09, 4:00 PM   #291
Ikswosil
Von Kaiser
 
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Worgen Druid
 
Ysera
Originally Posted by Gellor View Post
An additional way to help tank DPS could be to get rid of the threat modifiers on SS and Rev and ramp up the damage on the attacks accordingly.

Rather than just ramping up the base damage on these attacks to make up for the threat shortfall, add an AP co-efficient (or improve the existing co-efficiencies) to make up the difference e.g Shield Slam threat generation is currently damage +770. Make Shield slam do (current damage + (AP*20%) ), this would help our threat scale whilst also making Strength a lot more beneficial than it currently is.
While this certainly seems logical enough from a PVE point of view, the PVP implications would more than likely prevent this from being a realistic solution.

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Old 04/01/09, 7:04 PM   #292
Gellor
Piston Honda
 
Human Warrior
 
Stormrage
Originally Posted by Ikswosil View Post
While this certainly seems logical enough from a PVE point of view, the PVP implications would more than likely prevent this from being a realistic solution.
I don't think this would be a problem as a vast amount of the item budget on pvp gear is spent on survivability stats rather than DPS. Also prot pvp dps is abysmal without someone one attacking you.

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Old 04/01/09, 8:16 PM   #293
Charsi
Don Flamenco
 
Night Elf Warrior
 
Stormrage
Although it's implied by the wording, I thought I should confirm that Unrelenting Assault doesnt seem to do anything to Steelbreaker even if you catch him casting.

I'm posting that in this thread simply because it has a minor impact on 37/0/34.

Last edited by Charsi : 04/01/09 at 8:25 PM.

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Old 04/02/09, 12:17 AM   #294
MTlol
Glass Joe
 
Tauren Warrior
 
Kil'Jaeden
Originally Posted by Charsi View Post
Although it's implied by the wording, I thought I should confirm that Unrelenting Assault doesnt seem to do anything to Steelbreaker even if you catch him casting.

I'm posting that in this thread simply because it has a minor impact on 37/0/34.
Even if the -25% magical damage did work, going battle stance to use overpower and keeping rend up seems like such a large hassle for a minor benefit. This is especially true since the initial damage of Fusion punch is typically not the tank killer, but the dot afterwards (which happens often with PTR lag).

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Old 04/02/09, 5:48 AM   #295
Warrok
Von Kaiser
 
Orc Warrior
 
Antonidas (EU)
Keeping Rend up with the UA build is easy as you can glyph for it without any meaningful losses. The rest would be a stance dance macro like we used to have for using Berserker Rage to combat fears pre 3.0. It's just a matter of is it worth it, but if the answer is yes, this is not too hard to execute.

@Disruptor:
I can't see where you have to do more decisions with the UA build. With this build it seems any GCD not used on Revenge is a major threat loss. Even if you had a room of 0,5s other abilities would trigger the full GCD which would lower your TPS considerable. So after the 5 initial sunders (better have a dps warrior help with it as SA is rather expensive with this build) this build is about Revenge - Heroic Strike spam (w/ Glyph). If you need the UA debuff then you have to weave in a rend every 20s and sacrifice some GCDs on stance-dance but other than that its just two buttons.

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Old 04/12/09, 8:37 AM   #296
Ballistae
Von Kaiser
 
Gnome Warrior
 
Argent Dawn (EU)
Originally Posted by Ballistae View Post
As it is now, HS spam is used to convert excess rage into more damage. There is another game mechanic that could do the same. In WAR your damage output is connected to your rage level, the more rage, the more damage, basically. This is much more elegant than the HS spam.
It looks like the developers are looking in this direction as well:

One idea that we might explore a little more is that the threat (and damage?) done is modified by the amount of rage / runic power you have. So imagine if your bar is low, you can SPAM HS / RS / Maul for threat if you need it. But once your bar is high, you generate so much threat with a single hit that you don't need to spam it. (I'm not talking about draining the bar as in Execute.) This might also allow us to change it from a next-swing to just a normal attack (so that sometimes another button is better).

(MMO-Champion BlueTracker - Heroic Strike/Rune Strike/Maul)

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Old 04/17/09, 7:30 PM   #297
mistersix
Piston Honda
 
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Night Elf Warrior
 
Stormrage
Originally Posted by Ikswosil View Post
While this certainly seems logical enough from a PVE point of view, the PVP implications would more than likely prevent this from being a realistic solution.
It's my understanding DKs (and ferals) are largely designed around threat through real damage. DKs get their threat modifiers largely through presence and not abilities themselves. Paladins for that matter are similar in some regards since holy effects are largely unfettered by npc or player resistances. I don't think it's as unrealistic as you might think.

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Old 04/22/09, 12:28 AM   #298
Xaaden
Glass Joe
 
Troll Warrior
 
Gilneas
question

A few questions on Tank builds. I have been very intrigued with the Arms tank 37/34 or whatever the points are, and I have changed my build to that. I have tanked 10 man naxx successfully (albeit it took some getting used to) but I was wondering how it fairs in 25 man naxx and Ulduar.

My second question is that I have heard of War tanks increasing their AoE tanking ability greatly with Cleave (and or cleave glyph) spammage with enough rage. (while still using TC, SW, and tab devastate). Was wondering if anyone could enlighten me as to if a build such as 7/13/51 or any kind of variation involving improved cleave would be worth using.


(I'm a sucker for cleave, don't know why but I even use it as a rage dump on more occasions than heroic strike)

Thanks in advanced.

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Old 04/22/09, 11:04 AM   #299
Ikswosil
Von Kaiser
 
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Worgen Druid
 
Ysera
Originally Posted by Xaaden View Post
A few questions on Tank builds. I have been very intrigued with the Arms tank 37/34 or whatever the points are, and I have changed my build to that. I have tanked 10 man naxx successfully (albeit it took some getting used to) but I was wondering how it fairs in 25 man naxx and Ulduar.

My second question is that I have heard of War tanks increasing their AoE tanking ability greatly with Cleave (and or cleave glyph) spammage with enough rage. (while still using TC, SW, and tab devastate). Was wondering if anyone could enlighten me as to if a build such as 7/13/51 or any kind of variation involving improved cleave would be worth using.


(I'm a sucker for cleave, don't know why but I even use it as a rage dump on more occasions than heroic strike)

Thanks in advanced.

Hopefully you don't mean you use cleave over heroic strike in a single target situation considering it is more rage and less threat.

Is this what you mean with that spec? 7/13/51

It couldn't hurt to try it if you were doing a lot of add tanking. The question will be whether the benefit of improved cleave will outweigh that of Impale and DW. Test it on some AoE pulls and see where you are at damage-wise and threat wise. Compare that to a traditional build with impale and deep wounds and see where you end up.

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Old 04/22/09, 5:00 PM   #300
Xaaden
Glass Joe
 
Troll Warrior
 
Gilneas
of course not on a single target no, but I am an OT for my guild so usually I am working with adds. For single target I use heroic strike. As for the build it was similar. Was wondering though, is shield specialization really that expendable? Seems like i see it get sacrificed very often.

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