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04/07/09, 6:30 PM
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#1
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King Hippo
Tauren Druid
Destromath (EU)
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SimulationCraft - S(t)imulating your inner rage
SimulationCraft currently supports the following classes: and kind of alpha for I'm working on the warrior module at the moment and I wanted to start the thread in the classforum to get some feedback and some clarification on certain mechanics of warrior talents, in which way talents effect attacks etc.
Direct link to the file: sc_warrior.cpp - simulationcraft - Google Code
Last edited by Starfox : 04/14/09 at 5:56 AM.
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Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy
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04/07/09, 6:34 PM
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#2
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King Hippo
Tauren Druid
Destromath (EU)
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Done with 3131 and 3.2.0 mechanics/buffs
Furywarrior

#!simcraft
warrior=Warrior_T9_19_52_00
origin=http://profiler.wowhead.com/?profile=13110966
level=80
professions=blacksmithing=450/jewelcrafting=450
talents=http://www.wowarmory.com/talent-calc.xml?cid=1&tal=3202030123300000000000000000000325000005520310053120501351
glyphs=whirlwind/heroic_strike/execution/charge/bloodrage/battle
actions=flask,type=endless_rage
actions+=/food,type=dragonfin_filet
actions+=/stance,choose=berserker
actions+=/auto_attack
actions+=/bloodrage,rage<=85
actions+=/heroic_strike,rage>=75,health_percentage<=20
actions+=/whirlwind,rage<=95,health_percentage<=20
actions+=/bloodthirst,rage<=75,health_percentage<=20
actions+=/slam,bloodsurge=1,rage<=45,health_percentage<=20
actions+=/death_wish,health_percentage<=20
actions+=/execute
actions+=/recklessness,health_percentage<=20
actions+=/heroic_strike,rage>=42,health_percentage>=20
actions+=/whirlwind,health_percentage>=20
actions+=/bloodthirst,health_percentage>=20
actions+=/slam,bloodsurge=1,health_percentage>=20
actions+=/death_wish,time>=10,health_percentage>=20,time_to_die>=135
actions+=/recklessness,health_percentage>=20,time_to_die>=230
actions+=/berserker_rage
head=hellscreams_helmet_of_triumph,stats=2102armor_94hit_86crit_150str_174sta,gems=chaotic_skyflare_10str_10agi_10sta_10int_10spi_8str,enchant=50ap_20crit
neck=collar_of_unending_torment,stats=97ap_46crit_42arpen_67agi_57sta,gems=8str_12sta
shoulders=hellscreams_shoulderplates_of_triumph,stats=1941armor_76crit_68arpen_122str_130sta,gems=20str_4str,enchant=40ap_15crit
shirt=orange_martial_shirt
chest=hellscreams_battleplate_of_triumph,stats=2588armor_94crit_94arpen_158str_174sta,gems=20str_20str,enchant=10str_10agi_10sta_10int_10spi
waist=souldevouring_cinch,stats=333armor_114ap_53crit_56exp_85agi_65sta,gems=27str_27str_20str_12ap
legs=hellscreams_legplates_of_triumph,stats=2264armor_94crit_94exp_158str_174sta,gems=10hit_10str_27str_16str_6str,enchant=75ap_22crit
feet=greaves_of_the_7th_legion,stats=1700armor_67crit_59exp_107str_115sta,gems=10hit_10str_4str,enchant=12crit_12hit
wrists=titanium_spikeguards,stats=1082armor_42crit_50arpen_78str_86sta,gems=20str,enchant=50ap
hands=hellscreams_gauntlets_of_triumph,stats=1617armor_68hit_76crit_122str_130sta,gems=10hit_10str_20str_4str,enchant=44ap
finger1=ring_of_callous_aggression,stats=98ap_61crit_50haste_77agi_85sta,gems=20str
finger2=dexterous_brightstone_ring,stats=101ap_50haste_50arpen_76agi_76sta,gems=16str
trinket1=mjolnir_runestone,stats=102crit,equip=onattackhit_665arpen_15%_10dur_45cd
trinket2=deaths_choice,stats=256ap
back=drape_of_the_faceless_general,stats=157armor_92ap_40crit_30arpen_69agi_31sta,gems=20str_10hit_10str_6agi,enchant=22agi
main_hand=dualblade_butcher,stats=94crit_94arpen_158str_174sta,gems=20str_20str,enchant=berserking,weapon=axe2h_3.60speed_281.7dps
off_hand=dualblade_butcher,stats=94crit_94arpen_158str_174sta,gems=20str_20str,enchant=berserking,weapon=axe2h_3.60speed_281.7dps
ranged=crimson_arc_throwing_stars,stats=57ap_28exp_28arpen_43agi_43sta,gems=16str,weapon=thrown_1.80speed_255.6dps
# Gear Summary
# gear_strength=1674
# gear_agility=465
# gear_stamina=1720
# gear_intellect=20
# gear_spirit=20
# gear_attack_power=1086
# gear_expertise_rating=237
# gear_armor_penetration_rating=550
# gear_hit_rating=214
# gear_crit_rating=1115
# gear_haste_rating=100
# gear_armor=13784
# meta_gem=chaotic_skyflare
# tier9_2pc=1
# tier9_4pc=1
# main_hand=dualblade_butcher,weapon=axe2h_3.60speed_281.7dps,enchant=berserking
# off_hand=dualblade_butcher,weapon=axe2h_3.60speed_281.7dps,enchant=berserking
# ranged=crimson_arc_throwing_stars,weapon=thrown_1.80speed_255.6dps
# items=mjolnir_runestone
Armswarrior
_A => Axespec
_S => Swordspec
_M => Macespec

warrior=Warrior_T8_54_17_00_A
origin=http://profiler.wowhead.com/?profile=13001790
level=80
talents=http://www.wowarmory.com/talent-calc.xml?cid=1&tal=302203202333510010201220323125132500000502
glyphs=mortal_strike/rending/execution
actions=flask,type=endless_rage
actions+=/food,type=dragonfin_filet
actions+=/stance,choose=battle
actions+=/auto_attack
actions+=/bloodrage,rage<=85
actions+=/heroic_strike,rage>=95
actions+=/mortal_strike
actions+=/rend
actions+=/overpower
actions+=/bladestorm
actions+=/execute
actions+=/slam
head=conquerors_siegebreaker_helmet,stats=1908armor_60crit_68arpen_105str_129sta,gems=chaotic_skyflare_16str_8str,enchant=50ap_20crit
neck=frigid_strength_of_hodir,stats=40hit_48arpen_74str_81sta,gems=8str_12sta_4str
shoulders=conquerors_siegebreaker_shoulderplates,stats=1761armor_46hit_54crit_90str_102sta,gems=16str_4str,enchant=40ap_15crit
chest=conquerors_siegebreaker_battleplate,stats=2348armor_58crit_74arpen_113str_129sta,gems=16str_8str_12sta_6crit,enchant=10str_10agi_10sta_10int_10spi
waist=souldevouring_cinch,stats=333armor_114ap_53crit_56exp_85agi_65sta,gems=16str_16str_16str_12ap
legs=legguards_of_cunning_deception,stats=533armor_152ap_78crit_66arpen_112agi_127sta,gems=16str_16str_16str,enchant=75ap_22crit
feet=melancholy_sabatons,stats=1614armor_54crit_84arpen_88str_81sta,enchant=12crit_12hit
wrists=bitter_cold_armguards,stats=1027armor_42crit_34arpen_64str_72sta,gems=16str_34str,enchant=50ap
hands=conquerors_siegebreaker_gauntlets,stats=1467armor_38hit_60exp_90str_102sta,gems=16str_34str,enchant=44ap
finger1=seal_of_the_betrayed_king,stats=40hit_48crit_74str_81sta,gems=16str
finger2=branns_signet_ring,stats=96ap_43crit_33arpen_64agi_61sta,gems=16str
trinket1=mjolnir_runestone,stats=102crit,equip=onattackhit_665arpen_15%_10dur_45cd
trinket2=dark_matter,stats=222ap,equip=onattackhit_612crit_15%_10dur_45cd
back=drape_of_the_faceless_general,stats=157armor_92ap_40crit_30arpen_69agi_31sta,gems=16str_16str,enchant=22agi
main_hand=dark_edge_of_depravity,stats=164ap_64hit_85haste_112agi_129sta,gems=34str_16str,enchant=berserking,weapon=polearm_3.50speed_244.7dps
ranged=twirling_blades,stats=62ap_22hit_28arpen_23agi_28sta,gems=16str_4agi,weapon=thrown_2.10speed_232.4dps
# Gear Summary
# gear_strength=1114
# gear_agility=501
# gear_stamina=1252
# gear_intellect=10
# gear_spirit=10
# gear_attack_power=1173
# gear_expertise_rating=116
# gear_armor_penetration_rating=465
# gear_hit_rating=262
# gear_crit_rating=728
# gear_haste_rating=85
# gear_armor=11148
# meta_gem=chaotic_skyflare
# tier8_2pc=1
# tier8_4pc=1
# main_hand=dark_edge_of_depravity,weapon=polearm_3.50speed_244.7dps,enchant=berserking
# ranged=twirling_blades,weapon=thrown_2.10speed_232.4dps

SimulationCraft for World of Warcraft build 3.2.0 ( iterations=49999, max_time=300, optimal_raid=1, smooth_rng=0 )
DPS Ranking:
27989 100.0% Raid
7499 26.8% Warrior_T8_19_52_00
7039 25.1% Warrior_T8_54_17_00_A
6801 24.3% Warrior_T8_54_17_00_S
6681 23.8% Warrior_T8_54_17_00_M
Player=Warrior_T8_54_17_00_A (arms) DPS=7039.1 (Error=+/-1.5 Range=+/-750) DPR=545.6 RS=12.9/13.1 (rage)
Origin: http://profiler.wowhead.com/?profile=13001790
Core Stats: strength=1345(1114) agility=609(501) stamina=1470(1252) intellect=41(10) spirit=71(10) health=19094 mana=20
Spell Stats: power=0(0) hit=9.99%(262) crit=15.86%(728) penetration=0(0) haste=2.59%(85) mp5=0
Attack Stats power=4392(1173) hit=7.99%(262) crit=28.78%(728) expertise=4.54%(116) penetration=37.74%(465) haste=2.59%(85)
Defense Stats: armor=12366(11148)
Glyphs: mortal_strike/rending/execution
Actions:
bladestorm Count= 4.0|92.0sec DPE= 29101| 6% DPET= 4658 DPR=1164.1 pDPS= 388 Miss=0.0% TickCount=28 Tick=2617 CritTick=5706|6786|50.7%
deep_wounds Count= 0.0| 0.0sec DPE= 1|13% DPET= 1 DPR= 0.0 pDPS= 938 Miss=0.0% TickCount=212 Tick=1326
execute Count= 29.1|10.0sec DPE= 6834| 9% DPET= 4152 DPR= 230.4 pDPS= 664 Miss=0.0% Hit=4078 Crit= 9787|11854|49.0% Dodge=1.0%
heroic_strike Count= 32.6| 9.0sec DPE= 5392| 8% DPET= 1 DPR= 449.4 pDPS= 587 Miss=0.0% Hit=3203 Crit= 7699| 9267|49.4% Dodge=0.9%
melee_main_hand Count= 84.7| 3.5sec DPE= 4007|16% DPET= 1701 DPR= 0.0 pDPS=1132 Miss=0.0% Hit=2655 Crit= 5767| 7059|49.4% Glance=1997|24.0% Dodge=1.0%
mortal_strike Count= 48.2| 6.2sec DPE= 6430|15% DPET= 3952 DPR= 214.3 pDPS=1035 Miss=0.0% Hit=3539 Crit= 8504|10352|58.9% Dodge=1.0%
overpower Count= 47.7| 6.3sec DPE= 7274|16% DPET= 6401 DPR=1454.9 pDPS=1157 Miss=0.0% Hit=3062 Crit= 7384| 9018|97.5%
rend Count= 14.1|22.2sec DPE= 8465| 6% DPET= 5167 DPR= 846.5 pDPS= 398 Miss=0.0% Dodge=1.0% TickCount=93 Tick=1279
slam Count= 45.7| 5.0sec DPE= 4847|10% DPET= 3114 DPR= 323.1 pDPS= 739 Miss=0.0% Hit=2900 Crit= 6965| 8548|48.6% Dodge=1.0%
Constant Buffs: arcane_brilliance/mark_of_the_wild
Dynamic Buffs:
berserking_mh : start=7.6 refresh=10.7 interval=39.4 uptime=59% benefit=60% trigger= 6%
bloodrage : start=5.1 refresh=0.0 interval=61.3 uptime=17% benefit=17%
dark_matter : start=6.3 refresh=0.0 interval=50.6 uptime=21% trigger=15%
mjolnir_runestone : start=6.3 refresh=0.0 interval=50.5 uptime=21% trigger=15%
overpower : start=2.7 refresh=0.0 interval=66.6 uptime= 2% benefit= 5%
sudden_death : start=22.0 refresh=7.9 interval=13.3 uptime=23% benefit=71% trigger= 9%
taste_for_blood : start=46.7 refresh=0.6 interval=6.4 uptime=29% benefit=98%
tier8_2pc_dps : start=21.1 refresh=17.2 interval=13.4 uptime=50%
wrecking_crew : start=1.0 refresh=182.4 interval=160.0 uptime=99% benefit=99%
Up-Times:
27.8% : heroic_strike
8.9% : rage_cap
Procs:
Gains:
20.6 : avoided_attacks
99.9 : bloodrage (overflow=1.9%)
3785.1 : mh_attack (overflow=15.3%)
12.4 : sudden_death
Scale Factors:
Weights : Str=1.58 Agi=1.11 AP=0.69 Exp=1.06 ArPen=1.53 Hit=2.11 Crit=1.30 Haste=0.74 Wdps=8.54
Wowhead : http://www.wowhead.com/?items&filter=ub=1;gm=4;gb=1;wt=20:21:77:117:114:119:96:103:32;wtv=1.58:1.11:0.69:1.06:1.53:2.11:1.30:0.74:8.54;
Player=Warrior_T8_54_17_00_M (arms) DPS=6680.6 (Error=+/-1.5 Range=+/-713) DPR=525.2 RS=12.7/12.9 (rage)
Origin: http://profiler.wowhead.com/?profile=13001883
Core Stats: strength=1336(1106) agility=475(367) stamina=1535(1315) intellect=41(10) spirit=71(10) health=19749 mana=20
Spell Stats: power=0(0) hit=8.92%(234) crit=16.47%(756) penetration=0(0) haste=0.70%(23) mp5=0
Attack Stats power=4435(1233) hit=7.14%(234) crit=27.25%(756) expertise=4.54%(116) penetration=38.72%(477) haste=0.70%(23)
Defense Stats: armor=12098(11148)
Glyphs: mortal_strike/rending/execution
Actions:
bladestorm Count= 4.0|92.1sec DPE= 28201| 6% DPET= 4516 DPR=1128.0 pDPS= 376 Miss=0.8% TickCount=28 Tick=2775 CritTick=5749|6545|43.9%
deep_wounds Count= 0.0| 0.0sec DPE= 1|12% DPET= 1 DPR= 0.0 pDPS= 826 Miss=0.0% TickCount=222 Tick=1116
execute Count= 28.8|10.1sec DPE= 6512| 9% DPET= 3956 DPR= 220.4 pDPS= 626 Miss=0.9% Hit=4291 Crit= 9761|11263|42.0% Dodge=1.0%
heroic_strike Count= 29.3|10.0sec DPE= 5248| 8% DPET= 1 DPR= 437.4 pDPS= 513 Miss=0.9% Hit=3447 Crit= 7850| 9026|42.3% Dodge=1.0%
melee_main_hand Count= 82.1| 3.6sec DPE= 3976|16% DPET= 1604 DPR= 0.0 pDPS=1089 Miss=0.9% Hit=2889 Crit= 5967| 6938|42.6% Glance=2170|24.0% Dodge=1.0%
mortal_strike Count= 48.0| 6.3sec DPE= 6190|15% DPET= 3804 DPR= 206.3 pDPS= 991 Miss=0.9% Hit=3766 Crit= 8574| 9927|51.8% Dodge=1.0%
overpower Count= 47.5| 6.3sec DPE= 7066|17% DPET= 6221 DPR=1413.2 pDPS=1119 Miss=0.9% Hit=3268 Crit= 7462| 8663|91.2%
rend Count= 14.2|22.0sec DPE= 8620| 6% DPET= 5263 DPR= 862.0 pDPS= 409 Miss=0.1% Dodge=1.0% TickCount=93 Tick=1315
slam Count= 46.0| 5.0sec DPE= 4760|11% DPET= 3058 DPR= 317.3 pDPS= 731 Miss=0.9% Hit=3147 Crit= 7164| 8344|41.6% Dodge=1.0%
Constant Buffs: arcane_brilliance/mark_of_the_wild
Dynamic Buffs:
berserking_mh : start=7.6 refresh=10.7 interval=39.4 uptime=59% benefit=61% trigger= 6%
bloodrage : start=5.1 refresh=0.0 interval=61.3 uptime=17% benefit=17%
dark_matter : start=6.3 refresh=0.0 interval=50.7 uptime=20% trigger=15%
mjolnir_runestone : start=6.3 refresh=0.0 interval=50.7 uptime=20% trigger=15%
overpower : start=2.6 refresh=0.0 interval=67.1 uptime= 2% benefit= 5%
sudden_death : start=21.5 refresh=7.5 interval=13.6 uptime=23% benefit=70% trigger= 9%
taste_for_blood : start=46.6 refresh=0.7 interval=6.4 uptime=29% benefit=98%
tier8_2pc_dps : start=19.8 refresh=11.7 interval=14.0 uptime=43%
wrecking_crew : start=1.0 refresh=158.1 interval=149.6 uptime=99% benefit=99%
Up-Times:
26.3% : heroic_strike
7.9% : rage_cap
Procs:
Gains:
39.9 : avoided_attacks
100.1 : bloodrage (overflow=1.8%)
3706.4 : mh_attack (overflow=13.5%)
15.3 : sudden_death
Scale Factors:
Weights : Str=1.46 Agi=1.03 AP=0.64 Exp=1.05 ArPen=1.51 Hit=2.08 Crit=1.20 Haste=0.66 Wdps=8.14
Wowhead : http://www.wowhead.com/?items&filter=ub=1;gm=4;gb=1;wt=20:21:77:117:114:119:96:103:32;wtv=1.46:1.03:0.64:1.05:1.51:2.08:1.20:0.66:8.14;
Player=Warrior_T8_54_17_00_S (arms) DPS=6801.2 (Error=+/-1.6 Range=+/-741) DPR=527.4 RS=12.9/13.1 (rage)
Origin: http://profiler.wowhead.com/?profile=13001872
Core Stats: strength=1472(1236) agility=475(367) stamina=1486(1268) intellect=41(10) spirit=71(10) health=19261 mana=20
Spell Stats: power=0(0) hit=8.92%(234) crit=16.82%(772) penetration=0(0) haste=0.70%(23) mp5=0
Attack Stats power=4482(1009) hit=7.14%(234) crit=27.60%(772) expertise=4.54%(116) penetration=44.32%(546) haste=0.70%(23)
Defense Stats: armor=12098(11148)
Glyphs: mortal_strike/rending/execution
Actions:
bladestorm Count= 4.0|92.1sec DPE= 27812| 5% DPET= 4453 DPR=1112.5 pDPS= 371 Miss=0.7% TickCount=28 Tick=2726 CritTick=5654|6593|44.4%
deep_wounds Count= 0.0| 0.0sec DPE= 1|13% DPET= 1 DPR= 0.0 pDPS= 867 Miss=0.0% TickCount=220 Tick=1178
execute Count= 29.2| 9.9sec DPE= 6374| 9% DPET= 3872 DPR= 215.4 pDPS= 622 Miss=0.9% Hit=4185 Crit= 9527|11308|42.4% Dodge=1.0%
heroic_strike Count= 33.0| 8.9sec DPE= 5148| 8% DPET= 1 DPR= 429.0 pDPS= 567 Miss=0.9% Hit=3372 Crit= 7681| 9083|42.6% Dodge=1.0%
melee_main_hand Count= 90.9| 3.4sec DPE= 3905|17% DPET= 1575 DPR= 0.0 pDPS=1185 Miss=0.9% Hit=2826 Crit= 5843| 6991|43.1% Glance=2124|24.0% Dodge=1.0%
mortal_strike Count= 48.1| 6.2sec DPE= 6063|14% DPET= 3725 DPR= 202.1 pDPS= 973 Miss=0.9% Hit=3679 Crit= 8381| 9991|52.1% Dodge=1.0%
overpower Count= 47.5| 6.3sec DPE= 6925|16% DPET= 6094 DPR=1385.0 pDPS=1099 Miss=0.9% Hit=3194 Crit= 7300| 8726|91.5%
rend Count= 14.2|22.0sec DPE= 8683| 6% DPET= 5300 DPR= 868.3 pDPS= 412 Miss=0.1% Dodge=1.0% TickCount=93 Tick=1324
slam Count= 45.4| 5.1sec DPE= 4661|10% DPET= 2993 DPR= 310.7 pDPS= 707 Miss=0.9% Hit=3072 Crit= 6994| 8402|41.9% Dodge=1.0%
Constant Buffs: arcane_brilliance/mark_of_the_wild/wrecking_crew
Dynamic Buffs:
berserking_mh : start=7.6 refresh=11.4 interval=39.3 uptime=61% benefit=62% trigger= 6%
bloodrage : start=5.1 refresh=0.0 interval=61.4 uptime=17% benefit=17%
dark_matter : start=6.3 refresh=0.0 interval=50.5 uptime=21% trigger=15%
mjolnir_runestone : start=6.3 refresh=0.0 interval=50.5 uptime=21% trigger=15%
overpower : start=2.7 refresh=0.0 interval=66.0 uptime= 2% benefit= 5%
sudden_death : start=22.1 refresh=8.1 interval=13.3 uptime=23% benefit=71% trigger= 9%
taste_for_blood : start=46.6 refresh=0.7 interval=6.4 uptime=29% benefit=98%
tier8_2pc_dps : start=20.4 refresh=12.7 interval=13.7 uptime=45%
Up-Times:
28.2% : heroic_strike
10.3% : rage_cap
Procs:
12.3 | 23.33sec : sword_specialization
Gains:
40.5 : avoided_attacks
99.8 : bloodrage (overflow=1.9%)
3763.9 : mh_attack (overflow=19.6%)
13.4 : sudden_death
Scale Factors:
Weights : Str=1.45 Agi=1.05 AP=0.64 Exp=1.12 ArPen=1.45 Hit=2.19 Crit=1.25 Haste=0.65 Wdps=8.14
Wowhead : http://www.wowhead.com/?items&filter=ub=1;gm=4;gb=1;wt=20:21:77:117:114:119:96:103:32;wtv=1.45:1.05:0.64:1.12:1.45:2.19:1.25:0.65:8.14;
Player=Warrior_T8_19_52_00 (fury) DPS=7499.1 (Error=+/-2.2 Range=+/-992) DPR=508.1 RS=14.8/14.9 (rage)
Origin: http://profiler.wowhead.com/?profile=13001761
Core Stats: strength=1544(1365) agility=561(453) stamina=1551(1390) intellect=41(10) spirit=71(10) health=19909 mana=20
Spell Stats: power=0(0) hit=7.43%(195) crit=18.47%(848) penetration=0(0) haste=1.46%(48) mp5=0
Attack Stats power=4469(873) hit=5.95%(195) crit=30.63%(848) expertise=6.43%(211) penetration=47.48%(585) haste=1.46%(48)
Defense Stats: armor=11490(10368)
Glyphs: whirlwind/heroic_strike/execution/charge/bloodrage/battle
Actions:
bloodthirst Count= 61.0| 4.9sec DPE= 7102|19% DPET= 4304 DPR= 355.1 pDPS=1445 Miss=0.0% Hit=4102 Crit= 9340|14301|57.3% Dodge=0.1%
deep_wounds Count= 0.0| 0.0sec DPE= 1|14% DPET= 1 DPR= 0.0 pDPS=1039 Miss=0.0% TickCount=204 Tick=1527
execute Count= 18.8| 2.8sec DPE= 6411| 5% DPET= 3885 DPR= 215.0 pDPS= 403 Miss=0.0% Hit=4022 Crit= 9131|12286|46.8% Dodge=0.1%
heroic_strike Count=106.7| 2.7sec DPE= 5016|24% DPET= 1 DPR= 418.0 pDPS=1786 Miss=0.0% Hit=3150 Crit= 7156|10440|46.6% Dodge=0.1%
melee_main_hand Count= 29.7|10.2sec DPE= 3393| 4% DPET= 1541 DPR= 0.0 pDPS= 336 Miss=18.1% Hit=2706 Crit= 5578| 8243|46.7% Glance=2031|24.0% Dodge=0.1%
melee_off_hand Count=134.8| 2.2sec DPE= 2126|13% DPET= 959 DPR= 0.0 pDPS= 956 Miss=18.0% Hit=1697 Crit= 3495| 5153|46.6% Glance=1272|24.0% Dodge=0.1%
slam Count= 30.9| 8.4sec DPE= 5082| 7% DPET= 3080 DPR= 338.8 pDPS= 525 Miss=0.0% Hit=3192 Crit= 7253|10748|46.6% Dodge=0.1%
whirlwind Count= 69.4| 8.7sec DPE= 4354|13% DPET= 5277 DPR= 348.3 pDPS=1009 Miss=0.0% Hit=2700 Crit= 6131|11095|48.3% Dodge=0.1%
Constant Buffs: arcane_brilliance/mark_of_the_wild
Dynamic Buffs:
berserking_mh : start=7.6 refresh=11.7 interval=38.9 uptime=61% benefit=63% trigger= 7%
berserking_oh : start=5.3 refresh=2.1 interval=50.8 uptime=31% benefit=33% trigger= 5%
bloodrage : start=7.9 refresh=0.0 interval=41.6 uptime=26% benefit=26%
bloodsurge : start=34.8 refresh=12.5 interval=8.4 uptime=31% trigger=20%
darkmoon_card_greatness : start=7.0 refresh=0.0 interval=46.2 uptime=35% trigger=35%
death_wish : start=3.0 refresh=0.0 interval=122.7 uptime=30% benefit=31%
flurry : start=23.7 refresh=194.5 interval=12.6 uptime=94% benefit=88%
mjolnir_runestone : start=6.5 refresh=0.0 interval=49.4 uptime=21% trigger=15%
overpower : start=0.3 refresh=0.0 interval=101.5 uptime= 1%
recklessness : start=1.1 refresh=0.0 interval=277.8 uptime= 1% benefit= 2%
tier8_2pc_dps : start=19.0 refresh=45.2 interval=15.6 uptime=69%
Up-Times:
78.2% : heroic_strike
4.9% : rage_cap
Procs:
Gains:
95.0 : anger_management (overflow=4.8%)
1.5 : avoided_attacks
156.9 : bloodrage (overflow=1.0%)
497.6 : glyph_of_heroic_strike
1009.3 : mh_attack (overflow=6.1%)
2716.8 : oh_attack (overflow=6.9%)
Scale Factors:
Weights : Str=1.96 Agi=1.56 AP=0.73 Exp=2.48 ArPen=1.69 Hit=1.65 Crit=1.85 Haste=1.26 Wdps=4.66
Wowhead : http://www.wowhead.com/?items&filter=ub=1;gm=4;gb=1;wt=20:21:77:117:114:119:96:103:32;wtv=1.96:1.56:0.73:2.48:1.69:1.65:1.85:1.26:4.66;
Auras and De-Buffs:
Constant: blood_frenzy/earth_and_moon/faerie_fire/improved_faerie_fire/improved_moonkin/improved_scorch/improved_shadow_bolt/mangle/moonkin/rampage
Constant: trauma/winters_chill
Dynamic:
Waiting:
13.7% : Warrior_T8_19_52_00
0.3% : Warrior_T8_54_17_00_A
0.5% : Warrior_T8_54_17_00_M
0.5% : Warrior_T8_54_17_00_S
Baseline Performance:
TotalEvents = 303669369
MaxEventQueue = 62
TargetHealth = 8393517
SimSeconds = 14998748
CpuSeconds = 222.125
SpeedUp = 67524
RNG global Actual/Expected Roll=1.000138 Range=1.000000 Gauss=1.000000
Scale Factors:
Warrior_T8_54_17_00_A Str=1.58 Agi=1.11 AP=0.69 Exp=1.06 ArPen=1.53 Hit=2.11 Crit=1.30 Haste=0.74 Wdps=8.54 Lag=0.00
Warrior_T8_54_17_00_M Str=1.46 Agi=1.03 AP=0.64 Exp=1.05 ArPen=1.51 Hit=2.08 Crit=1.20 Haste=0.66 Wdps=8.14 Lag=0.00
Warrior_T8_54_17_00_S Str=1.45 Agi=1.05 AP=0.64 Exp=1.12 ArPen=1.45 Hit=2.19 Crit=1.25 Haste=0.65 Wdps=8.14 Lag=0.00
Warrior_T8_19_52_00 Str=1.96 Agi=1.56 AP=0.73 Exp=2.48 ArPen=1.69 Hit=1.65 Crit=1.85 Haste=1.26 Wdps=4.66 Lag=0.00
| Char | Lootrank | Wowhead | Pawnstring | | Warrior_T7_18_53_00 | lootrank | wowhead | ( Pawn: v1: "Warrior_T8_19_52_00": MeleeDps=4.66, ExpertiseRating=2.48, Strength=1.96, CritRating=1.85, ArmorPenetration=1.69, HitRating=1.65, Agility=1.56, HasteRating=1.26, Ap=0.73, RedSocket=39.75, YellowSocket=34.63, BlueSocket=19.87 ) | | Warrior_T7_MS_A | lootrank | wowhead | ( Pawn: v1: "Warrior_T8_54_17_00_A": MeleeDps=8.54, HitRating=2.11, Strength=1.58, ArmorPenetration=1.53, CritRating=1.30, Agility=1.11, ExpertiseRating=1.06, HasteRating=0.74, Ap=0.69, RedSocket=29.50, YellowSocket=33.73, BlueSocket=16.86 ) | | Warrior_T7_MS_M | lootrank | wowhead | ( Pawn: v1: "Warrior_T8_54_17_00_M": MeleeDps=8.14, HitRating=2.08, ArmorPenetration=1.51, Strength=1.46, CritRating=1.20, ExpertiseRating=1.05, Agility=1.03, HasteRating=0.66, Ap=0.64, RedSocket=28.76, YellowSocket=33.31, BlueSocket=16.66 ) | | Warrior_T7_MS_S | lootrank | wowhead | ( Pawn: v1: "Warrior_T8_54_17_00_S": MeleeDps=8.14, HitRating=2.19, Strength=1.45, ArmorPenetration=1.45, CritRating=1.25, ExpertiseRating=1.12, Agility=1.05, HasteRating=0.65, Ap=0.64, RedSocket=29.13, YellowSocket=35.00, BlueSocket=17.50 ) |
Last edited by Starfox : 08/17/09 at 9:25 PM.
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Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy
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04/07/09, 6:49 PM
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#3
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Piston Honda
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Originally Posted by Starfox
Some questions I've got: - Unbridled Wrath
Anyone some links about the PPM? Searched forums, googled, but can't find anything about the PPM. 
- Trauma, Rampage, Wrecking Crew
Which proc off every crit, and which only from auto_attack/heroic_strike.
- Bladestorm
Auto_attack continues while 'storming'?
I just trigger a 6.0s gcd with it, so all other actions are blocked.
- Deep Wounds, oh what a bitch.
So when the warrior crits, the associated weapon creates a bleed DoT. Am I right that the weapon_damage ( unnormalized [MAXDMG + MINDMG]/2 )contribution is with all buffs?
So Death Wish buffs DW, because it buffs the weapon_damage? Blood Frenzy/Savage Combat are target debuffs, those also increase DW indirectly by buffing the weapon_damage, right?
- Sword spec proc
This counts as a white hit, which generates rage, and does not reset the swingtimer?
What if you have HS queued up and get a Swordproc from MS/Execute/whatever, does the Swordproc get converted into a HS, or is it just hit normaly and the next mainhand melee gets the HS
- Bloodthirst, Execute
Those two do not scale with weapon_damage at all, but they get all buffs from the main hand?
Two-hand specc = +2/4/6% damage on those?
Please bear in mind that this module is in a very early state and I don't have a level 80 warrior to hop on and test things ad hoc. 
It would also be nice if you can link me to posts with BiS gear for Fury and Arms, so i can add the stats to the profiles.
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Some I can answer off the top of my head:
Trauma/WC/Rampage:
These all proc off every crit, not just autoattack/HS.
Autoattack continues while bladestorm is active, but you can't use any abilities(including heroic strikes), so make sure you disable HS while BS is active in addition to having the 6s GCD.
Deep Wounds indirectly benefits from all character %dmg buffs like 2h spec/wrecking crew/sanctified retribution since the MH damage range is boosted, which boosts DW damage. Buuut, Blood Frenzy/Savage Combat do not increase DW damage in any way, ever since they made the change that DW doesn't benefit from %dmg effects to prevent double dipping. Since it doesn't buff your character sheet damage range, and DW doesn't benefit from even +dmg% debuffs, it gets nothing.
BT/Execute both do not use a weapon, but do benefit from 2h Spec and are able to proc all MH weapon enchants. Oddly enough, Rend does not benefit from 2h wep spec, even though it benefits from everything else. I'm not sure if rend can proc enchants.
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04/07/09, 7:06 PM
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#4
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Bald Bull
dedmonwakeen
Undead Priest
No WoW Account
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Originally Posted by Starfox
[*]Bladestorm
Auto_attack continues while 'storming'?
I just trigger a 6.0s gcd with it, so all other actions are blocked.
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Alternatively, you make it a "channeled" spell like Killing Spree in the Rogue module.
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04/07/09, 7:53 PM
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#7
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King Hippo
Tauren Druid
Destromath (EU)
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Aww, thanks for the fast answers guys 
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Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy
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04/09/09, 12:46 PM
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#8
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Myrmidon Champion
Worgen Warrior
Alterac Mountains
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straight from TTT in progress:
Deep wounds does damage every second on the second after the last critical attack. Each time there is a new critical attack, the timer resets and the previous "undone" damage is piled into a buffer. Deep wounds damage does 1/6 of its buffer every time it is allowed to tick. For each crit, 48% of your average weapon damage range (the one that is displayed in the paper doll in the game) is placed into this buffer and the tick cycle resets.
There are a lot of common misconceptions and misunderstandings about how DWounds actually works. A lot of players make the mistake in thinking that the higher the ticks become the more damage DWounds actually does, and that having the large stack fall off is a DPS loss. This notion is incorrect, and I will explain why. The reason why a deep wound tick gets large in size is due to the buffer being fed into a large amount. This occurs when you get crits back to back with fewer than 1 second in between. This prevents any ticks from occuring and allows the buffer to be fed. The higher the buffer, the higher the tick. However, if the buffer is increasing in size over time with new crits, this means that ticks are occuring less frequently. If the ticks are large they are happening less often. If the ticks are small, they are happening more frequently. No matter what, if you crit, the DWounds damage for that particular crit will occur whether it is 1 second from the time of crit or 20 seconds from the time of crit for the same damage.
Here's an example. Let's assume your average damage range is 2083.3333... Therefore, everytime you crit, 1000 damage is placed in the buffer. Below is a table of timestamps of a possible scenario involving deep wounds, and what ticks will occur.
| time | event | buffer size | tick size | |
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| 0.00 | crit | 1000 | | | | 0.46 | crit | 2000 | | | | 1.46 | tick | 1667 | 333 | | | 1.54 | crit | 2667 | | | | 1.87 | crit | 3667 | | | | 2.78 | crit | 4667 | | | | 3.78 | tick | 3889 | 778 | | | 4.78 | tick | 3111 | 778 | | | 5.78 | tick | 2333 | 778 | | | 5.99 | crit | 3333 | | | | 6.99 | tick | 2778 | 555 | | | 7.99 | tick | 2222 | 556 | | | 8.99 | tick | 1667 | 555 | | | 9.99 | tick | 1111 | 556 | | | 10.99 | tick | 556 | 555 | | | 11.99 | tick | 0 | 556 | |
Note that there were 6 crits, which means that 6000 damage should have been dealt. If you add up all of the tick sizes on the table, you get 6000. Tick size became high due to critting more than once within the same second multiple times. No damage was gained or lost due to this, either. The only potential loss of DWounds damage can occur at the target's death or immunity to damage. Say for example, the target dies at time 10.5, 1111 Dwounds damage is lost. Any undone damage that is still in the buffer at the point of target death or immunity will not be dealt and will dissapear, causing a dps loss. So in theory, at the end of the fight the smaller the buffer the less damage will be wasted. This affects crit rate and haste in a somewhat minor and negative fashion when considering DWounds based on the length of the fight with the target.
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04/09/09, 12:51 PM
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#9
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Myrmidon Champion
Worgen Warrior
Alterac Mountains
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A sword spec can turn into a heroic strike as an old school windfury could do so. They are similar. But it's really incredibly stupid (spamming heroic strike at 400 APM as arms?) to try and do that. Sword spec is exactly a white hit, and cannot proc off itself, or before 6 seconds after a previous sword spec. An off-hand attack triggering sword spec will do damage from the offhand.
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04/09/09, 3:03 PM
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#10
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Piston Honda
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Originally Posted by Starfox
warrior=Warrior_T7_Fury
level=80
sleeping=0
# Action queue
actions=flask,type=endless_rage/food,type=fish_feast
actions+=/stance,choose=berserker/auto_attack
actions+=/bloodrage
actions+=/berserker_rage
actions+=/heroic_strike,rage>=30,health_percentage>=20
actions+=/death_wish,time>=10
actions+=/recklessness,time>=10
actions+=/slam,bloodsurge=1,health_percentage>=20
actions+=/bloodthirst,health_percentage>=20
actions+=/whirlwind
actions+=/execute
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I'm not really sure how this action queue works. Is this a priority list for GCD decisions? I.e. since execute is last, is it the lowest priority while DW/Recklessness are high priority?
If so, it should be more like:
food, type = dragonfin_filet //much better than fish feast with 20% str imp zerk stance and 10% str from kings
HS, if (rage >= 42 and health > 20) OR (rage >= 75 and health_percentage <= 20) //this is decided separately from the GCD right?
WW if rage >= 25 AND (health > 20 OR (health <= 20 AND rage <= 95))
BT if rage >= 30 AND (health > 20 OR (health <= 20 AND rage <= 75))
Slam if bloodsurge = 1 AND rage >= 15 AND (health > 20 OR (health <= 20 AND rage <= 45))
Death Wish if rage >= 10
Execute if rage >= 15 - talents.impexecute //or however you check imp execute
Recklessness
Above execute range it's basically: WW > BT > Bloodsurge Slam > DW > Recklessness, HS MH swings when over 42 rage(42-12 leaves you with 30 rage, prevents lost abilities). DW/Recklessness end up after WW/BT/Slam because there are plenty of holes in the rotation to slide them into that don't delay damaging abilities.
In execute range, this becomes: WW(if rage <= 95) > BT(if rage <= 75) > Slam(if rage <= 45) > DW > Execute > Recklessness. The rage checks on WW/BT/Slam are breakpoints(can be tweaked a lot) to prevent using those abilities when you're sitting at high rage and just losing tons of it to the cap. DW still takes priority over execute since it would never be used since it costs less rage than execute if it didn't come first. Recklessness is only used when there's nothing else to do(usually just when swings miss after an execute and you don't have the rage for anything).
HS can still be used in execute range if a MH swing is going to land when you're already at high rage(75 is just an arbitrary number, can be tweaked like the other GCD ability breakpoints), since a lot of that rage will just certainly be lost to spiking over the cap anyways. This happens relatively infrequently since you'll be burning so much rage off with execute, but is possible.
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04/09/09, 4:00 PM
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#11
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Myrmidon Champion
Worgen Warrior
Alterac Mountains
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Recklessness is usually used in execute phase to land at least 1 100 rage execute and two other high damage abilities (best if you can get 3 executes high rage in a row)
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04/10/09, 1:32 AM
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#12
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King Hippo
Tauren Druid
Destromath (EU)
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Guys, thanks for the feedback!
Originally Posted by landsoul
A sword spec can turn into a heroic strike as an old school windfury could do so. They are similar. But it's really incredibly stupid (spamming heroic strike at 400 APM as arms?) to try and do that. Sword spec is exactly a white hit, and cannot proc off itself, or before 6 seconds after a previous sword spec. An off-hand attack triggering sword spec will do damage from the offhand.
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So swordspecc can only procc from normal autoa_attack/heroic_strike?
And yea, that's the way I did Deep Wounds, rolling and the tick timer resets on each crit (not like e.g. Deadly Poison)
@Rallik:
The action strings are kind of an priority queue, with every action having general and special options
General options like: - bloodlust=1: Only use this spell when under the effect of bloodlust
- bloodlust=-1: The other way round, only use it when not under the effect of bloodlust
- time_to_die>=20, time_to_die<=50: Only use when the estimated time of the mob dying is less or more then the value
- health_percentage>=20, health_percentage<=50: Same as above just with % of health
- sync=name: Sync this with another action in the list, e.g. usefull forr Cold Blood.
- rage>=X, rage<=Y: Obvious
If you say you need special options for certain action feel free to suggest. Always good to get the actions optimised by guys who know everything about the specs
actions=flask,type=endless_rage/food,type=dragonfin_filet
actions+=/stance,choose=berserker/auto_attack
# Execute phase
actions+=/bloodrage,rage<=85
actions+=/death_wish,health_percentage<=20
actions+=/recklessness,health_percentage<=20
actions+=/heroic_strike,rage>=75,health_percentage<=20
actions+=/whirlwind,rage<=95,health_percentage<=20
actions+=/bloodthirst,rage<=75,health_percentage<=20
actions+=/slam,bloodsurge=1,rage<=45,health_percentage<=20
actions+=/execute
actions+=/berserker_rage,health_percentage<=20
# 100% to 20%
actions+=/death_wish,time>=10,health_percentage>=20,time_to_die>=160
actions+=/heroic_strike,rage>=42,health_percentage>=20
actions+=/whirlwind,health_percentage>=20
actions+=/bloodthirst,health_percentage>=20
actions+=/slam,bloodsurge=1,health_percentage>=20
actions+=/berserker_rage
Looking better?
Last edited by Starfox : 04/10/09 at 2:50 AM.
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Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy
|
|
|
04/10/09, 2:47 PM
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#13
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Piston Honda
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Originally Posted by Starfox
actions=flask,type=endless_rage/food,type=dragonfin_filet
actions+=/stance,choose=berserker/auto_attack
# Execute phase
actions+=/bloodrage,rage<=85
actions+=/death_wish,health_percentage<=20
actions+=/recklessness,health_percentage<=20
actions+=/heroic_strike,rage>=75,health_percentage<=20
actions+=/whirlwind,rage<=95,health_percentage<=20
actions+=/bloodthirst,rage<=75,health_percentage<=20
actions+=/slam,bloodsurge=1,rage<=45,health_percentage<=20
actions+=/execute
actions+=/berserker_rage,health_percentage<=20
# 100% to 20%
actions+=/death_wish,time>=10,health_percentage>=20,time_to_die>=160
actions+=/heroic_strike,rage>=42,health_percentage>=20
actions+=/whirlwind,health_percentage>=20
actions+=/bloodthirst,health_percentage>=20
actions+=/slam,bloodsurge=1,health_percentage>=20
actions+=/berserker_rage
Looking better?
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That looks better, minor nitpick would be making the health_percentage >= 20 to just >20 in the 100-20% area, so there's no overlap at exactly 20%. I also assume that if you don't have the rage to perform an action it won't be used since that check isn't in the action list? Also, drop DW to just after slam in both ranges. Using it as top priority will cause it to delay WW/BT/Slam sometimes, when putting it after them lets it fill in an empty GCD. There's enough empty GCDs that the short delay in usage after it comes off cooldown is less of a DPS loss than delaying a WW/BT/Slam for it.
Suggested list:
actions=flask,type=endless_rage/food,type=dragonfin_filet
actions+=/stance,choose=berserker/auto_attack
# Execute phase
actions+=/bloodrage,rage<=85
actions+=/heroic_strike,rage>=75,health_percentage<=20
actions+=/whirlwind,rage<=95,health_percentage<=20
actions+=/bloodthirst,rage<=75,health_percentage<=20
actions+=/slam,bloodsurge=1,rage<=45,health_percentage<=20
actions+=/death_wish,health_percentage<=20
actions+=/execute
actions+=/recklessness,health_percentage<=20
# 100% to 20%
actions+=/heroic_strike,rage>=42,health_percentage>20
actions+=/whirlwind,health_percentage>20
actions+=/bloodthirst,health_percentage>20
actions+=/slam,bloodsurge=1,health_percentage>20
actions+=/death_wish,time>=10,health_percentage>20,time_to_die>=135
actions+=/recklessness,health_percentage>20,time_to_die>=230
actions+=/berserker_rage
Last edited by Rallik : 04/10/09 at 3:19 PM.
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04/10/09, 4:55 PM
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#14
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Myrmidon Champion
Worgen Warrior
Alterac Mountains
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Sword spec can indeed proc off of special attacks as well, including he off-hand whirlwind proccing the offhand sword spec.
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04/11/09, 12:33 AM
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#15
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King Hippo
Tauren Druid
Destromath (EU)
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Originally Posted by Rallik
That looks better, minor nitpick would be making the health_percentage >= 20 to just >20 in the 100-20% area, so there's no overlap at exactly 20%. I also assume that if you don't have the rage to perform an action it won't be used since that check isn't in the action list? Also, drop DW to just after slam in both ranges. Using it as top priority will cause it to delay WW/BT/Slam sometimes, when putting it after them lets it fill in an empty GCD. There's enough empty GCDs that the short delay in usage after it comes off cooldown is less of a DPS loss than delaying a WW/BT/Slam for it.
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It actually IS >20% and <20%, the checks are:
sim -> target -> health_percentage() < min_health_percentage
sim -> target -> health_percentage() > max_health_percentage
Also, the standard time for one fight is set to 300sec, to assure this the sim adds up all damage done in the first 150sec and assumes that the target is at exactly 50% now, so the actual fight lengths are a bit shorter because most classes deal a bit more damage in those last % and bloodlust is triggered when either health_percentage < 25 or time_to_die < 60.
Originally Posted by landsoul
Sword spec can indeed proc off of special attacks as well, including he off-hand whirlwind proccing the offhand sword spec.
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Ah, that was what I meant when I asked if a sword specc can be transformed into a HS, e.g. you queue HS and hit BT and get a sword spec proc, this would now in fact be a HS am I right?
And while verifying the rage generation on my level 70 warrior I noticed that i get 12 rage if the target parries, I assume this does not apply to dodge.
Right now i refund 80% rage on miss/dodge/parry on special attacks, as i noticed missed styles only consumed 20% rage for my gimpy tiwnk.
Last edited by Starfox : 04/11/09 at 12:42 AM.
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Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy
|
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