I have a question in regards to the 2 piece Tier 10 Bonus. It says that "(2) Set: When your Deep Wounds ability deals damage you have a 3% chance to gain 16% attack power for 10 sec."
Am I correct in assuming that it's 16% additional to your current AP? If that is the case, wouldn't it make more sense stacking Strength over any other stat? What I mean by that is that it wouldn't make AS MUCH sense gemming for ArP to hit the 100% ArP hard cap (gear permiting) or gearing with Agility Items (like rings, cloaks etc.) since you are gimping yourself out of the 16% AP Bonus.
I have a question in regards to the 2 piece Tier 10 Bonus. It says that "(2) Set: When your Deep Wounds ability deals damage you have a 3% chance to gain 16% attack power for 10 sec."
Am I correct in assuming that it's 16% additional to your current AP? If that is the case, wouldn't it make more sense stacking Strength over any other stat? What I mean by that is that it wouldn't make AS MUCH sense gemming for ArP to hit the 100% ArP hard cap (gear permiting) or gearing with Agility Items (like rings, cloaks etc.) since you are gimping yourself out of the 16% AP Bonus.
It just adds to your present BonusAttackPowerMultiplier, and while yes, it would give you 16% more attack power, it MOST LIKELY would not automatically make you start stacking STR instead of ArP. Really, it depends entirely on your present gear set, which is why you should be using the Optimizer to determine how best to gem when you are dealing with Tier set bonuses.
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- Astrylian: Project Coordinator, Bear & Cat Dev
- Jothay: Project Coordinator & Arms Warrior Dev
I'm curious if Executioner is still modeled correctly in Rawr for fury, especially when placed on the off hand. My character is currently about 130 ARP short of arp cap, and placing executioner on the MH/zerking on the OH does yield a dps increase.
The odd part is, placing zerking on the mh and executioner on the OH is showing a significantly larger dps increase(about 100dps).
The results seem slightly suspicous.
As a side note as well, Landsouls sheet shows about a 4 dps increase when putting executioner on my mh, and rawr is showing something larger, about 80dps or so. Landsoul's sheet also shows that putting executioner on the off hand results in a dps loss.
Saxrulez, thanks for reporting this. I'll try to reproduce this, but in the meantime can you send me your character file? The best place to do this is by opening an Issue at the Rawr website under Issue Tracker, but if you can zip it up and upload it here or PM it to me it will make it easier for me to track down.
I found the executioner problem. Somehow executioner was still set to 1.2 PPM instead of 1.0 PPM all across Rawr. I got it fixed yesterday, but it will be a few days before a new release came out. It's odd that nobody fixed Executioner when they fixed Mongoose, but oh well.
For now, I suggest just not using Executioner until v2.3.5. Sorry for the inconvenience
Pretty accurate. I recommend refreshing the item data on Bryntroll as soon as you get 2.3.5 up and running (initially, not every time), but after that, it's solid, and matching pretty closely with in-game data.
Yes, in 2.3.5 we added a better way to handle special damage procs (like from Bryntroll, engineering enchants, etc). Unfortunately, the stats for these effects rely on a fresh item cache, which didn't happen with the 2.3.5 release (it was an oversight). For this reason, any ability with a direct damage proc should have a ShadowDamageMin/ShadowDamageMax stat (or Fire/Frost/Physical/etc). If it doesn't currently, refresh the item data from wowhead or armory, and it should be fixed. If it's not, let us know and feel free to manually edit the item to have those stats (right click on item -> edit -> find the stats on the right and plug in the min/max damage).
We've also included new knowledge on the crit cap (although our tooltip doesn't report the correct distance just yet), and made some changes with ArP stacking (specifically with Executioner and DBW). We've also improved a lot of the tooltips to make the stats panel easier to understand.
I'm sitting at 53% arp right and Rawr is suggesting heroic WFS is a better replacement for my Needle-Encrusted Scorpion than Deathbringer's Will which seems very odd (considering it's passive ARP vs Passive crit).
Is DBW proc modeled accurately in Rawr? I'm not sure how can I test this.
I'm sitting at 53% arp right and Rawr is suggesting heroic WFS is a better replacement for my Needle-Encrusted Scorpion than Deathbringer's Will which seems very odd (considering it's passive ARP vs Passive crit).
Is DBW proc modeled accurately in Rawr? I'm not sure how can I test this.
I am pretty sure DBW is not modelled correctly. It still has the old proc of 600 ArP, shich has now been replaced with 600 Haste.
The release still has the ArP Proc from DBW, we've already fixed it for next release.
Come see the Rawr Project for all World of Warcraft Classes and Specs!
- Astrylian: Project Coordinator, Bear & Cat Dev
- Jothay: Project Coordinator & Arms Warrior Dev
I updated Rawr from 2.3.5 to 2.3.6 and noticed my DPS in the same gear dropped from around 10.1k to 9.4k.
In the notes the only things I see changed are gem templates and Deathbringer's Will (which I don't have). Just wondering if there were any undocumented changes.
The main patch notes are always abbreviated, read the Source Code tab of the Rawr website to find the full changes.
v2.3.3 (Dec 18, 2009 11:51)
- Fixed the Warrior PvP 2 pc bonus (stupid typos)
- Fix for survivability special effect stat relevance
- Modeling of Bryntroll, the Bone Arbiter and other ShadowDamage weapon procs has been added. No, Shadowmourne is not implemented yet
- Added a "Spell Damage Procs" to the DPS Breakdown. This will display DPS from Bryntroll and other weapon procs
- Modeling of Deathbringer's Will is in. Assumes an equal chance of str/crit/arp proc. Arp cap is supported; crit cap is coming. Note that due to the nature of DBW, the Use Duration for Special Effects button does not affect this trinket
- Fury: Increase in precision of heroic strike/bloodsurge iterations. Slight hit to performance, but accuracy is improved.
- Put DPSWarr on new DBW item special code
- Migrated arp procs based on the method Cat uses. No offset yet, so it will assume double-trinket has no offsetting. Also took care of DBW proc.
v2.3.4 (Dec 23, 2009 01:02)
Crit Depression changes
- Previously, we were just computing a crit depression by removing 4.8% crit from your crit rating vs a boss-level mob.
- Now, the 4.8% is removed from your crit rating for yellow attacks, which you can still make up for by over-capping (ie, at 54.8% chance, an Overpower will always Crit
- White attacks cannot be over-capped. Instead, 4.8% of their attacks are always going to be a hit (vs a boss-level mob)
- The crit tooltip now reflects your ingame tooltip crit rating regardless of the target level set in options (also removed the note about target level affecting that number)
- Fixed a bug where the precision of armor penetration was huge, especially on a naked unspecced unbuffed character.
- Overrode the copy character stats to clipboard so only stats shown in Rawr are shown
- Fixed a bug that set the min DPS your character could do to 1 rather than 0...don't ask me how this got there, because I have no idea.
- Crit-Capping special effects, take one. Performance is still shakey
v2.3.5 (Jan 03, 2010 01:02)
- Fixed performance with DBW trinket, also somehow I lost the 1/3 weight of DBW procs somewhere in there. Think I got it all in now, but it's late and I'm tired
- Fixed a bug with Spell Damage Procs setup that Ebs made where there would be null errors. This setup will probably be taken out anyway shortly due to new system setup (see below).
- Fixed Prof Filtering for Hand-Mounted Pyro Rocket (now requires Engineering to be set)
- New Special Damage proc handling system which handles (generically) all the damage procs like the Bandit's Insignia Shadow Damage proc and Hand-Mounted Pyro Rockets. Migrated DPSWarr onto this for verification and all seems well so far.
- Also, fixed a crash when looking at trinkets without an offhand equipped
- Fixed the performance issue when optimizing with 2 ArP trinkets while optimizing on slower computers -- it only happens when the optimizer tries a profile with no weapon and the profile has 2 arp effects.
- Fixed SwordSpec so it can proc when you ONLY have white attacks enabled (meaning all your other abilities are turned off)
- Added the SS rage back in
- Fixed SwordSpec so it can Glance (again, and yes, I have logs to prove that they Glance)
- Revamped the ArP tooltip, now states clearly what each section shows:
- - Pane shows Averaged, tooltip shows passive bonuses then Buffed State (Unproc'd) then fully Proc'd State so users can follow their ArP soft caps more easily.
- Added a new Optimizer Requirement named 'Respect Highest ArP Proc Cap' which users should set to <=0. This make it so if you have any ArP procs (Executioner, MR, GT, DW, Needle) it will take the highest proc on your char and use that as a soft cap for ArP and keep your rating below the line that fills the gap (also considers Battle Stance and T9 2P if you have them). Any value above 0 on the <= is how much rating above Soft Cap you will allow. For Example, putting a '10' there would leave you 10 rating above the Soft Cap, which is good room for rounding out Gems
- Enhanced the Tooltips for Agility, Crit, ArP and Haste (more to come) with a variance that better explains the stats. States at top that Stats Pane shows Averaged Stats, then lists Passive Contributions (Talents, etc.) then shows the Unproc'd state (stats without averages) then the Proc'd state (stats while the proc is up). For Crit and ArP this also include how far above/below the Caps you are (so you know how much you can afford to remove with gems, etc)
- Removed the old Spell Damage method, since it was double-counting with the new version
- Fixed some bugs with the new spell damage method to more accurately model Bryntroll etc
- Redid some of the stuff for stats to ignore so we are better hiding trinkets we shouldn't be wearing (ones that proc using triggers we don't do and items that proc stats we don't want)
- Fixed performance hit while optimizing (should be back to the same general speed), and tooltips will properly show procced ArP/Crit from DBW
- Fixed a bug with Executioner's logic (I was using the wrong trigger).
- Migrated Strength to new tooltip
- Changed the Crit tooltip to split white and yellow crit caps and rating distances to each
2.3.6 notes shortly
Last edited by Jothay : 01/20/10 at 8:17 PM.
Come see the Rawr Project for all World of Warcraft Classes and Specs!
- Astrylian: Project Coordinator, Bear & Cat Dev
- Jothay: Project Coordinator & Arms Warrior Dev
Does the value of Berserking, both MH and OH, seem low to anyone else? I'm getting OH Berserking rated below Scourgebane, Massacre, and even Accuracy, and even MH it's only just above Scourgebane. Is there any way to find out what uptime figure Rawr is getting for Berserking so I can compare it to my logs?
This is with Rawr 2.3.6, and I manually added Scourgebane to the enchant cache.
Berserking has been adjusted to 1 PPM due to new data that came out and testing that was done by Astrylian and Gwindor.
Come see the Rawr Project for all World of Warcraft Classes and Specs!
- Astrylian: Project Coordinator, Bear & Cat Dev
- Jothay: Project Coordinator & Arms Warrior Dev
Both 2.3.5 and 2.3.6 have Berserking as the same numbers: 400 ap, -5% armour, 15 sec 1.00 PPM on Melee Hit.
The thing is, 2.3.5 is showing Berserking as worth 150 dps in MH for me, while 2.3.6 puts it at 111 dps. Is this reflecting the change Blizzard made to PPM mechanics? I thought warriors weren't affected so much by that.
OFF HAND
Massacre - 86.34
Berserking - 70.16
Accuracy - 67.96
Unfortunately I do not recall my values of the individual weapon enchants prior to the recent patch, however I do recall Beserking still being the highest DPS off hand enchant. I can assume from inspecting most other fury warriors of a higher level of raiding than myself, that it was, and may still be the more favored enchant, however why, i'm not so sure.
Do we know if the PPM changes have gone live? I ask because I am putting out more DPS than Rawr says I should be doing, and I modeled Rawr using all the same gear, buffs, including double-potting Speed Potions (which I didn't actually do in game). I still pulled 9800 DPS on Saurfang when Rawr says I should have been around 9500. And that's with having to withhold Whirlwind when the adds spawned.
Other things to note, I can no longer find any Emblem of Frost rewards in the item lists (filter problem?). Also, the ilvl 264 tier gear was missing, there is only ilvl 251 and 277.
Other things to note, I can no longer find any Emblem of Frost rewards in the item lists (filter problem?). Also, the ilvl 264 tier gear was missing, there is only ilvl 251 and 277.
Come see the Rawr Project for all World of Warcraft Classes and Specs!
- Astrylian: Project Coordinator, Bear & Cat Dev
- Jothay: Project Coordinator & Arms Warrior Dev
Do we know if the PPM changes have gone live? I ask because I am putting out more DPS than Rawr says I should be doing, and I modeled Rawr using all the same gear, buffs, including double-potting Speed Potions (which I didn't actually do in game). I still pulled 9800 DPS on Saurfang when Rawr says I should have been around 9500. And that's with having to withhold Whirlwind when the adds spawned.
Other things to note, I can no longer find any Emblem of Frost rewards in the item lists (filter problem?). Also, the ilvl 264 tier gear was missing, there is only ilvl 251 and 277.
Rawr is a model. There's still RNG to this game, and as such, sometimes you'll do higher than it's predicted DPS and other times you'll do lower. A 4 minute fight is not an indicator that the model is wrong. Merely that you might have gotten a bunch of lucky procs. (With the 2pc T10, RNG is more a factor then ever on single target fights)
And yes, the PPM changes have gone live.
Edit:Sorry, my bad. it's a model, not a simulator.
Just a correction: Rawr isn't a simulator, it's a mathematical model. Simulators actually do the random dice rolls for you, mathematical models don't. Simulators will give you different results each time it's run (generally, though, sims run thousands of times to increase the precision of the results). Mathematical models give you the same number every time.
I did just find a bug in 2.3.6 which had severely affected some special effect proc rates (the short version is we weren't counting HS hits towards proc chances, which is why you're seeing proc stats being off).
It's been fixed, and Astrylian tells me we're releasing a new version tonight. Apologies for the inconvenience
With 2.3.8 something weird is going on with gemming recommendations. I'm some 29 below the ArP softcap (using Needle-Encrusted Scorpion) in my Fury offspec. I have socketed some pieces of my gear with pure ArP gems. Previous versions of Rawr and my intuition tell me that I need to replace at least one of my Strength gems with an ArP gem. However when I have selected a slot where I have an item socketed with pure ArP it tells me it will yield an improvement if I regem to Str. Even more confusing is the fact that it tells me to swap a Str gem for an ArP gem in a slot where I have only one Str gem. All this happens without changing anything in between (just the equipment slot selection).
With 2.3.8 something weird is going on with gemming recommendations. I'm some 29 below the ArP softcap (using Needle-Encrusted Scorpion) in my Fury offspec. I have socketed some pieces of my gear with pure ArP gems. Previous versions of Rawr and my intuition tell me that I need to replace at least one of my Strength gems with an ArP gem. However when I have selected a slot where I have an item socketed with pure ArP it tells me it will yield an improvement if I regem to Str. Even more confusing is the fact that it tells me to swap a Str gem for an ArP gem in a slot where I have only one Str gem. All this happens without changing anything in between (just the equipment slot selection).
Something does sound a little fishy, would you mind posting your char file in the issue tracker? It could be nothing but it's worth at least taking a look.
Come see the Rawr Project for all World of Warcraft Classes and Specs!
- Astrylian: Project Coordinator, Bear & Cat Dev
- Jothay: Project Coordinator & Arms Warrior Dev