Originally Posted by Kethas
Mongoose will help us avoid (0.36% / 40%) * 40k = 360 of that, and will mitigate (40k - 360) * (0.16%) = 63 of the rest, for 423 damage avoided/mitigated.
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Mongoose
Anub'arak hits for 27500 on average in 25 man.
Armor mitigation: .16% * 27500 = 44
27500 - 44 = 27456
.36% * 27456 = 98.84
98.84/45000 = .22%
In order for Mongoose to be at least as good as Blood Draining, you need to see 5 stacks of blood reserve less than 1 time out of 20 times that you are reduced to below 35%. Clearly, Mongoose is better than 26 agil to weap. However, depending on how often you get reduced to below 35%, Blood Draining isn't necessarily better than mongoose. In order for Mongoose to pull ahead of Blood Draining, you would need to be getting hit to below 35% more than once every 5 seconds. I'm assuming that between auto attack and 1 sec global cooldown on specials, you should be able to get 5 stacks of blood reserve up in 5 seconds.
Next, I'll try and apply the same approach to Blade Warding. Even if the numbers I'm crunching can be considered to be gross exaggerations of what is happening in a fight, I'm applying the same exaggerations consistently. After these calculations are finished, I will test Blood Draining to see how closely its performance matches up with my assumptions. I think that Blood Draining is really the only enchant that needs to be tested for in-game performance, because it's the only one not based on avoidance chance. It's ability operates on a completely different mechanic, which, IMO, makes it very refreshing
