Every bug reported above should now be fixed, especially the 100%-avoidance bug. Thanks for the reports, everyone!
I also tracked down and fixed a few small issues with threat calculations, so it should now be more accurate in general.
New version here

Originally Posted by Executation
Zorba,
I'm trying to input accurate numbers into the boss profiles and I was able to discover how to do this correctly for the DPS column. I have been putting in a hit size based on what the result is in "Stats.C23" and matching it up to a my log data. I'm finding that Anub hits me for about 17000 on average in 10 man hard mode. So, by backtracking, I've entered a value of 33600 in cell "Talents+Setup.J17" and a value of 1.75 in cell "Talents+Setup.J19" (the second value is the bosses attack speed which I got from my combat log).
Entering those things gives me an output value of around 17000 in cell "Stats.C23" with all the appropriate raid buffs, consumables, gear equipped, etc. used at the time of the fight.
So now I'm trying to figure out a good way to model magic damage and I was wondering if you could help me with how the spreadsheet uses the boss profile in it's calculations. Obviously cell "Stats.K18" is the value that the spreadsheet user plays with. What sort of number should I be putting there? Should I add up all the magic damage that could possibly hit me at once? Or should I add up the magic damage taken over the length of the fight and divide it by the time giving me a dps number? Or should I take a short section of time where I see a large burst of magic damage, total it up and divide by the short section's time length in seconds?
|
Originally Posted by todemax
As far as I recall, the burst calcs is based on how long you will survive without heals with rng against you, in steady state dps. So I believe it is averaged. On a typical boss, I myself would choose to use dps values from the highest dps phase of the encounter, and increase the value of the burst weighing to accommodate the 'burstyness' of the damage.
On a side note, it would be nice to include unavoidable damage, bleeds and maybe a combination of both to the boss profiles.
|
This is pretty much accurate, and to be honest I've been kind of debating with myself on what I want to do with the spreadsheet. The fact is that the spreadsheet is kind of hanging together with duct tape as is, and things that I'd like to do are largely impossible in the spreadsheet format. The alternative would be going to Rawr and dumping the spreadsheet. I'm not entirely happy about that idea, but there's an upper limit on how useful I can make the spreadsheet as a spreadsheet, and I'm kind of butting up against it right now.
Real programming languages are just much nicer, it turns out.
Personally I would generally recommend including numbers from the most stressful part of the encounter, since that's the "important" part. I'm not real sure how to calculate that, and I'm not entirely happy with how the spreadsheet tries to reconcile mitigation and burst, but that's the best I can offer right now.