I've done a few hours of Arms rotation testing, taking in the information from previous posts, and this is what I've come up with so far:
My stats are (with BS):
Str: 2347
AP: 5253
Agi: 465
Speed: 3.29
Haste: 12.63%
Hit: 8.23%
Crit: 39.78%
Exp: 26
Mastery: 11.73
My current talent spec is:
Talent Calculator - World of Warcraft
In my rotation I decided to forgo slam as slam delays the swing timer by 0.5 seconds as well as doing lower damage than HS. This is why:
Heroic Strike Vs. Slam
Slam's effective rage cost is 24 since 0.5 seconds off a 3.7 second weapon that gives 30 rage per swing is about 4 rage. It's harder to do extensive testing of slam with all coefficients as blizz seems to have updated them without correcting the tooltips. So the testing I've done is with several 5 minute arms rotations in my current spec.
To test HS, I used an HS heavy rotation slamming only during Deadly Calm cooldowns.
47 HS doing 458187 damage at 30 rage per HS:
HS had a DPR of about 325 with Incite
To test slam, I used a slam heavy rotation with HS only during Deadly Calm cooldowns.
56 slams doing 276500 damage at 24 rage per slam:
Slam had a DPR of about 230
I realize without incite HS would have a much smaller DPR:
Incite provides about 30% extra crit rate to HS since it is 15% increased chance to crit and a guaranteed extra crit after.
30% of 47 is about 14 extra crit HS.
The difference between a crit HS and a non crit incite on average is about 6100 damage.
So without incite HS damage would decrease by: 14* 6100 = 85400
Giving HS a DPR of (458187-85400)/47/30 = 264 DPR, which is still significantly better than slam.
Based on this data I've decided to go the HS route.
My rotation is then:
MS highest priority and always kept on CD. Rend second priority after MS and only refreshed after it drops. Heroic strike when above 45ish rage. Use slam when above 45 rage when everything else is on CD and next swing is incoming. Use shouts and Berserker rage for a 5 rage HS. Use extra Berserker rage for free OP. If MS is < 1.5 seconds away from CD but OP is up wait for MS before OP, this generally ensures that MS gets the LttS proc for much more damage than used on OP. In general if MS <1.5 seconds away from CD wait for MS before doing anything else.
The next question is which is the better talent Btrance or Incite?
Btrance Vs. Incite:
To test Btrance I did my standard arms rotation:
The best use of Btrance imo is to use it on HS as it is Off the GCD and since btrance can be consumed by any skill other than OP, HS is probably the best use of this talent. I'm going to go with this assumption and every btrance proc will be considered a free HS.
I had roughly 60 mortal strikes on average per 5 minute rotation:
This is about 60*0.15 = 9 Btrance procs.
This gives 9 free HS in my rotation since, although I use HS as the filler instead of slam, I am by no means spamming HS to the point where I can't fit in Btrance procs.
9HS = 9(.6*5700 + .4*11800) = 73260 Damage.
Where 5700 was the average non crit, and 11800 was the average crit.
So Btrance gives about 73260 damage during a 5 minute rotation = ~244.2 DPS
To test Incite I did the same rotation just without the free HS procs from Btrance:
After 5 minutes I had roughly 50 HS this time.
Since incite give 30% more crits for HS this is roughly 15 extra HS crits:
15 * 11800 = 177000 damage
To compare to btrance we have to subtract the non crit damage of 15 HS from the 15 HS crits:
177000 - (15*5700) = 91500.
So Incite gave me around 91500 extra damage which is roughly 305 DPS.
The difference between Btrance and Incite is:
91500 - 73260 = 18240 damage or about 60 dps favoring incite.
The potential difference is higher depending on rage intake since the amount of MS you can do is limited by its longer CD than HS. So there is a set amount of MS you can do in a 5 minute rotation which is 66.
HS can be hit more with only a 3 second CD; 100 times. The more you use HS the more Incite increases in value.
So my conclusions so far are to use HS only with slam only during Deadly Calm. I choose Incite over Btrance due to HS having far more potential and dps than Btrance can offer.
The next issue I thought about was the Execute range rotation:
I took Sudden Death so that Execute would have less rage drain during sub 20% boss phases. I took the points out of Field Dressing.
I took into account a few assumptions:
1. I would be using execute only after a Mortal Strike
2. I would continue to use Rend and OP
3. I would use MS on CD
4. I would use Execute after every MS before an Overpower to make the most of LttS
5. Execute range will last 2 minutes or 120 seconds.
Based on these assumptions we can calculate the amount of rage I can get while raid buffed.
I have a swing timer of 2.99 or ~3 seconds and each rage swing gives me 30 rage. This means I will get 1200 rage from white swings. Arms passive talent then gives 1 rage per 3 seconds, or 40 rage.
My total rage intake will now be 1240. However I also have Berserker rage and Shouts. I will get 2 shouts in giving 40 more rage and 4 Berserker Rages giving 20 more rage, bringing my total up to 1300 rage.
I would have enough time for:
26 MS = 650 rage
25 Executes = 30*26 = 780 rage
7 rends = 70 rage
20 OP = 100 rage
This is assuming a perfect rend OP MS and Execute rotation.
However total rage intake can’t accommodate for this output so basically I would only have enough rage for MS and executes during this phase unless I had incoming damage. Should I be able to generate enough rage however the rotation would look like this:
MS -> Execute -> Rend -> OP -> MS -> Execute -> Filler (shout) -> Filler->MS -> Execute -> OP -> Filler -> MS-> Execute -> Rend -> OP -> ….
Filler can be a shout for rage or HS if there is enough rage.
This is of course not taking into account deadly calm spam of MS and Execute. Odd thing I noticed was that although execute did not take full 30 rage per use it did take the 20 rage extra even during Deadly Calm. This could be a bug?
Stats:
As for stats I agree mostly with what’s posted on the front page but I question whether or not expertise should be valued lower than crit until cap. Since MS only procs enrage on Crits would it count a dodged would-be crit to proc the enrage? If not then I would value expertise cap above crit. Else crit seems is the way to go.
Taking a look at arms attacks only Execute and Heroic Strike are based on AP therefore crit has higher effect on the rest of our weapon damage based attacks such as MS, OP, melee, and slam.