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Old 01/22/10, 5:30 PM   #51
Kaistlin
Glass Joe
 
Night Elf Warrior
 
Hyjal
Originally Posted by radium View Post
First off I'd like to say a big thank you for making this faq. the number of headaches i've invoked trying to find a specific peice of information in the discussion threads is shocking. :p

I've been raiding as arms for most of ICC, but my guild leader is asking me to try out fury because it seems to be fairing better on dps at the moment.

But reading the faq I see that it states I should only get 8% hit with precision. I've been under the impression for some time that TG specials needed 14%. Could someone clear this up for me?

Another thing I'm unsure about is the Str / ArP comparison. I see lots of different opinions on the matter. Rawr seems to rate str slightly higher than arp, as does the faq here and maxdps.com suggests that str is massively better than arp. But the first response for fury mentions the ArP hardcap being the priority, and a lot of the top dps out there seem to push the 80% arp mark.

Any help will be greatly appreciated. And thanks again for setting up this faq.

Oh god, don't ever look at maxdps.com. Just don't.

TG requiring 14% is almost a year old. That was back when it reduced the chance to hit by 5%. That's no longer the case. You now only need 8% including precision to never miss.

Str vs Arp: People like you asking this question is why Blizzard is doing away with the stat. Go download Landsoul's spreadsheet, and you can play around to see if gemming full armor pen is the way or not. I can tell you right now that if you don't have quite a bit of TOC25 and ICC gear, and don't have any of the armor pen proc trinkets, you're not going to want to gem for armor pen. If you do have one of those trinkets, the goal is to gem up to the point where when the trinket is procced, you'll be hard capped. I just recently was able to make the switch to 100% static armor penetration.

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Old 02/12/10, 2:53 AM   #52
Kemmi
Glass Joe
 
Orc Death Knight
 
Kil'Jaeden
Alright, I'm new to this whole Warrior Tanking scene, so please, no hate.

Now, I know my gear won't be as good as ToC/ICC Gear from the start, I'm soon to hit 80. I have the rotations (Not quite) down with flawless aggro. Now, should I put mitigation gems into my gear until I get 232+ then stack Stamina? I see almost every single Protection Warrior doing so, but I ask why. Why are tanks just stacking Stamina. Wouldn't it be better to put some mitigation up such as +10 Def. +15 Stam. - +10 dodge +15 Stam. - +10 Parry +15 Stam.?

I know Parry is useless. I also understand that you get shield rating with Strength. How do I gem properly?

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Old 02/12/10, 4:48 PM   #53
MatsT
Don Flamenco
 
Night Elf Druid
 
Frostmane (EU)
You should gem stamina in every slot, it's simply the best tanking stat by far. In any given fight stamina will improve your chances of survival the most. The only reason I would ever gem something else is if you had to fill metagem requirements or if you had a socket bonus with at least 12 stamina. If you are using rare gems I suppose it would make sense to get socket bonuses with 9 stamina also.

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Old 02/12/10, 6:05 PM   #54
Kemmi
Glass Joe
 
Orc Death Knight
 
Kil'Jaeden
I'd be using rare until iLvl 232+ (Unless it's a weapon, those are rare drops). Thanks though, figured I'd ask because I was a MT in Naxx+Ulduar with my DK which I mainly used +30 Stam. and +10 Def. +15 Stam. in every socket I could. That will help a bit when gemming. I do have a question for shoulder enchants. I mean, picture me Def. capped (Will be higher with ToC & ICC Gear), would I choose +10 Dodge +15 Def. for my shoulders or something like +(Someodd) Stam +15 Resil.?

I see many Main Tanks in High-end raiding guilds doing either or, which is better? 200-300 More Health or more Dodge+Parry?

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Old 02/12/10, 7:30 PM   #55
Fellwraith
This ain't no place for a hero
 
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Mulack
Orc Warrior
 
No WoW Account
Originally Posted by Kemmi View Post
I'd be using rare until iLvl 232+ (Unless it's a weapon, those are rare drops). Thanks though, figured I'd ask because I was a MT in Naxx+Ulduar with my DK which I mainly used +30 Stam. and +10 Def. +15 Stam. in every socket I could. That will help a bit when gemming. I do have a question for shoulder enchants. I mean, picture me Def. capped (Will be higher with ToC & ICC Gear), would I choose +10 Dodge +15 Def. for my shoulders or something like +(Someodd) Stam +15 Resil.?

I see many Main Tanks in High-end raiding guilds doing either or, which is better? 200-300 More Health or more Dodge+Parry?
There isn't a one-size-fits-all answer.

I'll start by saying that if you're wearing the ilvl 264 crafted legplates and tier 10 chest as a warrior you're going to be hurting for defense rating eventually, so gemming a yellow socket with def/stam and netting 6-9 stamina from a socket bonus is usually worth it.

For the red sockets, it's really a matter of whether or not you think 0.15-0.18% avoidance is worth losing 6-9 net stamina (counting the socket bonus). For some fights that's a good bargain, in other fights it is not. I usually gem toward a piece's existing strengths or towards whatever my overall set requires (keeping in mind what the opportunity costs are).

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Old 02/13/10, 9:20 AM   #56
MatsT
Don Flamenco
 
Night Elf Druid
 
Frostmane (EU)
Originally Posted by Fellwraith View Post
There isn't a one-size-fits-all answer.

I'll start by saying that if you're wearing the ilvl 264 crafted legplates and tier 10 chest as a warrior you're going to be hurting for defense rating eventually, so gemming a yellow socket with def/stam and netting 6-9 stamina from a socket bonus is usually worth it.

For the red sockets, it's really a matter of whether or not you think 0.15-0.18% avoidance is worth losing 6-9 net stamina (counting the socket bonus). For some fights that's a good bargain, in other fights it is not. I usually gem toward a piece's existing strengths or towards whatever my overall set requires (keeping in mind what the opportunity costs are).
There is actually a one-size-fits-all answer to the shoulder enchant question. As long as we exclude tanking Anub 25 Heroic adds, the stamina+resilience enchant is better for every fight in the game. Stamina is much better than dodge/defense even one for one, and you're actually getting more stamina. If you are having problems getting def capped, the resilience will actually help more than the defense.

About the sockets, could you give some examples in what fights the avoidance would be better?

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Old 02/13/10, 2:15 PM   #57
Zynth
Von Kaiser
 
Orc Warrior
 
Caelestrasz
Originally Posted by MatsT View Post
About the sockets, could you give some examples in what fights the avoidance would be better?
Anything that melees very hard and/or very quickly you'd want more avoidance for, or possibly a fight where healing per second spikes down due to some mechanic or another. Off the top of my head, Festergut comes to mind, and Saurfang while frenzied. In contrast, Sindragosa's damage is mostly frost with weak melee hits, so you'd want as much HP as possible to soak a big hit.

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Old 02/13/10, 4:09 PM   #58
Krc
Glass Joe
 
Human Warrior
 
Bronzebeard
The thing about Festergut Zynth is that even with CDs he can put out so much damage with in a short time frame avoidance is simply too risky and relys on RNG too much to focus on.

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Old 02/13/10, 6:32 PM   #59
Fellwraith
This ain't no place for a hero
 
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Mulack
Orc Warrior
 
No WoW Account
Originally Posted by Krc View Post
The thing about Festergut Zynth is that even with CDs he can put out so much damage with in a short time frame avoidance is simply too risky and relys on RNG too much to focus on.
You're talking about 6 stamina here. When we've already got a pretty huge amount of HP (55k+ raid buffed?), that's barely even noticeable in terms of a survivability increase vs a mob that can hit for ~25-28k every second. When you have items that have a red socket and a blue socket with a +9 stamina socket bonus, I don't know why you'd think you get more of a return from a pure blue gem in that slot. You're basically getting 10 dodge rating for 6 stamina. Unless you're so far against the DR curve for dodge that you're not getting much from that, I really don't see how that's a bad trade-off.

Mana doesn't matter for healers, but gobbling up extra GCDs and cooldowns because you're a meatshield who doesn't mitigate or avoid anything is pretty noticeable. Avoidance matters for adds/trash tanking, it matters for Festergut, it matters for anything that swings faster than 2 seconds before debuffs. There's only so many heals you can realistically get in a set timeframe and it's not RNG if you're talking about compound probability of every hit landing before a heal does. If you're counting on it to save you from an individual hit? Yes, that's RNG. If you're counting on it to save you vs a series of hits? That's not RNG. That's simple probability. Edit: After doing Saurfang heroic in 10 man, I'd say avoidance is pretty important there too.


Sindragosa is more about frost resistance than total HP (close to 60% of the damage is pure frost damage by my logs, and all of the healer stress comes from frost effects). You want a lot of stamina for it, but you get much better returns from resistance on that fight than you do from any other stat after a certain point.

Last edited by Fellwraith : 02/23/10 at 2:47 PM.

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Old 02/14/10, 12:36 AM   #60
footloop
Piston Honda
 
Dwarf Hunter
 
Aegwynn
It's probably worth mentioning that revenge is no longer a part of the priority queue, and should only be used when you don't have the rage for anything else. As such the 'cookie cutter' prot spec probably shouldn't include imp. revenge.

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Old 02/14/10, 8:32 PM   #61
Zynth
Von Kaiser
 
Orc Warrior
 
Caelestrasz
Originally Posted by Fellwraith View Post
Sindragosa is more about frost resistance than total HP (close to 60% of the damage is pure frost damage by my logs, and all of the healer stress comes from frost effects). You want a lot of stamina for it, but you get much better returns from resistance on that fight than you do from any other stat after a certain point.
I fully agree, but what I was referring to were the melee hits which are very weak. In such a case avoidance isn't as important as EH. In a similar fight where resistance gear isn't a viable option the same gearing strategy will stand.

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Old 02/23/10, 2:43 PM   #62
Mordenthal
Glass Joe
 
Undead Warrior
 
<Vex>
Bloodfeather (EU)
Possible to add the Fury/Arms 4pc bonus?

Would the proc take precedence over using BT/WW even if their CD is under 2 sec left?

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Old 03/04/10, 3:01 AM   #63
Emre
Glass Joe
 
Orc Warrior
 
Wildhammer
I get this one all the time due to the 30 Stam 15 Resil on shoulders:

Does resilience still reduce raid boss chance to critically hit you?

I have no answer for this because I remember it used to but I remember something about a change.

Would this be a good edition to the warrior FAQ?

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Old 03/04/10, 6:39 AM   #64
Ganj420
Glass Joe
 
Orc Warrior
 
Cho'gall
Originally Posted by footloop View Post
It's probably worth mentioning that revenge is no longer a part of the priority queue, and should only be used when you don't have the rage for anything else. As such the 'cookie cutter' prot spec probably shouldn't include imp. revenge.
I personally prefer to keep Imp Revenge for a few reasons. First, I'm not really a fan of Imp Disciplines unless I'm glyphing Shield Wall/Last Stand and I never do. Also, I'm not worried about threat or doing a tiny bit more DPS with Cruelty (also I prefer Focused Rage). Another reason I take Imp Revenge is because there are still many boss adds in ICC that can be stunned. Fanatics and Adherents on Lady Deathwhisper and many of the adds on Valithria Dreamwalker (esp the Abom) as well as many of the adds on LK can all be stunned. These adds do a lot of damage so a 3 second stun is pretty useful. I also keep it because I'm the 3rd tank for my guild so I have to run with a Prot offspec for much of the week. Fury is awful in BGs w/o a healer so when I'm going solo I go prot, and imp revenge is op in PvP.

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Old 03/04/10, 11:11 AM   #65
Shha
King Hippo
 
Night Elf Warrior
 
Scilla
Resilience does work on raid bosses and reduces crit ADDITEVELY with defense.

One thing to note for sake of completeness (hardly useful, although sometimes handy when you solo old content etc).

Resilience is counted BEFORE defense. Which means that with resilience on your gear IF you spec blood craze it will proc regardless of your defense (converted crits still proc blood craze if they were subjected to reslience reduction).

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Old 03/04/10, 9:39 PM   #66
Jumai
Von Kaiser
 
Orc Warrior
 
Blackrock
Originally Posted by Fellwraith View Post
Mana doesn't matter for healers, but gobbling up extra GCDs and cooldowns because you're a meatshield who doesn't mitigate or avoid anything is pretty noticeable. Avoidance matters for adds/trash tanking, it matters for Festergut, it matters for anything that swings faster than 2 seconds before debuffs. There's only so many heals you can realistically get in a set timeframe and it's not RNG if you're talking about compound probability of every hit landing before a heal does. If you're counting on it to save you from an individual hit? Yes, that's RNG. If you're counting on it to save you vs a series of hits? That's not RNG. That's simple probability. Edit: After doing Saurfang heroic in 10 man, I'd say avoidance is pretty important there too.
This is especially true whenever there's a major raid damage component to the encounter. If you're expected to die in <3 hits worth of damage, and the healer can't always count on his heal landing before the next swing, then basically any time you're down any hp the next heal must go to you. You shouldn't count on avoidance to keep you alive one swing longer, but you CAN and SHOULD count on avoidance to give your healers a chance to heal other people. If you're at full health and you dodge, they can ship one elsewhere.

Tank death isn't the only cause of wipes. If you've never had a raid stutter out and get overwhelmed because the healers were mashing heals on you and raid damage ground down the dps, I don't know what game you're playing.

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Old 03/04/10, 9:52 PM   #67
MatsT
Don Flamenco
 
Night Elf Druid
 
Frostmane (EU)
Originally Posted by Jumai View Post
This is especially true whenever there's a major raid damage component to the encounter. If you're expected to die in <3 hits worth of damage, and the healer can't always count on his heal landing before the next swing, then basically any time you're down any hp the next heal must go to you. You shouldn't count on avoidance to keep you alive one swing longer, but you CAN and SHOULD count on avoidance to give your healers a chance to heal other people. If you're at full health and you dodge, they can ship one elsewhere.
This is just plainly wrong. Bosses does so much damage these days that if a healer decides to throw a heal elsewhere the tank might very well die before his next heal can land. In the end it's pretty much irrelevant because Beacon of Light will keep hitting the tank no matter where the paladin aims his heal.

Avoidance isn't worthless, but that's because it can save you in those situations where healers make mistakes or other circumstances (such as raid needing heals) stops some heals from coming in. This is a randomness that you cannot depend on, but 20% chance to avoid a wipe is still better than 0%.

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Old 03/05/10, 12:31 AM   #68
Fellwraith
This ain't no place for a hero
 
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Mulack
Orc Warrior
 
No WoW Account
Originally Posted by MatsT View Post
This is just plainly wrong. Bosses does so much damage these days that if a healer decides to throw a heal elsewhere the tank might very well die before his next heal can land. In the end it's pretty much irrelevant because Beacon of Light will keep hitting the tank no matter where the paladin aims his heal.

Avoidance isn't worthless, but that's because it can save you in those situations where healers make mistakes or other circumstances (such as raid needing heals) stops some heals from coming in. This is a randomness that you cannot depend on, but 20% chance to avoid a wipe is still better than 0%.
How is it "wrong" to say that between HoTs, shields, and intermittent heals, avoidance is more valuable than 330 more hp or a resillience enchant which you derive little to no value from? The whole problem with a lot of tank "theorycraft" these days is that all anyone is focused on is burst and a flawed EH model. The burst in most fights in WoTLK is almost always a known value on a known timer, you almost always deal with it using cooldowns in WoTLK, and it's completely unsurvivable with 2000 more hp (or less since that's what we're talking about with some of the gem and enchant choices).

I don't know how your healing assignments look, but there are people in our raid group who spam the tank all fight long and people who help out on the tank when needed (either because you're in period where there's an expected frenzy or because the tank dipped low when a healer had to interrupt a cast). There's maintenance healing and there's extra healing. I don't think anyone is saying you can survive long periods of time without heals. What I'm saying is that you will always have some, but if you don't need that swing healer to help out, that frees up other heals for other people. You can't just look at 100% to 0%, there's a lot of situations where you go 100% -> 45% -> 75% -> 20% -> 80%. Mitigating and avoiding damage in there makes it easier for them to get to a point where they can comfortably renew buffs, judgements, etc. because you just got topped off and they know it will take 2 hits to kill you.

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Old 03/05/10, 9:22 AM   #69
Haakon
Glass Joe
 
Haakon's Avatar
 
Human Priest
 
Azjol-Nerub (EU)
When discussing the usefulness of avoidance, it is wrong just to focus on the final hit (that some might consider as the one that kills the tank). You must calculate the series of event leading to the death of a tank. Mostly the tank would have taken several blows over a short timeframe, any of which could have been avoided.

If you only consider the final hit on a tank with 50% avoidance, the chance to survive that hit is higly based on RNG. however if you consider the chance of any of, lets say 4 hit beeing avoided, that would lead to a survival chance of 93.8% (or a 6,2% risk of dying). To halve the risk of dying in that senario, you would have to increase your avoidance to 58% (as opposede to 75% to dubble tha chance of avoiding just the final hit).

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Old 03/08/10, 9:59 PM   #70
Jumai
Von Kaiser
 
Orc Warrior
 
Blackrock
Originally Posted by Fellwraith View Post
How is it "wrong" to say that between HoTs, shields, and intermittent heals, avoidance is more valuable than 330 more hp or a resillience enchant which you derive little to no value from? The whole problem with a lot of tank "theorycraft" these days is that all anyone is focused on is burst and a flawed EH model. The burst in most fights in WoTLK is almost always a known value on a known timer, you almost always deal with it using cooldowns in WoTLK, and it's completely unsurvivable with 2000 more hp (or less since that's what we're talking about with some of the gem and enchant choices).

I don't know how your healing assignments look, but there are people in our raid group who spam the tank all fight long and people who help out on the tank when needed (either because you're in period where there's an expected frenzy or because the tank dipped low when a healer had to interrupt a cast). There's maintenance healing and there's extra healing. I don't think anyone is saying you can survive long periods of time without heals. What I'm saying is that you will always have some, but if you don't need that swing healer to help out, that frees up other heals for other people. You can't just look at 100% to 0%, there's a lot of situations where you go 100% -> 45% -> 75% -> 20% -> 80%. Mitigating and avoiding damage in there makes it easier for them to get to a point where they can comfortably renew buffs, judgements, etc. because you just got topped off and they know it will take 2 hits to kill you.
Thank you. Consider especially the 100-45-75-20 part of the sequence here from the perspective of the spot healer. If he sees this, his heal goes to you. If you avoid the second hit, he sees 100-45-75-100 and that's +1 heal to the raid. These things do add up.

That being said I do prefer the stam/resil shoulder enchant (worth noting I'm actually using the resil). But the notion that avoidance doesn't do anything except when the heals fuck up is horribly misguided at best, and gearing without any regard for balanced survivability is just hurting your raid.

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Old 03/27/10, 12:41 AM   #71
Coolade
Glass Joe
 
Tauren Warrior
 
Nagrand
Revenge is now VERY viable again as of 3.3.3. Thanks Bliz for making me change my bars twice in 2 months :P

Revenge > Shield Slam > Shockwave > Devastate is now our new single target priority list.


P.S Imp Revenge talent is fantastic

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Old 04/07/10, 2:52 PM   #72
Moophisto
Von Kaiser
 
Worgen Warrior
 
Eonar
Revenge and Shield Slam are actually very close, so I'm not sure I'd rank Revenge above SS in priority. For one, SS has a higher crit rate via talents, and secondly if shield block is up SS is going to hit much harder than revenge. Even assuming it's not up though, I'd argue the 15 percent higher crit chance definitely outweights Revenge, especially given a 2 piece t10 set bonus.

I'll admit I have actually run a TPS parser to test this though because I didn't think revenge had come quite far enough to outweigh the points I made above. I can try to do it and get back to this thread though.

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Old 04/07/10, 3:37 PM   #73
Montegomery
Presses Space to Speak
 
Montegomery's Avatar
 
Sutiru
Undead Warrior
 
No WoW Account
For Shield Slam to have better threat than Revenge you must be at or very near a T10 gear level with 2pT10. The choice to put Revenge ahead of Shield Slam was made under the assumption that most Warriors using this guide would not have 2pT10. Shield Block does push Shield Slam above Revenge at all reasonable gear levels, though the difference is fairly small at the lower end.

That said, I've revised the threat rotation answer with those caveats.

What I lack in intelligence I make up for in verbosity.
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Old 04/23/10, 3:14 AM   #74
Thelyna
I park my feet under my desk.
 
Thelyna's Avatar
 
Night Elf Druid
 
Dragonblight
You may want to add a couple of questions in the Protection section along the lines of "How important is demo shout?" (and maybe show a spec with imp. demo - also maybe a note how if you're going to lose Deep Wounds, you may as well get Commanding Presence if your raid needs it).

DeeNogger: "No dot timer? Get your belt off, its spanking time."

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Old 09/09/10, 10:48 AM   #75
-highwind-
Von Kaiser
 
Draenei Death Knight
 
Nera'thor (EU)
Originally Posted by Darian_TruBlade View Post
Welcome to the Warrior FAQ.


Fury

Q: What is the best Fury spec?
A: Fury typically goes with 19/52/0.


Q: What about Improved Berserker Rage?
A: No.


Could anybody try to explain why the suggestet spec uses anger management 1/1 (1 rage every 3 sec) instead of improved beserker rage 1/2 (effectively 1 rage every 2 seconds if used on cd + possibility to better bypass rage starving spikes) ?

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