Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Warriors

Closed Thread
 
LinkBack Thread Tools
Old 02/14/10, 8:32 PM   #61
Zynth
Von Kaiser
 
Orc Warrior
 
Caelestrasz
Originally Posted by Fellwraith View Post
Sindragosa is more about frost resistance than total HP (close to 60% of the damage is pure frost damage by my logs, and all of the healer stress comes from frost effects). You want a lot of stamina for it, but you get much better returns from resistance on that fight than you do from any other stat after a certain point.
I fully agree, but what I was referring to were the melee hits which are very weak. In such a case avoidance isn't as important as EH. In a similar fight where resistance gear isn't a viable option the same gearing strategy will stand.

Offline
Old 02/23/10, 2:43 PM   #62
Mordenthal
Glass Joe
 
Undead Warrior
 
<Vex>
Bloodfeather (EU)
Possible to add the Fury/Arms 4pc bonus?

Would the proc take precedence over using BT/WW even if their CD is under 2 sec left?

Offline
Old 03/04/10, 3:01 AM   #63
Emre
Glass Joe
 
Orc Warrior
 
Wildhammer
I get this one all the time due to the 30 Stam 15 Resil on shoulders:

Does resilience still reduce raid boss chance to critically hit you?

I have no answer for this because I remember it used to but I remember something about a change.

Would this be a good edition to the warrior FAQ?

Offline
Old 03/04/10, 6:39 AM   #64
Ganj420
Glass Joe
 
Orc Warrior
 
Cho'gall
Originally Posted by footloop View Post
It's probably worth mentioning that revenge is no longer a part of the priority queue, and should only be used when you don't have the rage for anything else. As such the 'cookie cutter' prot spec probably shouldn't include imp. revenge.
I personally prefer to keep Imp Revenge for a few reasons. First, I'm not really a fan of Imp Disciplines unless I'm glyphing Shield Wall/Last Stand and I never do. Also, I'm not worried about threat or doing a tiny bit more DPS with Cruelty (also I prefer Focused Rage). Another reason I take Imp Revenge is because there are still many boss adds in ICC that can be stunned. Fanatics and Adherents on Lady Deathwhisper and many of the adds on Valithria Dreamwalker (esp the Abom) as well as many of the adds on LK can all be stunned. These adds do a lot of damage so a 3 second stun is pretty useful. I also keep it because I'm the 3rd tank for my guild so I have to run with a Prot offspec for much of the week. Fury is awful in BGs w/o a healer so when I'm going solo I go prot, and imp revenge is op in PvP.

Offline
Old 03/04/10, 11:11 AM   #65
Shha
King Hippo
 
Night Elf Warrior
 
Scilla
Resilience does work on raid bosses and reduces crit ADDITEVELY with defense.

One thing to note for sake of completeness (hardly useful, although sometimes handy when you solo old content etc).

Resilience is counted BEFORE defense. Which means that with resilience on your gear IF you spec blood craze it will proc regardless of your defense (converted crits still proc blood craze if they were subjected to reslience reduction).

Offline
Old 03/04/10, 9:39 PM   #66
Jumai
Von Kaiser
 
Orc Warrior
 
Blackrock
Originally Posted by Fellwraith View Post
Mana doesn't matter for healers, but gobbling up extra GCDs and cooldowns because you're a meatshield who doesn't mitigate or avoid anything is pretty noticeable. Avoidance matters for adds/trash tanking, it matters for Festergut, it matters for anything that swings faster than 2 seconds before debuffs. There's only so many heals you can realistically get in a set timeframe and it's not RNG if you're talking about compound probability of every hit landing before a heal does. If you're counting on it to save you from an individual hit? Yes, that's RNG. If you're counting on it to save you vs a series of hits? That's not RNG. That's simple probability. Edit: After doing Saurfang heroic in 10 man, I'd say avoidance is pretty important there too.
This is especially true whenever there's a major raid damage component to the encounter. If you're expected to die in <3 hits worth of damage, and the healer can't always count on his heal landing before the next swing, then basically any time you're down any hp the next heal must go to you. You shouldn't count on avoidance to keep you alive one swing longer, but you CAN and SHOULD count on avoidance to give your healers a chance to heal other people. If you're at full health and you dodge, they can ship one elsewhere.

Tank death isn't the only cause of wipes. If you've never had a raid stutter out and get overwhelmed because the healers were mashing heals on you and raid damage ground down the dps, I don't know what game you're playing.

Offline
Old 03/04/10, 9:52 PM   #67
MatsT
Don Flamenco
 
Night Elf Druid
 
Frostmane (EU)
Originally Posted by Jumai View Post
This is especially true whenever there's a major raid damage component to the encounter. If you're expected to die in <3 hits worth of damage, and the healer can't always count on his heal landing before the next swing, then basically any time you're down any hp the next heal must go to you. You shouldn't count on avoidance to keep you alive one swing longer, but you CAN and SHOULD count on avoidance to give your healers a chance to heal other people. If you're at full health and you dodge, they can ship one elsewhere.
This is just plainly wrong. Bosses does so much damage these days that if a healer decides to throw a heal elsewhere the tank might very well die before his next heal can land. In the end it's pretty much irrelevant because Beacon of Light will keep hitting the tank no matter where the paladin aims his heal.

Avoidance isn't worthless, but that's because it can save you in those situations where healers make mistakes or other circumstances (such as raid needing heals) stops some heals from coming in. This is a randomness that you cannot depend on, but 20% chance to avoid a wipe is still better than 0%.

Offline
Old 03/05/10, 12:31 AM   #68
Fellwraith
It'll take a lot more than rage and muscle...
 
Fellwraith's Avatar
 
Mulack
Orc Warrior
 
No WoW Account
Originally Posted by MatsT View Post
This is just plainly wrong. Bosses does so much damage these days that if a healer decides to throw a heal elsewhere the tank might very well die before his next heal can land. In the end it's pretty much irrelevant because Beacon of Light will keep hitting the tank no matter where the paladin aims his heal.

Avoidance isn't worthless, but that's because it can save you in those situations where healers make mistakes or other circumstances (such as raid needing heals) stops some heals from coming in. This is a randomness that you cannot depend on, but 20% chance to avoid a wipe is still better than 0%.
How is it "wrong" to say that between HoTs, shields, and intermittent heals, avoidance is more valuable than 330 more hp or a resillience enchant which you derive little to no value from? The whole problem with a lot of tank "theorycraft" these days is that all anyone is focused on is burst and a flawed EH model. The burst in most fights in WoTLK is almost always a known value on a known timer, you almost always deal with it using cooldowns in WoTLK, and it's completely unsurvivable with 2000 more hp (or less since that's what we're talking about with some of the gem and enchant choices).

I don't know how your healing assignments look, but there are people in our raid group who spam the tank all fight long and people who help out on the tank when needed (either because you're in period where there's an expected frenzy or because the tank dipped low when a healer had to interrupt a cast). There's maintenance healing and there's extra healing. I don't think anyone is saying you can survive long periods of time without heals. What I'm saying is that you will always have some, but if you don't need that swing healer to help out, that frees up other heals for other people. You can't just look at 100% to 0%, there's a lot of situations where you go 100% -> 45% -> 75% -> 20% -> 80%. Mitigating and avoiding damage in there makes it easier for them to get to a point where they can comfortably renew buffs, judgements, etc. because you just got topped off and they know it will take 2 hits to kill you.

United States Offline
Old 03/05/10, 9:22 AM   #69
Haakon
Glass Joe
 
Haakon's Avatar
 
Human Priest
 
Azjol-Nerub (EU)
When discussing the usefulness of avoidance, it is wrong just to focus on the final hit (that some might consider as the one that kills the tank). You must calculate the series of event leading to the death of a tank. Mostly the tank would have taken several blows over a short timeframe, any of which could have been avoided.

If you only consider the final hit on a tank with 50% avoidance, the chance to survive that hit is higly based on RNG. however if you consider the chance of any of, lets say 4 hit beeing avoided, that would lead to a survival chance of 93.8% (or a 6,2% risk of dying). To halve the risk of dying in that senario, you would have to increase your avoidance to 58% (as opposede to 75% to dubble tha chance of avoiding just the final hit).

Offline
Old 03/08/10, 9:59 PM   #70
Jumai
Von Kaiser
 
Orc Warrior
 
Blackrock
Originally Posted by Fellwraith View Post
How is it "wrong" to say that between HoTs, shields, and intermittent heals, avoidance is more valuable than 330 more hp or a resillience enchant which you derive little to no value from? The whole problem with a lot of tank "theorycraft" these days is that all anyone is focused on is burst and a flawed EH model. The burst in most fights in WoTLK is almost always a known value on a known timer, you almost always deal with it using cooldowns in WoTLK, and it's completely unsurvivable with 2000 more hp (or less since that's what we're talking about with some of the gem and enchant choices).

I don't know how your healing assignments look, but there are people in our raid group who spam the tank all fight long and people who help out on the tank when needed (either because you're in period where there's an expected frenzy or because the tank dipped low when a healer had to interrupt a cast). There's maintenance healing and there's extra healing. I don't think anyone is saying you can survive long periods of time without heals. What I'm saying is that you will always have some, but if you don't need that swing healer to help out, that frees up other heals for other people. You can't just look at 100% to 0%, there's a lot of situations where you go 100% -> 45% -> 75% -> 20% -> 80%. Mitigating and avoiding damage in there makes it easier for them to get to a point where they can comfortably renew buffs, judgements, etc. because you just got topped off and they know it will take 2 hits to kill you.
Thank you. Consider especially the 100-45-75-20 part of the sequence here from the perspective of the spot healer. If he sees this, his heal goes to you. If you avoid the second hit, he sees 100-45-75-100 and that's +1 heal to the raid. These things do add up.

That being said I do prefer the stam/resil shoulder enchant (worth noting I'm actually using the resil). But the notion that avoidance doesn't do anything except when the heals fuck up is horribly misguided at best, and gearing without any regard for balanced survivability is just hurting your raid.

Offline
Old 03/27/10, 12:41 AM   #71
Coolade
Glass Joe
 
Tauren Warrior
 
Nagrand
Revenge is now VERY viable again as of 3.3.3. Thanks Bliz for making me change my bars twice in 2 months :P

Revenge > Shield Slam > Shockwave > Devastate is now our new single target priority list.


P.S Imp Revenge talent is fantastic

Offline
Old 04/07/10, 2:52 PM   #72
Moophisto
Von Kaiser
 
Worgen Warrior
 
Turalyon
Revenge and Shield Slam are actually very close, so I'm not sure I'd rank Revenge above SS in priority. For one, SS has a higher crit rate via talents, and secondly if shield block is up SS is going to hit much harder than revenge. Even assuming it's not up though, I'd argue the 15 percent higher crit chance definitely outweights Revenge, especially given a 2 piece t10 set bonus.

I'll admit I have actually run a TPS parser to test this though because I didn't think revenge had come quite far enough to outweigh the points I made above. I can try to do it and get back to this thread though.

Offline
Old 04/07/10, 3:37 PM   #73
Montegomery
Aloof Aggravator
 
Montegomery's Avatar
 
Sutiru
Undead Warrior
 
No WoW Account
For Shield Slam to have better threat than Revenge you must be at or very near a T10 gear level with 2pT10. The choice to put Revenge ahead of Shield Slam was made under the assumption that most Warriors using this guide would not have 2pT10. Shield Block does push Shield Slam above Revenge at all reasonable gear levels, though the difference is fairly small at the lower end.

That said, I've revised the threat rotation answer with those caveats.

Originally Posted by Vectivus View Post
... you could very well have a concerto, but the closest the average listener gets to hearing it is the interpretation as put on by a group of small children with those little rainbow-coloured xylophones.
Monte's LoL Blog
Monte's LoL Stream

United States Offline
Old 04/23/10, 3:14 AM   #74
Thelyna
I park my feet under my desk.
 
Thelyna's Avatar
 
Night Elf Druid
 
Dragonblight
You may want to add a couple of questions in the Protection section along the lines of "How important is demo shout?" (and maybe show a spec with imp. demo - also maybe a note how if you're going to lose Deep Wounds, you may as well get Commanding Presence if your raid needs it).

Originally Posted by DeeNogger View Post
The other day I accidentally a fire ball 10 feet high.

New Zealand Offline
Old 09/09/10, 10:48 AM   #75
-highwind-
Von Kaiser
 
Draenei Death Knight
 
Nera'thor (EU)
Originally Posted by Darian_TruBlade View Post
Welcome to the Warrior FAQ.


Fury

Q: What is the best Fury spec?
A: Fury typically goes with 19/52/0.


Q: What about Improved Berserker Rage?
A: No.


Could anybody try to explain why the suggestet spec uses anger management 1/1 (1 rage every 3 sec) instead of improved beserker rage 1/2 (effectively 1 rage every 2 seconds if used on cd + possibility to better bypass rage starving spikes) ?

Offline
Closed Thread

Go Back   Elitist Jerks » Class Mechanics » Warriors

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Infraction for Khazim: Should have read the FAQ Aldriana The Banhammer 0 01/08/10 4:30 PM
Infraction for brownsa: Should have read the FAQ Aldriana The Banhammer 0 12/30/09 5:04 AM
Infraction for Pittaxx: Should have read the FAQ Aldriana The Banhammer 0 12/29/09 2:17 AM
Infraction for Lyu: Should have read the FAQ Aldriana The Banhammer 0 12/07/09 9:23 PM
Infraction for KillerzZZ: Should have read the FAQ Aldriana The Banhammer 0 04/16/09 4:40 PM