
Originally Posted by levk
I haven't noticed that change to impale; yeah like that it's only useful to arms.
I still have my doubts about enrage - for one I doubt we'll see proportional level of raid damage anymore compared to Wrath raids due to the healing changes and I still don't know how it stacks/does't stack with deathwish and fury in the blood. If it doesn't sdtack with fury in the blood then what's the point of that talent, if they both stack together but not with deathwish then what's the point of deathwish other than to annoy you with having to spend that point.
Imp WW will probably get the damage to 60% weapon damage rather than 70% up from 50% (is that what they said it's going to be?), regardless though, you need to weigh it against something else. Given that you have the rage to press the button and a free GCD, you're going to press it even if it did 1% weapon damage because 1% is greater than 0%. We need more specifics to discuss rotation in depth at this point. If HS is 3 sec CD off GCD, is cleave getting the same behavior? On the same CD? Or is it still on GCD? If it's on GCD then that's one competitor for WW. In vanilla arms spammed hamstring between cds in rotation because it did some pathetic damage and procced sword spec and deep wounds (which was nothing to write home about)
I wouldn't marry to the bloodsurge chance number if WW is really leaving rotation. I think they like bloodsurge and will keep it happening at around the same pace even if it means changing the proc chance.
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I'd spend the 2 points in Incite rather than Impale, and I agree that WW is actually still appealing in a single target rotation.
A consideration I had is that Fury is not anymore strictly tied to berserk stance, at least not in a single target scenario. WW is in fact a good reason to go in zerk. It will be low priority, even lower than Rend and GW, and may be used when HS is on cd. It will deal respectable damage (97.5% WD) and hit twice, and depending on the itemization available it can easily compete with AP based moves.
I don't think Berserk stance will be so much better than Battle to avoid dancing at all. Your timeframe in-between WWs may be higher and you can plan it so to not waste rage during swaps thanks to the new HS.
With WW not being top priority Fury will have more reasons to swap more often from zerk to battle:
- Obvious Less damage taken
- Rend damage is gonna be much higer than armor-mitigated moves
- No more Imp Berserker Stance
- Istant rage dump off-gcd helps running under stance-rage cap (25 built-in)
We'll see how much is the difference once we know bosses' armor values and the new C for level 86.
About arms now.
I like the new talent (Lambs to the Slaughter) that speeds up your next swing after a MS, but I think it could be really problematic. If Slam is gonna have a fixed .5s delay you can't use it before the swing following the MS. On the other side you would want to use MS when you can fully benefit of the buff (ie before 74% of the swing).
This buff also comes at a big cost since MS consumes quite a lot and clipping it can lead to starvation. So you end up seeing weird scenarios where you can have from 10% to 80% of the buff uptime and you have virtually no control over it without tracking the swings.
So while the idea is nice it can produce a dependancy on swing-timers to manage DPR that is impossible to achieve just "looking at white numbers" showing up on your screen. In Cata raids we should get in the range of 2.5-2.8s swing and that means a lot more chances for LttS clipping to occur. A short timed buff (3.5-4s) may work better than a charge-based buff, but still there is counter synergy in using MS and Slam.