My revised napkin math on haste rating vs crit rating for Fury with my numbers (having reforged ~all crit into hit and kept all haste):
~45 Crit rating gives 1% more crit chance, raid buffed crit chance is ~35%. All damage benefits from crit (although HS is slightly weird with Incite.) Crit also improves Flurry uptime. All crits do double damage. 1% additional crit chance is ~0.74% more crit, so should be that much of a DPS gain.
~45 Haste rating gives 1.37% haste, and that's multiplicatively buffed by Windfury, and Flurry. So 1.37% * 110% * (100% + 25% * Flurry uptime) = 1.82% additional haste, using 85% Flurry uptime. Raid buffed haste is about 74%, so 1.94% haste yields 1.11% more melee swings. White swings are 30% of Fury DPS, so there's a 0.33% DPS gain from white swings alone. 1.82% additional haste also generate 1.82% more rage than base rage regen = (33/3.65) * 0.0182, that's 0.164 additional rage per second. Assuming we can always bleed off excess rage, and that HS does about ~
700 damage per rage raid buffed, 45 haste rating also gives an extra 114 DPS from rage generation alone. 114 DPS is about 0.54% more DPS. Haste rating also increases Enrage uptime.
TL;DR: 45 crit rating -> 0.74% more DPS + more Flurry uptime. 45 haste rating -> ~0.84% more DPS + more Enrage uptime
So haste rating looks slightly better than crit rating.
So what about haste rating vs strength?
45 Strength will be buffed by Plate Spec., and BoK to give 45 * 105% * 105% = 49.6 strength, which in turn gives 99.2 AP. My raid buffed AP averages ~8000, so for HS and BT (which scale off AP) 99.2 AP is a ~1.23% increase. 99.2 AP gives 7.1 additional weapon DPS. Using a 3.65 speed weapon that's 25.9 additional weapon damage. Assuming weapon damage is ~3300, 25.9 additional damage is ~0.78% buff to RB, Slam, and white damage. HS + BT are ~43% of all damage (and that RB, Slam, and white damage are ~57%,) 45 strength increases DPS by 0.97%
TL;DR: 45 haste rating looks to come in ~13% under 45 strength for me.
Fluffy hand waving crap:
The math above does not account for how much of the additional rage generated by haste is being wasted from going over the 100 rage cap. With as much haste as I have Enrage uptime is pretty high, over 85%, and it's easy to use Berserker Rage to fill the gaps. Flurry downtime is 15%, which is pretty high relative to what a crit heavy toon runs (5%).
Did some HLK pulls tonight with
Eshkol, we're similarly geared except my toon has Shadowmourne and a couple other upgrades. Eshkol is reforged haste -> hit, I am reforged crit -> hit. The extra rage from reforging haste was pretty worthless, I was drowning in rage from ghouls and Infest anyways. Haste does not buff AoE damage either, and crit does. So phase one DPS is dominated by crit. Val'k DPS should also be dominated by crit, so long as we have the rage to keep Cleave on CD. Phase three sees the loss of Infest generated rage and nothing to AoE, so I think Haste would be better there. However, given how much better crit is for p1 and p2, relative to the potential loss in p3, I'm going to move most of my haste back in to crit.