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Old 10/31/10, 2:01 AM   #556
landsoul
Myrmidon Champion
 
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Worgen Warrior
 
Alterac Mountains
Raging Blow still also costs full rage when it is avoided (only supposed to cost 20%), i.e. a dodged BT will only cost 4 rage. It's a newer ability, so there's probably some bugs on oversight. There's a lot of hidden functions for each ability.

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Old 10/31/10, 9:17 AM   #557
Solifer
Von Kaiser
 
Blood Elf Priest
 
Alexstrasza (EU)
I got a concern with the 4.0.3a prot changes:

we will convert overflow of block + avoidance that exceeds 100% into critical block chance instead.
Isn't the avoidance cap against bosses 102.4? Does it mean that we will always get a full hit with 2.4% chance even if we would have enough avoidance to reduce it by at least 30%?

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Old 10/31/10, 10:37 AM   #558
Seerow
Von Kaiser
 
Human Warrior
 
Shadowsong
Originally Posted by Solifer View Post
I got a concern with the 4.0.3a prot changes:



Isn't the avoidance cap against bosses 102.4? Does it mean that we will always get a full hit with 2.4% chance even if we would have enough avoidance to reduce it by at least 30%?
On your character sheet you need 102.4%.


On the boss's combat table, it will still read to the game as 100%. It is likely that the paper doll will reflect the total avoidance past 100, and the conversion from block to critical block will happen behind the scenes during actual combat.

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Old 10/31/10, 7:39 PM   #559
bradwarden
Glass Joe
 
Orc Warrior
 
Bloodhoof
I think that we can model Flurry downtime as the chance to have three white non-crits in a row and the chance to have X yellow non crits in a row. Where:

X is the average number of yellow swings during the period of three white swings,
C is crit rate:

E(Flurry uptime) = 1 - (1-C)^3 * (1-C)^X = 1 - (1-C)^(3+X)

This is ignoring per ability crit buff chances (like glyph of Slam)



The unlabeled legend on the right side is supposed to identify each line by a haste value. The band of different values for a given crit percentage represents haste values from 0 to 90%. I made some assumptions to graph this, that Flurry was up 100% (for the purposes of white swing speed,) and that there is one yellow swing per second. So IRL the left part of the graph will be a bid higher (but barely, I think, because crit is clearly the dominant term in the function.)

Notably, at low values of crit 5% crit provides a lot of haste due to increased flurry uptime.

Edit: added the last three sentences, clarified stuff.

Last edited by bradwarden : 10/31/10 at 8:00 PM.

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Old 11/12/10, 4:03 AM   #560
Booi
Glass Joe
 
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Blood Elf Warrior
 
Mal'Ganis
Am I interpreting those coloured lines properly to see that haste is reducing flurry uptime?

EDIT: I guess that makes sense as your Yellows Per Second aren't increasing with the haste.

Last edited by Booi : 11/12/10 at 4:08 AM.

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Old 12/05/10, 5:55 AM   #561
• Scorned
Punched in Face Repeatedly
 
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Goblin Warrior
 
Mal'Ganis
ATTENTION

Just a friendly reminder to anyone who hasn’t caught the announcement post that’s been globally stickied on the boards: Most of the current threads on this and other class-specific boards are going to be locked in approximately 24 hours to make room for the shiny new Cataclysm era. If you have any last-minute posts you’d like to add or discussions you’d like to wrap up, now is the time to do so.

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SUP GUYS IM NOT RETARDED JUST TROLLIN YA

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