- DPS classes of all specs and classes - particularly looking for Rogue, Feral Druid, Hunter, Enhance Shaman.
- A Deathknight tank - having gear and being able to switch to DPS role a big plus.
- A healing priest that's comfortable with Holy and Disc trees.
However, we believe that a good player is always a boon to a raiding guild, regardless of class or spec. If you think you are one and looking for a new home, don't hesitate to drop us a line.
Succession was formed nearly 4 years ago and has been raiding seriously ever since. We have cleared all content in vanilla WoW, TBC (pre-3.0) and WotLK (cleared all content within the first raid week after the release of the expansion). We've gotten horde-first on most bosses released so far and quite a few prominent server-first kills. The core of the guild has been stable over the years, 4 of the 6 officers have been with the guild since our first lucifron kill.
The average age of members is 20+ and a lot of them work. Our raiding schedule is adapted to that and we try to make the maximum of raiding hours. During progression, we raid for 5 days a week, Sunday-Thursday, from 19:30-24:00 CET. During weekends there are usually a few alt/main raids on 10 and 25 man content. Our roster has been kept pretty tight, having around 30-32 raiders. We prefer keeping the raid group as stable as possible and thus demand high attendance from our members. In exchange, sitting out is kept to a minimum. We use DKP with bids as a loot system.
We're looking for you, the hardcore raider that knows his class inside out and feels confident playing it. Gear isn't as important as theoretical knowledge about your class and the ability to execute that knowledge on the field. You need to be able to learn quickly, from your mistakes as well as those around you. Facing a new boss is a process of trial and error, and keeping that to a minimum is what makes a good guild great. We have a lot of pvpers in the guild, but our main orientation is PvE and it should be yours as well. Your gear and talents should reflect that - including gems, enchants and glyphs.
Hybrid classes are expected to collect offspec gear and be able to perform their offspec role(s) if needed. With the advent of dual-spec in 3.1, we foresee using offspecs most aggresively than before. If during SWP or Naxx60, a guild had to maintain a wide roster and switch a bunch of players in-between bosses, in 3.1 it should be feasible for a raid to be a lot more flexible with just the base 25.