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Daxxarri just posted a clarification on the two recent Vengeance changes
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Thanks. The spreadsheet remains unchanged.
Yet i've added two sets of new cells on the second sheet :
http://www.filedropper.com/brewmasterspreadsheetcopy_5
The fist four cells are modifiers you might use on fights like Elegon. For instance, if you have 50% healing and damage done bonus, you'll enter 1.5 in the "Healing done modifier" and "Damage done modifier" cells. Note that the "Damage taken modifier" cell is redundant with the "Boss DPS" and magical damage taken cells. If the boss hits for 200k dps and you've got 10% increase in damage taken, you either put 1.1 in the "Damage taken modifier" cell and 200000 in "Boss DPS", or 220000 in "Boss DPS" and 1 in "Damage taken modifier".
The other cells concern the lvl 30 talents. On the line "Frequency", you enter the frequency at which you use a talent. For example, entering 1 in the Chi Wave Frequency means you use it once every 8 seconds. Entering say 0.7 means you use it once every (1/(0.7/8)) = 11.43 seconds. The cooldown of Chi Burst is variable : it is set at the maximum Chi Burst you can do given your Chi generation (and the Chi spent on Guard).
The "Healing efficiency" line indicates the number of targets you heal with each use of a talent. You can use this line to represent overhealing. For example, the default value for Zen Sphere is 0.6, meaning it will do 40% overhealing. If you're healing 10 players with Chi Burst, but you're doing 50% overhealing with it, then the "Healing efficiency" value is 5. Same thing for Chi Wave.
The "Damage efficiency" works in the same fashion ; it's the number of targets you damage. For instance, the default value for Chi Wave is 3, which means you cast your Chi Waves on allies, and it hits 4 allies and 3 foes ; the "Healing efficiency" for Chi Wave is 2.5 instead of 4 to represent possible overhealing, you can modify this value obviously.
Remarks :
You'll notice that using these talents results into a very low Shuffle Uptime (you simply don't have enough Chi for a high uptime). But they can be beneficial for overall damage avoided/healed, especially Chi Wave and Chi Burst if it heals several allies. It's up to you, in a raid situation, to choose whether you prefer to parry and stagger attacks with Shuffle or have a fairly decent HPS.
Upcoming changes :
- I'm curious to know what our dps would be like if we switched to Tiger Stance
- I'm planning on adding a cell for bleed damage taken (Stone Guards)
- I'm trying to make the spreadsheet work on Open Office. It will work, eventually, after i make a couple of changes. I'll upload an Open Office version when it's ready, but i don't know when.