Here's a new spreadsheet :
http://www.filedropper.com/brewmasterspreadsheetcopy_6
Bug fixes :
- a couple of minor bugs were fixed, like an adjusted number of Swift Reflexes, and a miscalculation in the Spinning Crane Kick optimal use (which is often 0 or 1 anyway)
- some time ago, wepon DPS scaling changed ; i noticed that last week while i was doing some tests on my Monk. This was in no patch note, and MMOC's datamining doesn't get weapon DPS scaling for Brewmasters since it was modified in the last weeks of the MoP Beta. I don't know when it happened, but it happened, some time between last week and two months ago. The spreadsheet now has the same scaling as in-game Brewmasters.
New features :
New cells have popped on the second sheet :
Special damage taken :
There is now an option for two sets of additional special damage. You can use it to represent effects such as the Stone Guard's bleed damage. You can select which of your damage reduction work on the special damage. Putting 0 means the damage ignores the corresponding damage reduction, and 1 means it doesn't. And say entering 0.7 for amror would mean it ignores 30% of your armor.
For example, if you want to include the Stone Guard's bleed damage, you would enter its unmitigated DPS in the "Damage per sec" cell, 1 in "Stagger" and "Ox Stance" cells, and 0 in the other cells. You'll notice how the stat weight of Mastery increases.
This damage counts towards your Vengeance in the spreadsheet. However, these cells are never considered as magical damage by the spreadsheet, and are therefore not absorbed by a glyphed Guard.
Off Tanking :
Or more generally, the inclusion of periods when you're not being hit by the boss and are therefore attacking it from the back, stacking Shuffle and Elusive Brew.
These cells activate if you put something superior to 0 in the "Off-tank time" cell. This cell, together with its neighbour "Tank time", are used to choose the duration of the tanking and off tanking periods. The poblem of this new feature is that the calculation of your stat weights is much slower, it could take a dozen seconds.
EH/s and GU/s modifiers :
These cells modify the rate at which you use these spells while you're off tanking. For example, if you put 0.6 in the "GU/s modifier" cells while you were normally using Guard at a rate of once every 35 sec (GU/s = 1/35) then you'll be using it once every (1 / (0.6*(1/35))) = 58.3 sec while off-tanking. Of course it makes little sense if your "Off Tank time" is 40 sec, it is then just a way to say that sometimes you use it, sometimes you don't.
T30 talents :
Same thing, for Chi Wave, Chi Burst and Zen Sphere. But you might have put 0 in their "Frequency" cells, so they won't be used while off-tanking anyway.
Vengeance ramp :
Now that we have time values, i can include the ramping effect of Vengeance (by the way, these new cells can be used to take into account this effect for a single tank fight with for example 1 in "Off tank time" and 600 in "Tank time"). The ramping up of Vengeance is calculated like in game, with the boss swing timer you enter on the first sheet. Its decrease when you begin off-tanking is represented in the spreadsheet by the following function :
Tanking_Vengeance * [ (9 / (10+mod*T)) + 1/10 ]
where T is time and mod is the "Vengeance ramp" cell. I suggest you don't modify this cell.
Off-healing and Off-Colossus
They work in the same fashion as other similar cells in the spreadsheet like the Statue cell or the GotOx cell. You can use them to tune down the efficiency of your self healing and Colossus while you're off-tanking if you consider that the damage they heal or absorb would have been healed anyway by your healers' aoe healing.
Include off-tanking damage reduction
This cell determines whether or not you want the calculation of the stat weights to take into account the damage you heal/absorb/avoid while you're not tanking. Putting 0 here is mainly about ignoring the Statue and your off healing/absorbing while you're not tanking, since they are your only sources of damage reduction as the boss doesn't damage you. Like the other similar cells, you can put a number between 0 and 1.
Remarks :
- The spreadsheet has become quite complex and it's difficult to search for bugs in the 2156 lines of code. I don't think there are major bugs, but there might remain details that i will fix in time. The kind of detail i'm thinking about is like the latest i've fixed, which was Colossus proccing from "ghost" Swift Reflexes that shouldn't exist while you're off-tanking. It's no big deal, but there could be some more errors like that.
- You don't take the new special damage while you're not tanking.
- In an off-tanking fight, the spreadsheet shows that Chi generators, namely haste, hit and exp before 7.5% are the real winners, because you can use them to stack Shuffle. I'm actually surprised by how powerful they are.
- Agi loses part of its might, since its dodge part is wasted while you're off-tanking.
- I expected crit to be higher because of EB stacking. But i guess the spreadsheet means it's really better to go for haste/hit and stack Shuffle instead of going for crit and stack EB. Besides, if the "Off-tank time" is long enough, you might hit a breakpoint at which you get your 15 stacks and cannot gain more.
- Expertise beyond 7.5% is quite poor since you're attacking from the back in the off-tank periods.
- The Shuffle uptime displayed is the uptime while you are actually tanking, not the overall uptime. Note that the graph might be irrelevant, since if you stack 15 secs of Shuffle and then take the boss for 30 secs, you will have a minimum of 50% uptime, and the graph before that won't represent anything real.
- It's surprising to see that the stacking of Shuffle results into a great increase in the number of Purifying Brew rather than an attempt to hit the 100% Shuffle uptime. It appears it's better to rely on the stacked Shuffle to use PB more often instead of Shuffling more. It obviously increases the optimal uptime a lot, but not as much as i thought.
- Mastery becomes therefore better since you purify a lot. But it's still way behind hit/haste, and even crit.
- I still need to investigate on how the uptime behaves when you spend Chi on the t30 talents after stacking Shuffle.