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Old 11/10/12, 7:24 PM   #346
Netukka
Von Kaiser
 
Human Monk
 
Ravencrest (EU)
I dont think the reversed spells on Feng count for the extra threat modifier, otherwise the other tank would never be able to hold aggro with the dot ticking for 125k.

Havent ever had any threat problems with that boss (or any other for that matter) regarding threat though. I mainly tank with a DK and the only problems I encounter are with me taking aggro from him if I happen to crit a few times right after he taunts. Just tell the other tank to chill until you get your vengeance up, only takes a few seconds.

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Old 11/10/12, 10:19 PM   #347
gahddo
Von Kaiser
 
Blood Elf Warlock
 
<HC>
Burning Legion
Hey Venyasure, any chance you'll be adding ptr ascension for testing purposes anytime soon?

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Old 11/11/12, 11:06 AM   #348
Venyasure
Von Kaiser
 
Venyasure's Avatar
 
Orc Death Knight
 
Sinstralis (EU)
Sure :

http://www.filedropper.com/brewmasterspreadsheetcopy_1

Recent fix :

- Keg Smash now does less damage on 6+ targets
- (SCK still does less damage on 11+ targets, it's now implemented in the spreadsheet)

Remarks :

- For Brewmasters, Power Strikes is a better Chi generator than Ascension, unless you have quite a lot of haste (i calculated a breakpoint of 9787 haste at 7.5% hit/exp for Ascension to generate more Chi)

- Ascension is a great gain for AOE damage, therefore a great Statue gain in such situations. This is why you might get better results with this talents if you use the spreadsheet with its AOE option.

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Old 11/12/12, 12:54 PM   #349
Deridian
Glass Joe
 
Worgen Death Knight
 
Windrunner
Originally Posted by Venyasure View Post

- For Brewmasters, Power Strikes is a better Chi generator than Ascension, unless you have quite a lot of haste (i calculated a breakpoint of 9787 haste at 7.5% hit/exp for Ascension to generate more Chi)
This confuses me a bit. I keep doing my own calculations, very basic mind you, but keep getting a MUCH lower haste breakpoint for Ascension to come out ahead. This is what I am doing.

If Power Strikes grants you 1 extra chi every 20 seconds I am saying that is an extra 40 energy over 20 seconds. Your base energy regen in Ox Stance is 11 energy per second. I do not use haste as a factor with Power Strike because it has no effect. Therefor I look at it as Power Strikes is always going to give me the equivalent of 2 extra energy per second.

Now I look at Ascension. Since haste does factor in to how beneficial it can be I look at it first with zero haste and in ox stance which you have 12.65 energy regen. So with zero haste it is worse than Power Strikes. But on the PTR I have roughly 4500 haste rating, which bumps up the energy regen to roughly 14 energy per second which is 1 energy more than power strikes offers.

I also thought maybe Power Strikes was winning because you get that first free chi right at the start of the fight, but then over the course of a minute with ascension you actually generate more than enough energy with low haste rating to catch up and pass Power Strikes. I have not factored in actual global usage but am very confused about people saying you will need a boatload of haste to make it better. I am probably missing something and would be glad for some one to show me what I am not factoring in, otherwise I will gladly take ascension, drop to about 4500 haste which will give me 3000 rating to move into crit for EB procs or Mastery.

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Old 11/12/12, 1:04 PM   #350
Senusret
Glass Joe
 
Orc Death Knight
 
Aegwynn
delete misread post.

Last edited by Senusret : 11/12/12 at 1:18 PM.

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Old 11/12/12, 8:18 PM   #351
Venyasure
Von Kaiser
 
Venyasure's Avatar
 
Orc Death Knight
 
Sinstralis (EU)
Originally Posted by Deridian View Post
I am probably missing something
You are indeed. You're comparing :

- energy regen with Ascension and 4500 haste
vs
- energy regen with Power Strikes and 0 haste
You should be comparing with 4500 haste in both cases.

Energy regen can be calculated with the following formula :
reg(h,a) = 1.1 * 10 * (1 + h/42500) * (1 + 0.15*a)
where h is Haste rating and a is whether or not you have Ascension (a = 0 or 1).

Using your method, if Power Strikes is 2 energy per second, then you need to compare :

1.1 * 10 * (1 + h/42500) * (1 + 0.15*a) where a = 1
vs
1.1 * 10 * (1 + h/42500) + 2

I skip the calculation and move on directly to the result :

You need 9015.15 (that's 9016) haste for Ascension to be better.

But the "IF" statement i've underlined is true only if you are hit/exp hard capped. Otherwise, 40 energy does not equal 1 Chi. Let's see how we can deal with non-capped situations :

t = hit rating (i don't take h, because h is haste)
e = expertise rating
hit(t,e) = chance to land a successful attack

- The average cost of Keg Smash is 40*hit(t,e) + 8*(1-hit(t,e))
- The average cost of Jab is 40*hit(t,e) + 48*(1-hit(t,e)) = 40 + 8*(1-hit(t,e)) note that this is not true, because Jab can miss several times before you land it successfully, each time costing a further 8 energy, but for the sake of simplicity and realistic calculation i'll consider it can only miss once. Even with 0 hit/exp, it's very unlikely that you'll miss two consecutive jabs, it will happen once in a week, so i'll just neglect it in the calculation. It would really be silly to calculate 40 + sum(n*8*(1-hit(t,e))^n ; n = 0..infinity) as an average Jab cost ; you just don't miss that many Jabs in a row.
- I take the use of Expel Harm (eh) into account in the calculation, but it has no influence over the ending result.

The energy that's left (per second) if you use KS evey 8 second is :
reg(h,a) - 40 + 8*(1-hit(t,e))
You just have to divide it by the cost of Jab, and you have the number of Jabs per second :

Then you can easily calculate the Chi generated per second, adding jbps to the KS generation, which is 2*hit(t,e)/8 Chi per second (2*hit per 8 seconds), and add the Expel Harm Chi :

where p is, similarly to a, whether or not you have Power Strikes.

We can now solve equations, by calculating the Chi gain of chps with Ascension, and compare it to the 1/20 Chi gain of Power Strikes. Here is how i got the result of 9787 with 7.5% hit/exp :


And observe how wonderful Mathematics are when you harcap :

You get the same 9015 we found with your method of energy comparison.

But here we are just looking at average Chi generation and energy equivalence. The choice between these two talents also has consequences on other things like dps, number of Tiger Palms, and a few other "details".

Last edited by Venyasure : 11/14/12 at 10:18 PM.

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Old 11/13/12, 3:52 PM   #352
Iroared
Piston Honda
 
Draenei Monk
 
Черный Шрам (EU)
Another thing I noticed, not sure if it only works for monks or for all tanks - taunt gives you like, 50% vengeance off the other tank. Normally, this wouldn't matter as you start to get hit and generate more vengeance anyway, but on Garajal you can basically spam taunt as all it does is give you 30k-ish vengeance while offtanking.


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Old 11/15/12, 1:33 AM   #353
T.K.
Von Kaiser
 
Human Paladin
 
Stormrage
Anyone being destroyed by Blade Lord Tay'ak second stack Overwhelming Assault?

Even with Dampen Harm up and Guard the later OAs when he's got some Itensify stacks as well are really, really hurting.

Many times I got gibbed very fast and healers have been struggling to keep me alive. I believe our very low armor is the reason for it, since afaik we can't dodge it, is that so?

Here's my log of the fight, in case anyone is interested:
World of Logs - Real Time Raid Analysis

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Old 11/15/12, 1:52 AM   #354
qwas
Glass Joe
 
arakel
Night Elf Hunter
 
Non-US/EU Server (EU)
just taunt after first stack at the beginning of the fight

this works on 10HC

you should never have second one on you

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Old 11/15/12, 6:28 AM   #355
Fauh
Von Kaiser
 
Pandaren Monk
 
Tarren Mill (EU)
Originally Posted by T.K. View Post
Anyone being destroyed by Blade Lord Tay'ak second stack Overwhelming Assault?

Even with Dampen Harm up and Guard the later OAs when he's got some Itensify stacks as well are really, really hurting.

Many times I got gibbed very fast and healers have been struggling to keep me alive. I believe our very low armor is the reason for it, since afaik we can't dodge it, is that so?

Here's my log of the fight, in case anyone is interested:
World of Logs - Real Time Raid Analysis
Yeah I've been noticing that as well. I've just grown accustomed to popping any CD I have during the later part of the fight (When he has 4 intensify etc). I usually blame my healers if I die since it means I wasn't topped before the assault. If you can try have the Healers give you pain suppresion etc. I havn't checked if you can use Zen Meditation yet but I will do that next week, if it does that would be a valid way to avoid Overwhelming Assaults

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Old 11/15/12, 6:32 AM   #356
Fauh
Von Kaiser
 
Pandaren Monk
 
Tarren Mill (EU)
Originally Posted by qwas View Post
just taunt after first stack at the beginning of the fight

this works on 10HC

you should never have second one on you
I've noticed you can do that on normal but only on the first one and after that you start getting stack-duration > spell-cooldown. Is it possible only get one stack at a time? I talked to the other tank about being faster on his taunts but he says it doesn't work and I took his word for it.

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Old 11/15/12, 9:07 AM   #357
Kitmajere
Glass Joe
 
Draenei Monk
 
Cenarius
Yes, getting only 1 stack is possible on heroic. Just taunt once your debuff wears off.
I found it less consistent on normal since he's casting fewer things.

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Old 11/15/12, 10:51 AM   #358
Netukka
Von Kaiser
 
Human Monk
 
Ravencrest (EU)
In normal, you will take hits with 1 stack up (assuming 2 tanks obviously). He casts the 2nd Overwhelming strike around 3-5 seconds before the other tank loses his stacks. As long as you have stagger up and topped off, you shouldnt die even in 25man, although you will drop very low. Add in guard/dampen harm/fort brew/zen meditation and you are more than fine.

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Old 11/15/12, 8:10 PM   #359
Iroared
Piston Honda
 
Draenei Monk
 
Черный Шрам (EU)
There's a discussion on mmo-champ forums about hit/exp being weaker than haste for resource generation and how it should affect reforging, any thoughts on that?


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Old 11/16/12, 2:26 AM   #360
Yörgle
Piston Honda
 
Yörgle's Avatar
 
Pandaren Monk
 
Elune (EU)
Originally Posted by Iroared View Post
There's a discussion on mmo-champ forums about hit/exp being weaker than haste for resource generation and how it should affect reforging, any thoughts on that?
From what Venyasure said on the french official forum (and tbh I didn't even try to verify it on the SS as I'm currently quite busy IRL :/), sure you gain some ressource gen (and therefore mitigation through PB), but the gain is quite negligeable while your DPS will drop significantly.

Venyasure, you can kick me in the nuts if I misquoted you or refered to a statement that is not valid anymore. (But I'm pretty sure it still is)

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