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Old 11/29/12, 7:53 AM   #391
Ohdamn
Glass Joe
 
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Pandaren Monk
 
Wrathbringer (EU)
Stagger never killed you. It can only drop you to 1hp. No changes there

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Old 11/29/12, 8:39 AM   #392
fennie
Glass Joe
 
Pandaren Monk
 
Nagrand (EU)
Originally Posted by Ohdamn View Post
Stagger never killed you. It can only drop you to 1hp. No changes there
That's what I was under the assumption of, but I've seen myself supposedly die to stagger a few times, here's an example -

[21:25:32.999] Sha of Fear hits Fen 203884 (A: 92337)
[21:25:32.999] Sha of Fear hits Fen 177811 (A: 80529)
[21:25:33.174] Fen Expel Harm Fen +100655
[21:25:33.335] Fen Stagger Fen 24311
[21:25:33.790] Fen dies

from Deaths overview - 21-11 20:34 - Imperium - World of Logs

Edit; I've seen examples where it does work as intended. All I'm saying is last night it appeared to be a bit more prominent than usual.

Last edited by fennie : 11/29/12 at 8:58 AM.

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Old 11/29/12, 12:39 PM   #393
Daler
Bald Bull
 
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Undead Priest
 
Mal'Ganis
Originally Posted by fennie View Post
That's what I was under the assumption of, but I've seen myself supposedly die to stagger a few times, here's an example -

[21:25:32.999] Sha of Fear hits Fen 203884 (A: 92337)
[21:25:32.999] Sha of Fear hits Fen 177811 (A: 80529)
[21:25:33.174] Fen Expel Harm Fen +100655
[21:25:33.335] Fen Stagger Fen 24311
[21:25:33.790] Fen dies

from Deaths overview - 21-11 20:34 - Imperium - World of Logs

Edit; I've seen examples where it does work as intended. All I'm saying is last night it appeared to be a bit more prominent than usual.
That looks more like a lag-related death then stagger-related. For starters, if you had just healed yourself for 100k with EH, there is literally no way that a 24k stagger tick killed you. Given the 600k+ dmg that was recorded in the 2 seconds prior to your death (and you were fighting Sha), I think you can pretty safely chalk that one up to latency issues.

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Old 11/29/12, 3:48 PM   #394
fennie
Glass Joe
 
Pandaren Monk
 
Nagrand (EU)
Originally Posted by Daler View Post
That looks more like a lag-related death then stagger-related. For starters, if you had just healed yourself for 100k with EH, there is literally no way that a 24k stagger tick killed you. Given the 600k+ dmg that was recorded in the 2 seconds prior to your death (and you were fighting Sha), I think you can pretty safely chalk that one up to latency issues.
It's just an example, I'm quite positive it's happened before but then again it could always be put down as "lag related" just wondering if anyone else has seen similiar.

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Old 12/01/12, 10:46 AM   #395
sickwidit07
Glass Joe
 
Pandaren Monk
 
Thunderhorn
i have been reading and i have been finding that some people stack mastery instead of hit/exp/haste. i was wondering if this is something that should be done when harder content is hit? or is it just a style of play?

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Old 12/01/12, 11:33 AM   #396
Fauh
Von Kaiser
 
Pandaren Monk
 
Tarren Mill (EU)
Originally Posted by sickwidit07 View Post
i have been reading and i have been finding that some people stack mastery instead of hit/exp/haste. i was wondering if this is something that should be done when harder content is hit? or is it just a style of play?
I noticed that on certain bosses where the burst can be very high (Adds on Empress for example) you need quite a lot of EH to be healable at all. Having a lot of mastery does a lot for smoothing damage out but you need a lot of haste as well to keep PB'ing.

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Old 12/02/12, 1:59 PM   #397
Venyasure
Von Kaiser
 
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Orc Death Knight
 
Sinstralis (EU)
It's high time to update the spreadsheet. It's mostly about the RPPM changes.

http://www.filedropper.com/brewmasterspreadsheetcopy_3

Changes :

- All the enchants are on the RPPM system

- Power Guard increases Guard by 5% instead of 15% ; currently it's bugged in game (even if the tooltip mentions 15%), i'll keep it like that in the spreadsheet untill it's fixed by the devs

- I've increased the default stats on the spreadsheet, they now correspond to a 480-ish ilvl

Remarks :

- It seems that we now have :
for a single-tank boss : Dancing Steel > Colossus > Windsong > the rest
for tank switching situations : Dancing Steel > Windsong > Colossus > the rest

- Remember that the results given by the spreadsheet depend on its settings, particularly the Statue cell, and to a lesser extent, GotOx cell. And of course, the single-tank/off-tank modes have a huge influence.

Uncertainties :

Since the arrival of RPPM, i've never been able to find information about whether a missed/dodged/parried attack counts as a "last chance to proc". In the current version of the spreadsheet, it doesn't, therefore hit/exp do not increase the uptime of enchants. I've chosen to make it work thus because they should proc on "damaging events", which makes me think that a miss isn't taken into account in the "last chance to proc" idea (and because it's slightly easier to implement in the spreadsheet, i can skip two variables ^^). I'll modify that should the contrary be written in a blue post i haven't read.

Last edited by Venyasure : 12/02/12 at 2:24 PM.

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Old 12/03/12, 10:26 AM   #398
Venyasure
Von Kaiser
 
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Orc Death Knight
 
Sinstralis (EU)
Hum, sorry, i didn't upload the right version of the speradsheet, the one with the 25% nerf on the t30 healing talents. Here is the good one :

http://www.filedropper.com/brewmasterspreadsheetcopy_4

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Old 12/04/12, 4:57 PM   #399
Baconslicer
The moral of the story is:
 
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Pandaren Monk
 
Kilrogg
Pretty much right after you posted that, they put in a hotfix:

The Power Guard effect now properly increases Guard’s absorption by 15%, up from 5%.

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Old 12/09/12, 12:46 AM   #400
Pisshands
Von Kaiser
 
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Pandaren Monk
 
Bleeding Hollow
Originally Posted by Taser View Post
Good fix. But I still think that they should also make it free when the monk is below 35%.
The only way that could possibly be balanced is if they put an internal cooldown on it, which would make it very much like Blood DK's Will of the Necropolis. Also, for what it's worth, that would make Brewmaster even more unkillable in PvP. Not necessary.

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Old 12/09/12, 1:07 AM   #401
Pisshands
Von Kaiser
 
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Pandaren Monk
 
Bleeding Hollow
Originally Posted by Imabunneh View Post
So I had 2 questions I wanted to check, and if the lovely people here could help I would much appreciate it!

First off I cannot find any hard information on this anywhere, but assuming I have an enchant choice between Windsong and Colossus for enchanting (I'm not using the Sha Crystal one til I have a proper good weapon), which is actually better (especially with their revised PPMs)? At the moment I'm running Double Windsong since I thought the low absorb amount on Colossus wasn't worth it, but I see a lot of people running Colossus.


Secondly, I'm getting my Relic of Xuen when the Faire opens this Friday. I can't find stat weightings for trinkets anywhere (and my maths is atrocious), but should it be replacing Searing Words (hc) or the Zen Alchemist Stone (since that got it's iLevel bumped)?

Thanks in advance <3
Mr. Robot's answer would be Zen Alchemist Stone, and I would agree.
Rather than just give an answer with no support, let me be a pal and show my math.

Zen Alchemist Stone:
809 Mastery
4561 Agi proc on heal or damage, 15s, 45s ICD, 35% proc chance

Searing Words
847 Crit
3386 Agi proc on crit, 25s, 75s ICD, 45% proc chance

Basic assumption: Procced trinkets have a maximum uptime of 1/3 of active time.

4561 Agi * 1/3 = 1520 Agi
3386 Agi * 1/3 = 1128 Agi

Is the 809 Mastery on Zen Alchemist Stone worth less than the the 847 Crit on Searing Words? Yes. Is 392 Agi worth more than the difference of a post-reforge 490 Mastery vs. 500 crit? Yes, it is.
Factor in that the proc of Searing Words will only occur on a crit and you have less uptime on Searing Words than you do on Zen Alchemist Stone.

Use the Zen Alchemist Stone, but get a Bottle of Infinite Stars as quickly as you can.

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Old 12/09/12, 1:44 AM   #402
Pisshands
Von Kaiser
 
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Pandaren Monk
 
Bleeding Hollow
Originally Posted by sickwidit07 View Post
So this is my first post so be easy on me.

I have been using the spread sheet as far as how to gem and what stats I should be using.... (if you check me out pls tell me if I am doing something wrong)

but I was how you guys are going about your rotation... right now I am just trying to keep blackout kick up and using guard in high damage points. I just want to make sure I am doing this right.

thanks
Set Black Ox Statue for every pull in any group situation.

Use Keg Smash as soon as it finishes cooldown. Always.

Fill free global cooldowns with Tiger Palm.

Stagger uptime should be as close to 100% as humanly possible.

Purify whenever you reach High Stagger. Purify when you have Medium Stagger, Chi to spare and will not lose Shuffle uptime as a result.

Expel Harm instead of Jab when you are below 35% health. Do not overheal with Expel Harm unless you need to generate Chi and cannot melee.

Always use Elusive Brew on avoidable sources of predictable spike damage - Shadowy Attacks, Thrash. Use Elusive Brew when you have over 9 stacks. Use Elusive Brew before you will take a sudden spike of unavoidable damage - if you dodge multiple attacks leading into an Overwhelming Assault, you will be at full health for the hit.

Guard is useful in the same scenarios as Elusive Brew. It fits the same niche but works on unavoidable attacks and spells. Guard gets roughly 200% of our AP, so don't use it if you don't have high Vengeance. Do not underestimate the power of the Guard self-healing increase; a low-health Guard-Expel Harm can save your life. For the love of God, do not overestimate it, either - never glyph Guard for physical-only fights.

Gift of the Ox will save your life if you remember to use it. Get used to wiggling when your health takes an unexpected dip.

Dampen Harm is useful for mitigating huge damage spikes, and Fortifying Brew is more useful for lessening high sustained physical damage (e.g., enrages). Monks would have absolutely destroyed Heroic Madness of Deathwing.

Diffuse Magic will cut bursts of magic damage to nothing. Use it on Lei Shi, Elegon and Tsulong at the very least.

Chi Wave is extremely underrated, and will keep a low-health Monk alive. I get 160k+ single jump crit heals with regularity. Even after the nerf, do not underestimate the healing power of Chi Wave. I did 3M healing with Chi Wave on Heroic Feng this week and 31k HPS on the fight. For a tank, not bad.
This macro:
#showtooltip
/cast [mod:alt,@mouseover,help,nodead] Chi Wave; [mod:alt,@player] Chi Wave
will cast Chi Wave on a friendly mouseover target or yourself. Starting the spell with a heal ensures you will get 4 heals out of each cast.

Lastly: Use Tiger's Lust. Quit being lazy with your Roll talents.
TL is arguably the strongest sprint that has ever been put into this game. 6 seconds, 70% movement speed, castable on allies within 20 yards, removes all movement impairments and is on a 30 sec cd. It is useful on many, many fights.

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Old 12/09/12, 1:47 AM   #403
Pisshands
Von Kaiser
 
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Pandaren Monk
 
Bleeding Hollow
Originally Posted by Mackeyser View Post
I actually see your point and am fine with that if that's how Blizz is going to do Guard going forward. However, there is still the binary state of Guard, isn't there?

I mean, if a BM pulls a mob and hits Guard right off, it's not empowered. However, if he hits Tiger Palm and thus gets his full Tiger Power buff, then it is empowered.

My point is that there's no way to SEE if it's empowered or not. Moreover, I saw nothing that stated or inferred from Blizz that simply having the Tiger Power buff in its current state created the de facto empowered Guard in 5.1 without any UI element or notification of any kind.

If that's the case, then okay. Needtoknow shows Tiger Power now, so I can see when I have the buff and thus will just take it for granted that ALL Guard applications are empowered if I have the Tiger Power buff.

I have just felt uncomfortable taking that for granted since I'd seen nothing written about the change and I really wanted to know for certain.
Guard has a horrible base value (14,232) and phenomenal scaling (1.971 * AP). Casting Guard before you have gotten a fair amount of vengeance is the definition of poor cooldown useage. You should be filling all your free globals with Tiger Palm anyhow, so this should be a non-issue for you.

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Old 12/10/12, 10:30 AM   #404
Spleener
King Hippo
 
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Blood Elf Monk
 
Sen'jin
Clarification on this point:
Originally Posted by Pisshands View Post
Starting the spell with a heal ensures you will get 4 heals out of each cast.
CW's tooltip saying it bounces up to 7 times means in addition to the initial target, meaning you will always get four damage bounces and four heal bounces. So it's usually better to just fire it at your current target, because then all four heals will smart-target instead of just the last three.

Big Crits, the show about wiping, killing bosses, and teabagging.

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Old 12/13/12, 4:49 AM   #405
MomysLidlMonsta
Glass Joe
 
Troll Monk
 
Eredar (EU)
Anyone else frustrated with post 5.1 Dampen Harm?
For me the buff usually runs out before all stacks are consumed, because most attacks don't do enough damage. Even on 10man Shek'zeer heroic only the explosion from the zones and sometimes the frontal AoE from the Reavers did more damage than 20% of my hp.
Also I went for the haste/crit approach instead of focusing on mastery/stamina, so with just under 600k hp I think I'm below most other tanks with similar progression.
A part of the problem is that the alternatives aren't really viable for most encounters.

I'm thinking about using agility flasks or swapping out my Relic of Niuzao (for Hawkmaster's Talon, because I don't have a decent mastery trinket yet), but I'm not sure that's the right approach.

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