Originally Posted by sickwidit07
So this is my first post so be easy on me.
I have been using the spread sheet as far as how to gem and what stats I should be using.... (if you check me out pls tell me if I am doing something wrong)
but I was how you guys are going about your rotation... right now I am just trying to keep blackout kick up and using guard in high damage points. I just want to make sure I am doing this right.
thanks
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Set Black Ox Statue for every pull in any group situation.
Use Keg Smash as soon as it finishes cooldown. Always.
Fill free global cooldowns with Tiger Palm.
Stagger uptime should be as close to 100% as humanly possible.
Purify whenever you reach High Stagger. Purify when you have Medium Stagger, Chi to spare and will not lose Shuffle uptime as a result.
Expel Harm instead of Jab when you are below 35% health. Do not overheal with Expel Harm unless you need to generate Chi and cannot melee.
Always use Elusive Brew on avoidable sources of predictable spike damage - Shadowy Attacks, Thrash. Use Elusive Brew when you have over 9 stacks. Use Elusive Brew before you will take a sudden spike of unavoidable damage - if you dodge multiple attacks leading into an Overwhelming Assault, you will be at full health for the hit.
Guard is useful in the same scenarios as Elusive Brew. It fits the same niche but works on unavoidable attacks and spells. Guard gets roughly 200% of our AP, so don't use it if you don't have high Vengeance. Do not underestimate the power of the Guard self-healing increase; a low-health Guard-Expel Harm can save your life. For the love of God, do not overestimate it, either -
never glyph Guard for physical-only fights.
Gift of the Ox will save your life if you remember to use it. Get used to wiggling when your health takes an unexpected dip.
Dampen Harm is useful for mitigating huge damage spikes, and Fortifying Brew is more useful for lessening high sustained physical damage (e.g., enrages). Monks would have absolutely destroyed Heroic Madness of Deathwing.
Diffuse Magic will cut bursts of magic damage to nothing. Use it on Lei Shi, Elegon and Tsulong at the very least.
Chi Wave is extremely underrated, and will keep a low-health Monk alive. I get 160k+ single jump crit heals with regularity. Even after the nerf, do not underestimate the healing power of Chi Wave. I did 3M healing with Chi Wave on Heroic Feng this week and 31k HPS on the fight. For a tank, not bad.
This macro:
#showtooltip
/cast [mod:alt,@mouseover,help,nodead] Chi Wave; [mod:alt,@player] Chi Wave
will cast Chi Wave on a friendly mouseover target or yourself. Starting the spell with a heal ensures you will get 4 heals out of each cast.
Lastly: Use Tiger's Lust. Quit being lazy with your Roll talents.
TL is arguably the strongest sprint that has ever been put into this game. 6 seconds, 70% movement speed, castable on allies within 20 yards, removes all movement impairments and is on a 30 sec cd. It is useful on many, many fights.