Originally Posted by Xanro
Could anyone test whether 2H weapons always proc 2 stacks or if it really depends on weapon speed (as mentioned in the tooltip)?
|
I do get 1 stack sometimes with a 2H ; it's working as described.
Originally Posted by Xanro
I´m pretty sure having a 100% stagger uptime is optimal
|
I think it depends on what we call "optimal". If your aim is to never take a full melee swing from the boss (that's the kind of thing you might want to do on Blackhorn for example), obviously you need a 100% Shuffle for the +20% stagger bonus.
But as far as overall damage taken is concerned, i've made a few calculations after Astrylian and Disargeria told me a 100% uptime wasn't optimal. Well, what i did was rewrite my program with a varying Shuffle uptime (and debugging it ; i've checked many times the validity of my calculations, and I'm beginning to be pretty confident in the absence of errors). And I found they were quite right. I even get uptimes inferiour to Disargeria's 90%.
The uptime depends on gear of course. It also depends slightly on boss dps ; that's because, even if Purifying Brew, Shuffle, Stagger and avoidance reduce a percentage of the boss damage (which means damage reduction should be proportional to boss damage, making uptime independent of damage taken), there's still a part in damage reduction that is not proportional to the boss damage : the healing from Expel Harm, Guard and the statue. Note that a higher uptime increases dps, it therefore increases the rate at which the shields of the statue are activated. I observe that the harder a boss hits, the lower uptime should be (but it doesn't fall very low, even in extreme conditions ; it has been nearly impossible in my calculations to get an optimal uptime lower than 55%).
The results are quite different from what i had earlier with a 100% uptime. Haste has gone down a lot ; probably because haste increases the number of Purifying Brew, and having a lower Shuffe uptime gives us a "base" number of Purifying Brew that is already high, making it difficult for haste to increase it significantly.
Here are the results for :
- a boss hitting once every two seconds
- a boss doing 100000k dps (meaning it hits for 200k every two seconds)
- 16k armour
- 1k dodge
- 1k parry
- a weapon with 3285 dps (ilvl 463, ie MoP heroic dungeon)
- weapon speed 3.2 (as i said earlier, it has no impact)
- 2k haste
- 1k5 expertise
- 1k5 hit
- 8k agi
- 2k crit
- 2k mastery
- 18k stamina
The curve shows the damage reduction depending on Shuffle uptime. Note that the 78% uptime depends on gear, and a bit on boss damage. The optimal uptime tends to increase when I increase parry, dodge, haste, hit, expertise and haste, but it decreases when I increase mastery. Which is quite logical. The general idea is that the better your gear is, the higher your uptime should be.
Originally Posted by Disargeria
Purifying Brew has a diminishing effect the more you use it
|
I did take that into account, don't worry ^^
Edit :
|
Also Venyasure i don't understand why do you use Summon Black Ox Statue in your calculations
|
The statue is not a direct increase of the Monk survival. But it increases the survival of the raid group. Therefore i considered that it had to be taken into account. A bit like if a DK's Glyph of Rune Tap scaled on AP. It's a minor increase of survival, but i prefer to be thorough.