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Old 10/04/12, 12:17 PM   #151
Eeinx
Von Kaiser
 
Eeinx's Avatar
 
Pandaren Monk
 
<HC>
Burning Legion
Originally Posted by Jezz View Post
I just tested this and you're correct, it works like you have stated.
I'll update the sim soon to reflect that and also ensure there is a bug report. Thanks for the testing.

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Old 10/04/12, 3:28 PM   #152
Saltycracker
Don Flamenco
 
Draenei Monk
 
Whisperwind
After faceplanting several times goofing around with Touch of Karma, I've found this spell better used as a damage reduction cooldown than a DPS ability, unless used under carefully controlled situations.

Good places to use it:
Stone Guard - Amethyst Pools, Cobalt Mines
Feng – Epiccenter, Draw Flame, Arcane Velocity
Garjal – Voodoo Doll, Sub 20%
Spirit Kings – Flanking Orders, Some of Volley
Elegon – Total Annihilation, Sub 50%

Bad Places to use it:
Stone Guard – Jasper Chains (You probly will kill the other person)
Feng – Standing in Fire Patches too long
Garjal – ?
Spirit Kings – Flanking Orders, Some of Volley
Elegon – Core Pillar fire

I’m making my raid leaders hate me a lot, normal modes seems like the time to test this skill out.

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Old 10/04/12, 5:00 PM   #153
tastysnack
Kind of hates everything.
 
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Pandaren Monk
 
Kilrogg
Originally Posted by Saltycracker View Post
After faceplanting several times goofing around with Touch of Karma, I've found this spell better used as a damage reduction cooldown than a DPS ability, unless used under carefully controlled situations.

Good places to use it:
Stone Guard - Amethyst Pools, Cobalt Mines
Feng – Epiccenter, Draw Flame, Arcane Velocity
Garjal – Voodoo Doll, Sub 20%
Spirit Kings – Flanking Orders, Some of Volley
Elegon – Total Annihilation, Sub 50%

Bad Places to use it:
Stone Guard – Jasper Chains (You probly will kill the other person)
Feng – Standing in Fire Patches too long
Garjal – ?
Spirit Kings – Flanking Orders, Some of Volley
Elegon – Core Pillar fire

I’m making my raid leaders hate me a lot, normal modes seems like the time to test this skill out.
Oh, it's okay - mine were pretty annoyed when I kept respecing every few minutes last night to "try something out". It comes with the territory of having a new class.

It's definitely situational, and its text reads that it's intended to be more for survival - say, if your tank dies and you have to have the boss on you for a few seconds (rare, but happens - and it seems there are a lot of added mechanics similar to this for other classes (i.e., warlock "tanking"). However, some of the situations you described are almost completely avoidable (Stone Guard incidents, for example).

I wouldn't honestly overthink the ability too much. Blizzard wanted to add more survivability to classes, and one way they did this was via 1-minute cooldowns that increase DPS and survivability (to some extent) and self-heals such as EH.

Originally Posted by Eeinx View Post
The difference of not using FoF is currently marginal, but may get wider when higher haste is achieved

Edit: Although, there may never be a good time to use it at high haste.

Statistically around 6600ish haste, crit overtakes haste in priority

Please also keep in mind, that SimC shows an average of iterations, so potential DPS can definitely be higher. Unless you are talking about being higher than max deviation, then thats a problem I'd like to look into.
You're absolutely correct as far as SimC, and not ever really being a good time to use it. I did find it useful on trash that could be stunned, but not in a raid situation.

Calligraphy, Windwalker/Brewmaster of <Post Mortem>
Watch me raid Sun-Thursday 8:30-11:30 PST at my stream. We're sitting at 9/13 HM!

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Old 10/05/12, 11:59 AM   #154
Littch
Von Kaiser
 
Pandaren Monk
 
Kazzak (EU)
Trinkets

Can anybody post up a trinket list in terms of best to worst. With the amount dps increase each trinket is worth. Been thinking Windswept Pages is far better than the Direbrew Crit/AP proc trinket but not sure. my idea is to run WP + RoX.

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Old 10/05/12, 8:58 PM   #155
Eyedore
Von Kaiser
 
Draenei Monk
 
Kul Tiras (EU)
Funny you ask this, I was just about to post a trinket list

First of all: this is my first post here and I don't consider myself a theorycrafter. So do not blindly accept these values, it is probably still best to wait for a real theorycrafter to make a proper trinket list.

How I came to my values:
I simmed the simc 505-4 ilvl 496 monk (dual wielding) on a patchwerk fight.
With the stat weights I got from my sim I manualy calculated each trinket, using the icd that I could find in comments on wowhead (some of which said they were confirmed by ghostcrawler).

trinketfromdescriptionicdproc%procs everyscore
[Bottle of Infinite Stars]heroicmastery, agility proc451548.345614
[Terror in the Mists]heroicagility, crit proc10515108.345520
[Bottle of Infinite Stars]normalmastery, agility proc451548.344973
[Relic of Xuen]darkmoon cardagility, agility proc552063.064963
[Terror in the Mists]normalagility, crit proc10515108.344892
[Arrowflight Medallion]*5.1 repagility, crit use60--4515
[Bottle of Infinite Stars]lfrmastery, agility proc451548.344404
[Terror in the Mists]lfragility, crit proc10515108.344335
[Hawkmaster's Talon]valor pointsagility, haste use60--4328
[Jade Bandit Figurine]normalagility, haste use60--4328
[Zen Alchemist Stone]alchmastery, agility proc552556.413884
[Searing Words]dungeoncrit, agility proc854588.863864
[Windswept Pages]dungeonagility, haste proc651568.343768
[Flashing Steel Talisman]dungeonhit, agility use90--3170
[Coren's Cold Chromium Coaster]brewfestcrit, AP proc451061.132975
* Will probably be added in patch 5.1, still subject to change

Again, these are rough calculations so if you want to be sure wait for a real theorycrafter to give you a list.

I used the following stat weights:
agi: 2.92
hit: 1.31
exp: 1.31
haste: 1.31
ap: 1.04
crit: 1.20
mastery: 0.79
I used the haste weight for hit and expertise because we have enough gear to get 7.5% hit and exp with reforging

I calculated the time to proc for each trinket this way: I simmed the ilvl 496 dw monk profile and calculated the average amount of hits or crits per second.
Any hit trinkets (including FoF and BoK dot): 2.764 hits/sec
- alchemy trinket
direct hit trinkets (FoF only 1st tick, no BoK dot): 1.898 hits/sec
- terror, bottle and windswept pages
Any crit trinkets (including FoF): 0.824 crits/sec
- xuen, coren's
Direct crit trinkets (FoF only 1st tick): 0.747 crits/sec
- searing words

*** edit: updated for simc 505-4 ***

Last edited by Eyedore : 11/05/12 at 12:09 PM.

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Old 10/06/12, 1:44 AM   #156
Littch
Von Kaiser
 
Pandaren Monk
 
Kazzak (EU)
Thanks man! this has put my mind at rest for now. Until chardev is updated at least.
On another note, do you think our 4 piece tier is actually worth while? i mean 2 piece definite, 5 seconds off something that is really good if you can use it properly is a no brainer. but a longer time on our energy regeneration? i find most of the time the energy isn't that much of a problem. So when we hit the 6.6k haste point will it even be worthwhile? presuming we can hit 6.6k haste in the 1st tier

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Old 10/07/12, 6:50 AM   #157
Crevan
Don Flamenco
 
Gnome Rogue
 
Darksorrow (EU)
Originally Posted by Littch View Post
i mean 2 piece definite, 5 seconds off something that is really good if you can use it properly is a no brainer.
You're not quite right here. The windwalker 2 piece bonus is probably the worst dps set bonus this game has ever seen. We're talking about less than 1% potential dps boost if you manage to use FoF optimally. The four-piece isn't simming much better, at least in pre-raiding gear. The best I could squeeze out of it was 1.8% gain with about ilvl467 gear and FoF disabled in simc profile.

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Old 10/07/12, 12:24 PM   #158
Littch
Von Kaiser
 
Pandaren Monk
 
Kazzak (EU)
So FoF is not a dps increase?

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Old 10/07/12, 1:17 PM   #159
gahddo
Von Kaiser
 
Blood Elf Warlock
 
<HC>
Burning Legion
FoF is a sizable gain. Roughly 3.4% with 2pc. Simply dismissing it is a very very bad idea. That being said, if you lose ONE tick of it to early canceling because of movement its a loss. So simply put, don't use it if you have to do anything else during the channel <.<.

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Old 10/07/12, 1:30 PM   #160
saboya
Faceroller
 
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Pandaren Monk
 
Firetree
It's not that 2pc is not an increase, it's that often you can't fit a FoF because it clashes with RsK or have too much energy or the boss is moving/you have to move that you would delay FoF anyway, so unless you use it on cooldown (virtually impossible), it's not a good bonus. It should be a DPS increase, but the sims will not show the actual gain you will have, it's gonna be overvalued.

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Old 10/07/12, 1:49 PM   #161
opinel
Glass Joe
 
Pandaren Monk
 
Sargeras (EU)
Eyedore, why do I see a difference in the scores of Hawkmaster's Talon and Jade Bandit Figurine ? They're the same trinkets, so ?
Also, when calculating the score of the Zen Alchemist Stone, did you use the proc value from wowhead (4561 agi) or ingame (4041) ?

Thanks for the effort you put into that list.

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Old 10/07/12, 5:43 PM   #162
Masq
Piston Honda
 
Undead Rogue
 
Lightning's Blade
removed

Last edited by Masq : 10/07/12 at 5:44 PM. Reason: incorrect information


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Old 10/07/12, 10:07 PM   #163
shinwa
Glass Joe
 
Blood Elf Rogue
 
Nemesis (EU)
Originally Posted by Eyedore View Post

[table]trinket|from|description|procs every|score
[Relic of Xuen]|darkmoon card|agility, agility proc|60|4538
I'm pretty sure the internal cd on this is actually 55 secs, but don't quote me on it

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Old 10/08/12, 4:57 AM   #164
Eyedore
Von Kaiser
 
Draenei Monk
 
Kul Tiras (EU)
Originally Posted by opinel View Post
Eyedore, why do I see a difference in the scores of Hawkmaster's Talon and Jade Bandit Figurine ? They're the same trinkets, so ?
Also, when calculating the score of the Zen Alchemist Stone, did you use the proc value from wowhead (4561 agi) or ingame (4041)
Thanks for pointing this out to me, did some training dummie testing and the proc is indeed 4041, I changed the trinket order accordingly.

Ingame the [Hawkmaster's Talon] tooltip says it procs 3595 haste. The problem is I can't find the [Jade Bandit Figurine] ingame, so the only information I have is from wowhead, which says it procs 2822 haste. I'm wondering now if this trinket actually made it past beta, as it is not in the dungeon journal either.


Originally Posted by shinwa View Post
I'm pretty sure the internal cd on this is actually 55 secs, but don't quote me on it
As I said in my original post I added 5 seconds to the icd to allow the user to crit or hit enough so it can proc again. Do note that this list could be better if I would actually calculate what the average time is before you would hit or crit, so I can determine more precisely how often a triket will proc. Right now I just added 5 seconds for all of them.

Last edited by Eyedore : 10/08/12 at 5:03 AM.

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Old 10/08/12, 8:59 AM   #165
shinwa
Glass Joe
 
Blood Elf Rogue
 
Nemesis (EU)
Originally Posted by Eyedore View Post
Thanks for pointing this out to me, did some training dummie testing and the proc is indeed 4041, I changed the trinket order accordingly.

Ingame the [Hawkmaster's Talon] tooltip says it procs 3595 haste. The problem is I can't find the [Jade Bandit Figurine] ingame, so the only information I have is from wowhead, which says it procs 2822 haste. I'm wondering now if this trinket actually made it past beta, as it is not in the dungeon journal either.
We dropped the strength one yesterday, so i'm pretty sure this one is in there too

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