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Old 10/16/12, 10:19 PM   #211
Pit
Glass Joe
 
Gnome Rogue
 
The Maelstrom (EU)
I was wondering does The Way of the Monk when using 2h push value of haste enough that it surpass half of agility (because of how multiple %haste buffs work )? And if so how would it affect our gemming and profession choice strategy? Thumbs up for all of you good with Math.

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Old 10/17/12, 9:00 AM   #212
Venyasure
Von Kaiser
 
Venyasure's Avatar
 
Orc Death Knight
 
Sinstralis (EU)
Here’s a new spreadsheet, that might change a couple of things :

http://www.filedropper.com/windwalkergearcopy_4

Bug fixes :

- Expel Harm can no longer proc enchants when it misses
- Tiger Palm mastery procs can no longer contribute to Tigereye Brew stacks (but that’s hardly a bug fix, I’ve just bugged the spreadsheet so that it corresponds to the bugged Monk on live realms)
- Elemental Force damage is now increased by the Tiger Stance 20% damage bonus

Hotfixes :

- Many Chi abilities now refund Chi when they are missed/dodged
- Windsong and Elemental Force enchants now use the Real PPM proc system. I assume their internal cooldown has been removed ; I don’t know if it has really been removed, we’ve been given quite a lot of information about these changes, but nothing concerning internal cooldown. The “time since last chance to proc” effect simply makes me think they removed the icd, but I might be wrong. I’ll add it back if needed.

New features :

-I’ve added Neara’s modification, so the spreadsheet might work for Open Office users, but I’m not sure about it, I don’t know Open Office well enough.
- There is now an option for the 3% crit effect on the meta gem.
- There is now an option for the 1/2/3 stacks of the weakened armor raid debuff
- There is now an option for the 4% physical damage raid debuff
- The “FoF use” cell is now automatically adjusted to its maximum value if it was superior to it in an aoe situation ; don’t forget to increase it if you get back to a single target fight afterwards !
- New cells concerning Spinning Fire Blossom. If you put a value like 0.7 in the “SFB / BoK use” cell, it means you’re doing 7 pairs of Fire Blossom (so that’s 14 FBs) for 3 BoKs. Value of 0 means you spend all your non-RSK, non-TP and non-FoF Chi on BoK, and a value of 1 means you use it on FB and only use BoK when you have a mastery proc.

New enchant procs

When you compare the former and current proc systems for Windsong and Elemental Force, you notice that the proc chance, for a Windwalker, has been reduced. But there are much more proc chanceS, since it procs on BoK DoTs (which are quite frequent). It seems that it makes Elemental Force better than Windsong for lower gear levels (even high ones actually, possibly even T14 heroics ; just try your stats on the spreadsheet). I’m not entirely sure about the mathematical reasons behind this Windsong/ElemF switch, my guess is that the higher number of proc occasions is impacting the flaw of Windsong : it has a duration, unlike ElemF, and is therefore sensitive to refreshing issues. Maybe the reason is a bug, yet I’ve checked everything quite a few times. But what’s certain is that ElemF was highly boosted now that I’ve modified its damage via the Tiger Stance.

Yet there's one thing not taken into account by the spreadsheet : when you've got a Windsong Proc, you can use one of your cooldowns like Tigereye Brew to enhance the benefit of the proc. The spreadsheet doesn't do an "intelligent" use of cooldowns. In the spreadsheet, Tigereye Brew is an overall increase of 20% modified by its uptime, and Energizing Brew is a gain of 60 Energy per minute (1 per second). Similary, say if Windsong has a 33% uptime on its three buffs, then it's an overall increase of 500 crit, haste and mastery. But i don't think this is enough to make Windsong cope with ElemF at the gear level available after two weeks of raiding, especially because of the high Windsong uptime, which makes the "intelligent" use of windsong that one can do with their Monk very similar to the "overall" benefit calculated in the spreadsheet.

But Windsong tends to become better for really high gear levels. That’s because the higher your gear, the higher your dps, and the higher your stat weights. The 1500 bonus to one of your stat when you have a Windsong proc is a greater dps increase when you have already a high dps, whereas ElemF is a direct damage bonus that doesn’t scale with your gear.

This is also true for AOE : you’re doing much more dps in an AOE fight, so all of your stat weights increase (except Mastery of course). This makes Windsong better. The reason why it doesn’t become way better is because its Mastery procs are useless for AOE, so you practically lose one third of this enchant’s power.

What’s even more surprising is that for low gear levels, ElemF seems to be better than Dancing Steel. Only when you have acquired many epic items in T14 raids will Dancing Steel be ahead. It will then probably remain better (far better) for the remaining of MoP. And it can actually be better earlier than good T14 gears if you consider the following point :

Spinning Fire Blossom

That’s another surprising one.

Let’s compare the average damage output of two Fire Blossoms versus one BoK :

FB :
2 * (769 + 0.665*AP) * (1 + spell_crit_chance) * (1 – miss_chance)
which gives :
(1538 + 1.33*AP) * (1 + spell_crit_chance) * (1 – miss_chance)

BoK :
(weapon_dps + AP/14) * 7.12 * 1.2 * (1 - target_armor) * (1 + melee_crit_chance)
which gives :
(6.21 * weapon_dps + 0.44*AP) * (1 - target_armor) * (1 + melee_crit_chance)

With spell_crit_chance < melee_crit_chance as Agi doesn’t increase the crit chance of spells.
So we can list the advantages of both (they’re all included in the spreadsheet) :

FB :
- Greater AP scaling
- No armor reduction
- Better for Windsong and Dancing Steel since it doesn’t apply a DoT causing refreshing issues (and it’s really better for Dancing Steel given its AP scaling)

BoK :
- Greater weapon dps scaling
- Refunds Chi when missed
- Greater crit chance

On one hand, when you combine the AP scaling advantage of FB and its crit chance not increased by Agi, it seems that Agi is still a greater increase for FB than for BoK. On the other hand, BoK scales with weapon dps. And it turns out that depending on your Agi and weapon, two Fire Blossoms can out damage one Blackout Kick, and that happens more often than you could think. It is the case with the default stat values on the spreadsheet I’ve uploaded. But it’s very unlikely that FB will be better if you don’t have the AP raid buff (which you can deactivate by entering 0 in the appropriate cell).

The better your weapon, the more you should use BoK. And the higher agi you have, the better FB will be. Those two tend to increase simultaneously as you’re gaining more gear, so it’s difficult to see at what gear level you’ll have to use either of them. For instance, with the default values of the spreadsheet, if you replace your main hand by a ilvl476 weapon, BoK becomes better. In any case, the difference is tiny, and using FB will either be a very small gain or a very small loss. You can’t notice it, even after hitting a training dummy for a long time ; the RNG in your dps simply covers the damage difference between BoK and FB.

But on average, one of them should come ahead. If you want to know which of the two you should use, enter 1 in the “calculate optimal use” cell, and press OK. If the program writes 1 in the “FB / BoK use” cell, then FB out damages BoK. IF it writes 0, then it’s the contrary. If you don’t enter 1 in the “calculate optimal use” cell, you can choose your own value for the “FB / BoK use” cell. It’s very unlikely that you’ll get a value between 0 and 1 ; mathematically it could be possible, in which case you should balance their use, but that shouldn’t happen, you would need an extremely precise Agi value for it, like 12345.2457 (non-realistic number). Unless you’re extremely unlucky with the values you enter, the “FB / BoK use” cell should be binary, making one of the two clearly superior. But once again, clearly superior doesn’t mean very superior, the difference will remain small.

The "50% bonus damage" cell refers to the fact that FB damage is increased by 50% if it travels 10 yards. Enter 1 in that cell if you use FB in such cases (or say 0.6 if 60% of your FB travel more than 10 yards). Obviously, putting something superior to 0 in that cell is likely to make FB better than BoK. But you shouldn't modify that cell very often, since you almost never use FB at a long range. Unless you're attacking a boss with a very large hitbox ; if the distance between you and the centre of the hitbox is taken into account to determine whether FB travels more than 10 yards, then using it would be a significant DPS increase agains big bosses. But if the edge of the hitbox is taken into account (i need to do some tests to know which case is correct), then you should almost always put 0 in the cell.

The choice between BoK and FB has a lot of influence on the stat weight for Agi. Using FB makes Agi clearly twice better than Haste in most cases, and that’s important for gemming issues. Remember that Agi’s AP is very beneficial to FB. But remember also that Haste is really great for AOE, and you normally shouldn’t use Agi gems instead of Haste gems if you’re heading for a heavy AOE fight.

There are still two things that need discussing. One of them is armor. The calculations in the spreadsheet are made for a target with the armor value of a MoP raid boss, with 3 stacks of Tiger Power. Hitting an inferior target is hitting a target with a lesser armor, making BoK possibly better, since it’s not as penalized by armor as it is on a raid boss. This is important for fights with lvl 92 reinforcements, or for dungeons/challenge modes. I simply don’t know the armor value of all the mobs in Pandaria, I use the raid boss armor in the spreadsheet, whatever the target level might be. I’m planning on conducting some tests against dungeon bosses, and raid reinforcements, maybe the armor value of mobs is very similar (possibly identical) for creatures of an equal level. But for now, just know that the “calculate optimal use” cell is reliable only against raid bosses.

Also note that having 3 stacks of Weakened Armor on the boss will boost BoK but not FB, which can lead the spreadsheet to indicate that BoK is better. The same thing happens if you've got the 4% physical damage raid debuff.

The last important thing is the global cooldown. Even if the spreadsheet tells you that you should use FB with your current gear, it might be impractical to do so if you’re using Energizing Brew or Bloodlust, in which case you might want to replace it by BoK. Similarly, you could desire to spend your Chi but you can’t or don’t want to use BoK (for example, you’re too far from the boss, or you want to spend an odd number of Chi to spend it all before you use Chi Brew). In such cases, you could turn the small loss indicated in the spreadsheet into a small gain in your dps rotation. But that’s not included in the spreadsheet, since it concerns simulations rather that spreadsheets.

I believe that Fire Blossom is only a concern for t14 raids. Later in MoP, i imagine the agi you gain from your gear and your weapon dps will increase in the same fashion, more or less. But the static agi you gain from enchants, gems, food and flasks will remain the same, and BoK will probably win over FB in most cases.

Last edited by Venyasure : 10/17/12 at 7:00 PM.

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Old 10/17/12, 11:20 AM   #213
Nahela
Piston Honda
 
Draenei Death Knight
 
Bloodscalp
I'd love to see some more concrete data, but I believe that SFB checks for the actual 'impact point' on a boss vs. the edge of the hitbox. Seemed to be doing consistently the same damage on Elegon whether I was in melee or not. Did a whole fight using exclusively SFB and only the free procs from mastery, did pretty impressive DPS.

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Old 10/17/12, 12:03 PM   #214
Venyasure
Von Kaiser
 
Venyasure's Avatar
 
Orc Death Knight
 
Sinstralis (EU)
Not that you can still use SFB on another target than the one you're attacking in melee range. You could for instance use the minor glyph of FB (assuming it doesn't remove the 50% damage bonus, testing is needed here), and cast it on another target (possibly by using a macro). That could be a kind of Windwalker cleave, since the spec lacks cleave abilities against two targets. But the secondary target might not have the Rising Sun Kick debuff, since it needs to be 10 yards away if you want to benefit from FB bonus damage.

I'll udpate the spreadsheet to add an option in order to include this playstyle.

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Old 10/17/12, 12:03 PM   #215
LightforgedUS
Glass Joe
 
Orc Monk
 
Daggerspine
Originally Posted by Nahela View Post
I'd love to see some more concrete data, but I believe that SFB checks for the actual 'impact point' on a boss vs. the edge of the hitbox. Seemed to be doing consistently the same damage on Elegon whether I was in melee or not. Did a whole fight using exclusively SFB and only the free procs from mastery, did pretty impressive DPS.
This may be redundant information posted earlier, but this reminded me of something

Speaking of SFB, SFB is not a true skillshot - it uses your current front facing (to figure out where it is going) and the position of possible targets (to figure out who will be hit) at the time you activate SFB. So, if you aim at a moving target, aiming ahead to where it will be will cause it to miss.

As for your point Nahela, I haven't been able to test it myself, but I might do some tests out in the world today when I get a chance.

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Old 10/17/12, 12:06 PM   #216
Jezz
Von Kaiser
 
Jezz's Avatar
 
Troll Druid
 
Sunstrider (EU)
Originally Posted by Venyasure View Post
Not that you can still use SFB on another target than the one you're attacking in melee range. You could for instance use the minor glyph of FB (assuming it doesn't remove the 50% damage bonus, testing is needed here), and cast it on another target (possibly by using a macro). That could be a kind of Windwalker cleave, since the spec lacks cleave abilities against two targets. But the secondary target might not have the Rising Sun Kick debuff, since it needs to be 10 yards away if you want to benefit from FB bonus damage.

I'll udpate the spreadsheet to add an option in order to include this playstyle.
The glyph doesn't remove the 50% additional damage.

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Old 10/17/12, 12:31 PM   #217
asatoor
Glass Joe
 
Troll Monk
 
Kazzak (EU)
If you have agi proccing trinkets when they are up you want to use SFB instead of BoK?
When you have 489 weapons and BoK rotaion comes out on the spreadsheat.
Refering agi increases the dmg of SFB.

Last edited by asatoor : 10/17/12 at 1:15 PM.

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Old 10/17/12, 1:29 PM   #218
tastysnack
Kind of hates everything.
 
tastysnack's Avatar
 
Pandaren Monk
 
Kilrogg
Originally Posted by Nahela View Post
I'd love to see some more concrete data, but I believe that SFB checks for the actual 'impact point' on a boss vs. the edge of the hitbox. Seemed to be doing consistently the same damage on Elegon whether I was in melee or not. Did a whole fight using exclusively SFB and only the free procs from mastery, did pretty impressive DPS.
It definitely did this during Beta, but they appear to have resolved some of the issues with it before it hit live - it used to be nearly impossible to hit anything with it due to it appearing to search for an exact hit box and I experienced it actually flying through mobs. This doesn't seem to have been much of a problem, though it does take some practice to aim it properly.

I haven't noticed a DPS decrease due to the glyph, but on the other hand I rarely have issues in aiming it on stationary targets (or targets directly in front of me that happen to be moving but still remain directly in front of me - moving toward me or away from me, in other words), and haven't glyphed for it in some time in favor of other glyphs. Unless you're having issues aiming, then I don't think it's going to ever become a required glyph - which, if you're having aiming/movement issues, then that's something to be worked on (given the mechanics of roll and Flying Serpent Kick, this seems to be a class where awareness of which way the toon is facing/moving is even more important than with most other classes).

Originally Posted by asatoor View Post
If you have agi proccing trinkets when they are up you want to use SFB instead of BoK?
When you have 489 weapons and BoK rotaion comes out on the spreadsheat.
Refering agi increases the dmg of SFB.
Perhaps my coffee hasn't kicked in, but I'm not exactly sure what you are saying? I get the first question, but are you saying that the spreadsheet showed that you needed to remove BoK from your rotation with 489 weapons? Not sure on the final statement either - are you asking about agi increasing the dmg on SFB causing it to take precedence of BoK?

Calligraphy, Windwalker/Brewmaster of <Post Mortem>
Watch me raid Sun-Thursday 8:30-11:30 PST at my stream. We're sitting at 9/13 HM!

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Old 10/17/12, 2:13 PM   #219
asatoor
Glass Joe
 
Troll Monk
 
Kazzak (EU)
Lets say you have 2 times 502 fistweapons and on the spreadtsheet it says to use BoK rotation.
But you also have Relic of Xuen. so when it procs you have much more AP so SFB does much more dmg.
Would you wanne prefer to use SFB over BoK while the trinket proc is active.

Last edited by asatoor : 10/17/12 at 2:35 PM.

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Old 10/17/12, 4:23 PM   #220
Catreina
Glass Joe
 
Human Priest
 
Korgath
Originally Posted by LightforgedUS View Post
This may be redundant information posted earlier, but this reminded me of something

Speaking of SFB, SFB is not a true skillshot - it uses your current front facing (to figure out where it is going) and the position of possible targets (to figure out who will be hit) at the time you activate SFB. So, if you aim at a moving target, aiming ahead to where it will be will cause it to miss.

As for your point Nahela, I haven't been able to test it myself, but I might do some tests out in the world today when I get a chance.
The glyph does not remove the 50% damage increase - however, it DOES grant a DPS increase over not having it glyphed between 50 and 75% base. Tested weeks ago, and it is still happening as of yesterday (10/16)



Edit: it seems they changed it - the damage increase is no longer being applied when glyphed as opposed to not glyphed - I tested this today =(

Last edited by Catreina : 10/17/12 at 5:52 PM.

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Old 10/17/12, 5:47 PM   #221
Nahela
Piston Honda
 
Draenei Death Knight
 
Bloodscalp
Originally Posted by Catreina View Post
The glyph does not remove the 50% damage increase - however, it DOES grant a DPS increase over not having it glyphed between 50 and 75% base. Tested weeks ago, and it is still happening as of yesterday (10/16)
This is interesting if accurate as this was supposed to be hotfixed a while ago. If the glyph is actually increasing damage, it's by far superior to BoK right now.

EDIT:

This is incorrect. The tooltip will change, but you will always do the 'increased' damage of the glyphed tooltip. Simply an error. In actual practice the ability does the same damage glyphed and unglyphed, which was what the hotfix did.

Last edited by Nahela : 10/17/12 at 5:55 PM.

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Old 10/17/12, 5:53 PM   #222
Gondlem
Von Kaiser
 
Pandaren Monk
 
Sargeras
I just tested the hitbox edge vs impact point thing with SFB and it is absolutely based on impact point. Killing Fel Reavers in Hellfire I can melee them and get the 50% damage bonus on SFB at the same time, but moving close into their model eventually the damage bonus falls off. So I'd suggest that on the majority of raid bosses you could gain the 50% damage all the time.

edit: Also, regarding the SFB vs BK discussion, are we taking into account that using SFB results in slower use of chi and therefore fewer Tigereye Brew stacks? Just from testing the two I notice it takes much longer to hit 20 stacks when using SFB as a chi dump because you're spending one chi per GCD instead of two. Obviously the need to jab less frequently is a tradeoff for that, but I don't see chi issues listed in the pros and cons above.

Last edited by Gondlem : 10/17/12 at 6:30 PM.

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Old 10/17/12, 10:34 PM   #223
Xydan
Glass Joe
 
Pandaren Monk
 
Dalaran (EU)
Considering that SFB costs 1 chi and eventually take some time to hit the enemy, it is clearly inferior to BK.
Like some others said, the generation of Tigereye brew would be slower, (taking in count the fact that you need 2 GCD to use 2 SFB against 1 for BK) and it would impact all your dps cycle - in bad I guess. You also need to remember of the huge dot that BK put on your target - 20% more damage on a few more seconds duration) On the fights that do not require too much heal assist, and in which you can't always be behind the boss, you have the BK glyph that might be useful. This make (in my opinion) BK clearly better than SFB considering that the placement requirement is no longer to take in count.

I'll make a test later in the day to see if in a burst phase and in a regular dps phase it's better - in a pure dps pov.

Also, i'd like to re-open the FoF question.

Regardless of the boss strats, I think that indeed it would be worth of use.
But the problem is here; the Mogu'shan Vaults bosses actually are some encounters where you need to move a lot.
The chi cost is also, imo, too much.
So the question is: Is FoF worth to be used in the Mogu'shan Vaults (I talk about MGSV because this is actually the only raid we have) considering all the movement and the chi cost. I think that the answer is yes. Fortunately, the bosses always have some moments where they do not cast spells, so we should precisely take these moments in profit to use FoF. The other problem is that the channeling time of FoF can sometimes be in conflict with the tiger palm *3 refresh time. The refresh is prioritary just because of the GCD number (3 GCD for 3 TP against 1 for 3 chi if Power Strikes proc) So, i'll conclude by this: If they do up FoF by letting it be channeled while moving (They could nerf the damages for this, or just add a major glyph), the spell will gain in interest.

While waiting this, I think that, once more, FoF is worth to be used only when you do not take a risk of being hit by a boss ability, and when its use won't be in conflict with your TP *3 refresh.

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Old 10/17/12, 11:22 PM   #224
neonman
Von Kaiser
 
Blood Elf Rogue
 
Emeriss (EU)
Originally Posted by Xydan View Post
Considering that SFB costs 1 chi and eventually take some time to hit the enemy, it is clearly inferior to BK.
Like some others said, the generation of Tigereye brew would be slower, (taking in count the fact that you need 2 GCD to use 2 SFB against 1 for BK) and it would impact all your dps cycle - in bad I guess. You also need to remember of the huge dot that BK put on your target - 20% more damage on a few more seconds duration) On the fights that do not require too much heal assist, and in which you can't always be behind the boss, you have the BK glyph that might be useful. This make (in my opinion) BK clearly better than SFB considering that the placement requirement is no longer to take in count.

I'll make a test later in the day to see if in a burst phase and in a regular dps phase it's better - in a pure dps pov.

Also, i'd like to re-open the FoF question.

Regardless of the boss strats, I think that indeed it would be worth of use.
But the problem is here; the Mogu'shan Vaults bosses actually are some encounters where you need to move a lot.
The chi cost is also, imo, too much.
So the question is: Is FoF worth to be used in the Mogu'shan Vaults (I talk about MGSV because this is actually the only raid we have) considering all the movement and the chi cost. I think that the answer is yes. Fortunately, the bosses always have some moments where they do not cast spells, so we should precisely take these moments in profit to use FoF. The other problem is that the channeling time of FoF can sometimes be in conflict with the tiger palm *3 refresh time. The refresh is prioritary just because of the GCD number (3 GCD for 3 TP against 1 for 3 chi if Power Strikes proc) So, i'll conclude by this: If they do up FoF by letting it be channeled while moving (They could nerf the damages for this, or just add a major glyph), the spell will gain in interest.

While waiting this, I think that, once more, FoF is worth to be used only when you do not take a risk of being hit by a boss ability, and when its use won't be in conflict with your TP *3 refresh.
There's so much misinformation and random speculation here, this kind of post really doesn't belong on EJ. This is the kind of thing that would get a warning in the old EJ rogue forums at least. Sorry man, I don't mean to personally attack you or anything, but I'm just so annoyed at the quality dive this once great forum has taken.

To elaborate your post included no facts at all, and only statements of "I think" plus a lot of misinformation. For example:
1) dps difference between BoK and SFB caused by having to spend more globals on SFB will only happen when you're GCD capped, and if that happens you could just weave in a few BoK's.
2) Why on earth would it matter that SFB has travel time?
3) When people earlier in the thread compared SFB and BoK damage they OBVIOUSLY included the 20% damage dot from BoK in the comparison.
4) You complain about FoF chi cost, but that's a pretty random thing to complain about. I won't go into detail but there are several good reasons for a 3 chi cost on one of our abilities. For example helping us avoid becoming GCD capped (which leads to energy capping/wasting chi).
5) You obviously have to follow the priority system even when using FoF, so that means you want to have TP buff at >~6 seconds as well as having RSK on CD right before using FoF since it's more damage/chi and as such is more important to use on cooldown. (given my gear, according to simc, but I assume RSK > FoF will always be true for any tier of gear in terms of damage/chi, correct me if I'm wrong)

(To be honest my own post would also have gotten a warning because of trying to moderate, but I just feel like someone has to speak up at some point to try and preserve some quality over here, so I apologize in advance.)

Last edited by neonman : 10/18/12 at 1:07 AM.

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Old 10/18/12, 12:31 AM   #225
LightforgedUS
Glass Joe
 
Orc Monk
 
Daggerspine
I decided to try out SFB in raid tonight. On Stone Guard, I did significantly better using SFB (but considering the combo of Amethyst Jade Cobalt makes you stand out of melee range a bunch, that makes a lot of sense). I had macro'd SFB to

#showtooltip Spinning Fire Blossom
/cast [@focus, exists, nodead][] Spinning Fire Blossom
and had one of the mobs focused. It did ok, but keep an eye on the fact that the 10 yard range damage increase pretty much requires you to glyph it on Stone Guard.

About to attempt Feng now, and see how it works out.

As for the debate mechanically, if SFB goes past 10 yards, AFAIK, its better than BoK per chi (doing about equal damage for 1 less chi), and dealt with a lot of energy issues I was having using BoK as my main Chi Dump (without 10%+ haste).

I don't think we can model SFB reliably as far as Sims and Spreadsheets go, especially unglyphed. It's tough to work with, and pretty much at this point is just testing and logs.

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