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If you have agi proccing trinkets when they are up you want to use SFB instead of BoK?
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Probably (unless you have really good weapons, or you don't have the AP raid buff). A simple way to answer this question would be to add the agi proc (without forgetting the 5% Legacy of the Emperor and 5% Leather Spec) to your agi value on the spreadsheet, and press OK. The program will probably write "1" in the "SFB / BoK use" cell, meaning you should use it during your agi proc.
By the way, the same thing happens for Dancing Steel. If you use this enchant, the spreadsheet might tell you to use FB. But if you remove it, then BoK might become better. This means you have to use FB only during a DS proc.
Besides, even if you use DS, the spreadsheet might tell you not to use FB. In this case, it is wise to make another test ; remove DS, add its 1650 (plus the two 5%) to your agi value, and run the spreadsheet ; if it tells you to use it, then it means that on average you shouldn't use it, but you should when you have a DS proc.
This is interesting if accurate as this was supposed to be hotfixed a while ago. If the glyph is actually increasing damage, it's by far superior to BoK right now.
EDIT:
This is incorrect. The tooltip will change, but you will always do the 'increased' damage of the glyphed tooltip. Simply an error. In actual practice the ability does the same damage glyphed and unglyphed, which was what the hotfix did.
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From the testing i've done, the glyph does increase the damage of FB, by a very small amount. I guess te hotfix you're reffering to fixed the AP scaling of the glyphed FB, but not the static damage (which would correspond to my observation). Therefore the glyphed version should deal damage roughly equal to (without 20% Tiger Stance) :
1000 + 0.665*AP
instead of
769 + 0.665*AP
I'll do some further testing to know the exact damage increase, and i'll update the spreadsheet if necessary.
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Also, regarding the SFB vs BK discussion, are we taking into account that using SFB results in slower use of chi and therefore fewer Tigereye Brew stacks?
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SFB doesn't slow Tigereye Brew stacks generation. Actually, unless you waste Chi by using Jab at 3 or more Chi, your Tigereye Brew is determined by your Chi generation, which should be equal to your Chi consumption (without forgetting BoK mastery procs).
The only FB problem not taken into account in the spreadsheet is the gcd cap. Below the stat weights is displayed the downtime (which is for a Windwalder the proportion of time you wait for energy regen). You'll notice that it is very low when you use FB, which might make it difficult to reproduce an optimal dps rotation in the game. This is more of a simulation concern, since gcd cap is something difficult to include in the spreadsheet. Just know that if the "downtime" cell has a low value, it might not be realistic to put 1 in the "FoF use" cell or 8 in the "Time between two RSK" cell. Or you can manually decrease the "SFB / Bok use" cell (in which case you should set the "calculate" cell to 0) to represent the fact that you'll use BoK instead of FB when you need to spend your Chi rapidly.
Note that because of this, since the gcd cap is not very well taken into account in the spreadsheet, the value of haste will continue to increase at the same rate even if you're beyond or close to the gcd cap. The stat weight for haste is therefore not very reliable if you have more than the "hast soft cap", that some people believe to be around 6-7k.
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Couple questions, could you define your action list for me?
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There isn't a real action list in such a spreadsheet. The general idea is that it just calculates the dps considering you're using one RSK every 8 sec, one FoF every 25 sec (assuming you put 1 in the "FoF use" cell), that you're doing a certain number of Jabs (or EH or SCK) depending on your hit/exp/hast/otherthings, resulting into a certain number of damaging mastery procs and Chi generation which you spend on BoK (of FB). How exactly you cast one RSK every 8 sec, 1 FoF every 25 sec and how you fit your Mastery procs in your rotation is not part of the spreadsheet. The only "practical" thing i've introduced in the calculation is a way to represent an efficient use of TP mastery procs to refresh Tiger Power without spending Chi on a non-free TP.
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Your numbers seem to be slightly lower than ours but not too far off
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I don't have Xuen in the spreadsheet yet (neither do i have Flying Serpent Kick by the way). Besides, Simcraft normally has a more intelligent use of cooldowns. In the spreadsheet, Tigereye Brew is a flat dps increase of 20% multiplied by its uptime (say, if it has a 50% uptime on its 10 stacks, then it's a 10% overall damage increase). Similarly, Energizing Brew is a gain of 60 enery per minute, that's 1 per second in the spreadsheet. Simcraft might combine these cooldowns (together with Xuen) to enhance their performance. I haven't looked into the dps rotation of Simcraft, but maybe it uses Tigereye Brew during a Dancing Steel proc too.
Apart from cooldowns, the spreadsheet is using all the spells at their maximum potential, a potential that should be reachable only in theory like in the spreadsheet, but i'm not sure it's reachable in a realistic simulator.
Furthermore, what's the damage formula of BoK in Simcraft ? There has been a stealth nerf on it some time ago (see below in my message) ; i haven't seen any mention of it anywhere, but it's real in game. Did Simcraft take it into account ?
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You also seem to be getting better results with elemental force and/or windsong than simcraft currently, not sure whats up with that. You have DS/EF slightly ahead of DS/DS, but simc has the latter ahead by a good 2k.
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Did SimCraft implement the new Real PPM enchant procs that were added this week ? Now that ElemF is a RPPM enchant, it is as efficient wether it be on the main hand or the off hand. But DS remains a PPM enchant, making it far less efficient on the off-hand, since it only procs from off-hand auto attacks. ElemF would have been weak on the off-hand were it still a PPM enchant. But now, i'm not surprised that a PPM main hand and a RPPM off hand is a winning combo (by the way i was a bit hasty in saying that ElemF is better than DS at low gear levels ; DS should actually be a better main hand enchant)
Additionally, does Simcraft include the 20% damage increase of Tiger Stance and the Tigereye Brew damage increase in the ElemF damage calculation ? Does Simcraft allow ElemF to crit ?
Spreadsheet time :
http://www.filedropper.com/windwalkergearcopy_6
Bug Fixes :
- It's hardly a bug fix since i've just willingly bugged the spreadsheet. Recount recently helped me discover that the DoT from a "mastery" BoK is superior to that of a "normal" BoK in the game. A few weeks ago, the damage coefficient of BoK was nerfed from 8 to 7.12. It seems that the DoT of normal BoKs scales with 20% of this 7.12 coefficient, but the DoT of a mastery BoK scales with 20% of the former 8 coefficient. The spreadsheet now includes this bug.
New features :
- The "EH use" cell is now automatically filled in depending on whether or not it's a damage increase.
- I've added a cell to specify whether or not the targets on which you're casting your FB benefiting from the 50% damage bonus have the RSK debuff. Putting 1 in that cell means they do have it (and putting 0.8 means they have it 80% of the time). This cell only concerns the FB you're casting at your secondary target, the one 10 yards away. This means that if you put 0.7 in the "50% damage bonus" cell, you'll cast 30% of your FB on your primary target (the one you're attacking with all your other attacks which means it has the RSK debuff), and 70% on the secondary target, that is 10 yards away, and that has or hasn't the RSK debuff depending on what you put in the cell.
- The armor of the target is now modified depending on the target level you enter in the appropriate cell.
Upcoming changes
- I'll do some more tests to determine the damage increase of the Glyph of FB.
- The armour values i have for lvl 92 and 91 targets have been calculated during tests against bosses in Scholomance (and the problem is that i didn't keep track of whether or not the target had the 4% physical damage debuff, and the weakened armor debuff). I need to do more tests to see whether all the lvl 92 targets have the same armor, and whether i have accurate values. But for now, those values are not reliable (unlike the armor value of lvl 93 raid bosses which is well known). Armor value is important for the spreadsheet to make an accurate choice between FB and BK (and also between EH and Jab by the way).