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Old 11/06/12, 11:12 AM   #301
avalya
Glass Joe
 
Blood Elf Monk
 
Stormscale (EU)
Yeah was talking about when you're DPSing the actual body of Garalon, and Sha + Tsulong was if anyone had beta experienced and tested that out. I did some napkin math about our 4-set as well, in my current gear it's about a 2.5k-4k dps increase, does that seem reasonable? Given those numbers, I'm assuming other classes' set bonuses are better and I will be passing them to an elemental shaman, resto shaman, hunter and fury warrior.

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Old 11/06/12, 6:39 PM   #302
Eyedore
Von Kaiser
 
Draenei Monk
 
Kul Tiras (EU)
After doing some calculations I think the 4-set bonus would even be less than a 2.5-4 k dps increase.

The 4-set bonus gives 50 energy per minute, which will go into you doing more blackout kicks.
When looking at kill logs on different single target bosses I found out that on a normal single target fight where you would do about 80 k dps 1 blackout kick does about 95 k damage (this is including the dot and averaging between crits and normal hits), and 1 jab does 17 k damage.
with 50 energy/min you can do 1.25 jabs and thus 1.25 BoK's per minute
one minute doing 80 k dps is 4800 k damage

(1.25*95+1.25*17)/4800 = 2.92%
or 2.33 k dps increase

If someone could check if my calculations are good, that would be helpfull

Last edited by Eyedore : 11/07/12 at 5:30 AM.

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Old 11/06/12, 10:33 PM   #303
Crevan
Don Flamenco
 
Gnome Rogue
 
Darksorrow (EU)
I've checked the set bonuses in SimulationCraft a few days ago, using the BiS 2H profile on a tank and spank. I don't have the exact numbers in front of me, but the gear itself with bonuses deactivated gave around 104300 dps. Enabling 2-set bumped that by a whopping 300 dps, the 4-set (without the 2-set increase) was about 1600 dps increase. Didn't check a DW setup, but it should be similar.

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Old 11/07/12, 12:35 PM   #304
lairpie
Don Flamenco
 
Pandaren Monk
 
Shadowmoon
With even a single rogue in a 10 man, most of your damagers shouldn't attack the legs at all other than right at the beginning to slow it. Anytime you don't have a leg up for a rogue to bladeflurry from, your group is basically throwing away free damage for a completely unneeded slight slow. For that reason, yes it's definitely good to SFB the body as a monk damager would likely be on the body the majority of the fight (unless you don't have a dps warrior or rogue).

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Old 11/07/12, 7:40 PM   #305
avalya
Glass Joe
 
Blood Elf Monk
 
Stormscale (EU)
We don't have a rogue in our group, but our warrior just got his HC Starshatter (he has double HC Elegon axes) so I'm guessing he's going arms for Garalon HC progress, will that be enough to kill the legs or should any other player help out on them?

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Old 11/07/12, 11:44 PM   #306
Littch
Von Kaiser
 
Pandaren Monk
 
Kazzak (EU)
Right, since our 4 set doesnt have alot of haste on it, plus the set bonuses are crap, should we jus forget about it and get pieces with haste in everyslot where possible?

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Old 11/08/12, 2:38 AM   #307
neonman
Von Kaiser
 
Blood Elf Rogue
 
Emeriss (EU)
A few small things I've picked up over the past few weeks I thought I'd share with you. I'm sure some of you already know of some of this. I've "discovered" all these things on my own, and I haven't heard of anyone else talking about it or even seen it when doing a few quick google searches, but that oviously doesn't mean I'm the first person to discover it. Either way I just wanted to share my findings.

1) When you get a tiger strikes proc you can force the 4 charges to only be spent on main hand attacks by spamming a macro that has /stopattack /startattack in it, you will lose your offhand attacks while you spam this macro, but the added damage from only getting MH tiger strikes procs should make up for that, and then some, right?

2) The Deadly Reach talent has a "hidden" bonus, it increases the range of your roll/chi torpedo by quite a noticable distance.

3) You can control your movement DURING a roll/flying serpent kick/chi torpedo by enabling Click-to-move in the interface options. I find it annoying to have this enabled at all times though so I wrote a small addon that simply enables click to move when you use roll/chi torpedo/flying serpent kick and then disables it as the spell is done. You can download the addon from here if you're interested: http://download.local.se/ControlledRoll-0.1.zip

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Old 11/08/12, 1:23 PM   #308
BreakfastKing
Glass Joe
 
Orc Monk
 
Greymane
Any ideas on geting rid of H Stoneflesh Legs to get the 2 pc, I'm quite a bit over the haste point where FoF is only getting 4 hits instead of 5.

I'm still unsure if using FoF without the full 5 hits is worth it, seems like ~2 crits with it makes it worth the chi, but I'm not sure. Anyone else have any input?\

Not sure if the sim is compensating for getting 4 over 5 hits.

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Old 11/08/12, 2:12 PM   #309
 promdates
Soda Popinski
 
promdates's Avatar
 
Tauren Paladin
 
Turalyon
They even updated the sim to 5.0.5 about 32 hours ago, yet there's no monk changes listed. Going through the issues wiki, I found this, where someone brought up that FoF was only doing 4 ticks of damage in the beta while the sim was doing 5 ticks. It was closed on 9/6/12, reported as "fixed". Perhaps someone could run a sim and check the actual log of it and see if it still does 5 or 4 ticks.

There's been a rather large uproar in the various forums about our 2p bonus being worth a very minute damage difference where it's not even worth it.


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Old 11/08/12, 2:16 PM   #310
saboya
Faceroller
 
saboya's Avatar
 
Pandaren Monk
 
Firetree
I'm not using FoF currently, but haven't run sims to be honest. If there's an increase, it is really marginal.

About 502 Stoneflesh vs 496 Tier: Pretty sure Stoneflesh is superior. The expertise on it is as good as haste if you have any exp/not-haste item on your gear that you can reforge out, and even if you don't, the socket bonus is really good, besides the obvious ilvl difference.

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Old 11/08/12, 2:28 PM   #311
BreakfastKing
Glass Joe
 
Orc Monk
 
Greymane
Originally Posted by saboya View Post

About 502 Stoneflesh vs 496 Tier: Pretty sure Stoneflesh is superior. The expertise on it is as good as haste if you have any exp/not-haste item on your gear that you can reforge out, and even if you don't, the socket bonus is really good, besides the obvious ilvl difference.
Yea that was my assumption, especially since being Orc and currently having the worst luck in the world with getting fist weapons, the Exp. on the Stoneflesh Leggings is a godsend.

Thanks for the input.

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Old 11/08/12, 2:57 PM   #312
 promdates
Soda Popinski
 
promdates's Avatar
 
Tauren Paladin
 
Turalyon
Originally Posted by saboya View Post
I'm not using FoF currently, but haven't run sims to be honest. If there's an increase, it is really marginal.
The general consensus is that FoF is a 3% dps increase having sim'd both with and without FoF. Honestly, if you're not using FoF, you are lowering your damage output. Using the first person on 25H Elegon (172,327 dps), a 3% dps difference is only 5020 dps. But 5k dps is a 2m damage difference for an 8 minute fight.


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Old 11/08/12, 3:36 PM   #313
BreakfastKing
Glass Joe
 
Orc Monk
 
Greymane
Originally Posted by promdates View Post
The general consensus is that FoF is a 3% dps increase having sim'd both with and without FoF.
Is this consensus with the missing 5th tick, and even 4th tick when BL/Hero is up?

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Old 11/08/12, 3:43 PM   #314
saboya
Faceroller
 
saboya's Avatar
 
Pandaren Monk
 
Firetree
Thanks for the info. I doubt that in practice it's going to be a 3% difference tho, specially when you're dealing with heroic fight mechanics. I don't know if you ran that with Patchwerk settings, but I would assume so, and using FoF on cooldown without having to stop DPS / move / not capping energy is not feasible on most fights.

My findings come most from personal testing, and at the time I started not using FoF (because of the bug) I was doing Heroic Spirit Kings progression, which is basically shit for FoF, so... yeah. I did some parses with and without and couldn't really tell the difference. I know, sample sizes, etc, but since then I've consistently ranked top 25 in fights (private logs, meh), so I was confident that it wasn't a huge loss.

I'll probably start using it again, although I'm currently wiping on Zor'lok, which is pretty gay for FoF.

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Old 11/08/12, 4:06 PM   #315
Vishiz
Glass Joe
 
Pandaren Monk
 
Kel'Thuzad
I'm currently not using FoF, nor are several other people on the Heroic Garajal leaderboards. Managed to pull 96k on Garajal with my old 489 polearm. Stacking CDs has a lot more of a factor on your rotation than not using FoF will. At my haste level I was getting 3 ticks during hero/haste trinket so I can hardly find it worth using.

With heroic encounters being the way they are, and requiring the amount of awareness that they do, until FoF is actually fixed, I would recommend not using it. Even on a fight like Garajal it can cause more harm than good.

Now there might be a case for dropping a bunch of haste for crit to guarantee you the 5 hits and see how that works. But I would need someone who was good at stat weights to figure that out. I've noticed a couple WWs doing just that. But it doesn't really reflect much of a change in their damage.

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