Originally Posted by jaydsterc2
If we don't get an extra tick on FoF from haste then I can't see it being valued over crit past 7k or maybe even 6k. I can't see us being able to keep from energy capping with Ascension and 2pc if you use FoF every 20 sec.
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This is precisely the case.
The idea is to get FoF out quickly. The amount of damage it does for 3 chi vs bok's 2 chi is well worth it in certain scenarios.
We can likely do some major profile updates with some ideas i've had to increase effeciency. I'll speak with gahddo about some changes to make sure i'm not doing redundant testing.
Originally Posted by Ruga
Has anyone given the Dancing Steel move to the RPPM system a look?
I've heard different things from people - some say that we'll keep running 2x Dancing Steel on our weapons, some say we'll be using 1xDS 1xWindsong. Could anyone clarify on the subject?
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I'm running Dancing Steel + windsong because i'm cheap (and prefer it for brewmaster); but i'll check the actual PPM on some fights quickly and make an edit.
EDIT: I'm getting 45-55% uptime on dancing steel on average, with similar uptime from windsong.
With that much uptime, i personally would say its safe to say that DS + Windsong would probably win out, due to windsong being able to stack on top of dancing steel. Since dancing steel never doubles up on itself this is a very good question and can likely require further simming to determine its value. If dual DS can keep uptime around 75% or higher, then thats a different story.
An example on buff distribution here:
http://i.imgur.com/WbBB9.png
Please note that this is tanking, so my mileage my vary in comparison to a DPS specs uptime.