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10/31/12, 9:14 AM
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#136
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Von Kaiser
Pandaren Monk
Whisperwind
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Originally Posted by Sasazuka
I thought haste had no impact on the duration of the channel and the number of ticks for Soothing Mist (at least according to the calculator).
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Despite this being a common assumption, it is easily disproved. Haste does affect the duration and frequency of ticks. The information that contradicts this is from beta so I can only guess that it was never updated. Since mana is spent per tick, whether the channel ever gains ticks shouldn't matter and we're just left with considering the throughput.
I tested myself in game after noticing that the channel time was not an even amount. The time of my channel was reduced by haste but I had the same # of ticks.
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10/31/12, 1:40 PM
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#137
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Glass Joe
Human Monk
Silvermoon (EU)
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Originally Posted by Lofkas
l am a little confuse what to use in strong AOE damage with the hotfix zen sphere and Spinning Crane Kick.
A fight like Feng Heroic... is better to:
Renewing Mist + Uplift + jab
or
Renewing Mist + Spinning Crane Kick with Rushing Jade Wind + jab
or
Renewing Mist + zen sphere + jab

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One trick I've not seen anyone mentioned before that I'm currently using is hitting / to walk, and use chi torpedo as part of your aoe healing, I find it rather useful myself. Also you shouldn't underestimate the power of chi burst in raid healing.
I find on stackup like feng as you mentioned, that uplift is most efficient if you got thunder focus tea to spread it, else chi burst to provide the highest numbers. I'm not actually sure about the chi torpedo's hps vs uplift and what not, but it sure makes you efficient on hpm if you use it off-cd with celebrity.
Also jab would provide highest hps if you use thunder focus tea, but if you're not, spinning crane is your friend.
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10/31/12, 2:49 PM
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#138
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King Hippo
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Originally Posted by nightlily
Despite this being a common assumption, it is easily disproved. Haste does affect the duration and frequency of ticks. The information that contradicts this is from beta so I can only guess that it was never updated. Since mana is spent per tick, whether the channel ever gains ticks shouldn't matter and we're just left with considering the throughput.
I tested myself in game after noticing that the channel time was not an even amount. The time of my channel was reduced by haste but I had the same # of ticks.
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Yeah, Valen's calc is wrong in that line with the haste breakpoints (but the actual numbers it throws at you below are correct) and I'm not sure why the hell I didn't fix it when I was throwing code at it. Soothing ticks faster but doesn't gain ticks, mostly because that would be rather pointless as it charges mana per tick rather than at the start of the channel, so there's no difference between it gaining ticks and you just re-starting the channel when it finishes its first eight.
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Big Crits, the show about wiping, killing bosses, and teabagging.
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11/01/12, 2:59 AM
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#139
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Piston Honda
Troll Priest
Термоштепсель (EU)
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How do you guys work with Chi Burst? How do you know how many targets it hits?
What macros do you use?
Its very hard to target some guys in battlefield, who I think are best targets fot CB. Boss hitbox or other players prevent to pinpoint them, especially if desired target behind the boss.
I found only one addon for Grid
GridStatusSmartHealing - Grid showing Chi Burst Targets - WoW AddOns - WowAce
and nothing for Vuhdo.
How do you manage with that?
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11/01/12, 1:44 PM
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#140
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Glass Joe
Pandaren Monk
Blackrock (EU)
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In ten man I position myself behind the ranged camp and chi burst the tank. In 25man, too, it is all about your positioning. Spinning into position with SCK worked for me pretty well to not waste gcd when you need to aoe heal. First boss heart of fear with the raid bubbles is the same, bringing the group you will heal between you and the tank or another camp is key. We mark healer and let dps regroup on them during the bubble phase so I know that if I target a healer that isn't in my bubble I get my group and people from his group. Knowing who is where when is key to successfully use chi burst.
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11/01/12, 1:45 PM
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#141
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Don Flamenco
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I usually just look, but for many fights I know where specific people will be. When we're all grouped up in melee behind like Feng, i stand a foot back and chi burst to the tank, hitting everyone. When we're grouped up in front like spirit kings for the split cleave guy, our ferals still go behind so i chi burst to them. For things that are a little more hectic, i usually get a cooperative damager (usually my fiancee, which helps with the cooperation aspect) to stand in a specific spot opposite me and chi burst to her, through most of the raid. One cooperative person that you can visually keep track of makes it pretty easy.
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11/02/12, 9:37 AM
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#142
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Glass Joe
Human Monk
Les Sentinelles (EU)
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I tend to just chi burst the boss makes it easy enough to know where to stand. Issue is that you won't get tanks.
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11/02/12, 2:16 PM
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#143
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King Hippo
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Welp, there's the big mistweaver nerf. Certainly took them long enough.
Summary-
-Mana costs of most spells upped by ~10% (most notable exception: Jab)
-Healing on T30 spells reduced by 25%
-ReM now ticks every two seconds and does 33% less healing per tick, making the healing per target constant. It now only jumps twice, rather than three times, though. Basically a 25% healing reduction to ReM and Uplift, but the lower tick duration gives us more breakpoints to go for, which ups the value of haste.
-Serpent stance haste bonus cut from 150% to 50%
Last edited by Spleener : 11/02/12 at 3:24 PM.
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Big Crits, the show about wiping, killing bosses, and teabagging.
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11/02/12, 3:29 PM
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#144
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Von Kaiser
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Originally Posted by Spleener
Welp, there's the big mistweaver nerf. Certainly took them long enough.
Summary-
-Mana costs of most spells upped by ~10% (most notable exception: Jab)
-Healing on T30 spells reduced by 25%
-ReM now ticks every two seconds and does 33% less healing per tick, making the healing per target constant. It now only jumps twice, rather than three times, though. Basically a 25% healing reduction to ReM and Uplift, but the lower tick duration gives us more breakpoints to go for, which ups the value of haste.
-Serpent stance haste bonus cut from 150% to 50%
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The haste change is clearly a clarification. You get 100% of haste from gear regardless, it's just saying it is increasing the haste by 50%, rather than saying you get 150% of the haste (Again, you get 100% haste regardless) -- so no change there.
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11/02/12, 3:45 PM
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#145
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Von Kaiser
Blood Elf Rogue
Emeriss (EU)
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I know it's kind of questionable of me to post this in the MW thread, but I haven't been able to find this information anywhere else (ptr is down): does anyone know if the 25% scaling nerf applies to scaling off of both spell power and attack power, or if it's only for SP? I find it very strange that they're nerfing ww monk selfheals by 25% especially if the nerf is only there to make sure mistweavers don't just ignore uplift for the T30 talents.
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11/02/12, 3:51 PM
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#146
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King Hippo
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Originally Posted by neonman
I know it's kind of questionable of me to post this in the MW thread, but I haven't been able to find this information anywhere else (ptr is down): does anyone know if the 25% scaling nerf applies to scaling off of both spell power and attack power, or if it's only for SP? I find it very strange that they're nerfing ww monk selfheals by 25% especially if the nerf is only there to make sure mistweavers don't just ignore uplift for the T30 talents.
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T30s have always scaled exclusively off of AP, which works because MW gets 200% of their SP as AP. So yes, the healing nerf also applies to you.
GC did say recently that they wanted to reduce the effectiveness of offspec heals, so to an extent it's a two birds, one stone thing.
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Big Crits, the show about wiping, killing bosses, and teabagging.
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11/02/12, 3:53 PM
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#147
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Von Kaiser
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5.1 Haste Breakpoints
Quick math I did for a guildie, worthwhile posting here with the 5.1 Changes at the moment (11/2/12) (assuming multiplicative bonus from Serpent Stance, 425 Haste Rating per 1% Haste):
Format is
Tick; w/o 5% raid haste w/o Serpent Stance; w/ 5% raid haste w/o Serpent Stance; w/o 5% raid haste w/ Serpent Stance; w/ 5% raid haste w/ Serpent Stance.
- Renewing Mist +0; 0; 0; 0; 0;
- Renewing Mist +1; 2361; 225; 1574; 150;
- Renewing Mist +2; 7083; 4722; 4722; 3148;
- Renewing Mist +3; 11806; 9220; 7870; 6146;
- Renewing Mist +4; 16528; 13717; 11019; 9145;
The realistic values are 3148 Haste Rating from Gear to get the RM +2 w/ Raid Haste and in Serpent Stance and 6146 Haste Rating with better gear.
Last edited by Kjeldorian : 11/02/12 at 3:55 PM.
Reason: Readability
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11/02/12, 3:56 PM
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#148
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Von Kaiser
Blood Elf Rogue
Emeriss (EU)
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Originally Posted by Spleener
T30s have always scaled exclusively off of AP, which works because MW gets 200% of their SP as AP. So yes, the healing nerf also applies to you.
GC did say recently that they wanted to reduce the effectiveness of offspec heals, so to an extent it's a two birds, one stone thing.
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Ah, right, makes sense.
Although WW monks already had very weak offheals, it's sham/druid/priest/pala that has strong offheals. Even if they cut their healing by 50% they would still outheal us. This feels like a very wierd nerf, to our weakest talent tier aswell. IMO they should've just buffed zen sphere and chi burst up to the level of chi wave. I really hope they retweak this, but I'm not holding my breath. :/
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11/03/12, 3:57 AM
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#149
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Piston Honda
Troll Priest
Термоштепсель (EU)
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I expect these nerfs. It was just wrong to do 150k hps constantly at Garalon and dont go OOM.
>>>>WoL link<<<<
I died at 5:30 because of my stupidity, but I had half of mana bar and didnt use pot.
These nerfs not very scary, monks still will be OP, but thats the price for lacking utility and raid saves. Monks are healbots right now. If every other healers will do same hps, noone will want MW in roster, because all others healers are just packed with utility and raid saves.
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11/03/12, 4:37 PM
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#150
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Von Kaiser
Pandaren Monk
Whisperwind
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Originally Posted by Szeretlek
I expect these nerfs. It was just wrong to do 150k hps constantly at Garalon and dont go OOM.
>>>>WoL link<<<<
I died at 5:30 because of my stupidity, but I had half of mana bar and didnt use pot.
These nerfs not very scary, monks still will be OP, but thats the price for lacking utility and raid saves. Monks are healbots right now. If every other healers will do same hps, noone will want MW in roster, because all others healers are just packed with utility and raid saves.
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Garalon is a weird fight and it does have some really high #s for MW because of the way damage goes out evenly and consistently across the raid. There's also a pretty high learning/skill curve to climb compared to other healing classes which will give us a bad rap even if MW remains strong post-nerf.
It's also that this is going to be a lot worse on 10 man MW which weren't nearly so far ahead of the curve to begin with.
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