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Old 03/13/13, 11:13 AM   #316
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
I agree that valuing Power Strikes by treating it as the MP5 equivalent of a Jab every 20s grossly overstates it. In 5.2, people have to get used to the idea that using a Jab as pure mana-Chi conversion is flat-out bad play (which is a new concept, as this was commonly done before 5.2). What you're essentially saying is that if you didn't have Power Strikes, you'd instead be throwing a naked Jab every few seconds and then wasting the MM.

Originally Posted by Taigong View Post
It looks like you calculated the value of power strikes while fistweaving as 6000 mp5 due to being able to skip a 24k mana jab every 20 seconds, but this is incorrect. When you jab, the muscle memory proc when used will give you 12k mana back without ascension, so a jab really only costs you 12k mana unless you waste muscle memory procs, for an overall value of 3000 mp5. In practice, power strikes is even less favourable than this for single target fistweaving because in my experience you tend to be chi-positive when fistweaving on a single target (due to expel harm plus free surging mist plus renewing mist precasting for upcoming aoe) so you're likely to have to spend the extra chi in a relatively low value way. For aoe fistweaving, the extra chi is useful since you spend it on more blackout kicks but in this case the skill you'd have cast to get the chi otherwise is SCK which only costs 21.6k mana and still gives the muscle memory proc for 12k back so it's worth 2400 mp5 in this case.
This post is mostly correct. In particular (Suzu), your logic is backwards--you have to factor in the MM rebate in the value of an extra Chi because you never waste MM normally. The only part I disagree with is that, even if you are using BK to AoE, I still don't think it's appropriate to value PS as equivalent to an SCK with rebate. The value of Power Strikes, in all cases, is the value of the extra Chi spenders you get to cast because you have higher Chi income before resorting to wasteful generators like naked Jabs.

Example: In AoE situations, you normally SCK-BK and consume 1 outside Chi as often as you can. So basically, you can think of the main molecules of AE fistweaving as Renewing-SCK-BK or EH-SCK-BK, whenever Renewing or EH are available. Power strikes adds a new one every 20s: Jab-BK. If, in the absence of Power Strikes, you were going to force it by using SCK-SCK-BK anyway, then yes, PS saves you a ton of mana (the full gross cost of the SCK). If not though, its value is the added healing output of the free BK, minus the net mana put into the one Jab.

In reality it's not so black and white, but the point is (and I'm belaboring this a bit because it applies in contexts beyond Power Strikes), an added Chi looks really good if you compare it to bad play--i.e. assuming that you'd alternatively have generated that Chi in the least efficient way possible. This mostly why it's hard to value resource gains without thinking about the secondary effects of changed spellcasting.

------

Very related, see the post I just made here about valuing Spirit: [Resto] Mists of Pandaria 5.2 . It applies to Monks pretty much as-is. This is why I hate the "Spirit until you're comfortable" trope in all healer guides--you're just punting the question of how good the stat is. The point of guides isn't to tell people to do whatever they feel like. Just like any other stat, Spirit's a good secondary for some healers and a bad one for others, for actual numerical reasons related to your spells.

Last edited by Hamlet : 03/13/13 at 11:25 AM.


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Old 03/13/13, 12:08 PM   #317
Spleener
King Hippo
 
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Blood Elf Monk
 
Sen'jin
It's probably unrealistic to assume the delta between the hps/hpm of what you'd do with the free chi vs. what you'd do without the free chi is always going to be the highest possible (which I've been doing) *or* the lowest possible (which Taigong is doing.) Sometimes the PS chi is going to turn a jab->TP into a jab->single target BoK because it chi caps you, sometimes it's going to turn a jab->jab->uplift into a jab->uplift because you need that uplift two seconds ago. You just have to consider the whole range between those two and figure out where it's going to land on average.

I'll change the PS/CB thing there to reflect that. I'll probably just break "fee chi value" out into its own section properly going over the TC behind it.

And the stat section needs more work in a lot of ways, so I'll definitely put in a more Hamlet-Approved(TM) rundown of spirit.

Last edited by Spleener : 03/13/13 at 12:17 PM.

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Old 03/13/13, 7:07 PM   #318
Spleener
King Hippo
 
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Blood Elf Monk
 
Sen'jin
Also, in the Shit I Should Have Checked Out On PTR department:

The mistweaver 2pc is significantly stronger than you'd think from the wording. The text implies the increase happens on the subsequent jumps, meaning target 1 gets 100% of normal healing, target 2 gets 115%, and target 3 gets 132.25% of normal healing, for a total of (100 + 115 + 132.25) / 3 = 115.75% of normal healing, or a 15.75% increase.

In truth, the initial application appears to also count as a jump, which means you're getting (115% + 132.25% + 152.0875%) / 3 = 133.1125% of normal healing, or a 33.1125% increase to ReM's total healing.

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Old 03/14/13, 12:13 PM   #319
Drezion
Glass Joe
 
Pandaren Monk
 
Antonidas
Based on that (I haven't really attempted to math out anything yet on the issue) it seems that once you can obtain 2 piece reaching the second haste break point would be advisable especially at a higher gear level when you can afford to drop some crit and still have a decent amount.

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Old 03/15/13, 7:57 PM   #320
 RobotChicken
Piston Honda
 
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Pandaren Monk
 
Moon Guard
Speaking of trinkets again, is there any chance someone better at math could work out the relative MP5 values of the various regen trinkets? That's [Spirits of the Sun], [Relic of Chi Ji], [Qin-xi's Polarizing Seal], [Horridon's Last Gasp], [Inscribed Bag of Hydra-Spawn], [Stolen Relic of Zuldazar], and [Soothing Talisman of the Shado-Pan Assault]. I think that's all the regen trinkets from the past 2 tiers. Probably shouldn't include upgraded versions in any calculations if you were to even bother doing anything but the heroic level trinkets.

EDIT: I only really ask since Chi-Ji seems much better than its ilvl, as expected of a darkmoon trinket.

Last edited by RobotChicken : 03/15/13 at 8:22 PM.

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Old 03/20/13, 9:26 AM   #321
Antoine
Piston Honda
 
Night Elf Druid
 
Black Dragonflight
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Monk
Tier-15 Mistweaver 2-piece set bonus should now increase the healing of Renewing Mist by the correct amount.
Since I don't have two-piece to test it myself - is this, as I suspect, changing the first 15% bonus to the 2nd person (first spread), not the person you initially cast it on?

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Old 03/20/13, 8:41 PM   #322
nukethetuna
Glass Joe
 
Ryvelia
Draenei Monk
 
Non-US/EU Server
Originally Posted by Antoine View Post
Since I don't have two-piece to test it myself - is this, as I suspect, changing the first 15% bonus to the 2nd person (first spread), not the person you initially cast it on?
Correct. Of note is that using Thunder Focus Tea with Uplift counts as a "jump" when it reapplies Renewing Mists to all targets. This was unchanged in the hotfix, so our 2pc and 4pc do share some synergy.

So with the 2pc the possible healing on ReM is:
Initial cast: 100%
Second target: 115%
Third target: 132.25%
Third target + TFT -> Uplift: 152.08%

TFT -> Uplifting will bump each target up a "tier", per say.

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Old 03/23/13, 8:46 AM   #323
Reglitch
Glass Joe
 
Human Monk
 
Turalyon (EU)
Hi Valen, just noticed a slight error in your calculation for the values of int and crit in terms of MP5. At 420 it's worth ~0.11 MP5, at 210 it's worth ~0.21 MP5, and at 840 it's worth ~0.05 MP5. Obviously that shouldn't be the case and it should hover somewhere around the 0.1 mark consistently through any fight with a reasonable duration.

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Old 03/23/13, 1:48 PM   #324
Spleener
King Hippo
 
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Blood Elf Monk
 
Sen'jin
Originally Posted by Reglitch View Post
Hi Valen, just noticed a slight error in your calculation for the values of int and crit in terms of MP5. At 420 it's worth ~0.11 MP5, at 210 it's worth ~0.21 MP5, and at 840 it's worth ~0.05 MP5. Obviously that shouldn't be the case and it should hover somewhere around the 0.1 mark consistently through any fight with a reasonable duration.
You're not adjusting the mana tea stack usage along with fight length. Int and crit's mp5 value are ((base tea stacks used * crit% gained * max mana * 0.04) / fight length) * 5, so halving the fight length without halving mana tea stacks for the whole fight means you're doubling mana tea stack usage per time, which correctly doubles the mp5 gain of int/crit.

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Old 03/24/13, 4:10 AM   #325
Reglitch
Glass Joe
 
Human Monk
 
Turalyon (EU)
Oh I see, silly me.

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Old 03/27/13, 9:49 PM   #326
Atisha
Glass Joe
 
Human Monk
 
Bleeding Hollow
Originally Posted by Spleener View Post
Continuing from the previous post, though- when evaluating revitalizing vs. ember primal diamond:

432 spirit is 243 mp5.
To be lazy, 2% of max mana is 13.333(repeating, of course)% of 15% of max mana, and thus Ember gives' 13.333% of Ascension's ~4500 mp5 benefit, which is ~600 mp5.

And while we're at it, by this same math the gnome racial is 1500 mp5.
This seems like an awful lot regarding the Gnome racial: basically 2 free regen trinkets. If you're right I'll faction change right now, honestly, no sarcasm.

Gnome gets 300 mp5 off the bat just for mana pool (combat mp5 = Total Base Mana * 0.02 + 0.56435 * Spirit)

And then ~1200 mp5 is gained just from 5% bonus to mana tea?

This implies that we get a whopping 1200/.05 = 24,000 mp5 from mana tea, 288,000 mana per minute, when mana tea used on cooldown under perfect conditions returns .08 * 6 = 48% of our mana per minute. Which means we have a 600,000 mana pool??? Or are all of these calculations based on fistweaving with muscle memory?

Can we talk about the real world? 36% of our mana per minute returned from mana tea (very generous, in WoL I see decent monks get 48 mana tea stacks over a 9 minute fight). Let's say we have ascension with ember primal = 351k mana = 126,360 mana per minute = 10,530 mp5. Gnome = 366,000 mana = 131,760 mana per minute = 10,980 mp5 - 10,530 mp5 = 450 mp5.

450 mp5 + 300 mp5 (passive) = 750 mp5 for gnome.

I don't know where 4500mp5 for ascension comes from unless people are factoring in the chi saved from 5 max, plus a reservoir of max mana tea stacks, plus fistweaving.

Last edited by Atisha : 03/27/13 at 10:15 PM.

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Old 03/28/13, 9:58 AM   #327
Spleener
King Hippo
 
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Blood Elf Monk
 
Sen'jin
All of those calculations were based on a fairly high amount of fistweaving, since the subject at hand was MM's effect on the value of max mana increases. I was going off the MM/tea usage mentioned one or two posts above that one, which was based on maximum practical MM proc usage, so those are effectively the ceilings for their mp5 value.

MoP Mistweaver Calculations will calc the actual mp5 of those racials based on fight length + mana tea/MM usage at the bottom.

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Old 03/30/13, 3:40 PM   #328
Reglitch
Glass Joe
 
Human Monk
 
Turalyon (EU)
Any % increases to your base mana will not be included in the base regeneration calculation if I'm not mistaken. Also, Valen, a few things I noticed when using your calculations;

-Zen Sphere doesn't have any haste thresholds, while the ones you've calculated should be correct the entire HoT isn't effected by haste at all.
-Blackout Kick additional targets are in live, the (old?) tag is unnecessary.
-Renewing Mist and SCK base HPS are a bit wacky/inconsistent, would it not be proper to have their healing done over the duration of the effect? (2/buffedHaste)*tickAmount for Renewing Mist, and (2.25/SotWS-unbuffedHaste) for SCK.

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Old 04/11/13, 12:34 AM   #329
Spleener
King Hippo
 
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Blood Elf Monk
 
Sen'jin
Scored the legendary meta gem tonight.

They have apparently changed the proc from clearcasting to a heal proc, with the twist being that it's one of your spells that's triggered. For mistweavers this means that your heals will occasionally trigger a free smart surging mist, complete with chi. The proc appears to only trigger off of "pure" healing spells, so jab/TP/BoK/SCK won't trigger it (I haven't done much testing on the T30 talents or EH yet.) Remember that the RealPPM system means that your proc rate will still be the same with pure fistweaving vs. not fisting at all as long as you use a spell that can trigger it once every 10s (such as ReM on cooldown.)

The fact that surging/ReM will sometimes give you two chi instead of one is something you'll want to keep in mind when casting them once you get this.

EDIT: So apparently this is a bug due to me glyphing surging mist. Unlyphing it causes the proc to be clearcasting, like it's supposed to be.

Last edited by Spleener : 04/11/13 at 6:33 AM.

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Old 04/11/13, 11:27 AM   #330
Reglitch
Glass Joe
 
Human Monk
 
Turalyon (EU)
Interesting bug... it does proc of HoTs at what I assume is a greatly reduced proc chance, proof here;



It also procs from mastery absorbs too. The "best" way I've found so far to utilize the effect is to always be camped in melee and do this;


Which will give you 8% free max mana on execution, and in the long term an extra 2% max mana through mana tea.

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