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Old 01/03/13, 10:22 PM   #16
Kiræl
Glass Joe
 
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Orc Monk
 
Arthas
Calli, I believe that Siimcraft is using FoF on multitargets simply due to the fact that each "tick" on each target has a separate chance to crit, this would be a slight gain I would think given how much damage it does in addition to the stun.

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Old 01/03/13, 11:11 PM   #17
tastysnack
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Pandaren Monk
 
Kilrogg
Originally Posted by Kiræl View Post
Calli, I believe that Siimcraft is using FoF on multitargets simply due to the fact that each "tick" on each target has a separate chance to crit, this would be a slight gain I would think given how much damage it does in addition to the stun.
That's what my data has suggested as well - on Garalon, especially, when used between body and leg.

A snippet from a combat log (our logs are private, otherwise I'd just link), with a space between ticks (stun also removed):

[23:34:41.752] Calligraphy casts Fists of Fury

[23:34:41.922] Calligraphy Fists of Fury Garalon 32148
[23:34:41.922] Calligraphy Fists of Fury Garalon's Leg *132449*


[23:34:43.050] Calligraphy Fists of Fury Garalon *66224*
[23:34:43.050] Calligraphy Fists of Fury Garalon's Leg *132448*


[23:34:43.933] Calligraphy Fists of Fury Garalon *66225*
[23:34:43.933] Calligraphy Fists of Fury Garalon's Leg 64296


[23:34:44.671] Calligraphy Fists of Fury Garalon 32147
[23:34:44.671] Calligraphy Fists of Fury Garalon's Leg *132449*

[23:34:45.379] Calligraphy's Fists of Fury fades from Calligraphy

In addition, I can see it as being a "chi dump", per se - for example, in Heroic Wind Lord, I could see myself easily Chi capping if I were not to do FoF. I'll add it into the rotation.

Calligraphy, Windwalker/Brewmaster of <Post Mortem>
Watch me raid Sun-Thursday 8:30-11:30 PST at my stream. We're sitting at 9/13 HM!

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Old 01/04/13, 2:12 AM   #18
Portrero
Glass Joe
 
Worgen Hunter
 
Drak'thul
One thing I've noticed with FoF is that it snapshots your stats (I assume like most other channels) at the beginning of the cast, so if you start it 0-1s before your trinkets or TeB drop, you can effectively extend their duration a few extra seconds.

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Old 01/04/13, 3:07 AM   #19
tastysnack
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Pandaren Monk
 
Kilrogg
I noticed tonight while working on H Ambershaper that Spinning Fire Blossom appears to not hit the globules. I had it glyphed (for a handful of reasons that are unimportant, but it's worth mentioning that it is glyphed).

Anyone else have this issue? I know I hit it a few times, and absolutely nothing happened - not even an error message. I use scrolling battle text, so I also verified that it wasn't hitting anything. I didn't try it unglyphed, as I didn't want it to accidentally hit the wrong target.

@Portera that appears to be correct. In the log above, I had it synced with dancing steel/Relic proc (probably part of why most of the hits ended up being crits).

Edit: I just ran a query for Spinning Fire Blossom and found that the only targets it appears to hit are the constructs, monstrosities, and Ambershaper... I attached the results in a text file.
Attached Files
File Type: txt sfb.txt (10.3 KB, 67 views)

Last edited by tastysnack : 01/04/13 at 3:20 AM.

Calligraphy, Windwalker/Brewmaster of <Post Mortem>
Watch me raid Sun-Thursday 8:30-11:30 PST at my stream. We're sitting at 9/13 HM!

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Old 01/04/13, 3:21 AM   #20
Ruga
Von Kaiser
 
Pandaren Monk
 
Sylvanas (EU)
I can confirm the issue with SFB and the little adds on Ambershaper.
The first time I noticed it was when I took one out that was on me, used Leg Sweep to stun it then ran away and wanted to kill it with a SFB - nothing.

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Old 01/04/13, 12:15 PM   #21
Portrero
Glass Joe
 
Worgen Hunter
 
Drak'thul
I've tried unglyphed SFB on the globules and it doesn't seem to hit them at all. I'm not sure of the reason.

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Old 01/04/13, 12:25 PM   #22
Venyasure
Von Kaiser
 
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Orc Death Knight
 
Sinstralis (EU)
Originally Posted by tastysnack View Post
Due to the 40% increased attack speed Two-handed users receive, crit is valued slightly more if you are using a staff or a polearm. Dual Wield will see more benefit from haste.
I'd like to comment this. Actually, both 2h and 1h autoattacks benefit more from haste than crit. It's just that the haste/crit benefit ratio is higher for 2h.

Let's see how we can prove this. Note that due to the nature of autoattacks, analysing them is completely gameplay-independent, and they can therefore be perfectly described by formulas.

h = haste rating
c = crit rating
a = agility
t = hit rating
e = expertise rating
dps = weapon dps
ws = weapon speed
asb = whether or not you have the Attack Speed buff (asb = 0 or 1)
apb = whether or not you have the Attack Power buff (apb = 0 or 1)

I'll explain how i procede for 2h, the 1h calculations are very similar.

Stats

The Attack Power of a Pandaren Monk is equal to :
ap(a,apb) = (333 + 2*a) * (1 + 0.1*apb)
The crit chance is equal to :
crit(a,c) = 0.0757 + (a-111)/125900 + c/60000 + 0.05 - 0.03
I'll use the function hit :
hit(t,e) = chance to land a successful (not missed and undodged) attack

Average damage per hit

The average damage of an autoattack is calculated thus :
m(a,dps,ws,apb) = (dps + ap(a,apb)/14) * ws * 1.2

The hit table is represented in the formula using the following rules :
- damage = 0.7 if the attack glances (24% chance)
- damage = 2.06 if it crits
- damage = 0 if it misses
- damage = 1 if it hits
We can begin implementing it into a computer-based calculation :


Swing Timer

Quite simply, the swing timer is equal to :


Tiger Strikes

The chance for an autoattack to carry a Tiger Strike is equal to :
1 - 0.92^4 (one minus the chance it didn't proc on the last 4 attacks) = 0.28360704 (28.36% chance)
Note that it has been stated in the Beta Class Balance Analysis post that Tiger Strikes could proc from misses, their proc chance is therefore not affected by hit and expertise.

Tiger Strikes also increase Attack Speed by 50%. You can therefore use a multiplier for your swing timer, that is equal to 1 if you don't have Tiger Strikes (0.92^4 chance) or 1/1.5 = 2/3 if you do (1 - 0.92^4 chance)
1*0.92^4 + (2/3)*(1-0.92^4) = 0.90546432
The swing timer is therefore multiplied by 0.90546432

Overall damage per second

We now simply have to divide the melee damage by the swing timer and add the average number of Tiger Strikes per second, equal to the number of autoattacks per second multiplied by the chance for an autoattack to carry a Tiger Strike. Note that Tiger Strikes use the "yellow" attack table, not the "white" one.

We get a formula giving the damage per second of autoattacks :



By using a similar method, we get a formula for 1h autoattacks :



Scaling

Here we are. We now simply have to calculate derivatives. Exact values will depend on agility, haste, crit, weapon dps, etc... But the general idea should be the same, unless you have much more crit than haste for example.

I'll assume :
18k agi
5k haste
weapon of ilvl 502 (4725 dps for 2h, 3504 dps for 1h)
6k crit
Attack Power and Attack Speed buffs
7.5% hit/exp



You can see that the scaling with haste is about 55% better with 2h and 38% better with 1h

Last edited by Venyasure : 01/04/13 at 3:02 PM.

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Old 01/04/13, 12:29 PM   #23
tastysnack
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Kilrogg
I'm going to link this post, Venya - I think this is great, especially having the math behind it. I didn't mean to imply that 1H didn't benefit more from crit currently than from Haste - just that 2H benefits less from haste than DW does. I still believe (through sims etc.) that both setups are crit > haste. I'll fix the wording on that - thanks for bringing it to my attention.

On the topic of SFB: Do we have more logs that show SFB being cast and not hitting a globule? Also, is there something I'm missing that can cause this? I may try to submit a bug report, but I don't want to do that until I have more supporting evidence. (Edit: Also, thanks for the comment about them not hitting globules even with SFB unglyphed)

Last edited by tastysnack : 01/04/13 at 12:40 PM.

Calligraphy, Windwalker/Brewmaster of <Post Mortem>
Watch me raid Sun-Thursday 8:30-11:30 PST at my stream. We're sitting at 9/13 HM!

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Old 01/04/13, 12:57 PM   #24
 promdates
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Turalyon
Originally Posted by tastysnack View Post
I still believe (through sims etc.) that both setups are crit > haste.
I ran both of the normal and heroic T14 1H sims last night, and both showed haste>crit still. Unless I did something wrong, but I doubt. I know from the testing myself and others have done shows that going crit after a point will be a damage increase, but it seems SimulationCraft still isn't showing the same.

also: new home for the trinket spreadsheet. Finally got around to getting my web server up again. Any changes will get posted here and archived.


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Old 01/04/13, 1:08 PM   #25
tastysnack
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Kilrogg
Link changed.

To be fair with you, most of my Sims as a 2H user have shown that haste > crit - but in practice, this hasn't been the case. I will acknowledge, however, that I can see haste > crit in a Patchwerk situation, but... well, I haven't seen any true Patchwerk situations this tier. I'm going to try to run a couple this weekend with a few different settings and see what happens.

Last edited by tastysnack : 01/04/13 at 1:13 PM.

Calligraphy, Windwalker/Brewmaster of <Post Mortem>
Watch me raid Sun-Thursday 8:30-11:30 PST at my stream. We're sitting at 9/13 HM!

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Old 01/04/13, 1:25 PM   #26
 promdates
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Tauren Paladin
 
Turalyon
The only "real" Patchwerk type fight is Gara'jal the Spiritbender, and only if you're on the boss 100% of the time. The odds of that happening are rather slim, as most guilds rotate people through.

You could always just use LFR as a "raid dummy", and never go under the spirit totem on that fight to see how you do. Not exactly optimal though.


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Old 01/04/13, 1:50 PM   #27
tastysnack
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Kilrogg
Originally Posted by promdates View Post
The only "real" Patchwerk type fight is Gara'jal the Spiritbender, and only if you're on the boss 100% of the time. The odds of that happening are rather slim, as most guilds rotate people through.

You could always just use LFR as a "raid dummy", and never go under the spirit totem on that fight to see how you do. Not exactly optimal though.
You make a good point. I don't recall ever having energy issues on this fight - and I believe the last time I ran it (on LFR), I ended up pulling threat off of a tank and dying (not exactly the best way to test).

In my 25m, we rarely have melee enter the spirit realm unless they are a DK. However, I've only been a DPS for this fight a handful of times - I typically tank it, as I happened to take less damage than the bear/DK that I raided with previously. With a crit build, though, I've had better luck on it the few times I've been privileged to use Windwalker on it, so there's that.

Still, at 4.4K haste (where I am right now), I still tend to GCD cap very quickly, especially with Haste (heroism/lust) up. I can't imagine having any more haste - but again, I'm unfortunately stuck with using a 2H instead of DW. Hopefully this week, I'll have a bit more luck and have a better configuration to test with.

Now that I think about it, I also wonder if part of why it's encouraging me to go for more haste is that I'm not currently itemized for the 4set - I dropped it in favor of higher-ilevel pieces, and until I can shed ~500 more haste (it was causing me to energy cap, and remain energy capped for some time - when I shed it, I noticed a near-immediate damage increase. I'll probably regear for it once my gear is a bit more optimal, especially with heroic tier helm etc)

Edit: I just armoried you, Prom - are you geared for the 4P, or purposely dropping it? I just have a hunch that that's part of why it's encouraging additional haste.

Calligraphy, Windwalker/Brewmaster of <Post Mortem>
Watch me raid Sun-Thursday 8:30-11:30 PST at my stream. We're sitting at 9/13 HM!

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Old 01/04/13, 1:57 PM   #28
Crevan
Don Flamenco
 
Gnome Rogue
 
Darksorrow (EU)
Originally Posted by tastysnack View Post
I will acknowledge, however, that I can see haste > crit in a Patchwerk situation
Heavy aoe situations will favour haste as well, I would assume, though there's only two an a half encounters this tier where that becomes relevant.

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Old 01/04/13, 2:04 PM   #29
Taigong
Glass Joe
 
Pandaren Monk
 
Bleeding Hollow
Venyasure, your initial formulas use crit as the second parameter of the function and haste as the fifth. But when you differentiate, it looks like your "haste" derivative is a derivative with respect to the second parameter (crit) and your "crit" derivative is a derivative with respect to the fifth parameter (haste).

Sorry if I am misinterpreting your math, but it looks like you have them the wrong way around, especially since common sense suggests that haste should be stronger than crit for autoattacks, as it requires less rating per %.

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Old 01/04/13, 2:06 PM   #30
 promdates
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Tauren Paladin
 
Turalyon
Originally Posted by tastysnack View Post
Edit: I just armoried you, Prom - are you geared for the 4P, or purposely dropping it? I just have a hunch that that's part of why it's encouraging additional haste.
I'm just going with the 2P, as the 4P bonus hasn't shown to be a large enough increase... that and I haven't had any need for more energy from EB yet. Last night was the first night in a while that I was actually able to dps instead of tank, due to our tanks having injuries. So I've been looking into dropping haste for more crit.

Looking at the weights I got from running the T14H_1H gearset it showed 1.48 for crit and 1.69 for haste, which includes the 4P bonus. I honestly just think that simc is overvaluing haste, or it's just not lining up with what we're seeing on live.


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