Originally Posted by Professor Hurt
Some questions about SEF:
Assuming the tooltip is correct (and that I'm reading it correctly) it's a 20% DPS increase, right? So we go from 100% DPS to 120% DPS split between all involved parties (either 60/60 with one summon, or 40/40/40 with two)? If so, why would we ever NOT have this up?
Are the summons controllable, such that you can tell them to attack a different target after the initial choice has been made? If not, I'm guessing this would be the only time/reason we'd ever hit the SEF button again (to unsummon/resummon).
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I've tested this on the PTR.
It is a cleave ability. However, it's actually more accurately described as a "multidot". This is because they are not restricted to melee range, so we are the only melee spec who can benefit from this damage increase on fights like Will of the Emperor (when other melee can not cleave).
Your spirits will not mirror your single-target abilities if you are targeting the same mob that your spirit is. So on single-target patchwerk fights you will NOT use Storm, Earth, and Fire.
You would use spirits like this:
- 1 spirit on Stone Guards
- None on Feng
- None on Gara'jal
- 1 on Heroic Spirit Kings (sometimes)
- 1 or sometimes 2 on Elegon (depending on phase)
- 1 on Will (sometimes 2 maybe for Strengths)
- 1 on Vizier Heroic
- None on Blade Lord
- 1 or 2 on Garalon
- 2 on Wind Lord (except for the end of the fight)
- 1 on Amber-Shaper (during phase 2)
- 1 or 2 on Empress
- Sometimes 1 on Protectors
- None on Tsulong
- None on Lei Shi
- 1 or 2 on Sha of Fear
If you look at sites like raidbots you'd see that the fights where we'd use Storm, Earth, and Fire on are fights where monks are typically very low compared to other classes. That's because we have no 2 or 3 target overall damage increase. That's the entire reason they created this ability.
The only odd thing right now is that there is no benefit to using 2 spirits instead of 1 in PVE. The damage increase is the same (+20%). Most classes will do more damage vs 3 targets than than they would versus 2 targets. We may not ever bother to use 2 spirits. The only purpose I could see would be to put pressure on 3 targets in PVP or to extend the time you will be gaining the +20% bonus.
For example, let's say you are soloing 3 mobs who each have 10mil health. If you use 1 spirit to "cleave" 2 of those 3 mobs and you can do 100k DPS to a single target, then let's say you will do 120k DPS versus those 2 targets. It would take 166 seconds to kill the first two mobs. Then you would be doing 100k single-target DPS to the final mob and kill it in 100 seconds, for a net total of 266 seconds.
If you instead used two spirits and killed the mobs evenly, you would be doing 120k DPS for the entire time and you would kill all three mobs in 250 seconds. So using 2 spirits has the potential to gain 6-7% DPS in rare situations.