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Old 02/26/13, 1:15 AM   #256
Bemxuu
Von Kaiser
 
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Troll Druid
 
Ясеневый лес (EU)
Isn't agility = AP+crit? That AP inherited by SEF should include AP from agility procs. Of all our 5.2 trinkets, all save 2 are agility procs. 1 is a stacking haste buff and 1 is RoRO which improves our TEB, both affecting SEF. The fight gimmick damage increases are still interesting though. Hunters had these issues since day one, I don't mind having them for a while as well : )

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Old 02/26/13, 10:58 AM   #257
Moozhe
Von Kaiser
 
Undead Monk
 
Area 52
Originally Posted by Crevan View Post
By "inherit", do you mean "snapshot at cast" or "updated dynamically with your stats"?
Same as Xuen. You get a trinket proc and they start hitting harder. Trinket proc ends and they start hitting less.

Originally Posted by Astrylian View Post
They would totally benefit from that proc; it's crit. What are you seeing that they wouldn't benefit from? "attack power, crit, haste, hit, and expertise, and I think weapon damage, [and Tiger Power, Tigereye Brew]" sounds like... everything. They don't seem to Chi Torpedo, or inherit buffs that don't affect hunter pets (are there any this tier?), but that seems like it. Sure seems like they'll benefit from pretty much everything.
You might be right about that trinket. Usually something that gives crit is listed as critical rating, not a percentage. I thought they might be using some hacky code to calculate each of your hits as a crit.

The trinkets in question I was talking about were ones that had damage procs like the Darkmoon Cards of last xpac. Or the Elemental Force enchantment for example. Something like Dancing Steel is inherited completely by our clones, but Elemental Force wouldn't be unless they manually program it. It's a proc that does x amount of bonus damage so either that bonus damage has to be blacklisted from getting the -40%/-55% damage modifier for when we have our clones out, or our clones would have to have their own procs.

This also encompasses other things like Skull Banner, Stormlash Totem, and the new legendary meta gem proc.

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Old 02/26/13, 2:29 PM   #258
Crevan
Don Flamenco
 
Gnome Rogue
 
Darksorrow (EU)
We are getting a slight dps nerf, it seems - RSK buff is down to 10% according to GC. Since the buff affects all of our damage, that's gonna be a 5% overall nerf. As things stand right now, I don't really mind, we are probably the strongest ST melee spec, and might become even stronger in 5.2.

In the same post, there's a note about how WW, sub rogues and enha shamans are probably too powerful with good gear, but at the same time more difficult to play well. The devs are ok with that, but will be watching closely.


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Old 02/26/13, 4:02 PM   #259
Xiaoryn
Glass Joe
 
Pandaren Monk
 
Stormreaver
On MMO-Champion right now:

Brewing: Tigereye Brew now gains 1 charge after spending 3 Chi (was 4 Chi), increases damage by 1% per stack (was 2%), can stack to 20 but only 10 charges can be consumed per activation, and a user interface alert displays upon reaching 10 charges. Stacks of Tigereye Brew are cleared at the start of a raid encounter. This ability is improved by Bottled Fury.
50% nerf to TEB, but it stacks slightly quicker

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Old 02/26/13, 6:05 PM   #260
Nahela
Piston Honda
 
Pandaren Monk
 
Bleeding Hollow
Originally Posted by Xiaoryn View Post
On MMO-Champion right now:



50% nerf to TEB, but it stacks slightly quicker
Isn't this where it already was?

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Old 02/26/13, 6:07 PM   #261
Vishiz
Glass Joe
 
Pandaren Monk
 
Kel'Thuzad
Originally Posted by Nahela View Post
Isn't this where it already was?
yup

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Old 02/27/13, 2:16 AM   #262
Eznor
Glass Joe
 
Dwarf Warrior
 
Kael'thas (EU)
I've seen on MMO champ ppl claiming that haste shouldnt go higher than 4-5k, i assume you are calling 20% haste the right choice by removing FoF from the roation ?

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Old 02/27/13, 6:25 AM   #263
Handled
Piston Honda
 
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Pandaren Monk
 
Ner'zhul
Originally Posted by Eznor View Post
I've seen on MMO champ ppl claiming that haste shouldnt go higher than 4-5k, i assume you are calling 20% haste the right choice by removing FoF from the roation ?
I'm pretty sure the amount of Haste you cap out at will change fight based and the use of FoF. I find that to be one of the nice things about the spec. If you know the fights and where there may be swaps or phase down time then you are probably more like to get away with a lower haste build.

I've been around 3.8-4k since the beginning of the month when I hit 90 and main swapped and I can't think of one T14 fight where higher than 4k haste was better. T15 seems to have a lot more fights where FoF might be hard to get into the rotation which would lead to the need of more haste.

Last edited by Handled : 02/27/13 at 6:56 AM.

"They thought bosses just fell over the first night because of the tag over their head, and the most important thing was how much damage they could do at all times. Newsflash - it doesn't work like that."

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Old 02/27/13, 8:14 AM   #264
Bemxuu
Von Kaiser
 
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Troll Druid
 
Ясеневый лес (EU)
Vizier is definitely one. You have to move a lot and hardly have time to channel that FoF.

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Old 02/27/13, 8:18 AM   #265
Mihir
Piston Honda
 
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Pandaren Monk
 
The Maelstrom (EU)
I disagree. Other than during the dance, you can pretty much freely cast FoF. Only during the last phase with double dances will it become hard to use.

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Old 02/27/13, 8:36 AM   #266
saboya
Faceroller
 
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Pandaren Monk
 
Firetree
You definetly can use more than 4k haste in lots of fights. Between 3.5 and 4k was what I was running with in Sha, with the 15% buff.

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Old 02/27/13, 11:31 AM   #267
V1R4G3
Glass Joe
 
Human Death Knight
 
Alterac Mountains
Swordguard Embroidery is a 4000 AP proc. not 8000, which could be expressed as ~1000 AP average.

Master of Anatomy for Skinning is 480 Crit, not 320 Crit.

Lifeblood can be expressed at ~480 Haste, not ~320 Haste, plus of course a minor heal.

And do not to larger amounts of secondary stats on gems, Blacksmithing may actually net a larger DPS gain than the simple 320 primary stat, due to having twice as much secondary stat, and the weighting on the secondary being more than half that of the primary.

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Old 02/27/13, 3:33 PM   #268
tastysnack
Kind of hates everything.
 
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Pandaren Monk
 
Shattered Hand
Originally Posted by Mihir View Post
I disagree. Other than during the dance, you can pretty much freely cast FoF. Only during the last phase with double dances will it become hard to use.
Agreed; I typically save ~3 Chi so that at the end of the dance I can channel it - so it is even useful there. On the other hand, I do DPS while moving, which can make a difference. The scaling with haste makes FoF an even more desirable part of our rotation; currently, with 4K haste, I typically have just over a two second channel during Lust/Heroism. The 5.1 scaling fix I think was one of the best things to happen as far as that ability. I'll also look into the professions correction that V1R4G3 posted.

As far as higher values of haste - 4K has actually become a bit low for me. I've begun to look at going as high as 4.5, maybe even 5K. Perhaps it's just from the higher actions per minute (server change - went from 100MS to 20MS, so that could be why). The only fight I've found myself not energy starved (while using EB and FoF on CD) is Sha.

This weekend I intend to update the 5.2 draft. Except - it will be more pulling the 5.1 and solidifying the data that we already have. This includes overhauling stat priorities, a spreadsheet with leather drops, and the other noted changes (such as the RSK nerf, Deadly Reach, RoP information, et cetera).

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Watch me raid Sun-Thursday 8:30-11:30 PST at my stream. We're sitting at 9/13 HM!

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Old 02/27/13, 5:28 PM   #269
Handled
Piston Honda
 
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Pandaren Monk
 
Ner'zhul
Originally Posted by saboya View Post
You definetly can use more than 4k haste in lots of fights. Between 3.5 and 4k was what I was running with in Sha, with the 15% buff.
I would say you can sure but it definitely isn't a requirement by any means.

"They thought bosses just fell over the first night because of the tag over their head, and the most important thing was how much damage they could do at all times. Newsflash - it doesn't work like that."

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Old 02/28/13, 11:26 AM   #270
keithioapc
Glass Joe
 
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Pandaren Monk
 
Illidan
I have always wondered about whether I could be gaining damage through the use of grapple weapon. I haven't really seen it discussed (forgive me if it has kindly link me!).

Here is a cross post from a post I made on the Blizzard US Monk forums ( Use Grapple Weapon in PvE? - Forums - World of Warcraft ):

In a normal scenario, it seems like using it (grapple weapon) would be a slight dps loss. You spend a second to get 15 seconds of +5% dps, so instead of doing damage = 15 seconds x DPS = 15xDPS you do damage = 14 seconds x DPS x 1.05 = 14.7xDPS. That a loss of 0.3xDPS damage.

However if you use it in a situation like right before heroic wind lord mel'jarak gains recklessness, theoretically you would go from damage = 1 second x DPS + 14 seconds x DPS x 7 = 99xDPS to 14 seconds x DPS x 7 x 1.05 = 102.9 DPS. That's a gain of 3.9xDPS damage.

More generally speaking, you could do it before every tigereye brew. Assuming a TEB damage increase modifier of +40%, you would go from doing 1+14x1.4= 20.6xDPS over that interval to doing 14x1.4x1.05=20.58xDPS instead. By dumb luck, that comes out to be very close to even (but a slight loss).

Being a bit more intelligent, you can estimate how much of a damage modifier you would need to justify using grapple weapon beforehand. 1+14*x=0+14*x*1.05, x=1/0.7= roughly you'd need to have about a 43% damage increase for it to be viable. Remember that just having that damage increase is not enough, you only begin to see a damage gain if you use grapple weapon before you actually get the damage increase.

The two big things I left out of my quick analysis was that your DPS during the GCD of using grapple weapon is nonzero. I should have put in a figure representing the fraction of your DPS that would come from autoattacks+tigerstrikes. Also I should have subtracted something to account for the damage loss incurred by spending 40 energy.

If that silly reorigination trinket actually becomes a thing, then with the absurd amounts of mastery we may have it looks like using grapple before tigereye may very well be a thing.

Does anyone have any thoughts on this topic?

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