Originally Posted by Eyedore
About stat weights: is there any way to calculate these now? I did run simc 510-12 for my character, but that told me crit>haste>>mastery which doesn't seem correct.
If there is no good way to calculate new weights, are we just gonna use: haste (to personal cap) > mastery > crit?
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If you want a more hands on/brute force approach, you can run a baseline 25000 iteration sim, and manually scale up your secondary stats to see which has the largest incremental impact.
I had the same problem last night, when I swear it was giving me sane results the night before: Agi = haste (to cap) > Mastery > Crit
I'm not jumping on the Mastery > Agi bandwagon just yet. This is essentially a trade-off of sustained damage for burst damage. Skilled players can make mastery stacking work, but it takes a long time to ramp up at the beginning of a fight to where you can get a decent reservoir of TEB stacks to work with for trinket procs and such. It will be interesting to watch, but I think gemming haste to your soft cap is the best use of gems, just to get to your haste baseline, and then reforging will let you stack mastery.
This will change completely with RoRo, but we can cross that bridge when we get there.