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03/08/13, 9:08 PM
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#331
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Don Flamenco
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Originally Posted by Eyedore
This may be a simple question, but how does haste from gems double dip? How is 320 haste rating from a gem different than 320 haste rating from a reforge?
1 more question: With the ratings you are using, agility would come 2nd, gem-wise. So if you can possible get enough haste (7k) with reforging, isn't it better to use mostly agility gems, because you can't reforge to agility? (and agility is better than mastery).
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I'm mostly gemming haste just to get to our first haste break-point; before that breakpoint a haste gem is worth more than an agi gem. The stat weight accounts for the haste-mastery interaction. A haste gem gives you 320 points, and an agi gem gives you 160 points. With the stat weights I am using:
4.5 Agi * 160 = 720 DPS
2.5 Haste * 320 = 800 DPS
Since you can't reforge primary stats i.e. trading off agi for haste, gemming is the best way to reach the haste breakpoint. I'm also a fan of gemming haste because that will allow you to pick up crit/mastery gear more easily, so that we dont' have to fight three stat caps.
To your second question, that may be 6 of one, half dozen of another. I think from a gemming perspective, yellow gems are worth more DPS than red gems until your cap. If you can reach your cap with yellow gems and still have some room leftover, then it makes sense to start filling in those gaps with agi.
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03/08/13, 10:36 PM
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#332
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Faceroller
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Originally Posted by Saltycracker
I'm mostly gemming haste just to get to our first haste break-point; before that breakpoint a haste gem is worth more than an agi gem. The stat weight accounts for the haste-mastery interaction. A haste gem gives you 320 points, and an agi gem gives you 160 points. With the stat weights I am using:
4.5 Agi * 160 = 720 DPS
2.5 Haste * 320 = 800 DPS
Since you can't reforge primary stats i.e. trading off agi for haste, gemming is the best way to reach the haste breakpoint. I'm also a fan of gemming haste because that will allow you to pick up crit/mastery gear more easily, so that we dont' have to fight three stat caps.
To your second question, that may be 6 of one, half dozen of another. I think from a gemming perspective, yellow gems are worth more DPS than red gems until your cap. If you can reach your cap with yellow gems and still have some room leftover, then it makes sense to start filling in those gaps with agi.
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Actually, if you can get to a haste breakpoint by reforging alone, it's most certainly better to gem Agi, and that will probably not change this tier.
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03/09/13, 3:00 AM
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#333
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Von Kaiser
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Originally Posted by saboya
Actually, if you can get to a haste breakpoint by reforging alone, it's most certainly better to gem Agi, and that will probably not change this tier.
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Agi might be worth slightly more than mastery, but they are extremely close with high haste. You're not losing a noticeable amount of DPS on non-gimmick fights by going with the mastery instead. But on fights with gimmicks where you can exploit your mastery bonus I think mastery will win by a larger margin.
Agi vs mastery discussion won't really matter once we get Rune of Re-Origination. It will be secondary stats all the way.
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03/09/13, 5:24 AM
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#334
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Glass Joe
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Testing out Power Strikes tonight I noticed a weird behavior. You receive 2 uses on the pull via almost immediately receiving the power strikes buff again after using your first jab. Furthermore, the 20 sec cd of the talent seems to start based on when you actually receive the "power strikes" buff not when you use a jab that generates 3 chi.
 ← Click Here
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[03:21:24.495] Dirtaye's Power Strikes fades from Dirtaye
[03:21:26.251] Dirtaye gains Power Strikes from Dirtaye
[03:21:27.764] Dirtaye's Power Strikes fades from Dirtaye
[03:21:46.431] Dirtaye gains Power Strikes from Dirtaye
[03:21:46.431] Dirtaye's Power Strikes fades from Dirtaye
[03:22:06.247] Dirtaye gains Power Strikes from Dirtaye
[03:22:06.905] Dirtaye's Power Strikes fades from Dirtaye
[03:22:26.249] Dirtaye gains Power Strikes from Dirtaye
[03:22:26.831] Dirtaye's Power Strikes fades from Dirtaye
[03:22:46.255] Dirtaye gains Power Strikes from Dirtaye
[03:22:48.951] Dirtaye's Power Strikes fades from Dirtaye
[03:23:06.261] Dirtaye gains Power Strikes from Dirtaye
[03:23:08.728] Dirtaye's Power Strikes fades from Dirtaye
[03:23:26.267] Dirtaye gains Power Strikes from Dirtaye
[03:23:28.558] Dirtaye's Power Strikes fades from Dirtaye
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 ← Click Here
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[03:45:04.260] Dirtaye's Power Strikes fades from Dirtaye
[03:45:19.933] Dirtaye gains Power Strikes from Dirtaye
[03:45:20.337] Dirtaye's Power Strikes fades from Dirtaye
[03:45:39.996] Dirtaye gains Power Strikes from Dirtaye
[03:45:41.844] Dirtaye's Power Strikes fades from Dirtaye
[03:45:59.955] Dirtaye gains Power Strikes from Dirtaye
[03:46:03.194] Dirtaye's Power Strikes fades from Dirtaye
[03:46:19.936] Dirtaye gains Power Strikes from Dirtaye
[03:46:23.587] Dirtaye's Power Strikes fades from Dirtaye
[03:46:39.946] Dirtaye gains Power Strikes from Dirtaye
[03:46:40.399] Dirtaye's Power Strikes fades from Dirtaye
[03:46:59.933] Dirtaye gains Power Strikes from Dirtaye
[03:47:02.290] Dirtaye's Power Strikes fades from Dirtaye
[03:47:19.956] Dirtaye gains Power Strikes from Dirtaye
[03:47:20.632] Dirtaye's Power Strikes fades from Dirtaye
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Above examples are from log of LFR MSV while testing a few things found here Dashboard - 09-03 03:15 - Aftermath - World of Logs
I'm not sure how Power Strikes is currently being modeled and haven't seen any mention of the nearly double use on pull or the CD starting when the buff is gained and not actually used.
What I'm wondering is if it's not currently being modeled with this behavior what impact, if any, it could have on our dps to spec it possibly in favor of ascension and raising haste to 8k+? Thinking fights with possible periods of downtime (Mageara when head dies, Ji-Kun if flying, Iron Qon windstorm, Lei Shen)
If this is already how the sims model Power Strikes then forgive me and ignore this post, but I haven't seen much mentioned about it.
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03/09/13, 6:07 AM
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#335
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Von Kaiser
Draenei Monk
Kul Tiras (EU)
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Originally Posted by Babylonius
I have been playing my monk for about two months now (iL498) and I consider myself pretty good at it, I tend to get near ranking or rank on most fights.
I have gotten down to 4800 haste (21% buffed) and rarely energy cap, and using FoF on CD and chi wave to fill gaps I very rarely am starved standing there. I moved most of my haste into Mastery, sitting around 7700 unbuffed (6.16%/TEB stack buffed), and 28.3% crit.
I have a few questions: - Is there really a point to haste after you reach a comfort level without capping/starving energy? There seems to be mixed discussion about it on various sites. Most say to reach a comfort level but some people are testing haste upwards of 8000, so I am confused.
- Has anyone done reasonable testing of using TEB frequently and attempting to keep it up near 100% rather than waiting for 10 stacks? The closer you get to 20 stacks/min the less difference there would be in 50% uptime of 100% of the buff vs 100% uptime of 50% of the buff (in perfect conditions). Through my own testing on the dummy, my dps was higher (89k vs 95k self-buffed) keeping the buff up off CD. My rotation was far from perfect and I didnt have the extra 10% haste for more energy regen but I was surprised to find what I got. It was just a short race to 50m damage on a target dummy, but those were my results.
- For the RoRO trinket would perhaps a macro like /cast Tigereye Brew /cancelaura (Trinket proc) be sufficient to get the increased mastery for the buff, while cancelling it right away giving us the crit and haste back to maximize that buff? I am unsure if the order of the macro matters as much as I think it does, but hypothetically that could work.
This is my first time posting so I am more then open to discussion and help.
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1. The haste comfort level as you call it will be different for each player, and even for each encounter. If you are very good at playing a monk and doing your rotation then you can get away with more haste. On boss fights where you can stand relatively still most of the time and don't have much downtime, you can benefit from more haste, while on boss fights with lots of movement / downtime less haste is probably better. If you have 'too much haste' and are capping energy that excess haste still won't be completely useless, it will still increase your melee swings and therefor tiger strikes.
2. I haven't done any testing towards that. But if you do not use tigereye brew on cd, you can make sure you use it during high damage. That can either be because you have both RsK and FoF off cd, and possibly because Energising brew is up, or because there is a phase in the fight where the boss takes extra damage / you don't have to move and target switch so much.
3. The proc from RoRO cannot be cancelled, so what you want to do is wait till the end of a RoRO proc (10 seconds), and just before it falls off hit your tigereye brew, so that during most of the 15 seconds you will have normal haste and mastery.
Originally Posted by Saltycracker
I'm mostly gemming haste just to get to our first haste break-point; before that breakpoint a haste gem is worth more than an agi gem. The stat weight accounts for the haste-mastery interaction. A haste gem gives you 320 points, and an agi gem gives you 160 points.
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But couldn't you say the same for hit and expertise then? they also have caps and are worth alot before those caps. Following your argumentation it would be best to gem hit, then expertise, and then haste, as long as you don't exceed the cap of course.
Theoreticaly:
If you could gem a total of 7000 secondary stats (or 3500 primary) and you can also reforge a total of 7000, you can do two things:
gem full agi, meaning you get 3500 agility, and use reforging to get the 7000 haste, or;
gem full haste (7000), and use reforging to get 7000 mastery.
With the stat weights you are using, 3500 agility and 7000 haste is better than 7000 haste and 7000 mastery.
I don't mean to attack you btw, it's just that I'm not sure what to do gem- and reforge-wise myself, and I want to be sure 
Last edited by Eyedore : 03/09/13 at 6:22 AM.
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03/09/13, 10:25 AM
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#336
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Piston Honda
Pandaren Monk
Bleeding Hollow
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Originally Posted by Saltycracker
Chi Burst > Chi Wave due to bouncing issues with CW not doing it's full damage potential.
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Issues with Chi Wave was unfortunately one of the first things I noticed in 5.2.
I'm wondering if Chi Burst is better than Zen Sphere though if you only recast it after it bursts. I'm sure you could also factor in throwing out 2 Zen Spheres at a time, but the maintenance on that would become very intrusive. Chi Burst likely wins out here for the AE potential, but worth looking into.
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03/09/13, 12:05 PM
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#337
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Glass Joe
Pandaren Monk
The Maelstrom (EU)
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The results I'm getting from Simcraft seems to be opposite of the consensus regarding stat-weightings at the moment, I've tried running sim's with various different item-level sets as well as different levels of haste, but the results keep pointing to crit being a stronger stat than mastery.
Is the current WW-module broken in the recent release, is crit actually a stronger stat or what exactly is going on?
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03/09/13, 1:02 PM
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#338
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Von Kaiser
Pandaren Monk
Burning Legion
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Originally Posted by Xenonz
The results I'm getting from Simcraft seems to be opposite of the consensus regarding stat-weightings at the moment, I've tried running sim's with various different item-level sets as well as different levels of haste, but the results keep pointing to crit being a stronger stat than mastery.
Is the current WW-module broken in the recent release, is crit actually a stronger stat or what exactly is going on?
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There was a bug with TEB tracking that caused the value of mastery to be inflated.
Crit is in fact better than mastery with possibly the exception of damage modified burst fights.
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On an unrelated note, while i'm working on the ShockAndAwe port for WW:
I'd like to set up an ability naming system similar to enhancement shamans for future use in the guide and the addon.
I'm just going to build a chart and we can brutalize it as necessary.
| Priority | Abbreviation | Meaning |
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| 1 | RSK_DB | Rising Sun Kick if no debuff | | 2 | TP_DB | Tiger Palm if tiger power has less than or equal to 3s remaining | | 3 | TEB | Tigereye Brew if no TEB buff exists | | 4 | EB | EB if energy time to max is greater than 5s | | 5 | XUEN/RJW | Xuen/RJW if talent is enabled | | 6 | BOK_CB_CAP | Spend BOK combo breaker if energy time to max is less than or equal to 2s. | | 7 | RSK | Rising Sun Kick | | 8 | FOF | Fists of Fury if energy time to max and tiger power buff are greater than 4s | | 9 | BOK_CB | Blackout Kick Combo breaker | | 10 | TP | Tiger Palm if energy time to max is greater or equal to 2s or tp combo breaker buff has less than or equal to 2s remaining | | 11 | CW | Chi wave if enabled and energy time to max is greater than 2s | | 12 | JAB | Jab if chi is less than or equal to 3 (ascension enabled) or less than or equal to 2 (ascension disabled) | | 13 | BOK | Blackout kick |
Let me know if you have a better explanation or suggestion. I basically took the simc profile and put it into text.
Just a note this does not include Rune of Origination gimmicking. an alternate profile can be made to take advantage of it.
Last edited by Eeinx : 03/10/13 at 5:41 PM.
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Play Brewmaster; work on Windwalker module. Makes sense.
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03/09/13, 2:52 PM
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#339
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Von Kaiser
Pandaren Monk
Kazzak (EU)
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Does anybody have a theoretical normal mode BiS list? I would usually use the heroic mode set as a general preference with a few changes, but Ra-Den kinda screws that over.
Edit - Also did you say we are supposed to go Haste 6-7k > Crit > Mastery > Haste now? and if that is so, are we back to gemming Agility after 7k haste?
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03/09/13, 2:53 PM
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#340
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Glass Joe
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So for clarification, our stat priority is now Haste (7k~) > Crit > Mastery?
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03/09/13, 2:58 PM
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#341
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Von Kaiser
Pandaren Monk
Burning Legion
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Originally Posted by Littch
Does anybody have a theoretical normal mode BiS list? I would usually use the heroic mode set as a general preference with a few changes, but Ra-Den kinda screws that over.
Edit - Also did you say we are supposed to go Haste 6-7k > Crit > Mastery > Haste now? and if that is so, are we back to gemming Agility after 7k haste?
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Originally Posted by Stu
So for clarification, our stat priority is now Haste (7k~) > Crit > Mastery?
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Initial haste value is around 7k for perfect play and no movement I believe, then crit, then mastery, then haste for filler.
Yes, gemming agillity/crit split after 7k haste, because the value of crit isn't at least half that of agility.
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Play Brewmaster; work on Windwalker module. Makes sense.
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03/09/13, 3:35 PM
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#342
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Von Kaiser
Pandaren Monk
Kazzak (EU)
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I take it we will still go flat out secondary stat gemming + mastery highest stat when we get RoRO? Or is that not the case anymore.
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03/09/13, 3:53 PM
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#343
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Von Kaiser
Blood Elf Warlock
Burning Legion
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This is all assuming you don't have rune because as soon as it drops, and the only other people rolling against you are feral druids and possibly brewmaster, mastery >> whogivesafuck. #1 priority with rune is keeping mastery as the dominant secondary. Of course, you can do tricky stuff like ferals do where you gear just enough mastery to get it above crit, so you have lets say, 7k haste, 8500 mastery, 8400 crit, or something.
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03/09/13, 4:04 PM
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#344
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Von Kaiser
Pandaren Monk
Kazzak (EU)
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We got any easy way of working reforges out to a very close amount on Crit and Mastery? never had to do anything like this before, just wondering if we can work out how much stats we have available to reforge into mastery and crit easily.
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03/09/13, 4:13 PM
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#345
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Von Kaiser
Blood Elf Warlock
Burning Legion
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Definitely not in NM gear, possibly in heroic. We don't have the luxury of feral druids, they just get mastery slightly above haste and essentially ignore crit for the most part. We have to deal with haste being priority until the cap, and then worry about mastery and crit. In heroic gear it could be possibly to do some kind of haste=crit=mastery setup with mastery being slightly higher and all of them around 7k or so, I'm going to test different gearing options tonight when I get back hopefully.
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