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Search: Posts Made By: Bloody_sorcerer
Forum: Death Knights 01/24/10, 3:28 AM
Replies: 228
Views: 144,070
Posted By Bloody_sorcerer
Something goofy started happening with glyph of...

Something goofy started happening with glyph of disease priorities when I made the change to fix the bad things happening to expertise/hit/haste - I thought I'd fixed it too, but I wouldn't be...
Forum: Death Knights 01/22/10, 10:55 PM
Replies: 228
Views: 144,070
Posted By Bloody_sorcerer
It looks like it isn't applying the armor...

It looks like it isn't applying the armor penetration, but it is counting it against the armor penetration cap for trinket calculations; a fix has been committed and will be in the next release.
Forum: Death Knights 01/22/10, 5:06 PM
Replies: 228
Views: 144,070
Posted By Bloody_sorcerer
I've tweaked how (and when) diseases are...

I've tweaked how (and when) diseases are applied/reapplied to reduce the hit/expertise issues, which seem to most strongly impact glyph of disease-based specs, as well as removed the rotation viewer...
Forum: Death Knights 01/21/10, 11:13 AM
Replies: 228
Views: 144,070
Posted By Bloody_sorcerer
@Devloc: I haven't played around much with the...

@Devloc: I haven't played around much with the new upgrade cost thing, you may be better off asking in the general rawr thread, as it is a program-wide change.

@Gearbox: I'm not sure how much...
Forum: Death Knights 01/20/10, 9:42 AM
Replies: 228
Views: 144,070
Posted By Bloody_sorcerer
I've thought about putting together something of...

I've thought about putting together something of the sort for those very reasons - to somebody unfamiliar with C# (or even just unfamiliar with rawr's internal workings) everything looks extremely...
Forum: Death Knights 01/19/10, 2:45 PM
Replies: 228
Views: 144,070
Posted By Bloody_sorcerer
In regards to everything involving the rotation...

In regards to everything involving the rotation viewer - please disregard it. It is only still in the model because I have limited development time, and since the current GUI is in the process of...
Forum: Death Knights 01/18/10, 4:23 PM
Replies: 228
Views: 144,070
Posted By Bloody_sorcerer
Easiest solution: stop opening the rotation...

Easiest solution: stop opening the rotation dialog, it's obsolete.
Forum: Death Knights 01/18/10, 11:34 AM
Replies: 228
Views: 144,070
Posted By Bloody_sorcerer
2.3.6 is up, and with it, rotations are gone. The...

2.3.6 is up, and with it, rotations are gone. The model now calculates ability usage based on priority systems which reflect the commonly-accepted priority systems/rotations for the three trees, and...
Forum: Death Knights 01/16/10, 11:34 PM
Replies: 228
Views: 144,070
Posted By Bloody_sorcerer
Not currently. In the near future (not next...

Not currently. In the near future (not next release), the stats display will be clarified to display raid buffed stats, averaged stats, and maximum procs/uses stats.
@daia, that link does not seem to...
Forum: Death Knights 01/15/10, 8:25 PM
Replies: 228
Views: 144,070
Posted By Bloody_sorcerer
If any DPS DKs happen to be using the SVN...

If any DPS DKs happen to be using the SVN version, make sure to check out the code I checked in earlier today, as it is a near-complete overhaul of the module's calculations. Also, note that the...
Forum: Death Knights 01/14/10, 11:59 PM
Replies: 228
Views: 144,070
Posted By Bloody_sorcerer
@Frost: There's a pretty significant bug in frost...

@Frost: There's a pretty significant bug in frost DPS currently; I expect it to be fixed in the next release. Tundra Stalker was being double-counted for some abilities, resulting in drastically...
Forum: Death Knights 01/13/10, 10:17 PM
Replies: 228
Views: 144,070
Posted By Bloody_sorcerer
Yeah, Bryntroll was going to require special...

Yeah, Bryntroll was going to require special handling, but now it should be mostly right as-is.

In other news, I'm completely redesigning how the module handles numbers of abilities used, rotations,...
Forum: Public Discussion 01/07/10, 5:03 AM
Replies: 77
Views: 18,279
Posted By Bloody_sorcerer
Sweet, thanks!

Sweet, thanks!
Forum: Public Discussion 01/07/10, 3:06 AM
Replies: 77
Views: 18,279
Posted By Bloody_sorcerer
Can I get a new avatar?

Can I get a new avatar?
Forum: Death Knights 01/01/10, 2:38 PM
Replies: 1,800
Views: 2,523,796
Posted By Bloody_sorcerer
More concisely, spells (seem) to only proc...

More concisely, spells (seem) to only proc main-handed runeforges; I just spammed IT with MH FC OH CG and only got FC procs; when I swapped the weapons, I only got CG procs.
Forum: Death Knights 01/01/10, 1:35 PM
Replies: 1,800
Views: 2,523,796
Posted By Bloody_sorcerer
In regards to the proc rate of cinderglacier, I...

In regards to the proc rate of cinderglacier, I think it has been underestimated lately. On live, it is currently 1.5 PPM (tested with 0 haste, 3.5 speed weapon, 2.5 hours of autoattacking, counting...
Forum: Death Knights 12/22/09, 6:32 PM
Replies: 228
Views: 144,070
Posted By Bloody_sorcerer
In the comparison pane, change slot from gear: to...

In the comparison pane, change slot from gear: to enchants:, go to main hand enchants, and enable rune of the fallen crusader. Repeating this for the gems should fix things for you.
Forum: Death Knights 12/15/09, 4:26 PM
Replies: 228
Views: 144,070
Posted By Bloody_sorcerer
Yes, there are a number of new unusual procs that...

Yes, there are a number of new unusual procs that still need handling, including Deathbringer's Will and Tiny Abomination in a Jar; luckily, neither of this should be particularly difficult to...
Forum: Death Knights 12/15/09, 10:17 AM
Replies: 228
Views: 144,070
Posted By Bloody_sorcerer
Jylime, I'm having trouble reproducing your bug....

Jylime, I'm having trouble reproducing your bug. Can you upload your saved character file?

In regards to Sigil of the Hanged Man, something appears to have broken in the code that loads its data...
Forum: Death Knights 12/09/09, 7:43 PM
Replies: 228
Views: 144,070
Posted By Bloody_sorcerer
It is automatically counting crypt fever if...

It is automatically counting crypt fever if you're specced into it; the buff option shows the damage increase for blood and frost specs.
Forum: Death Knights 12/08/09, 11:12 PM
Replies: 228
Views: 144,070
Posted By Bloody_sorcerer
That's by item budget quantity, so since AP's...

That's by item budget quantity, so since AP's item budget allocation is 0.5 whereas most of the other stats allocation is 1, it is comparing 2 AP to 1 strength.
Forum: Death Knights 12/08/09, 12:14 PM
Replies: 228
Views: 144,070
Posted By Bloody_sorcerer
I'm not sure why it wasn't showing up for me, but...

I'm not sure why it wasn't showing up for me, but there's definitely a bug there. Luckily, it only impacts stacking special effects of abilities that are triggered by an event that never occurs,...
Forum: Death Knights 12/08/09, 10:15 AM
Replies: 228
Views: 144,070
Posted By Bloody_sorcerer
That's because rawr values hit differently than...

That's because rawr values hit differently than the simulator. In rawr (and in-game), hit directly scales white/necrosis/BCB damage, runic power dump damage, Death and Decay damage, and ghoul damage;...
Forum: Death Knights 12/07/09, 12:13 AM
Replies: 228
Views: 144,070
Posted By Bloody_sorcerer
Bump for 3.3 data.

Bump for 3.3 data.
Forum: Death Knights 11/26/09, 10:10 PM
Replies: 228
Views: 144,070
Posted By Bloody_sorcerer
The 3% crit modifier has been working for some...

The 3% crit modifier has been working for some time now, barring some major changes that I'm unaware of. Model development is pretty stagnant right now; I'm working on revamping the rotation system...
Forum: Death Knights 11/13/09, 8:26 PM
Replies: 228
Views: 144,070
Posted By Bloody_sorcerer
Enter it as your steady-state ability usage; for...

Enter it as your steady-state ability usage; for GoD blood, it would be 2 death strikes, 1 pestilence, and 7 heart strikes. I'm in the process of thoroughly redesigning the current rotation system...
Forum: Death Knights 11/03/09, 6:24 PM
Replies: 228
Views: 144,070
Posted By Bloody_sorcerer
Yeah, that's the general idea. I'm not sure why...

Yeah, that's the general idea. I'm not sure why its value is differing so much from that of the simulator, I'll look into it when I get a chance. I suspect it may come down to something as granular...
Forum: Death Knights 11/02/09, 7:21 PM
Replies: 228
Views: 144,070
Posted By Bloody_sorcerer
Are you manually reducing rotation duration by 1...

Are you manually reducing rotation duration by 1 second per rune refresh period when using IUP? It currently doesn't handle that facet of IUP intelligently, although it's something I'd like to add in...
Forum: Death Knights 10/30/09, 5:14 PM
Replies: 228
Views: 144,070
Posted By Bloody_sorcerer
It handles hit and expertise by repeating all...

It handles hit and expertise by repeating all rune-based abilities without cooldowns until they hit (which is actually handled by increasing the ability's effective GCD usage by a percentage...
Forum: Death Knights 10/28/09, 12:20 PM
Replies: 228
Views: 144,070
Posted By Bloody_sorcerer
Rawr does not use any stat weight system...

Rawr does not use any stat weight system internally in order to calculate the DPS benefit of a given item. Instead, it uses a closed-form mathematical model to calculate DPS for your current gear,...
Forum: Death Knights 10/27/09, 11:05 PM
Replies: 228
Views: 144,070
Posted By Bloody_sorcerer
Where are you getting the 2.89 and 1.56...

Where are you getting the 2.89 and 1.56 multipliers from?
Forum: Death Knights 10/15/09, 11:28 AM
Replies: 3,498
Views: 6,224,642
Posted By Bloody_sorcerer
To generalize this, all buffs, debuffs, and...

To generalize this, all buffs, debuffs, and talents that have the Effect: Apply aura: mod % dmg taken ("All" or "some number") will modify scourge strike's damage. If, in parenthesis, it says "All",...
Forum: Death Knights 10/14/09, 12:50 AM
Replies: 228
Views: 144,070
Posted By Bloody_sorcerer
Rawr is handling all of the weapon enchant proc...

Rawr is handling all of the weapon enchant proc effects as stackable, which is clearly problematic, as it doesn't reflect the diminshed value of the second FC enchant or the greatly diminished value...
Forum: Death Knights 10/08/09, 4:38 PM
Replies: 228
Views: 144,070
Posted By Bloody_sorcerer
Calculations take it into account, but due to a...

Calculations take it into account, but due to a software limitation, the rotation viewer cannot display it. The program dynamically calculates actual rotation duration based on presence, haste, and...
Forum: Death Knights 10/07/09, 1:57 AM
Replies: 228
Views: 144,070
Posted By Bloody_sorcerer
Check your filters; there was a release that was...

Check your filters; there was a release that was (briefly) up that had most of them disabled, apparently. You can either enable relevant ones, or just enable the ALL filter.
Forum: Death Knights 10/07/09, 1:33 AM
Replies: 228
Views: 144,070
Posted By Bloody_sorcerer
Yes, the goal is for all stats that roll with the...

Yes, the goal is for all stats that roll with the diseases to be taken into account for both disease damage and things like 4T9. Currently, GoD rotations (and DRW) are using a pretty simple approach...
Forum: Death Knights 10/06/09, 8:32 PM
Replies: 228
Views: 144,070
Posted By Bloody_sorcerer
New version up, Sigil of Virulence parsing is...

New version up, Sigil of Virulence parsing is fixed, and Vengeance of the Forsaken/similar trinkets are working now. Some general accuracy improvements, too. As always, all feedback is welcome and...
Forum: Death Knights 10/02/09, 9:37 AM
Replies: 3,498
Views: 6,224,642
Posted By Bloody_sorcerer
That's because rawr is displaying average stats,...

That's because rawr is displaying average stats, so things like Fallen Crusader and trinket procs are already taken into account. If the ability to export character stats from rawr to something the...
Forum: Death Knights 09/29/09, 11:27 AM
Replies: 228
Views: 144,070
Posted By Bloody_sorcerer
Vengeance of the Forsaken isn't implemented for...

Vengeance of the Forsaken isn't implemented for DPSDK yet, as its behavior is pretty unusual and unique. For now, you can manually assign it an on-use attack power buff; to do so, open the trinket in...
Forum: Death Knights 09/24/09, 5:45 PM
Replies: 2,021
Views: 1,497,335
Posted By Bloody_sorcerer
It's absolutely worth getting, but get the...

It's absolutely worth getting, but get the Titanium Razorplate anyways; the expertise on the T9 hat will compensate for the expertise lost from changing breastplates.
Forum: Death Knights 09/23/09, 12:46 PM
Replies: 228
Views: 144,070
Posted By Bloody_sorcerer
Looks like something went wrong with...

Looks like something went wrong with transitioning the sigil parsing code to support the changes to Sigil of Virulence; for now, to make it work, right-click it, hit "add" under "special effects" and...
Forum: Death Knights 09/23/09, 1:15 AM
Replies: 2,880
Views: 1,259,681
Posted By Bloody_sorcerer
Your tank lead should pay more attention to...

Your tank lead should pay more attention to in-game fixes; most notably, Gormok doesn't parry-haste any more, so stacking expertise will not reduce the likelihood of instagibbing.
Forum: Death Knights 09/22/09, 3:03 PM
Replies: 228
Views: 144,070
Posted By Bloody_sorcerer
Big update today for 3.2.2 support and lots of...

Big update today for 3.2.2 support and lots of general accuracy improvements and bug fixes. As always, looking for feedback!
Forum: Death Knights 09/18/09, 11:30 AM
Replies: 228
Views: 144,070
Posted By Bloody_sorcerer
Yep, I think the SVN version is already some form...

Yep, I think the SVN version is already some form of SS-based rotation; if it's not, I'll switch it appropriately. Which of the SS-based rotations would you recommend for the default, as I've seen...
Forum: Death Knights 09/11/09, 2:37 PM
Replies: 228
Views: 144,070
Posted By Bloody_sorcerer
the rotation represents a steady-state DPS...

the rotation represents a steady-state DPS rotation, and the default frost rotation assumes glyph of disease.

Yes, you were correct in not specifying any HB in the rotation.

To the best of my...
Forum: Death Knights 09/11/09, 1:03 PM
Replies: 228
Views: 144,070
Posted By Bloody_sorcerer
DW frost is fully functional. Rime procs are...

DW frost is fully functional. Rime procs are automatically calculated based on the number of obliterates in the rotation, but I believe that right now it is producing a bit fewer than it should,...
Forum: Death Knights 09/10/09, 10:56 AM
Replies: 228
Views: 144,070
Posted By Bloody_sorcerer
Yeah, all forms of resistance as stats are...

Yeah, all forms of resistance as stats are completely untracked in the module, I have no idea who put them in the optimizer portion, but they've been removed.
Forum: Death Knights 09/09/09, 1:35 PM
Replies: 228
Views: 144,070
Posted By Bloody_sorcerer
@facelessmanchs: I personally don't use the...

@facelessmanchs: I personally don't use the optimizer very often; I prefer to do comparisons by hand.

@Laraque: Yes, version 2.2.15 is using the post-3.2.2 armor penetration nerf.
Forum: Death Knights 09/08/09, 6:42 PM
Replies: 228
Views: 144,070
Posted By Bloody_sorcerer
Keep in mind that maximum DPS does not...

Keep in mind that maximum DPS does not necessarily mean hit-capped. Also, what sort of optimizer settings are you using? Are you optimizing for DPS Rating? Did you set any additional requirements,...
Forum: Death Knights 09/07/09, 10:20 PM
Replies: 228
Views: 144,070
Posted By Bloody_sorcerer
Rawr DPSDK version 2.3.6 released 1/18/10

**NOTE** This version (2.3.6) contains many substantial changes to the model. It does not work how it used to work. The rotation button is now completely irrelevant, as the model will calculate...
Showing results 1 to 50 of 139