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Search: Posts Made By: XP-Dolphin
Forum: Class Mechanics 02/11/08, 1:22 AM
Replies: 334
Views: 162,087
Posted By XP-Dolphin
The mp5 value listed on the character sheet may...

The mp5 value listed on the character sheet may be rounded off, but it still works it out internally to great precision. You can determine this with the API function that gives the mana regen/sec...
Forum: Class Mechanics 02/11/08, 12:46 AM
Replies: 334
Views: 162,087
Posted By XP-Dolphin
I wrote a data collection mod to pick up mana/sec...

I wrote a data collection mod to pick up mana/sec regen values for different int/spi values automatically. It could speed up the efforts to see what the formulas are. It seems so far that for a...
Forum: Class Mechanics 02/10/08, 4:54 PM
Replies: 334
Views: 162,087
Posted By XP-Dolphin
The complete formulas use to be exposed in the...

The complete formulas use to be exposed in the lua code released with 2.0 and 2.1. They have since hidden it behind a function called GetUnitManaRegenRateFromSpirit("unit"). However, the old...
Forum: Class Mechanics 09/10/07, 1:52 PM
Replies: 714
Views: 195,323
Posted By XP-Dolphin
Theras and I did parses before that showed that...

Theras and I did parses before that showed that weapon skill seemingly had no effect on parry/block, but about double effect on dodge from expected. Give me some time to find that data, it might...
Forum: Class Mechanics 05/31/07, 4:40 PM
Replies: 43
Views: 7,099
Posted By XP-Dolphin
Will need to do some more testing, but it appears...

Will need to do some more testing, but it appears the ending heal on lifebloom is no agro to anyone. But I need to setup some much better controlled tests of this.
Forum: Class Mechanics 05/28/07, 12:42 AM
Replies: 714
Views: 195,323
Posted By XP-Dolphin
Yeah, those numbers do not seem to pan out at all.

Yeah, those numbers do not seem to pan out at all.
Forum: Class Mechanics 05/22/07, 1:11 PM
Replies: 714
Views: 195,323
Posted By XP-Dolphin
Oops, I fell to exaggeration. What I meant to...

Oops, I fell to exaggeration. What I meant to say is that the effect was less than what we saw in the boss mob logs. However, since I didn't run any numbers on it nor received any logs on this, I...
Forum: Class Mechanics 05/22/07, 11:59 AM
Replies: 714
Views: 195,323
Posted By XP-Dolphin
The parry/dodge discrepancy throws out the idea...

The parry/dodge discrepancy throws out the idea that weapon skill <-> defense is a 1 to 1 relationship. The 0.1% crit for higher level targets was what Blizzard said when they got rid of the effect...
Forum: Class Mechanics 05/21/07, 11:35 PM
Replies: 714
Views: 195,323
Posted By XP-Dolphin
Well the paper doll is for even level targets. ...

Well the paper doll is for even level targets. So I am guessing the 0.04% is guaranteed no matter what level your target is. The missing 0.1% for above level targets is a bit baffling, though it...
Forum: Class Mechanics 05/21/07, 7:47 PM
Replies: 714
Views: 195,323
Posted By XP-Dolphin
I note that the paper doll for Therasiv is...

I note that the paper doll for Therasiv is showing 0.6% extra crit from weapon skill difference. That is 0.04% crit per weapon skill. So they just nailed one of the differences for us with the...
Forum: Class Mechanics 05/21/07, 5:21 PM
Replies: 714
Views: 195,323
Posted By XP-Dolphin
Well, my plans on an Ebonroc test would put the...

Well, my plans on an Ebonroc test would put the healers in front too. Shadow Flame isn't going to kill anyone outright with today's hp totals. So you would just need to guarantee a certain level of...
Forum: Class Mechanics 05/21/07, 4:23 PM
Replies: 714
Views: 195,323
Posted By XP-Dolphin
Yauj has an enrage timer though. No, if we were...

Yauj has an enrage timer though.

No, if we were going to get a group to clear to a boss, the absolute best on would be Ebonroc. Definitely can go forever against him. Well, at least until weapons...
Forum: Class Mechanics 05/21/07, 3:56 PM
Replies: 714
Views: 195,323
Posted By XP-Dolphin
I am trying to get Theras to post those base...

I am trying to get Theras to post those base stats.

Yeah, I would like some more data. Sadly, Venoxis was much stupider than we thought. He uses Holy Fire and Renew until he is out of mana. Then...
Forum: Class Mechanics 05/21/07, 3:09 PM
Replies: 714
Views: 195,323
Posted By XP-Dolphin
Here, the log file is really small when zipped...

Here, the log file is really small when zipped up. I only have data in it strictly from Venoxis (grep Venoxis), and I removed the small portion where Beaglej's weapon...
Forum: Class Mechanics 05/21/07, 1:47 PM
Replies: 714
Views: 195,323
Posted By XP-Dolphin
Sorry for the extra work. Checking my bandwidth...

Sorry for the extra work. Checking my bandwidth usage on my server for this month. Will probably just post the log there in a bit if I am doing alright.
Forum: Class Mechanics 05/21/07, 1:18 PM
Replies: 714
Views: 195,323
Posted By XP-Dolphin
Alright, first, the new correctly parsed data. I...

Alright, first, the new correctly parsed data. I should have posted the log in the first place, my mistake.

Therasiv:

327 crits, 4845 hits, 442 blocks, 2369 glances, 521 misses, 323 dodges, 1148...
Forum: Class Mechanics 05/21/07, 1:06 PM
Replies: 714
Views: 195,323
Posted By XP-Dolphin
Oops. I just went over my parser again and my...

Oops. I just went over my parser again and my "hits" are counting glancings and blocks for some reason too. I am going to fix it, post what I am using for a parser, and post the logs in just a...
Forum: Class Mechanics 05/21/07, 2:05 AM
Replies: 714
Views: 195,323
Posted By XP-Dolphin
Hey, I didn't quite say that. I just said you...

Hey, I didn't quite say that. I just said you were ignoring the variance which could swing your conclusion.
Forum: Class Mechanics 05/21/07, 12:58 AM
Replies: 714
Views: 195,323
Posted By XP-Dolphin
Well, dodge is a guarantee, universally. Parry...

Well, dodge is a guarantee, universally. Parry is not. So it means they wanted weapon skill to be universally at full potency in all situations by making it double affect dodge and not touch parry....
Forum: Class Mechanics 05/21/07, 12:25 AM
Replies: 714
Views: 195,323
Posted By XP-Dolphin
On the dodge thing. With parry not moving at...

On the dodge thing. With parry not moving at all, maybe they decided to combine he dodge/parry change into just dodge for weapon skill. So it is sort of like the anti-defense of 0.04% of parry and...
Forum: Class Mechanics 05/21/07, 12:16 AM
Replies: 714
Views: 195,323
Posted By XP-Dolphin
Sorry about missing that. Yes, 15 skill...

Sorry about missing that. Yes, 15 skill difference.
Forum: Class Mechanics 05/20/07, 10:37 PM
Replies: 714
Views: 195,323
Posted By XP-Dolphin
Here are the raw results from our tests on the...

Here are the raw results from our tests on the PTR. I am Theras's guild member that had to heal his sorry ass.

Therasiv had 3 more agi than Beaglej. This should result in a 0.12% higher crit and...
Forum: Public Discussion 11/30/06, 8:57 AM
Replies: 100
Views: 9,431
Posted By XP-Dolphin
You should have said "Bidding DKP and...

You should have said "Bidding DKP and 25man-raids". Honestly, I don't see a problem with our system at all, which is a Zero-sum based fixed price system. We are expecting a very easy transition to...
Forum: Public Discussion 11/30/06, 8:35 AM
Replies: 398
Views: 51,241
Posted By XP-Dolphin
I think we can answer (1) just using some logic...

I think we can answer (1) just using some logic and common sense. First off, it has been a long time, but I do remember seeing back to back fireballs on the same couple of bunched people that caused...
Forum: Public Discussion 11/29/06, 6:52 PM
Replies: 39
Views: 6,053
Posted By XP-Dolphin
The big thing about the rating system is that it...

The big thing about the rating system is that it allowed the same type of scaling that we saw when we leveled 1-60. They used mostly base stats to drive stuff like crit when we leveled the first...
Forum: Public Discussion 11/29/06, 6:45 PM
Replies: 27
Views: 3,300
Posted By XP-Dolphin
Well, I forgot to mention the spirit ticking...

Well, I forgot to mention the spirit ticking effect in there too. So your BoW may tick weirdly between 39 and 40 because I doubt anyone has a perfectly rounded tick from their spirit regen. You...
Forum: Public Discussion 11/29/06, 3:01 PM
Replies: 27
Views: 3,300
Posted By XP-Dolphin
Actually, the splitting the difference effect you...

Actually, the splitting the difference effect you see is an effect of truncation on what is displayed, but keeping full double precision floating point values for the true value. You get 39.6 mana/5...
Forum: Public Discussion 11/29/06, 1:06 PM
Replies: 112
Views: 11,411
Posted By XP-Dolphin
They really should add in the most killed bosses...

They really should add in the most killed bosses too. That would be great to compare to the most killing bosses.
Forum: Public Discussion 11/28/06, 1:51 AM
Replies: 44
Views: 9,870
Posted By XP-Dolphin
Thanks Gurg for reopening. First, my little bit...

Thanks Gurg for reopening.

First, my little bit of extra data. As you can see from the formula, the armor mitigation starts ramping up at 60 and not after 60. As a result, players are going to see...
Forum: Public Discussion 11/26/06, 4:13 AM
Replies: 44
Views: 9,870
Posted By XP-Dolphin
I ran some quick numbers, taking into account the...

I ran some quick numbers, taking into account the change in how much armor is on our gear. It seems for tanking types, it will be right around a 10% dps increase on bosses (like MT going from...
Forum: Public Discussion 11/26/06, 3:18 AM
Replies: 44
Views: 9,870
Posted By XP-Dolphin
Ok, I just did some testing on the PTR using...

Ok, I just did some testing on the PTR using level 61 and 62 mobs. Essentially, I verified that the new armor formula is going in as posted in the OP. This means we are going to see a 10-15%...
Forum: Public Discussion 11/22/06, 8:07 PM
Replies: 44
Views: 9,870
Posted By XP-Dolphin
Yes, 35880 would be the new level 73 boss cap. ...

Yes, 35880 would be the new level 73 boss cap. Which is nice considering the cap was going to be under 20000. My big concern is that right away after this patch that level 63 bosses in the game are...
Forum: Public Discussion 11/22/06, 5:32 PM
Replies: 44
Views: 9,870
Posted By XP-Dolphin
Just checked. The Uldaman bosses are fixed level...

Just checked. The Uldaman bosses are fixed level now.
Forum: Public Discussion 11/22/06, 4:01 PM
Replies: 44
Views: 9,870
Posted By XP-Dolphin
Believe both of those bosses were changed to have...

Believe both of those bosses were changed to have a fixed level, rather than ??.[/quote]
I believe so too. I shall go check in a bit. This came up in question when I heard about the 14k HSs on mid...
Forum: Public Discussion 11/22/06, 3:49 PM
Replies: 44
Views: 9,870
Posted By XP-Dolphin
I haven't seen anyone discussing it, but I have...

I haven't seen anyone discussing it, but I have been a bit worried about how the new armor formula that is showing up in the upcoming patch is going to affect raiding until BC comes out. Current...
Forum: Public Discussion 05/16/06, 4:10 PM
Replies: 77
Views: 13,612
Posted By XP-Dolphin
I can confirm from our DKP records that it works...

I can confirm from our DKP records that it works like this for sure.
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