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Search: Posts Made By: Whitetooth
Forum: Public Discussion 04/22/11, 3:26 PM
Replies: 595
Views: 1,354,401
Posted By Whitetooth
4.1 Resilience Diminishing Returns(DR)...

4.1 Resilience Diminishing Returns(DR) Machanics


I've edited the first post with the final results, this post is about how I arrived at those results. So when I saw those patch notes, I thought...
Forum: Public Discussion 10/22/10, 10:43 AM
Replies: 595
Views: 1,354,401
Posted By Whitetooth
Thanks, I've updated the table with your data....

Thanks, I've updated the table with your data. There was actually a bug in LibStatLogic that was causing the inconsistence with Hunter data, which I'm currently working on a fixed.
Forum: Public Discussion 10/06/10, 1:02 AM
Replies: 595
Views: 1,354,401
Posted By Whitetooth
Very nice, that confirms all level 80 values...

Very nice, that confirms all level 80 values except Rogue. Please do Rogues if you have time, thanks :)
Forum: Public Discussion 10/05/10, 11:36 AM
Replies: 595
Views: 1,354,401
Posted By Whitetooth
Thanks for the complete data for Mage, Priest,...

Thanks for the complete data for Mage, Priest, and Death Knight, I've updated the table with your numbers.
Would be great if you could provide data for Druids and Hunters for verification(Paladins...
Forum: Public Discussion 10/04/10, 1:22 AM
Replies: 595
Views: 1,354,401
Posted By Whitetooth
Correct. But the ArP stat has been removed. Are...

Correct. But the ArP stat has been removed. Are there classes that still has ArP?
Forum: Public Discussion 10/03/10, 1:02 PM
Replies: 595
Views: 1,354,401
Posted By Whitetooth
Avoidance DR Mechanics in Cataclysm The DR...

Avoidance DR Mechanics in Cataclysm

The DR formula remains the same:

\frac{1}{x'} = \frac{1}{c}+\frac{k}{x}}

where
x' is the avoidance after DR.
x is the avoidance before DR.
c is a class...
Forum: Public Discussion 10/02/10, 10:40 AM
Replies: 595
Views: 1,354,401
Posted By Whitetooth
I stumbled upon something else when checking...

I stumbled upon something else when checking avoidance dr caps, and I took a detour of figuring out the resistance formula for all levels up to level 88.

Thanks to Shamgarr's great post on the...
Forum: Public Discussion 10/02/10, 5:13 AM
Replies: 595
Views: 1,354,401
Posted By Whitetooth
First post updated with 4.0.1.13117 base dodge...

First post updated with 4.0.1.13117 base dodge values, this is needed for dodge/agi.
Forum: Public Discussion 09/30/10, 11:14 PM
Replies: 595
Views: 1,354,401
Posted By Whitetooth
I'll try do some tests this weekend if I get the...

I'll try do some tests this weekend if I get the time too.
Forum: Public Discussion 09/21/10, 10:30 AM
Replies: 595
Views: 1,354,401
Posted By Whitetooth
Updated with the new Armor reduction formula for...

Updated with the new Armor reduction formula for levels 81 and up
Forum: Public Discussion 09/18/10, 12:44 PM
Replies: 595
Views: 1,354,401
Posted By Whitetooth
First post updated with some Catalysm stats

First post updated with some Catalysm stats
Forum: Public Discussion 05/06/10, 4:34 AM
Replies: 595
Views: 1,354,401
Posted By Whitetooth
Some numbers from the 4.0 client 4.0.0.11927 ...

Some numbers from the 4.0 client

4.0.0.11927
|60|70 |80 |81 |82 |83 |84 |85
melee hit |10|15.769|32.79 |46.696|66.499| 94.701|134.862|192.056
spell hit |8...
Forum: Public Discussion 09/05/09, 12:11 AM
Replies: 595
Views: 1,354,401
Posted By Whitetooth
GC has confirmed the ArP nerf on PTR World of...

GC has confirmed the ArP nerf on PTR
World of Warcraft - English (NA) Forums -> Armor pen nerf in 3.2.2 (http://forums.worldofwarcraft.com/thread.html?topicId=19717353372&sid=1)
Forum: Public Discussion 09/01/09, 12:23 AM
Replies: 595
Views: 1,354,401
Posted By Whitetooth
I can confirm this change on PTR....

I can confirm this change on PTR. LibStatLogic-1.1 r75 updated accordingly(with version detection).

Rating|Level 60|Level 70|Level 80
Armor...
Forum: Public Discussion 08/26/09, 5:17 AM
Replies: 595
Views: 1,354,401
Posted By Whitetooth
First post updated with 3.2.0 dodge/agi stats....

First post updated with 3.2.0 dodge/agi stats. And the talent calculation problem for dodge/agi has been fixed in LibStatLogic r73
Forum: Public Discussion 08/18/09, 4:26 AM
Replies: 595
Views: 1,354,401
Posted By Whitetooth
Thank you, I now have an idea of how to fix this,...

Thank you, I now have an idea of how to fix this, gonna test on PTR.
Forum: Public Discussion 08/17/09, 10:42 PM
Replies: 595
Views: 1,354,401
Posted By Whitetooth
I'll be interested if anyone gets different...

I'll be interested if anyone gets different numbers and what caused it(most likely some talent or buff modifying dodge I missed), because that means something is broken and I'd like to fix it :D

I...
Forum: Public Discussion 08/09/09, 11:33 AM
Replies: 595
Views: 1,354,401
Posted By Whitetooth
I could use some help with the 3.2 agility ->...

I could use some help with the 3.2 agility -> dodge data, since I only have 1 level 80 character, I'm unable to determine the conversion rate for other classes.

Here's how you can help, get the...
Forum: Public Discussion 07/29/09, 8:57 AM
Replies: 595
Views: 1,354,401
Posted By Whitetooth
New data from build 3.2.0.10147...

New data from build 3.2.0.10147 (7/29/2009).

Rating|Level 60|Level 70|Level 80
Resilience|28.75|45.33654404|94.27122498
Dodge|13.8|21.76153945|45.25018692
Parry|13.8|21.76153945|45.25018692


|Base...
Forum: Public Discussion 03/09/09, 12:35 AM
Replies: 595
Views: 1,354,401
Posted By Whitetooth
Its currently bugged that instead of multiplying...

Its currently bugged that instead of multiplying by 1.25, they divided by 1.25.

Battle Stance = 10/1.25 = 8 (yes, its double bugged since its not even a rating, lol)

218 ArP = 218/15.39529991/1.25...
Forum: Warlocks 03/04/09, 7:14 AM
Replies: 3,035
Views: 3,752,347
Posted By Whitetooth
My tests show that it has a very high proc rate...

My tests show that it has a very high proc rate with a 45 sec CD

PTR 0.1.0.9637
20:01:39> [Your] Lightweave applied [You].
20:02:25> [Your] Lightweave applied [You].
20:03:10> [Your] Lightweave...
Forum: Public Discussion 02/25/09, 7:46 AM
Replies: 595
Views: 1,354,401
Posted By Whitetooth
3.1.0.9614 BASE_REGEN...

3.1.0.9614 BASE_REGEN values
Level|BASE_REGEN|Level|BASE_REGEN|Level|BASE_REGEN|Level|BASE_REGEN
1|0.020979| 21|0.011840|41|0.008235|61|0.006421
2|0.020515|...
Forum: Public Discussion 02/10/09, 3:02 AM
Replies: 595
Views: 1,354,401
Posted By Whitetooth
3.4636+(185-78)*0.0136+1/(1/88.129021+0.956/(8*0.0...

3.4636+(185-78)*0.0136+1/(1/88.129021+0.956/(8*0.04+78*0.0136))=6.339861606
Forum: Public Discussion 01/14/09, 7:13 AM
Replies: 595
Views: 1,354,401
Posted By Whitetooth
With the new miss cap, I redid my TTL...

With the new miss cap, I redid my TTL calculations with real world stats:

http://img140.imageshack.us/img140/6083/warriorgearedttlxb8.jpg
Forum: Public Discussion 01/14/09, 7:06 AM
Replies: 595
Views: 1,354,401
Posted By Whitetooth
The Miss Cap After hours of research and...

The Miss Cap

After hours of research and testing, I'm confident enough to say that the miss cap C_m for Warriors(and most likely Paladins and Death Knights) is 16.

I'm going to briefly explain the...
Forum: Warlocks 01/11/09, 4:41 AM
Replies: 637
Views: 755,245
Posted By Whitetooth
Yes, only damage and healing effects proc...

Yes, only damage and healing effects proc Illustration of the Dragon Soul now, so that includes Health Funnel and Fel Armor.
Forum: Warlocks 01/10/09, 5:57 PM
Replies: 637
Views: 755,245
Posted By Whitetooth
No.

No.
Forum: Warlocks 01/10/09, 2:55 PM
Replies: 637
Views: 755,245
Posted By Whitetooth
The spells Underwater Breathing, Detect...

The spells Underwater Breathing, Detect Invisibility, Rain of Fire don't trigger the trinket anymore.
Forum: Warlocks 01/10/09, 8:37 AM
Replies: 637
Views: 755,245
Posted By Whitetooth
This no longer works in 3.0.8, neither does rain...

This no longer works in 3.0.8, neither does rain of fire.
Forum: Warlocks 01/10/09, 4:02 AM
Replies: 503
Views: 431,911
Posted By Whitetooth
Pet updates Felhunter...

Pet updates

Felhunter Stam
=(355+FLOOR(DPS!N6*0.344,1)+C9+C11)
*(1+fel_vit*0.05)
*(1+0.02*C12)
+ 0.05*synergy*stam

Felhunter Int
=(150+FLOOR(DPS!N7*0.3,1)+IF(C10=0,48,C10)+C11)
Forum: Warlocks 01/10/09, 2:10 AM
Replies: 503
Views: 431,911
Posted By Whitetooth
The new Glyph of CoA now adds 2 extra large ticks...

The new Glyph of CoA now adds 2 extra large ticks of 290 damage (0 talents and 0 spell power) in 3.0.8

=(1740+add_s*1.2+IF(glyph_coa,(290*2+add_s*0.2),0))
15:28:32> [Your] Curse of Agony damaged...
Forum: Warlocks 01/09/09, 1:28 PM
Replies: 307
Views: 287,222
Posted By Whitetooth
(289-145)*2 *1.13 *(1+2*0.05+5*0.03+5*0.01) *(1+5*...

(289-145)*2
*1.13
*(1+2*0.05+5*0.03+5*0.01)
*(1+5*0.02)
*(1+3*0.04*0.35)
*(1.2)
*(1.01)
*(1.03)
= 605.36 more damage
Forum: Warlocks 01/09/09, 9:50 AM
Replies: 637
Views: 755,245
Posted By Whitetooth
Just tested it myself, still procs off Fel Armor...

Just tested it myself, still procs off Fel Armor in PTR Patch 3.0.8 - Build 9438.
Forum: Warlocks 01/06/09, 2:35 AM
Replies: 503
Views: 431,911
Posted By Whitetooth
Yep, this is the correct way to fix it, its what...

Yep, this is the correct way to fix it, its what I did in warlock_dps_v303h_whitetooth_r16.xls posted in page 4 of this thread.
Forum: Warlocks 01/02/09, 11:46 AM
Replies: 503
Views: 431,911
Posted By Whitetooth
Since the aim of this spreadsheet is neither best...

Since the aim of this spreadsheet is neither best case nor worst case, but the average case scenario. I suggest using an average case formula to model trinket proc calculations:

CD + ([attack...
Forum: Warlocks 01/02/09, 11:00 AM
Replies: 503
Views: 431,911
Posted By Whitetooth
In the case of Shawl of the Old Maid, there is...

In the case of Shawl of the Old Maid, there is nothing wrong with wowhead saying its +38 Spirit, because thats just how it is displayed in game. The problems is it "actually" gives +39 Spirit, its...
Forum: Warlocks 01/01/09, 8:43 PM
Replies: 503
Views: 431,911
Posted By Whitetooth
Let me explain with some examples how it works,...

Let me explain with some examples how it works, it'll make sense once you realize your first attack starts at time 0 rather then time [attack period].

CD + [attack period] * (1-proc%) / proc%

what...
Forum: Warlocks 01/01/09, 1:36 AM
Replies: 503
Views: 431,911
Posted By Whitetooth
Thanks Bakka. My intent was not to create a...

Thanks Bakka. My intent was not to create a separate version of this spreadsheet, but to not only report bugs to you and also help provide a solution you could easily add to your next version.

You...
Forum: Warlocks 12/31/08, 6:10 AM
Replies: 503
Views: 431,911
Posted By Whitetooth
warlock_dps_v303h_whitetooth_r23.xls - 2pc Tier7...

warlock_dps_v303h_whitetooth_r23.xls

- 2pc Tier7 bonus detection fixed
- Updated pet stats
- Fixed Immolate damage
- Fixed Load from Talents for Master Conjuror.
- Fixed human racial...
Forum: Warlocks 12/30/08, 5:53 PM
Replies: 503
Views: 431,911
Posted By Whitetooth
I did a couple fixes, you can include them in...

I did a couple fixes, you can include them in your next version if you want.

- Really fix crit from Int calculations. (Warlocks have 1.7% base spell crit)
- Use exact values for ratings required for...
Forum: Warriors 12/02/08, 1:54 PM
Replies: 44
Views: 55,285
Posted By Whitetooth
Block is not considered at all in my TTL...

Block is not considered at all in my TTL calculations, defense is better simply because is gives more avoidance under the same amount of item value.

For example:
2000 Parry rating = 22.32869363%...
Forum: Public Discussion 10/26/08, 2:31 PM
Replies: 595
Views: 1,354,401
Posted By Whitetooth
Comfirmed, Death Knight BaseDodge changed from...

Comfirmed, Death Knight BaseDodge changed from 0.758% to 3.4636%.

First post updated.
Forum: Public Discussion 10/21/08, 4:30 AM
Replies: 595
Views: 1,354,401
Posted By Whitetooth
Parry has a lower cap

Parry has a lower cap
Forum: Public Discussion 10/20/08, 3:53 AM
Replies: 595
Views: 1,354,401
Posted By Whitetooth
TimeToLive = Health / (1 - DamageReduction) Its...

TimeToLive = Health / (1 - DamageReduction)

Its also known as TankPoints
Forum: Public Discussion 10/09/08, 10:05 AM
Replies: 595
Views: 1,354,401
Posted By Whitetooth
I used a base TTL of 1. For reference, 10 Armor...

I used a base TTL of 1. For reference, 10 Armor gives 0.06565...
Forum: Public Discussion 10/08/08, 3:16 PM
Replies: 595
Views: 1,354,401
Posted By Whitetooth
Just did a quick check on build 9061 files, my...

Just did a quick check on build 9061 files, my numbers in the first post are still correct.
Forum: Public Discussion 10/01/08, 11:50 AM
Replies: 595
Views: 1,354,401
Posted By Whitetooth
According to this Blue post...

According to this Blue post (http://forums.worldofwarcraft.com/thread.html?topicId=10043278278&sid=2000), no.
Forum: Public Discussion 09/30/08, 1:47 AM
Replies: 595
Views: 1,354,401
Posted By Whitetooth
It is for now, until I find some time to figure...

It is for now, until I find some time to figure out how to port to LibStub
Forum: Public Discussion 09/29/08, 1:30 AM
Replies: 595
Views: 1,354,401
Posted By Whitetooth
dodge/agi before DR is constant. Normal users...

dodge/agi before DR is constant.

Normal users won't even notice a thing when the switch to wotlk comes out despite all the changes made underneath, it would just work, like always.

WotLK code is...
Forum: Public Discussion 09/28/08, 4:20 PM
Replies: 595
Views: 1,354,401
Posted By Whitetooth
Not really, Dodge/Agi (before DR) is constant for...

Not really, Dodge/Agi (before DR) is constant for given level and class



With RatingBuster r82110 installed you can type
/print StatLogic:GetAvoidanceGainAfterDR("DODGE",...
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