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Search: Posts Made By: Norwest
Forum: Mages 03/19/09, 1:10 PM
Replies: 1,603
Views: 1,598,911
Posted By Norwest
Here's the problem with trying to look for those...

Here's the problem with trying to look for those breakpoints.

Say you've just cast scorch, you now have 30s to cast another one. In those 30 seconds you'll cast 2 or 3 living bombs, 0 to 5 Hot...
Forum: Mages 11/26/08, 10:50 AM
Replies: 2,838
Views: 1,235,347
Posted By Norwest
Manly described Hot Streak as giving an invisible...

Manly described Hot Streak as giving an invisible buff that ticks up when you crit, gives the Hot Streak buff when it hits 2 and resets on a regular hit.
- Is there any way to make an addon that...
Forum: Mages 11/10/08, 7:31 AM
Replies: 5,355
Views: 3,113,063
Posted By Norwest
While it's true Haste will give more FoF procs,...

While it's true Haste will give more FoF procs, it will also use the 2 charges faster. Regardless of how fast your frostbolt hits, every frostbolt has the same chance of having FoF up. So unless...
Forum: Hunters 05/31/07, 10:18 AM
Replies: 4,216
Views: 1,363,559
Posted By Norwest
I had that problem on Attumen. KTM gets confused...

I had that problem on Attumen. KTM gets confused with pets.

Edit: You guys must do attumen differently from our guild. My DPS always sucks on him because we run in for phase 2 and melee him.
Forum: Hunters 05/28/07, 10:14 AM
Replies: 2,745
Views: 668,316
Posted By Norwest
I'm not sure this had been covered. Tell me if...

I'm not sure this had been covered. Tell me if it has. Between hunters, rogues, warriors, shamans, druids etc we say 9 physical DPS in a raid. Count the pets and tanks as another 1, so 10...
Forum: Hunters 05/25/07, 7:51 AM
Replies: 4,216
Views: 1,363,559
Posted By Norwest
One thing that has helped me is, I bring in a...

One thing that has helped me is, I bring in a boar for heroics. It costs me DPS, but the charge is invaluable for trapping and getting away when things go south. It's definitely worth sacrificing a...
Forum: Hunters 05/23/07, 2:18 PM
Replies: 4,216
Views: 1,363,559
Posted By Norwest
Bad post, removed. That's smaller than I...

Bad post, removed.

That's smaller than I thought. But when talking about split second mechanics like this, lag is a huge factor and I haven't taken that into account.
Forum: Class Mechanics 05/18/07, 1:32 PM
Replies: 106
Views: 17,282
Posted By Norwest
If you are interested in theorycraftign the DPS...

If you are interested in theorycraftign the DPS effect of drinking, I have a mana calculation sheet that quantifies it somewhat. Don't pay too much attention to the DPS section, it's pretty rough,...
Forum: Hunters 05/17/07, 1:50 PM
Replies: 4,216
Views: 1,363,559
Posted By Norwest
IMHO the best hunters understand the...

IMHO the best hunters understand the advantages/disadvantages of macros and use both as the situation warrants.

I know I will be using macros on trash, farmed content, if I'm tired, if I'm busy...
Forum: Hunters 05/17/07, 12:52 PM
Replies: 4,216
Views: 1,363,559
Posted By Norwest
Maybe I'm misunderstanding you, but I have to...

Maybe I'm misunderstanding you, but I have to disagree with your conclusion here. I understand your math and I agree with your that "25% to crit, 1 point in BD" will generate the same total focus as...
Forum: Class Mechanics 05/14/07, 1:53 PM
Replies: 85
Views: 33,302
Posted By Norwest
A bit of shameless forum necromancy here. I had...

A bit of shameless forum necromancy here.

I had an idea, and I'm wondering if it's viable. Stacking sunders up to 5 takes some time for a MT. It hurts total threat and DPS at the start. Would it...
Forum: Class Mechanics 05/14/07, 9:21 AM
Replies: 274
Views: 37,550
Posted By Norwest
Sorry to ask, but I've been searching PTR notes...

Sorry to ask, but I've been searching PTR notes etc. I can't seem to find any reference to this outside the EJ forums. Has this just been witnessed on bosses on the PTR? Because it's a fairly...
Forum: Public Discussion 05/14/07, 8:33 AM
Replies: 2,625
Views: 438,801
Posted By Norwest
What many people don't realize is what a massive...

What many people don't realize is what a massive difference those judgements make to many classes (hunters). I'm going Beastmastery post 2.1 and my main attack is an auto->steady combo that costs 99...
Forum: Class Mechanics 05/11/07, 7:44 AM
Replies: 2,425
Views: 790,882
Posted By Norwest
The difficulty of modeling iAotH is that when you...

The difficulty of modeling iAotH is that when you chain procs the last one gets overwritten. The question becomes: how many shots did the first proc get off before it was overwritten? That's what...
Forum: Class Mechanics 05/10/07, 1:19 PM
Replies: 2,425
Views: 790,882
Posted By Norwest
Alright cheeky,if you are modelling it as 2...

Alright cheeky,if you are modelling it as 2 rotations, my calculations still work provided there is no clipping. I added a compact version of my calculations that don't take up half a page. I redid...
Forum: Public Discussion 05/09/07, 8:33 AM
Replies: 25
Views: 4,474
Posted By Norwest
Just a quick note on DKP Systems. The absolute...

Just a quick note on DKP Systems.

The absolute best loot system I ever saw was called 'Sinner Loot'. There was a guy named 'Sinner' who decided who got the loot. Loot drama was solved with /gkick....
Forum: Class Mechanics 05/08/07, 4:04 PM
Replies: 2,425
Views: 790,882
Posted By Norwest
Alright, the average number of shots before a...

Alright, the average number of shots before a reproc isn't that hard. It's a power series and it's not too hard. I'm going to put the numbers in and see what it gives. For a 2.70 it was formerly 4...
Forum: Class Mechanics 05/08/07, 3:15 PM
Replies: 2,425
Views: 790,882
Posted By Norwest
Gaul just a question, are your numbers at the...

Gaul just a question, are your numbers at the start on a per-second basis or are they per shot?
Forum: Class Mechanics 05/08/07, 2:21 PM
Replies: 2,425
Views: 790,882
Posted By Norwest
No no, please continue. I really appreciate when...

No no, please continue. I really appreciate when people take the time to go over my work and challenge my assumptions. I want to get this working right, and if no one nitpicks my work I'll never...
Forum: Class Mechanics 05/08/07, 11:23 AM
Replies: 2,425
Views: 790,882
Posted By Norwest
I derived the series when I only had one re-proc...

I derived the series when I only had one re-proc chance because I wasn't considering the different timing on the first/second shots. I was just screwing with the old formulae and I found that what I...
Forum: Class Mechanics 05/07/07, 3:56 PM
Replies: 2,425
Views: 790,882
Posted By Norwest
Cheeky, please feel free to use my calculations,...

Cheeky, please feel free to use my calculations, that's why I wrote them. I did notice one thing, the +Haste leg and hand enchants may be in accurate, since it is 10.5 haste rating for 1% I believe....
Forum: Class Mechanics 05/04/07, 1:23 PM
Replies: 2,425
Views: 790,882
Posted By Norwest
Modelling Aspect of the Hawk

For each individual shot, iAotH is either on or off, so I tried thinking about the problem shot-by-shot instead of per-second. What I did was calculate the average number of shots a proc lasts,...
Forum: Class Mechanics 05/03/07, 1:47 PM
Replies: 2,425
Views: 790,882
Posted By Norwest
Right, but the average is 10, correct?

Right, but the average is 10, correct?
Forum: Class Mechanics 05/03/07, 10:43 AM
Replies: 2,425
Views: 790,882
Posted By Norwest
Here's my thinking: We can calculate the average...

Here's my thinking:

We can calculate the average length of a 'no-proc streak' That's easy, it's just 10 shots since it's a 1/10 chance.

Then we can calculate the length of a 'proc steak' or how...
Forum: Class Mechanics 05/03/07, 10:12 AM
Replies: 2,425
Views: 790,882
Posted By Norwest
I've read it, and I have a problem with it. The...

I've read it, and I have a problem with it. The effect of iAotH with bow speed is not continuous. For example, with a 2.80 and Serpent's swiftness you get 7 fast shots inside a proc. With a 2.70...
Forum: Class Mechanics 05/03/07, 9:48 AM
Replies: 2,425
Views: 790,882
Posted By Norwest
Very nice spreadsheet. I'd really like to...

Very nice spreadsheet.

I'd really like to improve the iAotH calculations, I'm too German to accept the approximations. I'm going to try and math it from an individual shot standpoint. I want to...
Forum: Hunters 05/02/07, 12:43 PM
Replies: 4,216
Views: 1,363,559
Posted By Norwest
QFT. I was the OP of the big /castsequence thread...

QFT. I was the OP of the big /castsequence thread in the hunter forms. I posted my rotation macro for my 3.00 speed bow with 5/5 Imp Arcane as an example. Since then I've seen dozens of hunters...
Forum: Hunters 04/27/07, 9:47 AM
Replies: 4,216
Views: 1,363,559
Posted By Norwest
I disagree on putting a BM hunter in a shadow...

I disagree on putting a BM hunter in a shadow priest's group. You just don't benefit that much relative to other classes from a shadow priest. BM doesn't have the capability to burn through huge...
Forum: Hunters 04/26/07, 4:07 PM
Replies: 4,216
Views: 1,363,559
Posted By Norwest
With BM, the X-bow is not very good. You don't...

With BM, the X-bow is not very good. You don't shoot nearly as many steady shots. Rotations are all about designing good ones then finding the right bow to fit them.

Lag and wiggle room depends on...
Forum: Hunters 04/26/07, 3:58 PM
Replies: 4,216
Views: 1,363,559
Posted By Norwest
I have the framework for a Pet DPS calculator. ...

I have the framework for a Pet DPS calculator. Is there a good resource kicking arround that has pet damage formulae like base damage etc? Petopedia has plenty of formulae but no DPS ones.




If...
Forum: Hunters 04/26/07, 3:36 PM
Replies: 4,216
Views: 1,363,559
Posted By Norwest
The thing about Mark of Conquest is that you are...

The thing about Mark of Conquest is that you are attacking very fast with low mana shots. a 2.70 with iAotH hits every 0.906 seconds on average. At an average of 15mana per hit (based on 10% proc...
Forum: Hunters 04/26/07, 2:37 PM
Replies: 4,216
Views: 1,363,559
Posted By Norwest
Sorry, I'm not sure if we are arguing the same...

Sorry, I'm not sure if we are arguing the same thing. I'm saying BM doesn't benefit much from Rapid Fire. I have no problems with the 2.7 speed and BM, I'm just saying that it doesn't get as much...
Forum: Hunters 04/26/07, 2:05 PM
Replies: 4,216
Views: 1,363,559
Posted By Norwest
With Rapid Fire, a 2.7 becomes: 2.7/1.2/1.15/1.4=...

With Rapid Fire, a 2.7 becomes: 2.7/1.2/1.15/1.4= 1.397 sec. That's too fast, unfortunately. Taking steady out may be the best idea, but once arcane/multi are both on cool down there's not much you...
Forum: Hunters 04/26/07, 1:45 PM
Replies: 4,216
Views: 1,363,559
Posted By Norwest
That was one of the questions I had. How does a...

That was one of the questions I had. How does a BM use rapid fire effectively? I'm going to be running some numbers on that and looking at how to best combine TBW, Rapid Fire, iAotH, and...
Forum: Hunters 04/26/07, 1:40 PM
Replies: 4,216
Views: 1,363,559
Posted By Norwest
I'm not sure what you mean by a auto/special...

I'm not sure what you mean by a auto/special rotation with BM. How can you fit specials in with a 1.95 attack speed?

Here is what my theorycrafting on BM found:
There's hardly a reason to use...
Forum: Class Mechanics 04/21/07, 4:10 PM
Replies: 71
Views: 19,958
Posted By Norwest
Exactly. I'm likely going Beast Mastery after...

Exactly.

I'm likely going Beast Mastery after 2.1. Now BM hunters want crits to keep up Kill Command. Crit isn't vital to BM damage outside KC. Unlike crit, raw AP scales with your pet and is...
Forum: Public Discussion 04/20/07, 12:03 PM
Replies: 1,036
Views: 138,911
Posted By Norwest
In TBC hunters got completely re-written. No...

In TBC hunters got completely re-written. No other class in the game in PvE has ever gotten the kind of change hunters got. It's like playing a completely different class.

So few hunters really...
Forum: Class Mechanics 04/20/07, 11:12 AM
Replies: 17
Views: 6,058
Posted By Norwest
Like others have said, it depends on priority.The...

Like others have said, it depends on priority.The really awesome tanks gear themselves to the specific fight.

If the fight is aggro sensitive, +hit is a great way to increase your threat output. ...
Forum: Class Mechanics 04/19/07, 5:21 PM
Replies: 71
Views: 19,958
Posted By Norwest
Fixed, Thank you.

Fixed, Thank you.
Forum: Class Mechanics 04/19/07, 5:16 PM
Replies: 71
Views: 19,958
Posted By Norwest
Very good for any class that need to crit at...

Very good for any class that need to crit at regular intervals.

Example: Fury warriors and enhance shamans with flurry.

The reason being: 1 swing after a crit, your crits aren't as valuable since...
Forum: Class Mechanics 04/19/07, 2:50 PM
Replies: 68
Views: 13,309
Posted By Norwest
Ok, just to confirm that I'm understanding...

Ok, just to confirm that I'm understanding this:

The problem is:
Your client waits for confirmation from the server that your GCD is up, or your spell has cast. The client won't allow you to send a...
Forum: Class Mechanics 04/19/07, 12:49 PM
Replies: 71
Views: 19,958
Posted By Norwest
Modeling Darkmoon Card: Wrath

This is a small spreadsheet I made for modelling the effects of the New Darkmooon Card: Wrath. This card applies a stacking buff to your crit % on regular hits. Details can be found...
Forum: Class Mechanics 04/17/07, 10:13 AM
Replies: 274
Views: 37,550
Posted By Norwest
Why did you use a /castrandom in there? Sorry if...

Why did you use a /castrandom in there? Sorry if this is a well know thing on these boards.
Forum: Class Mechanics 04/17/07, 9:58 AM
Replies: 44
Views: 9,415
Posted By Norwest
Healing cap...

Healing cap confirmed:
http://www.thottbot.com/?i=21114
Forum: Class Mechanics 04/17/07, 9:53 AM
Replies: 61
Views: 7,293
Posted By Norwest
The X-bow gives the best theory craft rotation...

The X-bow gives the best theory craft rotation that i've been able to calculate:
timings are shown between shots.

4 Auto
4 Steady
2 Arcane
1 Multi

auto
steady
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