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Search: Posts Made By: Cheeky
Forum: Class Mechanics 08/22/08, 10:50 AM
Replies: 2,425
Views: 790,704
Posted By Cheeky
Item budget is the equivalence Blizzard attaches...

Item budget is the equivalence Blizzard attaches to the iLevel value of a stat. (See WoWWikki (http://www.wowwiki.com/Formulas:Item_values) for a description of iLevel.) Most things are worth 1...
Forum: Class Mechanics 08/21/08, 9:37 PM
Replies: 2,425
Views: 790,704
Posted By Cheeky
Dude, there is like 18 months of research and...

Dude, there is like 18 months of research and theory on which ranged weapons work for which spec on these forums, TKA, and even the official pile-of-shit forums. Do a little homework.
Forum: Hunters 08/21/08, 8:03 PM
Replies: 4,353
Views: 2,348,449
Posted By Cheeky
I believe the same cast-queue system that allowed...

I believe the same cast-queue system that allowed Mages/Warlocks to ignore latency should be in play for Hunters. It's easy enough to test that on Beta. If it is there, there is no need to model...
Forum: Class Mechanics 08/21/08, 7:58 PM
Replies: 2,425
Views: 790,704
Posted By Cheeky
With current Hunter mechanics Weapon Speed >>...

With current Hunter mechanics Weapon Speed >> Weapon DPS. Ranged weapons have to match your rotation. For a BM Hunter it's real hard to top the crossbow of relentless strikes.
Forum: Hunters 08/20/08, 5:56 PM
Replies: 4,353
Views: 2,348,449
Posted By Cheeky
I found the best way to handle this kind of error...

I found the best way to handle this kind of error was to name as many cells as possible. This way it becomes quickly visible when you are referencing the wrong ones. And count me among those happy...
Forum: Hunters 08/07/08, 4:55 PM
Replies: 5,086
Views: 990,826
Posted By Cheeky
Yes. And that makes haste a very poor stat for...

Yes. And that makes haste a very poor stat for Hunters (like Strength is for Rogues right now - better than nothing, but not as good as anything else you could spend budget on, including Int.)
Forum: Class Mechanics 08/05/08, 3:12 PM
Replies: 2,425
Views: 790,704
Posted By Cheeky
Unhide the item sheets, insert new rows, and fill...

Unhide the item sheets, insert new rows, and fill in the blanks.
Forum: Hunters 08/05/08, 2:03 PM
Replies: 5,086
Views: 990,826
Posted By Cheeky
I don't think 4% expertise would be...

I don't think 4% expertise would be game-breaking. For DPS pets it'll mean it's only as effective as +hit (only reduces Dodge since pets attack form behind) and for tanking pets it's not going to...
Forum: Hunters 08/05/08, 11:04 AM
Replies: 5,086
Views: 990,826
Posted By Cheeky
The best solution to deal with AH and the...

The best solution to deal with AH and the Tenacity talent is to turn them into Expertise. Something they can never scale off us (any Hunter with significant Expertise is a moron) and is very useful...
Forum: Class Mechanics 08/05/08, 10:25 AM
Replies: 2,425
Views: 790,704
Posted By Cheeky
Could it be that you have the non-castsequence...

Could it be that you have the non-castsequence option selected? In that case the spreadsheet will recover GCD during the cast of Auto Shot, making it seem like you can chain 2 specials closer than...
Forum: Class Mechanics 08/04/08, 5:15 PM
Replies: 2,425
Views: 790,704
Posted By Cheeky
There are separate GCD calculations being...

There are separate GCD calculations being performed in the Shot Rotations, independent of the Steady Shot cool down (which is allowed to go below 1.5s) As was shown above, you can get the first...
Forum: Class Mechanics 07/31/08, 11:45 PM
Replies: 2,425
Views: 790,704
Posted By Cheeky
Final Version. I am no longer going to be...

Final Version.

I am no longer going to be supporting the DPS Spreadsheet. It's been a fun 18 months, and I hope someone else feels the drive to continue this project.

There are no functional...
Forum: Class Mechanics 07/30/08, 2:53 PM
Replies: 2,425
Views: 790,704
Posted By Cheeky
That would be very difficult to implement, and of...

That would be very difficult to implement, and of little value in general. Swapping weapons resets your shot timer to the unhasted shot time. You'd lose quite a bit of Autoshot DPS each time you did...
Forum: Hunters 07/25/08, 1:40 PM
Replies: 4,216
Views: 1,363,395
Posted By Cheeky
The xbow is also ridiculously well itemized. The...

The xbow is also ridiculously well itemized. The only way to better it would be to convert the +crit to Agility.
Forum: Hunters 07/25/08, 12:47 PM
Replies: 4,216
Views: 1,363,395
Posted By Cheeky
Luckily the mechanics changes in the expansion...

Luckily the mechanics changes in the expansion will remove that limitation. :)

I find even with Leatherworkers in the group and Bloodlust every boss fight the faster weapon (badge crossbow) wins...
Forum: Class Mechanics 07/25/08, 12:35 PM
Replies: 2,425
Views: 790,704
Posted By Cheeky
Gah, I can't win... If I had to pick, I'd open...

Gah, I can't win...

If I had to pick, I'd open up Armory to the funny-named Europeans over proxy servers. Sorry those of you with fascist work regimes.
Forum: Class Mechanics 07/24/08, 8:42 PM
Replies: 2,425
Views: 790,704
Posted By Cheeky
Well, I forgot to add the new Honor-based gear,...

Well, I forgot to add the new Honor-based gear, but 51 is available:
- (WotLK) Invigorate now only applies to pet special attacks.
- (WotLK) Talent point totals are now accurate, and display even...
Forum: Class Mechanics 07/24/08, 5:08 PM
Replies: 2,425
Views: 790,704
Posted By Cheeky
I am in Beta. I will test as I can to validate my...

I am in Beta. I will test as I can to validate my models.



And have to update every link to the spreadsheet with the new name? No, thanks.



Hmmm, to my knowledge nothing should be different for...
Forum: Class Mechanics 07/23/08, 10:23 AM
Replies: 2,425
Views: 790,704
Posted By Cheeky
Because of the way the logic works, I don't have...

Because of the way the logic works, I don't have the ability to blindly turn on/off calculations, since you may need cooldowns for Arcane and Multi. I suppose I could add logic to see if both...
Forum: Class Mechanics 07/21/08, 5:10 PM
Replies: 2,425
Views: 790,704
Posted By Cheeky
Why not just use one of the 10 available profiles...

Why not just use one of the 10 available profiles to save the sets you want?
Forum: Hunters 07/21/08, 12:24 PM
Replies: 5,086
Views: 990,826
Posted By Cheeky
I hope to model them all this week. Hopefully I...

I hope to model them all this week. Hopefully I do a halfway decent job at it and we have some things to talk about. :)
Forum: Class Mechanics 07/21/08, 11:15 AM
Replies: 2,425
Views: 790,704
Posted By Cheeky
I'll see how that model works out for Cobra...

I'll see how that model works out for Cobra Strike. Thanks.

As to the rest:
1) I don't understand what you are saying? I think my model of IAotH is working accurately (~49.5% uptime for me.)
2) Ah,...
Forum: Hunters 07/18/08, 7:27 PM
Replies: 5,086
Views: 990,826
Posted By Cheeky
That's easy enough to model. Should I assume...

That's easy enough to model. Should I assume on-proc +haste abilities (like the dragonspine trophy or abacus of violent odds) so that as well.?
Forum: Class Mechanics 07/18/08, 5:41 PM
Replies: 2,425
Views: 790,704
Posted By Cheeky
Version 50

Or, the WotLK preview version.

I imagine this will get updated quickly as I process more of the information coming out of Beta (which I should be in too.)

Change log:
- Gear Planner feature can now...
Forum: Hunters 07/18/08, 3:56 PM
Replies: 5,086
Views: 990,826
Posted By Cheeky
Ah, that makes a big difference then. It still...

Ah, that makes a big difference then. It still lines up nicely with Arcane/Multi Cooldowns, and continues to make Improved Arcane Shot a PvP-only talent.

Ok, with a 2 second cast time my DPS in the...
Forum: Hunters 07/18/08, 3:45 PM
Replies: 5,086
Views: 990,826
Posted By Cheeky
And word on whether or not haste effects the...

And word on whether or not haste effects the GCD?

I've done some preliminary modeling of the talents/mechanics, and here is what I'm getting for today's 41/20/0 build (no changes to pet model...
Forum: Hunters 07/18/08, 1:32 PM
Replies: 5,086
Views: 990,826
Posted By Cheeky
I don't think there will be any shot macros (as...

I don't think there will be any shot macros (as they are commonly used today) going forward. You may bind Kill Command to your shots, but not multiple shots to one button.
Forum: Hunters 07/18/08, 11:10 AM
Replies: 5,086
Views: 990,826
Posted By Cheeky
I have a lot of modeling to do. :) I'll take a...

I have a lot of modeling to do. :)

I'll take a stab at some of these talents this weekend. I'll basically add some new tabs to the spreadsheet incorporating my models for them. I'll also go ahead...
Forum: Hunters 07/18/08, 12:56 AM
Replies: 3,820
Views: 753,742
Posted By Cheeky
My personal experience has shown Ravagers over...

My personal experience has shown Ravagers over Wind Serpents (spreadsheet be damned, it's just a piece of crap Excel program anyway!).

Could it be your buddy is an Orc, and you are not? He also got...
Forum: Hunters 07/17/08, 8:25 PM
Replies: 3,820
Views: 753,742
Posted By Cheeky
There is a whole Marksman DPS thread here...

There is a whole Marksman DPS thread here (http://elitistjerks.com/f31/t19497-marksmanship_hunter_theorycraft_strategy/). But in general, these boards are all about maximizing your effectiveness, and...
Forum: Class Mechanics 07/17/08, 11:39 AM
Replies: 2,425
Views: 790,704
Posted By Cheeky
Only build a rotation as long as the proc, and...

Only build a rotation as long as the proc, and make your first shot Auto Shot or "None" (the rotation loops, so if you use a 2 minute cooldown ability first, it loops as 2 minutes.)
Forum: Class Mechanics 07/17/08, 10:18 AM
Replies: 2,425
Views: 790,704
Posted By Cheeky
Not so much discontinuing, as not supporting. I'm...

Not so much discontinuing, as not supporting. I'm going to contact the individual who did the v49 OO version and see if he is interested in doing the v50 port. If not, I'm willing to work with anyone...
Forum: Class Mechanics 07/16/08, 5:49 PM
Replies: 2,425
Views: 790,704
Posted By Cheeky
Whoops! I missed that I add that in on the cell...

Whoops! I missed that I add that in on the cell below. :)

Removing that does make a noticeable difference in uptime, of 2-3%.

It actually makes the tsunami talisman a top-3 trinket for me. :)...
Forum: Class Mechanics 07/16/08, 4:34 PM
Replies: 2,425
Views: 790,704
Posted By Cheeky
I calculate uptime as 10/(45 seconds + time to...

I calculate uptime as 10/(45 seconds + time to trigger) - So I am not counting the proc duration in the space between the procs. (Otherwise the denominator would be 45 + 10 + time to trigger.)

Time...
Forum: Class Mechanics 07/16/08, 11:59 AM
Replies: 2,425
Views: 790,704
Posted By Cheeky
Here is the model I landed up using: Blackened...

Here is the model I landed up using:

Blackened Naaru Sliver
Cooldown 45
Chance per shot to proc 10%
Max stack 10
+AP per stack 44 (Sap)
Maximum +AP 440 (Map)
Seconds per Shot 0.90...
Forum: Class Mechanics 07/16/08, 11:17 AM
Replies: 2,425
Views: 790,704
Posted By Cheeky
Using a 45 second internal cooldown, and 10%...

Using a 45 second internal cooldown, and 10% chance to proc, I'm getting an average +AP gain of 126.5 for my gear and setup. Um, wow, this is a really nice trinket!

The Gear Planner lists it as 9...
Forum: Class Mechanics 07/15/08, 5:49 PM
Replies: 2,425
Views: 790,704
Posted By Cheeky
What application are you using? When, exactly,...

What application are you using? When, exactly, are you getting this message?
Forum: Class Mechanics 07/15/08, 4:19 PM
Replies: 2,425
Views: 790,704
Posted By Cheeky
That's only a problem if you want to modify it.

That's only a problem if you want to modify it.
Forum: Class Mechanics 07/15/08, 1:40 PM
Replies: 2,425
Views: 790,704
Posted By Cheeky
Yeah, I kind of got burned out on Hunter...

Yeah, I kind of got burned out on Hunter mechanics/theorycrafting for a while. Sorry about that.

I started work on v50 this morning. Hope to have most points asked for addressed. I want to...
Forum: Class Mechanics 05/24/08, 10:12 PM
Replies: 2,425
Views: 790,704
Posted By Cheeky
I always assume your Meta works. The logic to...

I always assume your Meta works. The logic to determine it is too big a pain in the ass to implement.



There is no internal cooldown in the model. Your anecdotal evidence is just that, anecdotal....
Forum: Class Mechanics 05/23/08, 4:34 PM
Replies: 2,425
Views: 790,704
Posted By Cheeky
Ok, lots of replies. I'll look into the effort...

Ok, lots of replies.



I'll look into the effort for EW estimates. I use the default colors, and if all colors match for that item you get the socket bonus calculated in too. I make no checks on the...
Forum: Class Mechanics 05/19/08, 6:00 PM
Replies: 2,425
Views: 790,704
Posted By Cheeky
You may be haste capped. For me it was listed as...

You may be haste capped. For me it was listed as the #2 item.



Eliminate content (Sunwell, MH, BT) and see where it stacks up.
Forum: Class Mechanics 05/15/08, 6:07 PM
Replies: 2,425
Views: 790,704
Posted By Cheeky
The world's largest Multi-Quote (I love you...

The world's largest Multi-Quote (I love you Kaubel)



Latency can have a very bad effect, especially on /castsequence macros. If you use the 3:2 macro, or hand-time (compensating for latency) put in...
Forum: Class Mechanics 05/14/08, 10:29 AM
Replies: 2,425
Views: 790,704
Posted By Cheeky
Besides the issues with passing the hit cap, I'd...

Besides the issues with passing the hit cap, I'd say it came out pretty accurate.

The items in drop down lists (except weapons) are sorted backed on how you pick things in the Gear Planner to be...
Forum: Class Mechanics 05/14/08, 8:58 AM
Replies: 2,425
Views: 790,704
Posted By Cheeky
Because of the way different stats interact with...

Because of the way different stats interact with each other, the gear planner will never be 100% accurate. But I don't think it's so far off as to be useless, either.

Just testing it out, I would...
Forum: Class Mechanics 05/13/08, 6:03 PM
Replies: 2,425
Views: 790,704
Posted By Cheeky
The difference only comes if you are already...

The difference only comes if you are already hit-capped. (Hit tends to be fairly linear in scale from 0 to the cap.)
Forum: Class Mechanics 05/13/08, 5:48 PM
Replies: 2,425
Views: 790,704
Posted By Cheeky
Oh yeah, those are actually separate lists now....

Oh yeah, those are actually separate lists now. I'll have to handle them in a special manner. I'm betting they don't change if you eliminate content and re-sort either.
Forum: Class Mechanics 05/13/08, 12:39 PM
Replies: 2,425
Views: 790,704
Posted By Cheeky
You can control your faction on the 'Settings and...

You can control your faction on the 'Settings and Results' tab.

There is currently no way to see total DPS side-by-side, but on the calculations tab you can see both procs together.
Forum: Class Mechanics 05/13/08, 9:12 AM
Replies: 2,425
Views: 790,704
Posted By Cheeky
40 AP was the difference between 11th and 3rd...

40 AP was the difference between 11th and 3rd place.

I believe Blackened Naaru Sliver will be #1 after I model the proc (it's #2 without it) and the berserker's call.
Forum: Class Mechanics 05/13/08, 8:33 AM
Replies: 2,425
Views: 790,704
Posted By Cheeky
Ok, self-quoting may be a violation of Kabel's...

Ok, self-quoting may be a violation of Kabel's sense of forum decorum, but I made a mistake here. I am not including the DPS from the DST in the current gear planner. It's actually the 3rd best...
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