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Search: Posts Made By: Lanlaorn
Forum: Death Knights 03/24/11, 12:33 AM
Replies: 830
Views: 2,315,167
Posted By Lanlaorn
Instead of a cast sequence macro you could just...

Instead of a cast sequence macro you could just use a modifier like shift. It's what I do, I click Raise/Death Pact anyway (just far too infrequently to warrant a keybinding) and it still saves...
Forum: Death Knights 11/29/10, 7:47 PM
Replies: 365
Views: 737,293
Posted By Lanlaorn
Just to add to the points everyone else is...

Just to add to the points everyone else is making, what he's advocating is no more a loss of RP than pooling at any other time.

If you ever pool to use DRW or LB+DS spam or whatever you might as...
Forum: Death Knights 11/23/10, 8:57 AM
Replies: 365
Views: 737,293
Posted By Lanlaorn
The less damage taken and less damage absorbed...

The less damage taken and less damage absorbed are probably both a result of having more avoidance. You take slightly less damage and leave slightly more of your Blood Shield unused.
Forum: Death Knights 10/20/10, 6:58 PM
Replies: 365
Views: 737,293
Posted By Lanlaorn
That's a clever use of Blood Tap and Runic...

That's a clever use of Blood Tap and Runic Empowerment but be aware you lose the mitigation from Blade Barrier since you never put your blood runes on CD.
Forum: Death Knights 10/20/10, 1:12 PM
Replies: 365
Views: 737,293
Posted By Lanlaorn
It heals for "10% of your HP" to "30% of the...

It heals for "10% of your HP" to "30% of the damage taken", it's just a range. Also: the ICC +30% healing buff works as expected, increasing both the minimum and maximum.

Let's not try to guess what...
Forum: Death Knights 10/20/10, 12:41 PM
Replies: 365
Views: 737,293
Posted By Lanlaorn
It's pointless to argue semantics, honestly....

It's pointless to argue semantics, honestly. We're going to theorycraft based on how things actually behave and adjust our theories if they ever get fixed or change.

For what it's worth, just to...
Forum: Death Knights 10/18/10, 10:15 PM
Replies: 365
Views: 737,293
Posted By Lanlaorn
You can test the Imp DS minimum heal issue on a...

You can test the Imp DS minimum heal issue on a target dummy, it's never been a question of IF it doesn't work but why it doesn't work, design or bug?

Also, it's difficult to confirm this with logs...
Forum: Death Knights 10/16/10, 6:31 PM
Replies: 365
Views: 737,293
Posted By Lanlaorn
The glyph is actually pointless with respect to...

The glyph is actually pointless with respect to RT and DS heals. Without the glyph pressing VB increases your health by 15% and your healing recieved by 25%, since both RT and DS heal based on your...
Forum: Death Knights 10/15/10, 4:51 PM
Replies: 365
Views: 737,293
Posted By Lanlaorn
Riggins is still right though, Vengeance won't...

Riggins is still right though, Vengeance won't achieve that because of typical fight mechanics, slow ramp up, randomness and it's fast fall-off.

How many fights does the boss simply stand there and...
Forum: Death Knights 10/14/10, 5:11 PM
Replies: 365
Views: 737,293
Posted By Lanlaorn
Why do you posit that the +45% healing not...

Why do you posit that the +45% healing not working on the 10% base healing is intentional? It doesn't logically follow and the only precedent we have is WotLK's DS healing for 10% base, 15% talented....
Forum: Paladins 10/02/10, 6:09 PM
Replies: 192
Views: 237,290
Posted By Lanlaorn
Actually, current DK tanking has a similar model...

Actually, current DK tanking has a similar model where once you have a threat lead you can stop your Heart Strike heavy rotation (or Icy Touch spam rotation) and increase your Death Strike usage,...
Forum: Paladins 08/10/10, 12:19 PM
Replies: 192
Views: 237,290
Posted By Lanlaorn
Mechanically, for holy power purposes, HotR has...

Mechanically, for holy power purposes, HotR has to either be on a 4 second CD or generate more than 1 Holy Power per use. To your specific example, I imagine it's Swipe that will change or be...
Forum: Paladins 08/05/10, 11:59 AM
Replies: 192
Views: 237,290
Posted By Lanlaorn
Assuming your SotR every 12 seconds (every 3 Holy...

Assuming your SotR every 12 seconds (every 3 Holy Power, so 3 CS) for maximum DPS then parries/dodges/misses shouldn't affect HS uptime since it has a 20 second duration. In the event of a miss/etc....
Forum: Paladins 08/03/10, 6:50 PM
Replies: 192
Views: 237,290
Posted By Lanlaorn
I'm sure they'll work on the rotation, as it...

I'm sure they'll work on the rotation, as it stands it's Judge every 10 seconds, Crusader Strike every 4, SoR every 12 seconds and AS every 20 +procs. Needless to say that's a lot of empty...
Forum: Paladins 07/30/10, 3:37 PM
Replies: 192
Views: 237,290
Posted By Lanlaorn
Armor has been, and most likely will continue to...

Armor has been, and most likely will continue to be, the best tanking stat since it improves both EH and reduces damage taken while stamina or avoidance only do one or the other.

Regarding...
Forum: Paladins 07/24/10, 1:27 PM
Replies: 192
Views: 237,290
Posted By Lanlaorn
Does Strength still affect block value somehow?...

Does Strength still affect block value somehow? Strength converts to parry rating for DKs so that would be 1.25% of your health as parry rating. For even a 100,000 HP tank that's 1250 parry rating....
Forum: Paladins 07/23/10, 11:57 PM
Replies: 192
Views: 237,290
Posted By Lanlaorn
I've seen it described as such by others (who are...

I've seen it described as such by others (who are presumably in the beta) and that's what the text literally says but I cannot confirm it myself, unfortunately.
Forum: Paladins 07/23/10, 9:09 PM
Replies: 192
Views: 237,290
Posted By Lanlaorn
The DK "LoH" is eating your ghoul, not Vamp...

The DK "LoH" is eating your ghoul, not Vamp Blood. Curiously Vamp Blood's 35% healing received for 10 seconds on a 1 minute CD is now actually equal to Divinity (not taking glyphs into account since...
Forum: Paladins 07/22/10, 9:34 AM
Replies: 192
Views: 237,290
Posted By Lanlaorn
The encounters are clearly not designed around...

The encounters are clearly not designed around the assumption of +15% runspeed given that most tank classes move at +8%. While other tanks do not have Argent Defender they do have various mechanics...
Forum: Paladins 07/22/10, 2:35 AM
Replies: 192
Views: 237,290
Posted By Lanlaorn
While movement speed is very nice let's drop the...

While movement speed is very nice let's drop the hyperbole, it's far from "mandatory" when one considers that the other 3 tank classes get by with Tuskarr's Vitality.
Forum: Paladins 07/21/10, 12:41 PM
Replies: 192
Views: 237,290
Posted By Lanlaorn
It's more than 10% DR actually. Operating under...

It's more than 10% DR actually. Operating under the following assumptions:
- 40% Avoidance (current avoidance rates without Defense's dodge/parry/miss)
- 20% base block chance (blue post was vague...
Forum: Death Knights 07/10/10, 1:26 PM
Replies: 345
Views: 424,929
Posted By Lanlaorn
I'm sure the numbers will work out so that our...

I'm sure the numbers will work out so that our half as many hits all do twice as much. My biggest concern for DK tanking remains that I'll just be sitting there with 3-4 empty GCDs due to the new...
Forum: Death Knights 07/06/10, 11:08 PM
Replies: 345
Views: 424,929
Posted By Lanlaorn
Well in an environment where Death Strike is our...

Well in an environment where Death Strike is our main passive survival tool aimed to be on par with 46% mitigation blocks (Prot Pally at 51 prot mastery) I was looking to maximize death strike...
Forum: Death Knights 07/06/10, 2:04 PM
Replies: 345
Views: 424,929
Posted By Lanlaorn
Has the Glyph of Disease survived the beta so...

Has the Glyph of Disease survived the beta so far? I know they said to treat glyphs like set bonuses in that what's here today may be gone tomorrow but operating under the assumption that it is still...
Forum: Death Knights 04/11/10, 10:51 AM
Replies: 345
Views: 424,929
Posted By Lanlaorn
Actually, one thing that really confuses me about...

Actually, one thing that really confuses me about this change is that almost all, if not all, classes play this way.

Every DPS caster I played uses every single GCD, a GCD not used is a GCD wasted,...
Forum: Death Knights 04/11/10, 12:15 AM
Replies: 345
Views: 424,929
Posted By Lanlaorn
Thanks for the code, very helpful to determine...

Thanks for the code, very helpful to determine whether I can stand the new system. I'm curious why they even kept 6 runes, they could have just extended the "grace period" to 10 seconds and removed...
Forum: Death Knights 04/09/10, 2:29 AM
Replies: 345
Views: 424,929
Posted By Lanlaorn
You still need to use the runes immediately when...

You still need to use the runes immediately when they come off CD (every 10 seconds) or have productive GCDs to fill another 10 seconds for the second set of runes to come off CD (at which point the...
Forum: Death Knights 03/30/10, 1:43 AM
Replies: 3,089
Views: 2,637,925
Posted By Lanlaorn
I'm sorry but this is ridiculous. First of all,...

I'm sorry but this is ridiculous. First of all, if the glyph did work, it would increase your mitigation by 10% (additively). That's how it functioned when it DID work like this in any case. Second,...
Forum: Death Knights 03/25/10, 4:06 PM
Replies: 3,089
Views: 2,637,925
Posted By Lanlaorn
The first part was a bit of a joke, I was...

The first part was a bit of a joke, I was referencing this post from the Blizzard official forums:

World of Warcraft - English (NA) Forums -> Wandering Plague (UH DK Talent) needs work...
Forum: Death Knights 03/25/10, 1:39 PM
Replies: 3,089
Views: 2,637,925
Posted By Lanlaorn
It's called the global cooldown. Are we having...

It's called the global cooldown. Are we having one of those "Of course I know what a GCD is, Death and Decay has a 30 second GCD, Gargoyle has a 3 minute GCD and if Death Coil has a GCD it's no more...
Forum: Death Knights 03/24/10, 12:14 PM
Replies: 3,089
Views: 2,637,925
Posted By Lanlaorn
It will maintain a 5 stack uptime constantly when...

It will maintain a 5 stack uptime constantly when you're tanking actively tanking, the problem is it drops off the second you stop taking hits and then has a ramp up time to get back to 5 stacks....
Forum: Death Knights 03/05/10, 1:47 AM
Replies: 3,089
Views: 2,637,925
Posted By Lanlaorn
This is incredibly startling to me, although we...

This is incredibly startling to me, although we all remember when they changed Frost Presence and Bear form to not work on trinkets/rings/bonus armor, they absolutely did not mention the meta or...
Forum: Death Knights 03/04/10, 3:25 AM
Replies: 3,089
Views: 2,637,925
Posted By Lanlaorn
I didn't post any math and won't post any now...

I didn't post any math and won't post any now because it's being done in a spreadsheet I made when I first created my Death Knight and it's annoying to cobble together and clean up the excel...
Forum: Death Knights 03/03/10, 1:24 AM
Replies: 3,089
Views: 2,637,925
Posted By Lanlaorn
Yea the passive proc vs. use doesn't really...

Yea the passive proc vs. use doesn't really matter, The Black Heart just has a very high uptime. It's a 10 second duration, 25% proc chance 45 second ICD effect. It's a good overall trinket that's...
Forum: Death Knights 03/02/10, 6:58 PM
Replies: 3,089
Views: 2,637,925
Posted By Lanlaorn
I'm not saying his post his crap, I just wish...

I'm not saying his post his crap, I just wish he'd actually live by it. Look, the math is of course perfectly correct, and if he went by it, Theck himself would be wearing a Glyph of Indomitably...
Forum: Death Knights 03/02/10, 3:50 PM
Replies: 3,089
Views: 2,637,925
Posted By Lanlaorn
I've read that post and I don't consider it a...

I've read that post and I don't consider it a good argument at all. The math is fine, but the conclusions drawn from it are ridiculous and overall I hold Theck in very low regard.

Basically, yes, in...
Forum: Death Knights 03/02/10, 2:13 PM
Replies: 3,089
Views: 2,637,925
Posted By Lanlaorn
There's really nothing to consider, the armor...

There's really nothing to consider, the armor trinket will give you a higher EH and also reduce damage taken. It's just better in every way unless the tank-killer is magic damage.

Honestly people...
Forum: Death Knights 02/25/10, 12:36 PM
Replies: 770
Views: 1,227,740
Posted By Lanlaorn
The 20% increased haste would actually increase...

The 20% increased haste would actually increase KM procs. A PPM chance to proc is based on weapon speed, which is why slow weapons such as two handers benefit more from it compared to fast one...
Forum: Death Knights 02/21/10, 8:21 PM
Replies: 3,089
Views: 2,637,925
Posted By Lanlaorn
I was just showing that IT is disproportionate to...

I was just showing that IT is disproportionate to other abilities, an appropriately geared Blood tank wouldn't need to use any sort of abuse of it.

However consider something like the 23/43/5 specs...
Forum: Death Knights 02/21/10, 8:54 AM
Replies: 3,089
Views: 2,637,925
Posted By Lanlaorn
You made a mistake, you somehow have 4 hear...

You made a mistake, you somehow have 4 hear strikes from only 2 blood runes there so it actually comes out to 32k vs. 33k (you also forgot the threat from a plague strike, but whatever). Second, even...
Forum: Death Knights 02/21/10, 3:53 AM
Replies: 3,089
Views: 2,637,925
Posted By Lanlaorn
While it's certainly in line with Shield Slam or...

While it's certainly in line with Shield Slam or Shield of the Righteous, both of those abilities have 6 seconds cooldowns. While I certainly agree that we need such a high threat ability, it would...
Forum: Death Knights 02/20/10, 7:20 PM
Replies: 3,089
Views: 2,637,925
Posted By Lanlaorn
The entire line of reasoning is ridiculous,...

The entire line of reasoning is ridiculous, Blizzard will not allow our rotations to devolve into "spam IT", there's even a precedent from when DW Unholy DPS worked on exactly that principle and was...
Forum: Death Knights 02/19/10, 11:13 AM
Replies: 3,089
Views: 2,637,925
Posted By Lanlaorn
To be fair, I personally (and I imagine all...

To be fair, I personally (and I imagine all posters here) have more than enough RP to turn every dodge/parry into a RS in ICC. So 6 Death Coils at ~3,000 threat each come out to 18,000 threat, and so...
Forum: Death Knights 02/19/10, 11:10 AM
Replies: 3,089
Views: 2,637,925
Posted By Lanlaorn
That armor mitigation (that is shown on your...

That armor mitigation (that is shown on your character sheet) is against a lvl 80 opponent. Against a lvl 83 target your mitigation is substantially lower, there are many calculators for this and the...
Forum: Death Knights 02/19/10, 3:44 AM
Replies: 3,089
Views: 2,637,925
Posted By Lanlaorn
I've been using DRW after learning of this change...

I've been using DRW after learning of this change as well and it really is worth the point and RP cost. If anyone is having trouble getting the RP up to 60 to activate it (I'd never sacrifice Rune...
Forum: Death Knights 02/17/10, 3:04 AM
Replies: 770
Views: 1,227,740
Posted By Lanlaorn
Well in the first place, 8% melee hit is about...

Well in the first place, 8% melee hit is about 11% spell hit, the ratings just convert differently and so by melee hit capping we have a bit more spell hit. Then, most mobs that I need to taunt are...
Forum: Death Knights 02/12/10, 5:15 PM
Replies: 3,089
Views: 2,637,925
Posted By Lanlaorn
While we're on the topic of threat, is anyone...

While we're on the topic of threat, is anyone else wondering how the ridiculous disparity in 2 piece Tier10 bonuses made it to the live server? Why does every other tanking class get a +20% damage...
Forum: Death Knights 02/08/10, 4:14 AM
Replies: 3,089
Views: 2,637,925
Posted By Lanlaorn
Yes, unlike the other tanks that have 50 points...

Yes, unlike the other tanks that have 50 points of a Prot tree and then spend another 20 on DPS talents, we have about 20 points of survival talents and spend the rest on DPS talents.

Every once in...
Forum: Death Knights 02/02/10, 2:00 PM
Replies: 3,089
Views: 2,637,925
Posted By Lanlaorn
Unless it actually got fixed at some point the...

Unless it actually got fixed at some point the magic reduction meta is bugged and worthless. Instead of actually reducing magic damage taken by 2% it would increase your resistances by 2%. Needless...
Forum: Death Knights 01/26/10, 2:19 AM
Replies: 3,089
Views: 2,637,925
Posted By Lanlaorn
Why would the 12% DR stack additively with your...

Why would the 12% DR stack additively with your armor DR?

All of these kinds of effects just multiply through. Armor, Frost Presence, Blade Barrier, Blessing of Sanctuary, Icebound Fortitude and now...
Showing results 1 to 50 of 249