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Posts Made By:
Avirex
Forum:
The Dung Heap
03/10/10, 1:49 AM
Replies:
30,129
Thread of Ultimate Stupidity
Views:
1,906,820
Posted By
Avirex
Edit: nevermind addressed better by somebody...
Edit: nevermind addressed better by somebody else. Please delete.
Forum:
Rogues
12/11/09, 3:32 AM
Replies:
3,201
Combat and Mutilate Spreadsheets (Obsolete as of 4.0.x)
Views:
3,819,694
Posted By
Avirex
I'm not sure if this has been touched on yet, but...
I'm not sure if this has been touched on yet, but I spent some time with Whispering Fanged Skull and Proculas. Looks like it follows the standard 45 second ICD and WotLK trinket proc rate. (30%?)
Forum:
Paladins
10/15/09, 5:43 PM
Replies:
1,539
Holy Paladin thread for Patch 3.3 changes
Views:
809,097
Posted By
Avirex
I've read through most of the thread and I'm...
I've read through most of the thread and I'm still having a tough time getting a bead on the value of the T9 4 piece, especially at lower gear levels. I've got 3 pieces of the 232 and enough badges...
Forum:
Rogues
09/25/09, 4:44 AM
Replies:
3,201
Combat and Mutilate Spreadsheets (Obsolete as of 4.0.x)
Views:
3,819,694
Posted By
Avirex
Can anyone elaborate on how many seconds "n" and...
Can anyone elaborate on how many seconds "n" and "m" represent in a more specific case? I understand the concept in the abstract, but I'm not really clear on the practical implementation.
Forum:
Rogues
09/24/09, 4:40 PM
Replies:
1,354
WotLK Rogue Gear Discussion
Views:
1,540,025
Posted By
Avirex
Procodile does the job quite nicely.
Procodile does the job quite nicely.
Forum:
Rogues
09/23/09, 7:35 PM
Replies:
1,143
Incoming Rogue Changes Discussion
Views:
942,920
Posted By
Avirex
Unless I'm missing something about the actual...
Unless I'm missing something about the actual process that you want to use the macro for (which I might be since I'm not really following mutilate these days,) the above macro should work for any...
Forum:
Rogues
09/23/09, 7:23 PM
Replies:
1,354
WotLK Rogue Gear Discussion
Views:
1,540,025
Posted By
Avirex
I think you got really really lucky. I just ran...
I think you got really really lucky. I just ran 30 minutes worth of rupture uptime on a dummy, which is about 900 ticks, and got 9 procs. That's enough data points to say with pretty fair...
Forum:
Rogues
09/23/09, 5:03 PM
Replies:
1,143
Incoming Rogue Changes Discussion
Views:
942,920
Posted By
Avirex
For the offhand: /script...
For the offhand:
/script PickupInventoryItem(17);PickupContainerItem(X,Y);
X is your bag number, starting with 0 for the backpack and Y is the slot number in the bag, starting with 1 for the first...
Forum:
Rogues
09/18/09, 3:39 PM
Replies:
3,201
Combat and Mutilate Spreadsheets (Obsolete as of 4.0.x)
Views:
3,819,694
Posted By
Avirex
Great work so far, Aldriana, and that you very...
Great work so far, Aldriana, and that you very much for taking the time to do it.
I'd just like to make two small suggestions before the sheet leaves Beta. The first is just to add some...
Forum:
Rogues
07/01/09, 12:45 PM
Replies:
1,143
Incoming Rogue Changes Discussion
Views:
942,920
Posted By
Avirex
If I'm thinking about this correctly, you're not...
If I'm thinking about this correctly, you're not really wasting energy anyway, since you'll get a relentless strikes proc out of the finisher if you're using 5 points. Sure, 5 to 15 energy that...
Forum:
Rogues
06/29/09, 5:51 PM
Replies:
1,143
Incoming Rogue Changes Discussion
Views:
942,920
Posted By
Avirex
If the belt bomb doesn't trigger the saronite...
If the belt bomb doesn't trigger the saronite bomb cooldown, then it should give another 3ish DPS during a 5 minute fight. Not a huge benefit, but it might work out to another EP or 2 for...
Forum:
Rogues
06/18/09, 4:40 PM
Replies:
1,354
WotLK Rogue Gear Discussion
Views:
1,540,025
Posted By
Avirex
This is the kind of lazy, softheaded change that...
This is the kind of lazy, softheaded change that only a software developer could think of. Really, they should've just tokened the weapon system ala AQ40. Combat rogues and enhancement shamans...
Forum:
Death Knights
06/17/09, 8:04 PM
Replies:
3,089
Suno's Fireside Chat - DK Endgame Tanking
Views:
2,637,867
Posted By
Avirex
Some quick, probably wrong, math in regards to...
Some quick, probably wrong, math in regards to the Sudden Doom vs. Necrosis conversation:
Assume a DK with 2700 AP and 22% chance to crit with Rune Strike using Inevitable Defeat (AKA me unbuffed)...
Forum:
Death Knights
06/17/09, 1:18 PM
Replies:
3,089
Suno's Fireside Chat - DK Endgame Tanking
Views:
2,637,867
Posted By
Avirex
Yeah, you're completely right. That's what I get...
Yeah, you're completely right. That's what I get for trying to do this while alt-tabbing at work. So, 59ish Blood Runes for Heart Strike without Rune Tap, 48ish with Rune Tap. The vast majority...
Forum:
Death Knights
06/17/09, 12:58 PM
Replies:
3,089
Suno's Fireside Chat - DK Endgame Tanking
Views:
2,637,867
Posted By
Avirex
I've come across this notion a couple times now,...
I've come across this notion a couple times now, but I'm not really sure its accurate. For starters, we're talking about single target threat. Niether Sudden Doom nor Necrosis provides any real...
Forum:
Death Knights
06/16/09, 9:43 PM
Replies:
707
Optimal gearing: the BiS thread - updated for 3.3
Views:
1,589,028
Posted By
Avirex
Since the damage range on Darkmoon Card: Death...
Since the damage range on Darkmoon Card: Death was increased to 1750 to 2250, it should over take Bandit's Insignia as BiS for T7 Frost, correct?
Forum:
Death Knights
06/04/09, 4:45 AM
Replies:
3,089
Suno's Fireside Chat - DK Endgame Tanking
Views:
2,637,867
Posted By
Avirex
This is a very good point. However, if you can...
This is a very good point. However, if you can roll with the Heigen sigil and Gargoyle, its definitely worth considering. Damage avoidance/mitigation is only one side of the coin. You have to...
Forum:
Death Knights
06/03/09, 1:37 PM
Replies:
3,089
Suno's Fireside Chat - DK Endgame Tanking
Views:
2,637,867
Posted By
Avirex
I don't think Abaddon is a clear upgrade from...
I don't think Abaddon is a clear upgrade from Inevitable Defeat, let alone a pre-hardmode best in slot. Most DKs are at or near the hit-cap in T7.5 stuff and dropping ID for Abaddon would probably...
Forum:
Death Knights
06/02/09, 8:09 PM
Replies:
3,089
Suno's Fireside Chat - DK Endgame Tanking
Views:
2,637,867
Posted By
Avirex
Interesting ideas, but I've got a few qualms. ...
Interesting ideas, but I've got a few qualms. The big one is that I think Runetap is generally not picked up in PvE builds is because you're essentially doing somebody else's job less efficiently. ...
Forum:
Death Knights
06/02/09, 2:41 PM
Replies:
3,089
Suno's Fireside Chat - DK Endgame Tanking
Views:
2,637,867
Posted By
Avirex
I'm kind of wondering if Rune of Death Strike...
I'm kind of wondering if Rune of Death Strike really useful if you're macroing Runestrike to all of your abilities. It seems like you'll be fairly low on RP quite frequently. Wouldn't something...
Forum:
Rogues
06/01/09, 3:53 PM
Replies:
3,201
Combat and Mutilate Spreadsheets (Obsolete as of 4.0.x)
Views:
3,819,694
Posted By
Avirex
If you are here to "poke holes" in theories, its...
If you are here to "poke holes" in theories, its probably best to keep in mind what is efficient and useful, rather than just throwing monkey wrenches into things. The point of this kind of...
Forum:
Rogues
06/01/09, 2:56 PM
Replies:
3,201
Combat and Mutilate Spreadsheets (Obsolete as of 4.0.x)
Views:
3,819,694
Posted By
Avirex
While energy regeneration effects certainly play...
While energy regeneration effects certainly play a role in determining how quickly a proc goes up, you've got to consider whether making these already complex models less parsimonious adds...
Forum:
The Dung Heap
04/15/09, 5:31 PM
Replies:
30,129
Thread of Ultimate Stupidity
Views:
1,906,820
Posted By
Avirex
My apologies then, I guess I missed those posts. ...
My apologies then, I guess I missed those posts. 63 pages is a lot to sift through!
Forum:
Rogues
04/14/09, 4:16 PM
Replies:
1,701
3.1 Rogue Changes - Early Preview
Views:
793,157
Posted By
Avirex
I'm not sure I agree with your conclusions here. ...
I'm not sure I agree with your conclusions here. The benefit of ToTT is much more situational than simply adding to rDPS. The most obvious issue is that a 5% increase in another DPSers output at...
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