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Search: Posts Made By: Grim13
Forum: Warriors 04/22/09, 5:44 PM
Replies: 2,923
Views: 3,330,063
Posted By Grim13
1. When dual-wielding two hand weapons, does it...

1. When dual-wielding two hand weapons, does it use the 7 or the 3.5 value for a hit in normalized rage generation?
2. Can trinket proc effecs happen off of off-hand whirlwinds? (currently set to no)...
Forum: Warriors 04/22/09, 4:22 PM
Replies: 2,923
Views: 3,330,063
Posted By Grim13
Oh, hey there buddy. So Landsoul is the...

Oh, hey there buddy. So Landsoul is the caretaker of 'The Sheet" these days, eh? Good, smart guy if I remember right. I've been kind of thinking about playing a little bit again, so I thought I'd...
Forum: Class Mechanics 09/11/08, 5:09 PM
Replies: 1,082
Views: 412,020
Posted By Grim13
WarriorDPS_v400rc1...

WarriorDPS_v400rc1 (http://hosted.filefront.com/blavigne/)

v4.0.0 RC1 Changelog

Re-wrote DPS additions and multipliers in a step-by-step fashion
Corrected haste application
...
Forum: Class Mechanics 08/14/08, 1:33 PM
Replies: 1,082
Views: 412,020
Posted By Grim13
My sheet is for all specs. I include a complete,...

My sheet is for all specs. I include a complete, albeit plain and slightly cumbersome, talent calculator (of sorts) and ALL talents are accounted for. Prot DPS rotations are also accounted for. So...
Forum: Class Mechanics 08/12/08, 3:05 PM
Replies: 1,082
Views: 412,020
Posted By Grim13
As compared to Shard of Contempt, I found...

As compared to Shard of Contempt, I found Blackened Naaru Sliver to be about 15 more DPS when dual-wielding, and about 20 less DPS when two-handing. Dependant upon gear, your mileage may vary. As...
Forum: Class Mechanics 08/11/08, 7:28 PM
Replies: 1,082
Views: 412,020
Posted By Grim13
in reverse order: Correct, execute is like a...

in reverse order:

Correct, execute is like a toggle switch; On or off. I looked into "hybrid" modes, but it's more trouble than it's worth in a spreadsheet. I've been thinking about it in the sim,...
Forum: Warriors 08/09/08, 9:29 PM
Replies: 133
Views: 55,710
Posted By Grim13
actually, toy made me think on it, and the uptime...

actually, toy made me think on it, and the uptime equation i'm using is operating on swing, not hits, as I don't make that distinction until the summary for each hand. Addressing this issue shoud...
Forum: Class Mechanics 08/09/08, 9:24 PM
Replies: 1,082
Views: 412,020
Posted By Grim13
Thanks, I did that wrong. Thankfully it only...

Thanks, I did that wrong. Thankfully it only took about 3 minutes to fix, as the form of the equation was pretty much the same. Just had to chanfe some +'s to -'s or vice versa, i can't remember...
Forum: Warriors 08/08/08, 1:32 PM
Replies: 133
Views: 55,710
Posted By Grim13
Actually, you got me to look at it from a...

Actually, you got me to look at it from a different angle wording it like this, and I don't know how i missed it in the first place. It'd be pretty easy; something like

onFlurry()
t = swingEnd -...
Forum: Warriors 08/07/08, 6:27 PM
Replies: 133
Views: 55,710
Posted By Grim13
Thanks for all the replies everyone. I...

Thanks for all the replies everyone. I appreciate the input very much. I just wanted to check in and mention that I am nearing completion of the spreadsheet project, which means I'll be able to...
Forum: Class Mechanics 08/07/08, 6:24 PM
Replies: 1,082
Views: 412,020
Posted By Grim13
WarriorDPS v4 beta2...

WarriorDPS v4 beta2 (http://hosted.filefront.com/blavigne/)

Finally, I've almost finished most of the changes. I ended up re-writing about 80% of the back-end, aka Warrior_SIM.xls in the quest for...
Forum: Warriors 08/01/08, 6:14 PM
Replies: 133
Views: 55,710
Posted By Grim13
Dude, you're pretty much right on the exact same...

Dude, you're pretty much right on the exact same page as me. Flurry and similar proc-based haste mechanics make event-based a bad idea, imo. Have to be able to handle those mid-swing procs. ...
Forum: Warriors 07/29/08, 8:46 PM
Replies: 133
Views: 55,710
Posted By Grim13
Ohhh, now there's some interesting stuff...

Ohhh, now there's some interesting stuff Gruntle.... Thinking along the lines of being able to set thresholds to tweak the decision process. As in, making the cycles somewhat dynamic, based upon...
Forum: Class Mechanics 07/29/08, 3:38 PM
Replies: 1,082
Views: 412,020
Posted By Grim13
First, I am seriously looking into writing a sim....

First, I am seriously looking into writing a sim. The only thing holding me back is that I know dick all about GUI coding, and really doubt that people want to use a command line interface for...
Forum: Warriors 07/29/08, 3:37 PM
Replies: 133
Views: 55,710
Posted By Grim13
DPS Simulator

I am giving serious consideration to writing a DPS simulator for Warriors and would like to gague interest as well as solicit input from the potential users.

What it would do: Input your unbuffed...
Forum: Class Mechanics 07/07/08, 12:19 PM
Replies: 1,082
Views: 412,020
Posted By Grim13
***EDIT*** After careful consideration, I am...

***EDIT***
After careful consideration, I am picking the project wherein I was working on a new spreadsheet from scratch. It won't take a lot more work than what I need to do to the current sheet...
Forum: Class Mechanics 07/01/08, 1:22 PM
Replies: 1,082
Views: 412,020
Posted By Grim13
Thanks guys. This is the kind of stuff I'm...

Thanks guys. This is the kind of stuff I'm looking for. As to Deep Wounds, I was kinda thinking the same thing, and am going to look into it and compare with some DPS logs and such.
Forum: Class Mechanics 06/30/08, 6:09 PM
Replies: 1,082
Views: 412,020
Posted By Grim13
WarriorDPS_v400 beta1...

WarriorDPS_v400 beta1 (http://files.filefront.com/WarriorDPS+v400betazip/;10870374;/fileinfo.html)

OK, here's a "beta" of the new-ish sheet. For right now, I would suggest sticking to Gear1, as I...
Forum: Class Mechanics 06/27/08, 4:08 PM
Replies: 1,082
Views: 412,020
Posted By Grim13
Yes, the proc from Rod of the Sun King is...

Yes, the proc from Rod of the Sun King is accounted for, as it the expertise bonus, assuming you are human. So, while the proc isn't exactly earth-shattering, it's still enough to make a...
Forum: Class Mechanics 06/26/08, 12:07 PM
Replies: 1,082
Views: 412,020
Posted By Grim13
I have already implemented something like this...

I have already implemented something like this for PvP, but I suppose I could put it in for PvE as well. Not trying to tell anyone what to do, but I would think that if your lag is so bad as to make...
Forum: Class Mechanics 06/13/08, 1:26 PM
Replies: 1,082
Views: 412,020
Posted By Grim13
Make sure "Automatically recalculate" or whatever...

Make sure "Automatically recalculate" or whatever is enabled in the options screen. Also, F9 works to force a refresh. See if that helps.
Forum: Class Mechanics 06/06/08, 2:21 PM
Replies: 1,082
Views: 412,020
Posted By Grim13
I'll see if I can come up with a way to...

I'll see if I can come up with a way to distinguish group buffs from raid buffs. If I do implement this, I will do it in a non-invasive way....something more subtle than adding an R or G. I'll put...
Forum: Class Mechanics 06/06/08, 1:32 PM
Replies: 1,082
Views: 412,020
Posted By Grim13
I was going to release beta 1 today, but I had a...

I was going to release beta 1 today, but I had a problem with Warrior_Sim.xls last night which proved to be unrecoverable. Since I hadn't been doing daily back-ups or anything like that, the last...
Forum: Class Mechanics 06/05/08, 6:13 PM
Replies: 1,082
Views: 412,020
Posted By Grim13
This is already covered. Once 0 AC is achieved...

This is already covered. Once 0 AC is achieved you will no longer get any additional DPS from ArP. One thing to consider though, is how the spreadsheet calculates procs. Their effect is averaged...
Forum: Class Mechanics 06/03/08, 7:29 PM
Replies: 1,082
Views: 412,020
Posted By Grim13
Found it, and a few more little bugs to correct...

Found it, and a few more little bugs to correct as well. I am also re-writing much of the UI and DPS engine. The UI changes are primarily in the way data is presented to the user. It will be much...
Forum: Class Mechanics 05/30/08, 5:22 PM
Replies: 1,082
Views: 412,020
Posted By Grim13
WarriorDPS_v341 30MAY2008...

WarriorDPS_v341 30MAY2008 (http://hosted.filefront.com/blavigne/)



v341 30MAY2008

Added deep wounds model; Deep wounds can be toggeled in the Debuffs section of the "Buffs" sheet
Added gem slot...
Forum: Class Mechanics 05/23/08, 6:33 PM
Replies: 1,082
Views: 412,020
Posted By Grim13
WarriorDPS v340 23MAY2008...

WarriorDPS v340 23MAY2008 (http://hosted.filefront.com/blavigne)

Looks like the new rep necks compare well with the Choker of Serrated Blades and Pendant of the Perilous. A quick look showed them...
Forum: Class Mechanics 05/21/08, 3:09 PM
Replies: 1,082
Views: 412,020
Posted By Grim13
Yeah, a slow for cycle swapping to fast for...

Yeah, a slow for cycle swapping to fast for execute is the ideal, assuming you have something to swap to. As to the 4th flurry charge, it is unproven, and the actual mechanics behind flurry are VERY...
Forum: Class Mechanics 05/21/08, 1:02 PM
Replies: 1,082
Views: 412,020
Posted By Grim13
The fact that it's speed is not the same as your...

The fact that it's speed is not the same as your mainhand is MUCH more important that what it's speed actually is. The misconception is that slow weapons mean a poor execute phase, but this is not...
Forum: Class Mechanics 05/19/08, 7:08 PM
Replies: 1,082
Views: 412,020
Posted By Grim13
Warrior DPS v331...

Warrior DPS v331 (http://hosted.filefront.com/blavigne/)



Added gem sockets for neck and back slots (no more adding gem stats into the item manually in Warrior_Items!)
Updated SEP macro, seems to...
Forum: Class Mechanics 05/16/08, 5:56 PM
Replies: 1,082
Views: 412,020
Posted By Grim13
WarriorDPS_v330 5/16/2008...

WarriorDPS_v330 5/16/2008 (http://hosted.filefront.com/blavigne/)

I know it's been a while, but this update should get things more or less up to date for 2.4. I did a little extra testing, and it...
Forum: Class Mechanics 05/16/08, 1:13 PM
Replies: 1,082
Views: 412,020
Posted By Grim13
It isn't in the released version. I'm touching...

It isn't in the released version. I'm touching things up right now and will likely get a new release out the door this afternoon.
Forum: Class Mechanics 05/14/08, 6:22 PM
Replies: 1,082
Views: 412,020
Posted By Grim13
ok, i am back on the job. I have a working model...

ok, i am back on the job.

I have a working model for shard of contempt. Looks like it's coming to about 35% up-time for a 2h; about 80 avg. ArPn. That sound about right?
Forum: Class Mechanics 04/23/08, 12:15 PM
Replies: 1,082
Views: 412,020
Posted By Grim13
i'll check it out when i can. it turns out my...

i'll check it out when i can. it turns out my training week got swapped and I wasn't informed until monday afternoon (the class started on monday morning) so, I will be in Tellabs NGX class all...
Forum: Class Mechanics 04/21/08, 11:58 AM
Replies: 1,082
Views: 412,020
Posted By Grim13
I see what you mean, I'll get that handled ASAP. ...

I see what you mean, I'll get that handled ASAP. Sorry for the delay guys. Just got back from vacation. Lots of parts I don't remember, but based on how much damage my Jeep and myself have...
Forum: Class Mechanics 04/09/08, 4:33 PM
Replies: 1,082
Views: 412,020
Posted By Grim13
This is a request for some assistance. Since I'm...

This is a request for some assistance. Since I'm not playing right now, I was wondering if someone would be so kind as to compile a list of things that need to be added/tweaked/fixed. In...
Forum: Class Mechanics 04/08/08, 12:55 PM
Replies: 1,082
Views: 412,020
Posted By Grim13
The short answer to this is it does. The long...

The short answer to this is it does. The long answer is, if you are looking at the involved cells, you will see that they reference average MH and OH speeds. These numbers already take haste,...
Forum: Class Mechanics 03/28/08, 12:38 PM
Replies: 1,082
Views: 412,020
Posted By Grim13
Sorry about the lack of response. I work on this...

Sorry about the lack of response. I work on this in my free time at the office, and i've been home with an injury. Anyways, I have not yet modeled any 2.4 procs. Hopefully I will get to it soon. ...
Forum: Class Mechanics 03/19/08, 1:47 PM
Replies: 1,082
Views: 412,020
Posted By Grim13
Sorry, I am unable to reproduce this issue. It's...

Sorry, I am unable to reproduce this issue. It's working fine for me. For reference, I am doing this in Excel 2003, so it should be compatible with most/all excel versions, I would think...


I...
Forum: Class Mechanics 03/19/08, 1:03 PM
Replies: 1,082
Views: 412,020
Posted By Grim13
This is intentional. Matched 2.6 speed weapons...

This is intentional. Matched 2.6 speed weapons will ONLY be able to execute every 2.6 seconds. With a 2.6 and 2.7, the two weapons will be out of phase much of the time, meaning that when the OH...
Forum: Class Mechanics 03/18/08, 8:04 PM
Replies: 1,082
Views: 412,020
Posted By Grim13
v320beta 3/18/2008...

v320beta 3/18/2008 (http://hosted.filefront.com/blavigne/)

I'm calling this a beta release, as there were significant changes in mechanics. I think I have it all ironed out but it doesn't hurt to...
Forum: Class Mechanics 03/18/08, 3:26 PM
Replies: 1,082
Views: 412,020
Posted By Grim13
It's done behind the scenes, in the Sim...

It's done behind the scenes, in the Sim sheet.





There were a few minor updates that were done and didn't get pasted into all of the sheets. I hope to have them all discovered. Currently I have...
Forum: Class Mechanics 03/14/08, 2:41 PM
Replies: 1,082
Views: 412,020
Posted By Grim13
I'm going to try and get RotSK modeled, along...

I'm going to try and get RotSK modeled, along with separate execute weapons, today, and get a release pushed out the door =maybe 4 or 5 hours from now. As to the simulator discussion, dr_AllCOM3 is...
Forum: Class Mechanics 03/13/08, 6:32 PM
Replies: 1,082
Views: 412,020
Posted By Grim13
The current sheets combine cycle phase and...

The current sheets combine cycle phase and execute phase together for an average. A likely reason the unbalanced weapons fare better is likely in the execute and flurry models. First, as to flurry,...
Forum: Class Mechanics 03/12/08, 5:06 PM
Replies: 1,082
Views: 412,020
Posted By Grim13
bagelbite, thanks for the input. That's exactly...

bagelbite, thanks for the input. That's exactly the kind of reply I was looking for. I will investigate both options that you suggest and see where it takes me. And as to time.....well, work is...
Forum: Class Mechanics 03/12/08, 1:56 PM
Replies: 1,082
Views: 412,020
Posted By Grim13
I think I am going to change directions a bit. ...

I think I am going to change directions a bit. Rather than complete the new sheet I am working on, I think I am going to implement the advanced features like execute weapons in the current sheet. I...
Forum: Class Mechanics 03/11/08, 4:34 PM
Replies: 1,082
Views: 412,020
Posted By Grim13
Thanks, I must have just overlooked the...

Thanks, I must have just overlooked the link.....even when I double-checked, heh. Doesn't surprise me though. Anyways, Thanks for pointing me at it. Looks like I'll have some more work figuring...
Forum: Class Mechanics 03/11/08, 2:11 PM
Replies: 1,082
Views: 412,020
Posted By Grim13
I am re-writing everything from scratch, and will...

I am re-writing everything from scratch, and will have weapon switching implemented in the new sheet. I *may* hack it into the current sheet, in a limited fashion, but no promises.



Is that white...
Forum: Class Mechanics 03/06/08, 1:45 PM
Replies: 1,082
Views: 412,020
Posted By Grim13
I will address this issue. I was not aware of...

I will address this issue. I was not aware of it.


On another note, does bloodthirst benefit from two-hand weapon spec in a 2h fury build? I am assuming no, but I am not 100% certain on this. ...
Forum: Class Mechanics 03/04/08, 2:58 PM
Replies: 1,082
Views: 412,020
Posted By Grim13
oops, that was acidental. changed back to .zip

oops, that was acidental. changed back to .zip
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