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Search: Posts Made By: Thaela
Forum: Rogues 04/13/12, 1:43 AM
Replies: 102
Views: 91,566
Posted By Thaela
Most of the complexity is more around cycles and...

Most of the complexity is more around cycles and how skills interact with each other within the scope of the cycle, rather than just implementing the basic effects of a skill. Exposing base...
Forum: Rogues 05/22/11, 10:00 PM
Replies: 55
Views: 15,434
Posted By Thaela
On a forum I moderate we use thread (meta) tags...

On a forum I moderate we use thread (meta) tags to solve this problem. I wonder if, given the nature of mega threads here (we are ...vigilant about splitting threads into topics, but we also have a...
Forum: Rogues 10/11/10, 7:01 AM
Replies: 253
Views: 112,808
Posted By Thaela
It's really not that much number crunching. But...

It's really not that much number crunching. But yes, the intention in mind is that you could either provide local implementations, or just implement a stub for various things that run an AJAX call...
Forum: Rogues 10/11/10, 4:45 AM
Replies: 253
Views: 112,808
Posted By Thaela
Funny you should mention that. I came to roughly...

Funny you should mention that. I came to roughly the same conclusion. If you want something that's "code" that's easily accessible across platforms, easy to edit and understand but able to provide a...
Forum: Rogues 10/10/10, 5:37 PM
Replies: 253
Views: 112,808
Posted By Thaela
The complexity involved with attempting something...

The complexity involved with attempting something like that, over what Aldriana's and other sheets do is mind-bogglingly complex. Ultimately, there needs to be some reliance on the person using the...
Forum: Rogues 10/09/10, 3:12 AM
Replies: 253
Views: 112,808
Posted By Thaela
If I were you Aldriana, I'd concentrate on this....

If I were you Aldriana, I'd concentrate on this. In particular getting something like the original mutilate spreadsheet in wotlk, something raw and pure calculation, but solid and dependable when it...
Forum: Rogues 10/08/10, 10:31 PM
Replies: 253
Views: 112,808
Posted By Thaela
You probably want an aspect of those anyway....

You probably want an aspect of those anyway. Ultimately those define clear yet flexible enough interfaces. But you're correct in not wanting to go so far as to support multiple languages in such an...
Forum: Rogues 10/08/10, 10:02 PM
Replies: 253
Views: 112,808
Posted By Thaela
What you need to identify first is all the...

What you need to identify first is all the separate modules (logically separate, not necessarily physically separate) that need to be put in place to solve various problems.

For instance, one...
Forum: Rogues 10/08/10, 8:25 PM
Replies: 253
Views: 112,808
Posted By Thaela
You should be able to alleviate most of this....

You should be able to alleviate most of this. Once you have your formulas/functions worked out, they really don't change that often. The coefficients might, so they shouldn't be embedded into the...
Forum: Rogues 10/08/10, 8:13 PM
Replies: 253
Views: 112,808
Posted By Thaela
The answer of course is to have the calculations...

The answer of course is to have the calculations in a spreadsheet, and sit a UI program/app over the top of it. There's nothing stopping a program from reading a spreadsheet with a fixed interface to...
Forum: Rogues 09/26/10, 9:13 PM
Replies: 1,422
Views: 606,166
Posted By Thaela
I think the issue arises in that people, when...

I think the issue arises in that people, when constructing their talent trees, just like when using a spreadsheet, are hoping to maximise their effectiveness in the average situation, not maximise...
Forum: Rogues 09/26/10, 5:07 AM
Replies: 1,422
Views: 606,166
Posted By Thaela
Make recuperate almost never worth casting.....

Make recuperate almost never worth casting.. Honestly, I think from my point of view that's the point. It's basically no better than a health pot for assassination & combat that you might use if you...
Forum: Rogues 09/26/10, 1:46 AM
Replies: 1,422
Views: 606,166
Posted By Thaela
I can't say much for combat, but is the...

I can't say much for combat, but is the recuperate heal similar in effect to Quickening? That is, is the expectation that both subtlety and assassination both gain a roughly similar net bonus...
Forum: Rogues 09/20/10, 6:06 PM
Replies: 1,422
Views: 606,166
Posted By Thaela
No, he was right, and I don't know what the...

No, he was right, and I don't know what the confusion about it was. Rogue takes less damage = Healer uses less mana healing them. Hence mana reduction.

Still think that passive damage angle needs...
Forum: The Dung Heap 12/22/09, 10:30 PM
Replies: 30,099
Views: 1,878,096
Posted By Thaela
Roughly, I'd be hard pressed to see how those...

Roughly,



I'd be hard pressed to see how those other trinkets came close to WFS in any normal circumstance.
Forum: Rogues 12/21/09, 4:05 PM
Replies: 5,390
Views: 1,992,429
Posted By Thaela
I've implemented the Whispering Fanged Skull and...

I've implemented the Whispering Fanged Skull and this is what I get for my gear levels (obviously stats will change ep values for you, but this will at least give you an idea of where they sit):

HWT...
Forum: Rogues 11/26/09, 10:33 PM
Replies: 3,201
Views: 3,816,018
Posted By Thaela
Keep in mind that procs are averaged.

Keep in mind that procs are averaged.
Forum: Rogues 11/22/09, 8:12 PM
Replies: 413
Views: 571,377
Posted By Thaela
That's actually an interesting point. Clipping...

That's actually an interesting point.

Clipping envenoms isn't a direct dps loss like clipping say, rupture, is. The point of not clipping envenoms obviously is to maximise it's uptime since, given...
Forum: Rogues 11/13/09, 2:25 AM
Replies: 3,201
Views: 3,816,018
Posted By Thaela
Average DPS = 1/2 * (Min Damage + Max Damage) /...

Average DPS = 1/2 * (Min Damage + Max Damage) / Speed
Forum: Rogues 11/13/09, 12:45 AM
Replies: 5,390
Views: 1,992,429
Posted By Thaela
This. I would stick with the Axe/Sword. A 1.8...

This.

I would stick with the Axe/Sword. A 1.8 dagger isn't useful at all for an offhand.

The dagger comes into play because the 1.4 speed is roughly equivalent to the 1.5 axe/sword with Hack and...
Forum: Rogues 11/12/09, 5:35 AM
Replies: 3,201
Views: 3,816,018
Posted By Thaela
Writing one skill after the other in a priority...

Writing one skill after the other in a priority list (X > Y) directly correlates to the damage increase they're worth. Saying Evis if rupture is up > Rupture is really just saying Rupture > Evis, but...
Forum: Rogues 11/11/09, 11:40 PM
Replies: 3,201
Views: 3,816,018
Posted By Thaela
It's probably best explained: High Rupture...

It's probably best explained:
High Rupture essentially means do everything within your power to ensure 100% (or close to it) uptime of rupture.

Low Rupture is essentially any rupture rotation which...
Forum: Rogues 11/09/09, 8:45 PM
Replies: 5,390
Views: 1,992,429
Posted By Thaela
Once you receive the HFB buff, you get the bonus...

Once you receive the HFB buff, you get the bonus until it drops off, so yes, you only need the bleed effect to activate the buff.
Forum: Rogues 11/03/09, 12:33 AM
Replies: 5,390
Views: 1,992,429
Posted By Thaela
Energy pooling isn't a dps boost for combat spec...

Energy pooling isn't a dps boost for combat spec per se, but reducing the number of times you hit SnD (and thus spend energy) will be. Pooling energy for combat is really only advantagous in limited...
Forum: Rogues 10/21/09, 11:15 PM
Replies: 3,201
Views: 3,816,018
Posted By Thaela
No they won't. Yellow sockets getting...

No they won't.

Yellow sockets getting 10agi/10crit or 10agi/10haste is based on whether the socket bonus will allow the combined socketbonus + gem ep to exceed that of doing straight 20agi/40AP...
Forum: Rogues 10/07/09, 9:22 PM
Replies: 1,143
Views: 941,947
Posted By Thaela
While not overlapping the envenom buff is...

While not overlapping the envenom buff is certainly advantagous, being able to chain envenoms like this would definitely be the best option. The lower cost of envenom far outweights the energy cost...
Forum: Rogues 09/29/09, 12:02 AM
Replies: 5,390
Views: 1,992,429
Posted By Thaela
Aldriana's beta mutilate spreadsheet and...

Aldriana's beta mutilate spreadsheet and Mavanas's simsheet have both been updated for this



The best way to explain it is that it's not so much that 3.2 3/3MP is (much) better than the 3.1 version...
Forum: Rogues 09/22/09, 7:48 PM
Replies: 109
Views: 97,774
Posted By Thaela
With Aldriana updating and re-releasing his own...

With Aldriana updating and re-releasing his own Mutilate sheet, it's highly likely that won't continue this any further. My intentions were initially only for a personal sheet to allow selectable...
Forum: Rogues 09/22/09, 10:01 AM
Replies: 109
Views: 97,774
Posted By Thaela
Which is a pretty big deal. My fault for reading...

Which is a pretty big deal. My fault for reading Mavanas comment at work (and not getting enough sleep) and not picking up on the significance of it. I remember comparing a formula between Vulajin's...
Forum: Rogues 09/22/09, 1:02 AM
Replies: 1,143
Views: 941,947
Posted By Thaela
It's closer to -0.5% nerf, +2.5% buff (roughly,...

It's closer to -0.5% nerf, +2.5% buff (roughly, with bis) if you're just pulling out non exact numbers. It's entirely gear dependant and thus impossible to give anything remotely close to...
Forum: Rogues 09/20/09, 7:17 PM
Replies: 109
Views: 97,774
Posted By Thaela
No, to be honest I checked this with 4T8 recently...

No, to be honest I checked this with 4T8 recently and I saw the same results. Perhaps not close to the same level of extra dps, but I was seeing that 51/7/13 > 51/13/7 at 4T8.


This is the rupture...
Forum: The Dung Heap 09/14/09, 7:46 AM
Replies: 30,099
Views: 1,878,096
Posted By Thaela
Nothing changes

Nothing changes
Forum: Rogues 09/14/09, 6:56 AM
Replies: 109
Views: 97,774
Posted By Thaela
Flag as in, display in big red flashing letters?...

Flag as in, display in big red flashing letters? No. Maybe I can change this somewhere I guess.

But you can check. Crit Cap is calculated in row B80 on the calc sheet, melee crit is B108 & B180 (or...
Forum: Rogues 09/13/09, 7:34 PM
Replies: 1,354
Views: 1,538,215
Posted By Thaela
Yeah, I think it goes without saying that with...

Yeah, I think it goes without saying that with this in mind, it's BiS for mutilate.

The numbers (currently) look something like this:
HDV+DV = 9680
HDV+CT = 9625.01
DV + CT = 9557

Obviously the EP...
Forum: Rogues 09/13/09, 2:34 AM
Replies: 109
Views: 97,774
Posted By Thaela
Something I've been thinking about for a while...

Something I've been thinking about for a while now is the vanish/overkill cooldown and making sure that's properly modelled. Which leads me to the current energy regen...
Forum: Rogues 09/11/09, 9:22 PM
Replies: 3,201
Views: 3,816,018
Posted By Thaela
It worked fine for me

It worked fine for me
Forum: Rogues 09/11/09, 8:28 PM
Replies: 109
Views: 97,774
Posted By Thaela
Just adjusting for the DP application rate with...

Just adjusting for the DP application rate with my sheet isn't enough to "fix" it. It still doesn't correctly handle 3/3 MP and I hadn't uploaded a new sheet to fix it. If anything, that change...
Forum: Rogues 09/08/09, 6:56 AM
Replies: 109
Views: 97,774
Posted By Thaela
This seems to be more limited by the avg combo...

This seems to be more limited by the avg combo points calculation more so that the avg dp stacks.



It started out as a self interest project and might very well end depending on how much you...
Forum: Rogues 09/08/09, 3:49 AM
Replies: 109
Views: 97,774
Posted By Thaela
It strikes me that my changes for DP are just...

It strikes me that my changes for DP are just plain wrong:


And I just got lucky with the BiS gear in that it shows 5 DP stacks if the DP drop rate is 0.

So I guess my questions are(*):
a) Is it...
Forum: Rogues 09/07/09, 4:24 PM
Replies: 109
Views: 97,774
Posted By Thaela
1. 95% ((cycle length-dp downtime)/cycle length)...

1. 95% ((cycle length-dp downtime)/cycle length) and 4.33 from what I can see, quite a bit higher (might be reading this from the wrong location).
2
a. Seems true.
b. 3.75 seconds from what I can...
Forum: Rogues 09/07/09, 3:58 AM
Replies: 109
Views: 97,774
Posted By Thaela
Both filefront and mediafire are down for...

Both filefront and mediafire are down for maintenance currently it seems. It should be fine once they're back up.

EDIT: Uploaded to EJ now.
Forum: Rogues 09/07/09, 12:32 AM
Replies: 109
Views: 97,774
Posted By Thaela
First attempt at 3.2.2. Quite frankly, I suspect...

First attempt at 3.2.2.

Quite frankly, I suspect my ability to do this properly.

Changes are in rows 293 (DP/MP buff, with the assumption that <3 points in MP gives a 33%/66% chance not to drop the...
Forum: Rogues 09/06/09, 11:23 PM
Replies: 767
Views: 1,094,536
Posted By Thaela
You seem to have 1 additional ametrine socketed...

You seem to have 1 additional ametrine socketed that I can't see where you're putting it. My count shows 7 yellow sockets in total, but one is in the legs which also has a blue socket, so it gets...
Forum: Rogues 09/06/09, 8:16 PM
Replies: 109
Views: 97,774
Posted By Thaela
Ok, home now, so I've uploaded a few updates as...

Ok, home now, so I've uploaded a few updates as listed. Just a quick update so I might have missed stuff. Also was having issues with the usual download sites, so if you can't download it for...
Forum: Rogues 09/01/09, 8:48 PM
Replies: 109
Views: 97,774
Posted By Thaela
The DIV/0 is pretty normal with the calculations....

The DIV/0 is pretty normal with the calculations. Just select another weapon from the list and it should be fine.

Yes, trinket scores take into account their procs (As long as they're modelled,...
Forum: Rogues 08/28/09, 8:05 PM
Replies: 109
Views: 97,774
Posted By Thaela
Check that you have the latest version, I could...

Check that you have the latest version, I could have sworn I updated those in particular.

(I can't download the linked sheet currently to check)
Forum: Rogues 08/28/09, 10:09 AM
Replies: 109
Views: 97,774
Posted By Thaela
It's implicit as long as you select a helm with a...

It's implicit as long as you select a helm with a meta socket. It's unlikely there'd be any point in offering the chance to select a meta gem, it's likely there will only ever be one best...
Forum: Rogues 08/20/09, 12:41 AM
Replies: 5,390
Views: 1,992,429
Posted By Thaela
Are you sure that's what the spreadsheet is...

Are you sure that's what the spreadsheet is saying? I have the exact same setup and SR being in the MH, Golemshard in the OH comes out in front by a long way.

I think you've miss read the pocket...
Forum: Rogues 08/19/09, 10:28 PM
Replies: 109
Views: 97,774
Posted By Thaela
Ok, updated with a newer scoring system. I...

Ok, updated with a newer scoring system. I calculate a score based on whether you socket the item in completely red, red and yellows or all 3 gems and add in the socket bonus if any of these would...
Forum: Rogues 08/19/09, 11:42 AM
Replies: 109
Views: 97,774
Posted By Thaela
For the sake of the argument, since I...

For the sake of the argument, since I inadventently modelled it previously, the difference between always using the 2T9 proc on mutilates (the only move >40 energy) or using it per an average case on...
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