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Search: Posts Made By: Mex
Forum: Druids 06/09/11, 3:04 PM
Replies: 1,312
Views: 23,602
Posted By Mex
I think Carebare's right in saying that mana...

I think Carebare's right in saying that mana shouldn't be the primary tool, but it still needs to be a consideration when we're looking at what spells to cast. The raid could be at full health and...
Forum: Druids 06/09/11, 8:56 AM
Replies: 1,312
Views: 23,602
Posted By Mex
Yeah, WG is already strong to the point where you...

Yeah, WG is already strong to the point where you almost always want to be hitting it on cooldown, without any real thought. I think an increase to its mana cost would likely be one of the better...
Forum: Druids 05/10/11, 10:21 PM
Replies: 1,312
Views: 23,602
Posted By Mex
Uncertainty with crit is still an issue, but...

Uncertainty with crit is still an issue, but nowhere near as large as it used to be. A good 40-50%+ of our healing will be ticking more than once per second, and will likely reap a sizeable benefit...
Forum: Druids 05/08/11, 9:14 AM
Replies: 1,312
Views: 23,602
Posted By Mex
This is the point I'm trying to make. You do this...

This is the point I'm trying to make. You do this already, without the 4T12 bonus. Therefore the 4T12 bonus won't change the way in which you heal. It's incidental.
Forum: Druids 05/07/11, 7:26 PM
Replies: 1,312
Views: 23,602
Posted By Mex
It was in reference to the bonus. Of course ToL...

It was in reference to the bonus. Of course ToL can be planned, but in the vast majority of situations, you can't plan for where players are going to be in 10-12 seconds' time, which is the window...
Forum: Druids 05/07/11, 3:15 PM
Replies: 1,312
Views: 23,602
Posted By Mex
RG, Nourish and HT will all refresh the LB stack,...

RG, Nourish and HT will all refresh the LB stack, assuming you have 2/2 Empowered Touch (http://www.wowhead.com/spell=33879). Yes, technically your spells can still heal them during this period, but...
Forum: Druids 03/07/11, 8:30 PM
Replies: 1,312
Views: 23,602
Posted By Mex
Carebare's point is a good one, I think, in that...

Carebare's point is a good one, I think, in that people too frequently overestimate the difference in value between healing and shielding. Shielding is strictly better due to the relatively rare...
Forum: Druids 02/22/11, 7:44 AM
Replies: 1,312
Views: 23,602
Posted By Mex
Okay, first up it's not a cap, it's a breakpoint....

Okay, first up it's not a cap, it's a breakpoint. It's not something that you just gear to, then leave your haste sitting at that value for ever and ever afterwards. Rather, it's a specific point...
Forum: Druids 02/22/11, 12:59 AM
Replies: 235
Views: 266,988
Posted By Mex
Casting a spell every 1 second (fastest...

Casting a spell every 1 second (fastest possible), you'll gain 210 mp5 or about ~307 spirit. That's ~400 spirit total for the trinket, making it strictly inferior to Jar of Ancient Remedies for pure...
Forum: Druids 01/10/11, 10:21 PM
Replies: 235
Views: 266,988
Posted By Mex
All classes are affected by the haste soft-cap,...

All classes are affected by the haste soft-cap, which is defined by the amount of haste required to reduce a 1.5 second spell to 1 second (50% haste). At this point, haste stops reducing the global...
Forum: Druids 12/27/10, 12:23 AM
Replies: 235
Views: 266,988
Posted By Mex
Assuming that the data on wowhead...

Assuming that the data on wowhead (http://www.wowhead.com/spell=55381) is still correct, you're looking at 30mp5 in perfect conditions (spamming rejuv at 1 second GCD), and about half-to-two-thirds...
Forum: Druids 12/15/10, 11:35 PM
Replies: 235
Views: 266,988
Posted By Mex
The increased stratification of healing spells by...

The increased stratification of healing spells by efficiency now allows us to better modulate our output according to available mana. Simply put, a 9% reduction in cost is roughly a 9.8% increase in...
Forum: Paladins 08/05/10, 10:08 PM
Replies: 335
Views: 518,963
Posted By Mex
Yeah, but I think this is a good thing. Given the...

Yeah, but I think this is a good thing. Given the choice between 6 second and 8% and 10-12 seconds and 4%, I'd take the former because it helps to preserve what's left of the concept of healing...
Forum: Paladins 08/03/10, 3:09 AM
Replies: 335
Views: 518,963
Posted By Mex
But this is the problem. You don't want a...

But this is the problem. You don't want a situation where the shields are always put to use because that just makes them disproportionately powerful.
Forum: Paladins 07/31/10, 5:58 AM
Replies: 192
Views: 237,099
Posted By Mex
I was under the impression that all bonus armour...

I was under the impression that all bonus armour gear was being changed for Cata. If that's not the case, it probably should be. Armour's value is inherent in the degree to which it scales with EH in...
Forum: Paladins 07/30/10, 8:40 AM
Replies: 192
Views: 237,099
Posted By Mex
2-5% avoidance won't make enough of a difference...

2-5% avoidance won't make enough of a difference over the course of a fight to determine whether healers go oom or not; it'll be whitewashed amongst RNG, and only really apparent as a small change in...
Forum: Paladins 07/25/10, 9:22 AM
Replies: 192
Views: 237,099
Posted By Mex
Threat generation on progression content will be...

Threat generation on progression content will be managed in the same two ways that it always has -- tanks executing appropriate rotations, and DPS using appropriate threat management tools. Holy...
Forum: Paladins 07/24/10, 12:40 AM
Replies: 192
Views: 237,099
Posted By Mex
There's no way that Blizzard is going to give a...

There's no way that Blizzard is going to give a tank 10 (?) seconds of absolute immunity from death. It will almost certainly be changed to suit the current functionality, ie 'dying' will remove the...
Forum: Paladins 07/22/10, 3:47 AM
Replies: 192
Views: 237,099
Posted By Mex
I'm sorry, you're going to have to explain that...

I'm sorry, you're going to have to explain that reasoning to me. The other tank classes get by without Ardent Defender, too, but we don't drop that. What other tanks do / do not have access to has...
Forum: Paladins 07/22/10, 1:24 AM
Replies: 192
Views: 237,099
Posted By Mex
No, but you can make an educated guess based on...

No, but you can make an educated guess based on the core paradigms of encounter and instance design over the past six years. On live, PoJ is mandatory, and unless every boss in Cata is Patchwerk then...
Forum: Paladins 07/21/10, 11:42 PM
Replies: 192
Views: 237,099
Posted By Mex
Yeah, Divinity is certainly an outlier. I'd...

Yeah, Divinity is certainly an outlier. I'd hesitate to call it necessary at this earlier stage, but it's definitely in its own category away from every other talent which amounts to a threat / DPS...
Forum: Paladins 07/21/10, 3:05 AM
Replies: 192
Views: 237,099
Posted By Mex
New talent trees are out, and look like they're...

New talent trees are out, and look like they're at least semi-coherent. Notable is the omission of Spiritual Attunement, which seems to suggest that ability costs will be balanced around Sanctuary...
Forum: Paladins 07/21/10, 2:34 AM
Replies: 335
Views: 518,963
Posted By Mex
I think a ret sub-spec looks more attractive that...

I think a ret sub-spec looks more attractive that prot. You gain PoJ (although how valuable this will be with Speed of Light remains to be seen), but the real winner looks like Conviction. 3%...
Forum: Paladins 07/16/10, 1:57 AM
Replies: 192
Views: 237,099
Posted By Mex
The changes that we've seen so far (and I would...

The changes that we've seen so far (and I would hesitate to make anything more specific than very broad-strokes type inferences from them) seem to indicate a shift towards more engagement with...
Forum: Paladins 04/28/10, 1:41 AM
Replies: 1,873
Views: 4,151,753
Posted By Mex
Movement Speed's value is actually increased as a...

Movement Speed's value is actually increased as a tank, because the consequences of you reaching your target in time (or not) are in several situations much more binary than with DPS. If a DPS gets...
Forum: Paladins 03/26/10, 3:29 AM
Replies: 1,873
Views: 4,151,753
Posted By Mex
The healing received proc appears to be...

The healing received proc appears to be functionally identical to giving each healer a +300 SP buff. The user's SP has absolutely no effect on it, it's simply 300*SP_Coefficient for whatever spell is...
Forum: Paladins 03/22/10, 7:55 AM
Replies: 748
Views: 1,257,423
Posted By Mex
What do you mean if it were true? It is...

What do you mean if it were true? It is true.

0.0 -- Finish HL, target is healed to full. Cast DSac.
1.0 -- GCD finishes. Cast Holy Shock. Target has gone 1 second without heals.
2.0 -- GCD from HS...
Forum: Paladins 03/21/10, 8:38 PM
Replies: 748
Views: 1,257,423
Posted By Mex
Frenzy's going to last at least 60 seconds -- you...

Frenzy's going to last at least 60 seconds -- you won't be able to achieve full cooldown coverage, so the question becomes whether or not the damage absorbed is worth the GCD. During Frenzy...
Forum: Paladins 03/19/10, 7:49 AM
Replies: 748
Views: 1,257,423
Posted By Mex
If you're looking to cut back on int in favour of...

If you're looking to cut back on int in favour of throughput stats, trinkets and gems are probably your best options. At a rate of 1 HL per 5 seconds (12 / minute), Renewal's value in mp5 is roughly...
Forum: Paladins 03/11/10, 8:54 PM
Replies: 1,873
Views: 4,151,753
Posted By Mex
Maintankadin • View topic - Theck's MATLAB...

Maintankadin • View topic - Theck's MATLAB TPS analysis (http://maintankadin.failsafedesign.com/forum/index.php?p=522485&rb_v=viewtopic#p522485)

The end result there is basically that you're...
Forum: Paladins 03/11/10, 6:12 AM
Replies: 1,873
Views: 4,151,753
Posted By Mex
The OP is quite out-dated, unfortunately. I...

The OP is quite out-dated, unfortunately. I believe when it was original written, SoC was still nothing but a watered down Seal of Blood, minus the self-damage. The transition to a cleave, plus...
Forum: Paladins 03/10/10, 8:22 AM
Replies: 1,873
Views: 4,151,753
Posted By Mex
Wrath was correct, I was referring to HW's...

Wrath was correct, I was referring to HW's potential for countering shambler enrages. I'm not quite sure why the "not my job" line suddenly becomes applicable here though? Being able to reliably give...
Forum: Paladins 03/09/10, 9:29 PM
Replies: 1,873
Views: 4,151,753
Posted By Mex
You have to remember that Sindragosa isn't like a...

You have to remember that Sindragosa isn't like a normal fight, where healers can and will spam you with heals every 1.3 seconds. Unchained magic means that they need to be much more judicious in...
Forum: Paladins 03/09/10, 12:03 AM
Replies: 1,873
Views: 4,151,753
Posted By Mex
Sindragosa's melee swings are low compared to...

Sindragosa's melee swings are low compared to several other ICC bosses, however they are still large enough that they pose a significant danger when they land in close proximity to her breath. On any...
Forum: Paladins 03/08/10, 8:50 PM
Replies: 748
Views: 1,257,423
Posted By Mex
Make sure your boss mod has a timer for frost...

Make sure your boss mod has a timer for frost breath, and that you have an accurate way of tracking how many stacks of buffet the current tank has at any given time.

Don't bubble off your first...
Forum: Paladins 03/06/10, 12:05 AM
Replies: 1,873
Views: 4,151,753
Posted By Mex
My comment was in the context of swapping SoV for...

My comment was in the context of swapping SoV for GoHW on the basis that 10 out of 12 bosses in ICC don't parry haste, which is poor reasoning for a poor idea. Obviously there are going to be...
Forum: Paladins 03/04/10, 7:55 PM
Replies: 1,873
Views: 4,151,753
Posted By Mex
This is a terrible idea. Expertise provides much...

This is a terrible idea. Expertise provides much more than just a reduction in parry haste, and below the soft cap it's our best threat stat. Swapping it out at any point below the hard cap for holy...
Forum: Paladins 02/28/10, 7:07 PM
Replies: 2,219
Views: 693,101
Posted By Mex
'FoL paladins' (note that how you gear / glyph...

'FoL paladins' (note that how you gear / glyph has no effect on the spells you can cast) were a short-lived phenomenon resulting from the fairly unique healing challenges posed by ToC combined with...
Forum: Paladins 02/24/10, 7:22 PM
Replies: 659
Views: 1,239,196
Posted By Mex
I'm not arguing against taking them, because the...

I'm not arguing against taking them, because the extra DPS is going to be useful. I'm simply saying that being able to make an informed decision on when and where it's useful is always going to be...
Forum: Paladins 02/24/10, 6:49 PM
Replies: 659
Views: 1,239,196
Posted By Mex
Ignoring things that you're unable to quantify is...

Ignoring things that you're unable to quantify is not good practice for anyone, and I have no idea where you got the idea that theorycrafting should ignore survivability. Trying to skirt the argument...
Forum: Paladins 02/17/10, 11:10 PM
Replies: 2,370
Views: 3,349,908
Posted By Mex
I assume he means simply bunching the horrors +...

I assume he means simply bunching the horrors + all the ghouls up on the offtank, so that the disease bounces between all of them. Not only does this increase the NPC:Player ratio in terms of...
Forum: Paladins 02/05/10, 8:34 PM
Replies: 2,219
Views: 693,101
Posted By Mex
First off, too many people seem to be reading...

First off, too many people seem to be reading "haste/mp5 is optimal" with "critical strike rate lowers your healing". Crit is still a very good stat, it's just that the other two are slightly better....
Forum: Paladins 01/28/10, 9:35 PM
Replies: 748
Views: 1,257,423
Posted By Mex
I'm baffled that you can even say this. ALL gear...

I'm baffled that you can even say this. ALL gear upgrades are mediocre when you're going from tier to tier. A 100x:150y tradeoff is still worth making at 2x:3y.

Zaroua said it quite well, gearing as...
Forum: Paladins 01/27/10, 7:25 PM
Replies: 748
Views: 1,257,423
Posted By Mex
This isn't true for haste, as haste doesn't...

This isn't true for haste, as haste doesn't increase your HPM, and therefore will have no significant effect on your longterm throughput. Crit, on the other hand, will increase your HPM and therefore...
Forum: Paladins 01/26/10, 11:31 PM
Replies: 748
Views: 1,257,423
Posted By Mex
Using FoL to save mana is potentially just as...

Using FoL to save mana is potentially just as dangerous as running oom from using HL too much. That's the whole point here, that regen and throughput are simply different means to the same end. It's...
Forum: Paladins 01/26/10, 7:31 PM
Replies: 748
Views: 1,257,423
Posted By Mex
That's because there are too many variables to...

That's because there are too many variables to establish a reliable, or even ballpark figure. Any comparison will fluctuate with fight length, CD use, and current stats.

Frankly, what he's saying...
Forum: Paladins 01/24/10, 8:26 PM
Replies: 748
Views: 1,257,423
Posted By Mex
No it doesn't. Haste's benefit to throughput...

No it doesn't. Haste's benefit to throughput benefit to HL scales linearly from 1 to the hardcap. The only thing that diminishes is haste's effect on cast time, which is largely negligible except...
Forum: Paladins 01/22/10, 8:18 AM
Replies: 748
Views: 1,257,423
Posted By Mex
The average resist with 0 resistance will be 0 /...

The average resist with 0 resistance will be 0 / (510+0) = 0. Since you can't have negative resists, there's no chance of positive resists. There's a 30% resist there, which is impossible at...
Forum: Paladins 01/16/10, 10:39 AM
Replies: 748
Views: 1,257,423
Posted By Mex
I assume he meant Hand of Sacrifice on the tank...

I assume he meant Hand of Sacrifice on the tank when Saurfang goes nuts at 30%. At this point though, really, bubble+HoSac on the tank should pretty much be standard operating procedure on any fight...
Forum: Paladins 01/14/10, 10:45 PM
Replies: 1,873
Views: 4,151,753
Posted By Mex
A stacking stamina buff is next to worthless if...

A stacking stamina buff is next to worthless if there's a chance it will fall off. Averaging it means nothing, because stamina isn't a stat that provides any sort of cumulative benefit. You get hit,...
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