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Search: Posts Made By: lythrdskynrd
Forum: Hunters 01/25/09, 12:20 PM
Replies: 494
Views: 235,354
Posted By lythrdskynrd
FD has been working badly for me too - restoring...

FD has been working badly for me too - restoring threat. It isn't all the time though - only intermittent. I haven't been clever enough to figure out what causes it.
Forum: Hunters 10/17/08, 7:52 AM
Replies: 5,086
Views: 990,513
Posted By lythrdskynrd
Has anyone found anything they can do with a...

Has anyone found anything they can do with a Survival Spec? I've found it to be so far behind the other two that it's a little silly actualy. Playing with the Explosive Shot on Beta is really fun -...
Forum: Class Mechanics 02/28/08, 7:22 AM
Replies: 66
Views: 41,409
Posted By lythrdskynrd
I can understand why this post has been generally...

I can understand why this post has been generally poorly received ... you've made an assumption that because I'm using this macro there's something I'm not aware of. The suggestion that I perhaps...
Forum: Warriors 01/07/08, 10:14 AM
Replies: 2,271
Views: 1,860,880
Posted By lythrdskynrd
I came on to find out what the expertise cap was...

I came on to find out what the expertise cap was - but couldn't find it right away.
In doing some research on my own I made it to WOWWIKI that explained.

@lvl 70 Versus Bosses
You need 23 expertise...
Forum: Hunters 12/03/07, 9:54 AM
Replies: 2,745
Views: 668,118
Posted By lythrdskynrd
Having just broken 600 agility unbuffed this week...

Having just broken 600 agility unbuffed this week I'm newly surv (yay!)

The macro I'm using now :
/castsequence reset=2.48 Steady Shot, !Auto Shot
/castrandom Arcane Shot
/castrandom...
Forum: Public Discussion 11/30/07, 3:31 AM
Replies: 2,980
Views: 1,217,980
Posted By lythrdskynrd
Genius! Thanks :D (Fixed) I'll enter the...

Genius! Thanks :D (Fixed)
I'll enter the thottbot droprates and see if that changes anything (10% talasite just *FEELS* more likely)
Forum: Public Discussion 11/29/07, 11:32 AM
Replies: 2,980
Views: 1,217,980
Posted By lythrdskynrd
[edit] In addition to this (which is a good...

[edit] In addition to this (which is a good analysis) [/ edit]
... one of the other issues with Silvermoon specifically is a *very* competitive JC market.

There are a few specific accounts that...
Forum: Public Discussion 11/29/07, 11:14 AM
Replies: 2,980
Views: 1,217,980
Posted By lythrdskynrd
I thought this one was pretty interesting...

I thought this one was pretty interesting actually ... I'd always felt that there was probably some way to semi-accurately predict the income from prospecting...

So ... what's a thread on money...
Forum: Public Discussion 11/29/07, 7:04 AM
Replies: 2,980
Views: 1,217,980
Posted By lythrdskynrd
OOOOOH ... the new Wicked Leather Headband I...

OOOOOH ... the new Wicked Leather Headband

I used to buy stacks and stacks of rugged leather - combine and DE (Illusion, 1 - 2 Greater Eternal, Shard)
now it seems there's a JC equivalent of...
Forum: Public Discussion 07/18/07, 12:35 PM
Replies: 1,104
Views: 153,781
Posted By lythrdskynrd
quote fixed above *blush* - let's stick to topic...

quote fixed above *blush* - let's stick to topic :)
Forum: Public Discussion 07/18/07, 11:43 AM
Replies: 1,104
Views: 153,781
Posted By lythrdskynrd
Generally they're about 20 - 25% behind the curve...

Generally they're about 20 - 25% behind the curve in terms of performance on Healing / DPS ... with a bit of "passenger space" you could afford to bring people you liked but weren't that good. I...
Forum: Public Discussion 07/18/07, 11:36 AM
Replies: 1,104
Views: 153,781
Posted By lythrdskynrd
Well that's part of the issue that so many are...

Well that's part of the issue that so many are seeing from earlier in this thread - you can't massively recruit, throw a whole bunch of *spaghetti* at the wall and see what sticks. You've really got...
Forum: Public Discussion 07/18/07, 10:06 AM
Replies: 1,104
Views: 153,781
Posted By lythrdskynrd
As a Founder (GM/Officer) of my guild I'm...

As a Founder (GM/Officer) of my guild I'm definately running into the problems discussed here ... in fact I'm shocked and amazed to see so many people having exactly the same issues.

We formed with...
Forum: Hunters 06/21/07, 12:40 PM
Replies: 608
Views: 1,010,829
Posted By lythrdskynrd
I'm not sure I understand this ... it's certainly...

I'm not sure I understand this ... it's certainly somethign that is open to fine tuning (though after a completely horrible week at work I'm not sure I'm going to get to rewriting & redrawing the...
Forum: Hunters 06/18/07, 8:06 AM
Replies: 608
Views: 1,010,829
Posted By lythrdskynrd
[edit] I agree with the next poster ... very good...

[edit] I agree with the next poster ... very good point. I'm sure there's a macro thread elsewhere
will look for an option to delete
Forum: Hunters 06/16/07, 4:28 AM
Replies: 608
Views: 1,010,829
Posted By lythrdskynrd
with my own setup I've got 5/5 Serpents...

with my own setup I've got 5/5 Serpents Swiftness, 15% Quiver and Sunfury Bow of the Phoenix
which gives an attack speed of 2.10 ... I thought 2.20 would give that little bit of lagtime but would...
Forum: Hunters 06/16/07, 4:21 AM
Replies: 608
Views: 1,010,829
Posted By lythrdskynrd
http://forums.tkasomething.com/viewtopic.php?t=482...

http://forums.tkasomething.com/viewtopic.php?t=4828&postdays=0&postorder=asc&start=0
they discussed it over at TKA and some thought they could get to 0.46 seconds with the right weapon ... but that's...
Forum: Hunters 06/15/07, 12:08 PM
Replies: 608
Views: 1,010,829
Posted By lythrdskynrd
I really like this macro (with the logical...

I really like this macro (with the logical improvements listed by lactose in terms of pet existing)
but like someone else has mentioned BM hunter, 15% quiver & Sunfury bow = 2.10 shot speed.
is reset...
Forum: Hunters 06/15/07, 5:56 AM
Replies: 608
Views: 1,010,829
Posted By lythrdskynrd
if you look at the first image (basic...

if you look at the first image (basic introduction to the shots)
you'll see that they all take up the same amount of space (150 pixels)

I can see the confusion because I'd created and labelled a...
Forum: Hunters 06/15/07, 2:05 AM
Replies: 608
Views: 1,010,829
Posted By lythrdskynrd
Thanks for the feedback (everyone) this...

Thanks for the feedback (everyone) this particular post seems to sum up the input and feedback

just to make sure I understand the 0.5 second autoshot cast time correctly ...

with a bow speed of...
Forum: Hunters 06/14/07, 1:06 PM
Replies: 608
Views: 1,010,829
Posted By lythrdskynrd
I've seen one person's discussion and testing of...

I've seen one person's discussion and testing of haste effects on Steady Shot here: http://forums.tkasomething.com/viewtopic.php?t=4540

However I don't think that it effects rotation and feel that...
Forum: Hunters 06/14/07, 12:40 PM
Replies: 608
Views: 1,010,829
Posted By lythrdskynrd
DOH! Did I leave that in? Someone else on another...

DOH! Did I leave that in? Someone else on another forum had already corrected me and I'd reworked the calculations based on it.

It seems I accidentally left mention of the arrows in the bit about...
Forum: Hunters 06/14/07, 11:34 AM
Replies: 608
Views: 1,010,829
Posted By lythrdskynrd
Shot Rotation Illustrated

What is Shot Rotation?

In its simplest terms Shot Rotation is the order in which you choose to fire your special shots. Many hunters in wow start off as ‘mad button mashers’ hitting whatever button...
Forum: Public Discussion 04/26/07, 11:41 AM
Replies: 145
Views: 51,661
Posted By lythrdskynrd
I'd not thought of that but I love it! ... every...

I'd not thought of that but I love it! ... every time you die you could be set back into the "Queue" to be "retrained" at the barracks ... instead of Res and run you would be queued

Similar to the...
Forum: Class Mechanics 03/24/07, 3:15 AM
Replies: 38
Views: 23,500
Posted By lythrdskynrd
if you redownload the addon you can rejoice :)

if you redownload the addon you can rejoice :)
Forum: Class Mechanics 03/22/07, 12:34 PM
Replies: 38
Views: 23,500
Posted By lythrdskynrd
one thing we've agreed in the threads is that we...

one thing we've agreed in the threads is that we should cap for 78 in general grinding (easy)
and 136 vs raid bosses

you're right :) we're all finding we rapidly hitting the cap

I should...
Forum: Class Mechanics 03/22/07, 12:14 PM
Replies: 38
Views: 23,500
Posted By lythrdskynrd
No of course - it is an oversimplification ......

No of course - it is an oversimplification ... but it's also (in my opinon) better than flying completely blind.

The assumptions are clearly stated at the start ... and you've got to adjust your...
Forum: Class Mechanics 03/22/07, 12:02 PM
Replies: 38
Views: 23,500
Posted By lythrdskynrd
Oh yeah! sorry :) the answers to all of those...

Oh yeah! sorry :) the answers to all of those things are spread across about a dozen threads
we've since come to the conclusion that

78 hit rating = maximum benefit vs. Same level mobs
136 HR =...
Forum: Class Mechanics 03/22/07, 11:35 AM
Replies: 38
Views: 23,500
Posted By lythrdskynrd
Not sure you have one actually :) i do admit that...

Not sure you have one actually :) i do admit that the original post isn't mine and they values are from WELL before the Exotic Spiked Shoulders (amon others) were nerfed - so your values are probably...
Forum: Class Mechanics 03/22/07, 11:26 AM
Replies: 38
Views: 23,500
Posted By lythrdskynrd
well i think the general idea is that it does get...

well i think the general idea is that it does get too messy
my suggestion to Arcuss was for to simply include the pet effects as a "second line" in the addon
Forum: Class Mechanics 03/22/07, 10:36 AM
Replies: 38
Views: 23,500
Posted By lythrdskynrd
I should also throw in the bit that is my teeny...

I should also throw in the bit that is my teeny tiny little contribution to the already impressive AEP work ... (i'm proud of it) ... Individual personal adjustment of weights based on talent profile...
Forum: Class Mechanics 03/22/07, 10:33 AM
Replies: 38
Views: 23,500
Posted By lythrdskynrd
yeah ... that's the first response of almost...

yeah ... that's the first response of almost EVERY person who's read it and the biggest 'bone of contention' in AEP right now

Originally the numbers were based on a 10 minute battle and over any...
Forum: Class Mechanics 03/22/07, 10:25 AM
Replies: 38
Views: 23,500
Posted By lythrdskynrd
well that's it ... the thing that the lads at TKA...

well that's it ... the thing that the lads at TKA Something have come up with so far
http://forums.tkasomething.com/viewtopic.php?t=3824

there's been plenty of discussion around it but I personally...
Forum: Class Mechanics 03/22/07, 10:15 AM
Replies: 38
Views: 23,500
Posted By lythrdskynrd
link to an addon (ACE 2)...

link to an addon (ACE 2)
http://www-en.curse-gaming.com/files/details/7005/hunteraep/
http://ui.worldofwar.net/ui.php?id=4226
Forum: Class Mechanics 03/22/07, 10:15 AM
Replies: 38
Views: 23,500
Posted By lythrdskynrd
SOME ITEMS: While it does not tell the whole...

SOME ITEMS:

While it does not tell the whole tale, I'm going to use the AEP point values listed above for simplicity, since we're pretending a generic no-talent perspective.

All items listed are...
Forum: Class Mechanics 03/22/07, 10:14 AM
Replies: 38
Views: 23,500
Posted By lythrdskynrd
EFFECT FROM TALENTS: Obviously talents now have...

EFFECT FROM TALENTS:

Obviously talents now have a profound impact on our gear choices, beyond just "Do you have Lightning Reflexes? Yes/No"

Here are the talents that directly impact our...
Forum: Class Mechanics 03/22/07, 10:13 AM
Replies: 38
Views: 23,500
Posted By lythrdskynrd
MANA REGENERATION This is the hard one. It...

MANA REGENERATION

This is the hard one. It doesn't directly measure up to DPS in any kind of direct way, so this is going to be VERY subjective. It is known, however, that it was also more...
Forum: Class Mechanics 03/22/07, 10:12 AM
Replies: 38
Views: 23,500
Posted By lythrdskynrd
[Hunter] AEP - Agility Equivalent Points for TBC Hunters

What follows is not my original post ... but a number of us hunters over at TKA Something forums are "all a titter" about how clever and cool the post by Arcazua has turned out to be...

We've been...
Showing results 1 to 38 of 38