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Search: Posts Made By: WibbleNZ
Forum: Warriors 01/21/10, 4:50 PM
Replies: 2,923
Views: 3,330,881
Posted By WibbleNZ
Page: LOOKUP Error Type: TYPO Legplates of the...

Page: LOOKUP
Error Type: TYPO
Legplates of the Violet Champion STR should be 115 not 98.

Also affecting Erithramycin:
- Shoulder bug (iLvl for Pauldrons of Trembling Rage should be 245)
- Armory is...
Forum: Warriors 01/07/10, 9:23 PM
Replies: 2,923
Views: 3,330,881
Posted By WibbleNZ
Cause of MrAlaska & Nirrassil's issues: Page:...

Cause of MrAlaska & Nirrassil's issues:

Page: LOOKUP
Type: TYPO

Spiked Battleguard Choker iLvL is incorrect (245 should be 226).

- Causes the spreadsheet to append (Heroic) to the item name, then...
Forum: Class Mechanics 09/03/07, 1:43 AM
Replies: 1,595
Views: 481,150
Posted By WibbleNZ
The spreadsheet agrees with you: 1% crit is a...

The spreadsheet agrees with you: 1% crit is a larger dps increase than 1% hit.

But for the same budget (or bunch of gems, say) as 1% crit (22.1 crit rating) you can get 1.4% hit (22.1 hit rating).
Forum: Class Mechanics 08/27/07, 7:08 PM
Replies: 714
Views: 195,474
Posted By WibbleNZ
Regardless of the underlying implementation (a...

Regardless of the underlying implementation (a multi roll system could be done as a single roll by pre-tabulating all the results); the observed behavior is better described by a system in which...
Forum: Class Mechanics 08/13/07, 6:44 PM
Replies: 32
Views: 41,051
Posted By WibbleNZ
Additive haste (i.e. haste rating) should provide...

Additive haste (i.e. haste rating) should provide the same benefit whether used together or separately. However the multiplicative effect of BF is going to provide more benefit if it is multiplying...
Forum: Class Mechanics 08/11/07, 6:45 PM
Replies: 714
Views: 195,474
Posted By WibbleNZ
A percentage (such as miss rate) is most...

A percentage (such as miss rate) is most definitely a proportion, not a mean.
Forum: Class Mechanics 08/10/07, 8:54 PM
Replies: 714
Views: 195,474
Posted By WibbleNZ
A lot. Thousands of samples for +/- 1%, hundreds...

A lot. Thousands of samples for +/- 1%, hundreds of thousands for +/1 0.1%. It depends on the actual proportion with the worst case at 50%.

While I was once able to work these out myself, I am lazy...
Forum: Class Mechanics 06/26/07, 1:56 AM
Replies: 10
Views: 2,101
Posted By WibbleNZ
The number of casts to get a full stack going...

The number of casts to get a full stack going might also be of interest. A negative binomial distribution (see http://en.wikipedia.org/wiki/Negative_binomial_distribution) gives the mean number of...
Forum: The Dung Heap 06/26/07, 12:20 AM
Replies: 6
Views: 15,345
Posted By WibbleNZ
I think you're going to need to be a little more...

I think you're going to need to be a little more specific.

Here's something I know about my rogue:

1. 2,5,2,2,2,2,2,3.
2. ???
3. Profit.
Forum: Class Mechanics 06/06/07, 5:05 PM
Replies: 94
Views: 22,759
Posted By WibbleNZ
It would be interesting to see results with...

It would be interesting to see results with different weapon speeds, it may be that flurry lasts for your next 3 MH swings.
Forum: Class Mechanics 05/31/07, 7:18 PM
Replies: 160
Views: 26,125
Posted By WibbleNZ
http://www.stat.sc.edu/~west/applets/binomialdemo....

http://www.stat.sc.edu/~west/applets/binomialdemo.html models the probabilities nicely, for finite numbers of trials.
Forum: Class Mechanics 05/30/07, 2:51 AM
Replies: 160
Views: 26,125
Posted By WibbleNZ
1% hit is 1% of your if-you-hit-100% damage, or...

1% hit is 1% of your if-you-hit-100% damage, or slightly more than 1% of your current damage - so it depends how you look at it.
Forum: Class Mechanics 05/30/07, 2:42 AM
Replies: 11
Views: 15,935
Posted By WibbleNZ
I'm just not following the bit that 'we all know'...

I'm just not following the bit that 'we all know' - i.e. that a linear increase in # of attacks leads to a non-linear (indeed strictly less than linear) increase in dps.

There is a relative...
Forum: Class Mechanics 05/30/07, 12:21 AM
Replies: 11
Views: 15,935
Posted By WibbleNZ
X haste rating has the same effect on a 1.5 speed...

X haste rating has the same effect on a 1.5 speed OH as a 2.2 speed OH. It makes it swing X/15.8 (or w/e the number is) percent faster.

The absolute value of the speed rating is changed by a...
Forum: Class Mechanics 05/25/07, 12:33 AM
Replies: 21
Views: 2,745
Posted By WibbleNZ
As further reassurance, note that the sum of your...

As further reassurance, note that the sum of your ignite damage (8426) is exactly 40% of the sum of your crit fireball damage (21065).
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