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Posts Made By:
WibbleNZ
Forum:
Warriors
01/21/10, 4:50 PM
Replies:
2,923
Warrior DPS Calculation Spreadsheet
Views:
3,330,881
Posted By
WibbleNZ
Page: LOOKUP Error Type: TYPO Legplates of the...
Page: LOOKUP
Error Type: TYPO
Legplates of the Violet Champion STR should be 115 not 98.
Also affecting Erithramycin:
- Shoulder bug (iLvl for Pauldrons of Trembling Rage should be 245)
- Armory is...
Forum:
Warriors
01/07/10, 9:23 PM
Replies:
2,923
Warrior DPS Calculation Spreadsheet
Views:
3,330,881
Posted By
WibbleNZ
Cause of MrAlaska & Nirrassil's issues: Page:...
Cause of MrAlaska & Nirrassil's issues:
Page: LOOKUP
Type: TYPO
Spiked Battleguard Choker iLvL is incorrect (245 should be 226).
- Causes the spreadsheet to append (Heroic) to the item name, then...
Forum:
Class Mechanics
09/03/07, 1:43 AM
Replies:
1,595
[Rogue] DPS Spreadsheet
Views:
481,150
Posted By
WibbleNZ
The spreadsheet agrees with you: 1% crit is a...
The spreadsheet agrees with you: 1% crit is a larger dps increase than 1% hit.
But for the same budget (or bunch of gems, say) as 1% crit (22.1 crit rating) you can get 1.4% hit (22.1 hit rating).
Forum:
Class Mechanics
08/27/07, 7:08 PM
Replies:
714
[Rogue/Warrior] Weapon Skill Adjustment Discussion
Views:
195,474
Posted By
WibbleNZ
Regardless of the underlying implementation (a...
Regardless of the underlying implementation (a multi roll system could be done as a single roll by pre-tabulating all the results); the observed behavior is better described by a system in which...
Forum:
Class Mechanics
08/13/07, 6:44 PM
Replies:
32
[Rogue] Haste rating info - skills
Views:
41,051
Posted By
WibbleNZ
Additive haste (i.e. haste rating) should provide...
Additive haste (i.e. haste rating) should provide the same benefit whether used together or separately. However the multiplicative effect of BF is going to provide more benefit if it is multiplying...
Forum:
Class Mechanics
08/11/07, 6:45 PM
Replies:
714
[Rogue/Warrior] Weapon Skill Adjustment Discussion
Views:
195,474
Posted By
WibbleNZ
A percentage (such as miss rate) is most...
A percentage (such as miss rate) is most definitely a proportion, not a mean.
Forum:
Class Mechanics
08/10/07, 8:54 PM
Replies:
714
[Rogue/Warrior] Weapon Skill Adjustment Discussion
Views:
195,474
Posted By
WibbleNZ
A lot. Thousands of samples for +/- 1%, hundreds...
A lot. Thousands of samples for +/- 1%, hundreds of thousands for +/1 0.1%. It depends on the actual proportion with the worst case at 50%.
While I was once able to work these out myself, I am lazy...
Forum:
Class Mechanics
06/26/07, 1:56 AM
Replies:
10
[Mage]How many points in Winter's Chill?
Views:
2,101
Posted By
WibbleNZ
The number of casts to get a full stack going...
The number of casts to get a full stack going might also be of interest. A negative binomial distribution (see http://en.wikipedia.org/wiki/Negative_binomial_distribution) gives the mean number of...
Forum:
The Dung Heap
06/26/07, 12:20 AM
Replies:
6
[Rogue] Theorycrafting
Views:
15,345
Posted By
WibbleNZ
I think you're going to need to be a little more...
I think you're going to need to be a little more specific.
Here's something I know about my rogue:
1. 2,5,2,2,2,2,2,3.
2. ???
3. Profit.
Forum:
Class Mechanics
06/06/07, 5:05 PM
Replies:
94
[Melee Combat] How does Flurry Work?
Views:
22,759
Posted By
WibbleNZ
It would be interesting to see results with...
It would be interesting to see results with different weapon speeds, it may be that flurry lasts for your next 3 MH swings.
Forum:
Class Mechanics
05/31/07, 7:18 PM
Replies:
160
[Mage] +hit overrated?
Views:
26,125
Posted By
WibbleNZ
http://www.stat.sc.edu/~west/applets/binomialdemo....
http://www.stat.sc.edu/~west/applets/binomialdemo.html models the probabilities nicely, for finite numbers of trials.
Forum:
Class Mechanics
05/30/07, 2:51 AM
Replies:
160
[Mage] +hit overrated?
Views:
26,125
Posted By
WibbleNZ
1% hit is 1% of your if-you-hit-100% damage, or...
1% hit is 1% of your if-you-hit-100% damage, or slightly more than 1% of your current damage - so it depends how you look at it.
Forum:
Class Mechanics
05/30/07, 2:42 AM
Replies:
11
[Rogue] Haste rating and the spreadsheet
Views:
15,935
Posted By
WibbleNZ
I'm just not following the bit that 'we all know'...
I'm just not following the bit that 'we all know' - i.e. that a linear increase in # of attacks leads to a non-linear (indeed strictly less than linear) increase in dps.
There is a relative...
Forum:
Class Mechanics
05/30/07, 12:21 AM
Replies:
11
[Rogue] Haste rating and the spreadsheet
Views:
15,935
Posted By
WibbleNZ
X haste rating has the same effect on a 1.5 speed...
X haste rating has the same effect on a 1.5 speed OH as a 2.2 speed OH. It makes it swing X/15.8 (or w/e the number is) percent faster.
The absolute value of the speed rating is changed by a...
Forum:
Class Mechanics
05/25/07, 12:33 AM
Replies:
21
[Mage]: Ignites working correctly?
Views:
2,745
Posted By
WibbleNZ
As further reassurance, note that the sum of your...
As further reassurance, note that the sum of your ignite damage (8426) is exactly 40% of the sum of your crit fireball damage (21065).
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