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Posts Made By:
Elentor
Forum:
The Dung Heap
07/14/10, 1:39 AM
Replies:
30,104
Thread of Ultimate Stupidity
Views:
1,888,438
Posted By
Elentor
Yeah I don't see how their idea of "pick up the...
Yeah I don't see how their idea of "pick up the cool talents that interest you" apply when you can take everything.
Forum:
Druids
04/07/10, 1:12 AM
Replies:
375
Visualising the optimal cat rotation ingame
Views:
301,113
Posted By
Elentor
I think at this point and time we could might as...
I think at this point and time we could might as well request a mode of SimCraft to do mass simulations calculating different combinations of skills and timers.
I think for Feral it'd take around...
Forum:
Druids
12/30/09, 8:42 AM
Replies:
375
Visualising the optimal cat rotation ingame
Views:
301,113
Posted By
Elentor
You're right about sunder armor, but the margin...
You're right about sunder armor, but the margin isn't a lie, just my own experience. Like I said, it's highly subjective to RNG.
And I agree the main problem with the script (not just yours) is the...
Forum:
Druids
12/30/09, 8:06 AM
Replies:
375
Visualising the optimal cat rotation ingame
Views:
301,113
Posted By
Elentor
Following the script religiously represents a...
Following the script religiously represents a 8-10% DPS loss on not following it for me though on a Heroic Dummy (5200 vs 5600-5700 dps). Of course my samples aren't in the order of thousands, but I...
Forum:
Druids
12/21/09, 12:39 AM
Replies:
375
Visualising the optimal cat rotation ingame
Views:
301,113
Posted By
Elentor
Wouldn't TF and Berserk suggestions be good for...
Wouldn't TF and Berserk suggestions be good for desynching? I imagine the script would have to do a lot of foreseeing in order for it to work, but I can see how a well-timed TF can save rip from...
Forum:
Druids
12/12/09, 4:24 AM
Replies:
173
Best Possible Feral DPS in SimulationCraft
Views:
132,838
Posted By
Elentor
Fixed the post. Seems I'm having a problem with...
Fixed the post. Seems I'm having a problem with Ovale, it keeps reseting the script (as well as everything else, including the profile) everytime I perform an action.
Forum:
Druids
12/11/09, 2:59 PM
Replies:
173
Best Possible Feral DPS in SimulationCraft
Views:
132,838
Posted By
Elentor
There are many weird things going on at the...
There are many weird things going on at the moment.
First, it suggests Savage Roar far too often. There are times I have 4 combo points and 12 seconds left on Roar, and it suggests Roar.
Rip and...
Forum:
Druids
11/15/09, 5:34 PM
Replies:
962
Feral DPS Discussion
Views:
2,035,118
Posted By
Elentor
According to my calculations, such item would be...
According to my calculations, such item would be budgeted at 232 if it was 114 crit/665 ArP like Runestone; 219 the way it is right now (assuming it uses the same cds as runestone); and it would need...
Forum:
Druids
11/15/09, 3:50 PM
Replies:
173
Best Possible Feral DPS in SimulationCraft
Views:
132,838
Posted By
Elentor
Ovale has FBN in its code: if ComboPoints(more...
Ovale has FBN in its code:
if ComboPoints(more 4) and BuffPresent(SAVAGEROAR 8) and TargetDebuffPresent(RIP 8 mine=1)
Spell(FEROCIOUSBITE)
Might not be working at all though, I'll have to take a...
Forum:
Public Discussion
09/01/09, 10:11 AM
Replies:
128
Item Level Mechanics
Views:
75,272
Posted By
Elentor
Funny, we both had the same idea at the same...
Funny, we both had the same idea at the same (given development time-frame) time. Looking good, only annoying thing I noticed is that when you enter a value you have to hit enter to calculate it, or...
Forum:
Public Discussion
08/31/09, 9:59 AM
Replies:
128
Item Level Mechanics
Views:
75,272
Posted By
Elentor
I updated my item spreadsheet. These are the new...
I updated my item spreadsheet. These are the new changes:
-- Added a comparison tool. It allows you to compare between two different items, and to compare different item upgrades. I made it because...
Forum:
Public Discussion
08/18/09, 11:39 PM
Replies:
128
Item Level Mechanics
Views:
75,272
Posted By
Elentor
-- Updated --
-- Updated --
Forum:
Public Discussion
08/01/09, 8:04 PM
Replies:
128
Item Level Mechanics
Views:
75,272
Posted By
Elentor
I wrote a small app to brute-force some of the...
I wrote a small app to brute-force some of the medians of the 1h weapons and I came up with a different value for the linear progression between item slot value:
dps = 0.60447 * itemSlotValue +...
Forum:
Public Discussion
07/25/09, 3:54 PM
Replies:
128
Item Level Mechanics
Views:
75,272
Posted By
Elentor
I agree with you. It doesn't make sense and the...
I agree with you. It doesn't make sense and the calculations in the Op provide a better result considering the entire game, although they provide a margin of error.
However I believe that the weapon...
Forum:
Public Discussion
07/21/09, 2:44 PM
Replies:
128
Item Level Mechanics
Views:
75,272
Posted By
Elentor
I found a bug, it seems that iLvl 245 Two-Handed...
I found a bug, it seems that iLvl 245 Two-Handed Weapons have their DPS calculated as iLvl251 in the game. Not sure if this is done on purpose or not by the team (to close the gap of 13 item levels...
Forum:
Public Discussion
07/20/09, 11:54 PM
Replies:
128
Item Level Mechanics
Views:
75,272
Posted By
Elentor
Unfortunately the higher the iLevel the margin of...
Unfortunately the higher the iLevel the margin of error of your result increases considerably :( which is fine, considering it's been so long since your post.
One of the problems I see with...
Forum:
Rogues
12/08/08, 11:01 AM
Replies:
1,931
The Roguecraft Spreadsheet
Views:
1,580,796
Posted By
Elentor
Unbuffed, it hits for 5600-6100 here depending on...
Unbuffed, it hits for 5600-6100 here depending on what is proccing. Remember that Rupture costs 25 energy.
Forum:
The Dung Heap
12/03/08, 12:42 AM
Replies:
30,104
Thread of Ultimate Stupidity
Views:
1,888,438
Posted By
Elentor
I've played a rogue since the days of MC and...
I've played a rogue since the days of MC and always read about the class, watched videos, theorycrafted, lurked EJ, used spreadsheets, and my DPS was always within my expected range. I've outdpsed...
Forum:
Rogues
12/02/08, 4:11 PM
Replies:
604
"Buggy" Rogue Mechanics?
Views:
264,456
Posted By
Elentor
No, it happens to me multiple times mid-raid or...
No, it happens to me multiple times mid-raid or against dummies, far after the overkill effect.
Forum:
Rogues
12/02/08, 2:41 PM
Replies:
1,931
The Roguecraft Spreadsheet
Views:
1,580,796
Posted By
Elentor
You get 1 ap, not 2, plus whatever raid buff...
You get 1 ap, not 2, plus whatever raid buff you're getting (Kings)
Forum:
Rogues
12/02/08, 2:32 PM
Replies:
604
"Buggy" Rogue Mechanics?
Views:
264,456
Posted By
Elentor
I've already reported it in this thread, and...
I've already reported it in this thread, and choumarin confirmed it's been happening to him too.
I have absolutely no idea what is triggering it. Seems completely random. It's not affected by any...
Forum:
Rogues
12/01/08, 4:47 PM
Replies:
604
"Buggy" Rogue Mechanics?
Views:
264,456
Posted By
Elentor
I'm glad I'm not going crazy, I wonder what's...
I'm glad I'm not going crazy, I wonder what's triggering it.
Forum:
Rogues
11/29/08, 10:20 AM
Replies:
604
"Buggy" Rogue Mechanics?
Views:
264,456
Posted By
Elentor
Absolutely sure because the timer refreshes, when...
Absolutely sure because the timer refreshes, when I get the error message it (obviously) doesn't. Yesterday in a Malygos fight it happened twice in a row, once with Rupture and once with Envenom. I...
Forum:
Rogues
11/28/08, 2:44 PM
Replies:
604
"Buggy" Rogue Mechanics?
Views:
264,456
Posted By
Elentor
Happened three times with me as Mutilate, that...
Happened three times with me as Mutilate, that right after a Rupture I'd keep all my combo points.
Thought it was an Interface Bug, but it's not. I was able to Envenom/Evis right after, then lose...
Forum:
Rogues
11/26/08, 8:13 AM
Replies:
387
TTT Article - Rogue: PvE DPS - Discussion
Views:
361,111
Posted By
Elentor
I... don't get it? You just proved by A+B that...
I... don't get it? You just proved by A+B that Rupture does more damage (although I'm not sure your math is entirely correct).
You're probably also forgetting that Rupture costs 25 energy while...
Forum:
Class Mechanics
10/01/08, 11:21 AM
Replies:
528
[Tanking] Attempting to Reach 100% Avoidance
Views:
232,675
Posted By
Elentor
So that means you need 2074 agility to have 50%...
So that means you need 2074 agility to have 50% dodge on Level 80? :psyduck:
Or 1885 pre-Kings, or 1810 without today's basic self-buffs, or 1573 pre-Sinister Calling (I might be wrong with the way...
Forum:
Class Mechanics
09/30/08, 5:40 PM
Replies:
528
[Tanking] Attempting to Reach 100% Avoidance
Views:
232,675
Posted By
Elentor
Vitality has been changed so no more bonus to...
Vitality has been changed so no more bonus to agility :( it really seems 100% avoidance will be gone for a long, long time.
Showing results 1 to 27 of 27
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