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Search: Posts Made By: shadowboy813
Forum: Rogues 03/29/13, 11:07 PM
Replies: 343
Views: 98,374
Posted By shadowboy813
That is how I understand wait time to be...

That is how I understand wait time to be implemented.

I would interpret all of the broken commentary that it's just changed. It's a new feature and I understand that it needs to be ironed out.
Forum: Rogues 03/29/13, 9:51 PM
Replies: 343
Views: 98,374
Posted By shadowboy813
The resource cap uptime output is present in all...

The resource cap uptime output is present in all of the class modules, just seems like a baseline thing (I've looked through a very very small portion of simc's code--and very little of that was...
Forum: Rogues 03/29/13, 9:02 PM
Replies: 343
Views: 98,374
Posted By shadowboy813
Another thing to keep in mind regarding the time...

Another thing to keep in mind regarding the time spent energy capped: 4.7% means 4.7% of total time was spent with energy at 100. This could encompass a partial GCD (say you hit rupture at 95...
Forum: Rogues 03/29/13, 8:14 PM
Replies: 343
Views: 98,374
Posted By shadowboy813
The 4.7% is time spent energy capped, not time...

The 4.7% is time spent energy capped, not time spent GCD capped. SB/AR are executed at low energy and the energy will eventually fill up during SB until it caps later in the cooldown--you'll be GCD...
Forum: Rogues 02/22/13, 4:02 PM
Replies: 110
Views: 203,117
Posted By shadowboy813
Rogue gameplay is not concerned about using GCDs....

Rogue gameplay is not concerned about using GCDs. It's concerned about using energy. ST does more damage-per-energy than sinister strike (even with t14 2-set). It's just so cheap it leads to...
Forum: Rogues 02/22/13, 1:11 PM
Replies: 110
Views: 203,117
Posted By shadowboy813
Schmoopy: There is some merit to his idea, but...

Schmoopy: There is some merit to his idea, but there are problems with it, as well.

Typically with the standard rotation, approximate uptimes are 20% each at no/shallow/moderate insight and 40% at...
Forum: Rogues 02/14/13, 10:31 AM
Replies: 110
Views: 203,117
Posted By shadowboy813
I'm not sure I like the GCD reduction. Having a...

I'm not sure I like the GCD reduction. Having a 0.5sec GCD and needing to use every one of them, however temporary, is not fun gameplay. It's strenuous and the fact that there needs to be such an...
Forum: Rogues 01/16/13, 8:33 AM
Replies: 198
Views: 111,032
Posted By shadowboy813
I really don't think it was ever viable. Yes,...

I really don't think it was ever viable. Yes, you'd get more poison procs during that 10 second window but without sprint it would take you at least 2.4 seconds of not attacking at all just to gain...
Forum: Rogues 11/28/12, 6:15 PM
Replies: 74
Views: 52,917
Posted By shadowboy813
200 mutilates indeed may not be a large enough...

200 mutilates indeed may not be a large enough sample size. It may be better to test until you get 100 or 200 DS/WS procs and compare the number of mutilates it took. It would take longer indeed. ...
Forum: Rogues 11/27/12, 11:59 PM
Replies: 74
Views: 52,917
Posted By shadowboy813
Out of curiosity I just tested how the realPPM...

Out of curiosity I just tested how the realPPM model of dancing steel interacts with healing events. I've seen dancing steel proc off recuperate heals.

To test this, I built 5 combo points on a...
Forum: Rogues 11/11/12, 12:45 PM
Replies: 110
Views: 203,117
Posted By shadowboy813
In order for adding the two rupture tick damages...

In order for adding the two rupture tick damages to work without creating damage out of thin air, the first rupture would have to have a tick removed for a total of 23 ticks--otherwise clipping a...
Forum: Rogues 11/11/12, 7:14 AM
Replies: 110
Views: 203,117
Posted By shadowboy813
I just want to note a minor correction in the...

I just want to note a minor correction in the single target rotation.

Clipping the last tick of a higher insight rupture IS a dps loss. It does not work the way it's described in the guide. What it...
Forum: Rogues 11/04/12, 10:18 AM
Replies: 110
Views: 203,117
Posted By shadowboy813
I will concede your point. Let's refine the prey...

I will concede your point. Let's refine the prey on the weak estimate.

I'm going to make some ad hoc best-case assumptions here.

The assumption is that you cast kidney shot at no insight,...
Forum: Rogues 11/04/12, 9:45 AM
Replies: 110
Views: 203,117
Posted By shadowboy813
A couple points to note: 1: Elusiveness is...

A couple points to note:

1: Elusiveness is extended to 7 seconds if you glyph feint. The talent extends the feint functionality--it does not create its own buff. The in-game tooltip reflects a 7...
Forum: Rogues 09/02/12, 9:43 PM
Replies: 74
Views: 52,917
Posted By shadowboy813
I decided to look into how blade flurry interacts...

I decided to look into how blade flurry interacts with the new AoE rotation.

What I've found is that Fan of Knives is not cleaved by blade flurry at all, but Crimson Tempest is. Also every strike...
Forum: Rogues 09/02/12, 9:20 PM
Replies: 540
Views: 391,344
Posted By shadowboy813
I would suspect it would be worthwhile on two...

I would suspect it would be worthwhile on two targets even for combat. My testing has shown that the initial hit of crimson tempest is cleaved via blade flurry (even if the DoT does not), so against...
Forum: Rogues 08/28/12, 6:15 PM
Replies: 74
Views: 52,917
Posted By shadowboy813
I decided to look further into dot refresh...

I decided to look further into dot refresh mechanics--in particular rupture.

As we all know, if you apply rupture with <2 sec left, it adds the remainder to a new 24sec DoT. What I wanted to know is...
Forum: Rogues 08/28/12, 4:06 PM
Replies: 74
Views: 52,917
Posted By shadowboy813
I've been investigating Crimson Tempest on beta...

I've been investigating Crimson Tempest on beta and I have found something that went counter to my expectation.

The DoT is apparently ticking every 2 sec, and It does significantly more than 30% of...
Forum: Rogues 08/10/12, 10:09 AM
Replies: 74
Views: 52,917
Posted By shadowboy813
Question 13: Revealing strike is NOT...

Question 13:

Revealing strike is NOT normalized
Main Gauche is still normalized.

I attacked a level 60 dummy using white gear (no stats), and an item level 4, 1.9 speed mace with a tooltip listed...
Forum: Rogues 08/06/12, 11:33 AM
Replies: 74
Views: 52,917
Posted By shadowboy813
Regarding Elemental Force. It appears to proc as...

Regarding Elemental Force. It appears to proc as a spell using spell hit/crit mechancs as indicated in this log. (http://www.worldoflogs.com/reports/xr47ez03gzybj9f3/details/8/) That log was done...
Forum: Rogues 06/21/12, 7:02 AM
Replies: 540
Views: 391,344
Posted By shadowboy813
Edit: I asked the question of the devs directly...

Edit: I asked the question of the devs directly in the class balance thread and GC has answered, eliminating my need to test how combat potency works.
Forum: Rogues 05/07/12, 10:11 PM
Replies: 540
Views: 391,344
Posted By shadowboy813
I'm fairly certain the boss level dummies on the...

I'm fairly certain the boss level dummies on the current beta build are level 93, not 88.

Here is why:
World of Logs - Real Time Raid Analysis...
Forum: Rogues 05/07/12, 6:24 PM
Replies: 540
Views: 391,344
Posted By shadowboy813
A rogue in MoP should be able to get to the 7.5%...

A rogue in MoP should be able to get to the 7.5% hit chance and be at 0 expertise and still be poison hit capped. Poisons are based on the melee hit table.

If you go to the Dev Watercooler blog...
Forum: Rogues 05/06/12, 4:57 PM
Replies: 540
Views: 391,344
Posted By shadowboy813
So, just out of my own curiousity, I just tested...

So, just out of my own curiousity, I just tested combat potency procs versus weapon speed with main gauche-sourced procs.

As I'm sure everyone is aware, the tooltip says that combat potency has a...
Forum: Rogues 02/15/12, 6:33 PM
Replies: 540
Views: 391,344
Posted By shadowboy813
Other changes I've noticed: Shiv, in addition...

Other changes I've noticed: Shiv, in addition to the concentrated non-lethal effect, now has a 10 second cooldown. This probably goes in line with Blizzard's stated intention of dispels being...
Forum: The Dung Heap 03/17/11, 8:16 PM
Replies: 30,103
Views: 1,885,649
Posted By shadowboy813
Gouge as a combo point builder is a VERY moot...

Gouge as a combo point builder is a VERY moot point given that it has a 10 second cooldown. The consideration of its dps impact stops at that fact.
Forum: Rogues 02/17/11, 4:45 AM
Replies: 1,162
Views: 661,739
Posted By shadowboy813
Edit: I may have been mistaken due to a...

Edit: I may have been mistaken due to a mechanics change.
Forum: Rogues 02/08/11, 6:45 PM
Replies: 1,110
Views: 3,383,492
Posted By shadowboy813
The change to mastery was a buff to the stat, to...

The change to mastery was a buff to the stat, to be sure, but it doesn't really change the way you gear *that* much. You're still gonna want expertise and haste. The only main implication is that...
Forum: Rogues 02/08/11, 5:52 PM
Replies: 1,110
Views: 3,383,492
Posted By shadowboy813
Main Gauche is certainly a MH attack. I have...

Main Gauche is certainly a MH attack. I have not tested whether it can chain though.

http://i225.photobucket.com/albums/dd83/shadowboy813/MG_MH.png <-- this image is a link to a quick test. I...
Forum: Public Discussion 02/08/11, 3:21 PM
Replies: 13
Views: 40,329
Posted By shadowboy813
Necro'd thread, but anyway... The rogue talent...

Necro'd thread, but anyway...

The rogue talent "Waylay" also provides 20% attack speed dehaste for tanking debuffs. It's a tier 2 subtlety talent so accessible to all specs in theory, but...
Forum: Rogues 01/25/11, 3:45 AM
Replies: 1,162
Views: 661,739
Posted By shadowboy813
I never changed the default scaling values when I...

I never changed the default scaling values when I got the high scaling for mastery, so the hit and expertise delta values were negative. Maybe Simulationcraft has been updated with a newer build...
Forum: Rogues 01/25/11, 1:45 AM
Replies: 1,162
Views: 661,739
Posted By shadowboy813
Another note on Simulationcraft's results: I did...

Another note on Simulationcraft's results:

I did a little testing with combat for simulationcraft and the priority list it offers as a default option is not optimal. I simply changed 4 characters...
Forum: The Dung Heap 10/10/10, 4:01 PM
Replies: 30,103
Views: 1,885,649
Posted By shadowboy813
Presumably Backstab is going to crit 15% more...

Presumably Backstab is going to crit 15% more than mutilate (but with no off hand component). Assuming a 55% melee crit chance (70% mutilate, 85% backstab), Mutilate will have ~18.9 energy per combo...
Forum: Rogues 10/10/10, 3:20 PM
Replies: 607
Views: 1,299,723
Posted By shadowboy813
With all of that arp going to crit/haste and...

With all of that arp going to crit/haste and reforging available, you're going to be running very high haste, meaning the war token will stack much more quickly than it does now.

My rogue on PTR...
Forum: Rogues 10/09/10, 11:50 AM
Replies: 1,422
Views: 606,307
Posted By shadowboy813
Based on my testing on the PTR, this is only...

Based on my testing on the PTR, this is only true with wound poison. I could not, under any circumstances, get wound poison to apply standing out of melee range (FoK, throw, and deadly throw did...
Forum: Rogues 10/02/10, 3:17 AM
Replies: 322
Views: 261,655
Posted By shadowboy813
I did a test of energy regen scaling with haste...

I did a test of energy regen scaling with haste using a different method (prior to seeing this post).

My methodology (assumptions noted where they were made).
I dumped energy with fan of knives,...
Forum: Rogues 10/01/10, 3:23 AM
Replies: 1,422
Views: 606,307
Posted By shadowboy813
Maybe it is psychological, but using a rotation...

Maybe it is psychological, but using a rotation that says "you have 5 combo points, but use a builder anyway" encourages, in my opinion, a bad habit.

When you use RvS doesn't matter at all,...
Forum: Rogues 10/01/10, 2:12 AM
Replies: 1,422
Views: 606,307
Posted By shadowboy813
As I edited in my previous post, there's also...

As I edited in my previous post, there's also the energy cost of the builder that generated the wasted combo point. An SS glyph proc'd combo point is 19.5 energy per wasted combo point, if you...
Forum: Rogues 10/01/10, 1:39 AM
Replies: 1,422
Views: 606,307
Posted By shadowboy813
Because if you have 3 combo points, hit SS, ...

Because if you have 3 combo points, hit SS, you're at 5. Hitting RvS at that point is a 100% player controlled wasted combo point. If your last combo point was SS and the glyph proc'd, it was...
Forum: Rogues 09/30/10, 9:06 PM
Replies: 1,422
Views: 606,307
Posted By shadowboy813
In my earlier tests on the dummy, I averaged out...

In my earlier tests on the dummy, I averaged out the per-execute sinister strike damage, the per-execute finisher damage, and noted the finisher gain vs the opportunity cost of revealing strike. ...
Forum: Rogues 09/30/10, 2:47 AM
Replies: 1,422
Views: 606,307
Posted By shadowboy813
I have not read the whole thread, but what I...

I have not read the whole thread, but what I have read (last 2 or 3 pages worth), I have not seen mention of the PRIMARY benefit of Main Gauche. With improved poisons completely inaccessible to...
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