Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Search Forums

Showing results 1 to 22 of 22
Search took 0.01 seconds.
Search: Posts Made By: Jelu
Forum: Rogues 07/28/08, 11:15 AM
Replies: 4,255
Views: 1,492,992
Posted By Jelu
I'm not sure anyone has considered this yet but...

I'm not sure anyone has considered this yet but with respect to Deadly Brew, Instant Poison is only a 20% proc rate while Deadly is 30%. Since there is no Deadly -> Instant included with the talent...
Forum: Rogues 07/24/08, 3:15 PM
Replies: 4,255
Views: 1,492,992
Posted By Jelu
Playing around with the talent calculator I came...

Playing around with the talent calculator I came up with this (http://wotlk.wowhead.com/?talent=f0efoeMoiMoVbsZhfVb0E) and this (http://wotlk.wowhead.com/?talent=f0efoeMoiMoV0sZhfVb0Ez0z). Seems like...
Forum: Public Discussion 07/15/08, 1:22 PM
Replies: 435
Views: 155,414
Posted By Jelu
Considering it's a level 68 quest I think it's...

Considering it's a level 68 quest I think it's safe to assume it'll be available in normal, though probably heroic as well.
Forum: Public Discussion 07/15/08, 1:20 PM
Replies: 435
Views: 155,414
Posted By Jelu
All of the compiled code for WoW isn't 27 MB....

All of the compiled code for WoW isn't 27 MB. Patches this size absolutely have data with them.
Forum: User Interface and AddOns 07/14/08, 11:29 AM
Replies: 103
Views: 31,405
Posted By Jelu
Rings are universal by default. There are options...

Rings are universal by default. There are options when you create a ring that it be strictly for that character or for the class of that character.
Forum: Player vs. Player 07/14/08, 11:10 AM
Replies: 894
Views: 378,035
Posted By Jelu
This is a change to crit rating only, not crit in...

This is a change to crit rating only, not crit in general. Agility still provides a significant amount of an Enh Shaman's crit which won't contribute to their spell crit. Without knowing the specific...
Forum: Death Knights 07/09/08, 3:00 PM
Replies: 4,142
Views: 830,240
Posted By Jelu
Unless something has changed your character...

Unless something has changed your character doesn't turn into a Deathknight, the class is just free for you to choose when making a new character as long as you have any level 55+ character on that...
Forum: Death Knights 06/24/08, 12:13 PM
Replies: 4,142
Views: 830,240
Posted By Jelu
Not at all, the rune setups can be saved with the...

Not at all, the rune setups can be saved with the Deathknight, allocating a new setup for each weapon id when they first rune them and deleting them when the weapon is sold/destoryed/de. So when the...
Forum: Class Mechanics 04/25/08, 11:14 AM
Replies: 10
Views: 2,640
Posted By Jelu
No, it's usually implemented returning 0-RAND_MAX...

No, it's usually implemented returning 0-RAND_MAX (whose value can change based on the system and the algorithm used). A float isn't typical for a return type for a system level call. If you want a...
Forum: Public Discussion 04/24/08, 9:55 AM
Replies: 587
Views: 206,255
Posted By Jelu
Making the model appear correct isn't technically...

Making the model appear correct isn't technically difficult, it's just a reflection calculation. Perhaps this has been added and fist weapons now display properly in either hand.
Forum: Class Mechanics 04/18/08, 3:15 PM
Replies: 179
Views: 25,710
Posted By Jelu
Part of this is a gear issue. Shadow Priests gain...

Part of this is a gear issue. Shadow Priests gain a huge gear advantage early on with the Frozen Shadoweave set, probably more than any other class gains with the early crafted epics. It so easy to...
Forum: Public Discussion 04/10/08, 12:09 PM
Replies: 305
Views: 95,098
Posted By Jelu
You know, I'm willing to bet that it does. It's a...

You know, I'm willing to bet that it does. It's a game and it doesn't require any ridiculously complex random number generation and is simply not worth the effort to make it better. srand() is plenty...
Forum: Class Mechanics 04/01/08, 10:51 AM
Replies: 1,283
Views: 391,832
Posted By Jelu
Pretty sure all DoTs do damage based on the...

Pretty sure all DoTs do damage based on the buffs/debuffs active at the time it's applied. I don't believe they update after their initial application.


I've never really done much with a Mutilate...
Forum: Class Mechanics 09/06/07, 4:01 PM
Replies: 2,892
Views: 940,881
Posted By Jelu
Does this happen often? I'll often have 5cps and...

Does this happen often? I'll often have 5cps and 2-3 seconds left on my last rupture but I'm also usually drained on energy. In those cases I just let my energy tick up and rupture when the last one...
Forum: Class Mechanics 08/29/07, 4:57 PM
Replies: 8,574
Views: 2,704,312
Posted By Jelu
Unfortunately, we're not all lucky enough to...

Unfortunately, we're not all lucky enough to always have a shaman in our group.
Forum: Class Mechanics 08/29/07, 1:42 PM
Replies: 8,574
Views: 2,704,312
Posted By Jelu
This is probably true, and infact would be pretty...

This is probably true, and infact would be pretty awesome as deadly poison can be maintained through an entire fight. If you're lucky enough to get that to happen it's probably the single best use of...
Forum: Class Mechanics 08/27/07, 6:30 PM
Replies: 714
Views: 195,440
Posted By Jelu
This isn't a good test, recklessness specifically...

This isn't a good test, recklessness specifically increases crit rate, what you would want is a low crit rate and high dodge to mitigate false positives (crits that would have been crits regardless...
Forum: Class Mechanics 08/27/07, 5:20 PM
Replies: 714
Views: 195,440
Posted By Jelu
That's not the same, a factor in crit rates is...

That's not the same, a factor in crit rates is the difference in levels (defense/weapon skill) of the target and attacker. A significantly high level attacker will have an exceptionally high crit...
Forum: Class Mechanics 08/27/07, 4:35 PM
Replies: 714
Views: 195,440
Posted By Jelu
Really, yet you're doing the same now. Believe me...

Really, yet you're doing the same now. Believe me it's something I followed for a long time and I've never seen any "proof" that it's a single roll, only some poorly worded post by a CM on the euro...
Forum: Class Mechanics 08/27/07, 3:38 PM
Replies: 714
Views: 195,440
Posted By Jelu
Will the light finally be seen? Will the WoW...

Will the light finally be seen? Will the WoW community finally realize that all attacks use a multi-roll system? That will be a happy day indeed.

I've been on about this since I first read about the...
Forum: Class Mechanics 08/21/07, 10:37 AM
Replies: 8,574
Views: 2,704,312
Posted By Jelu
There's much talk about the Dragonstrike and this...

There's much talk about the Dragonstrike and this is obviously a fantastic Shaman weapon but I'm wondering if that with the haste nerf and the Orc bonus to axes if Wicked Edge of the Planes isn't the...
Forum: Class Mechanics 08/17/07, 12:36 PM
Replies: 8,574
Views: 2,704,312
Posted By Jelu
I'm thinking of rolling a Shaman but I'd like a...

I'm thinking of rolling a Shaman but I'd like a little bit different gameplay from my Rogue so I'm wondering if 2-handers are viable for an Enh Shaman and what the spec might look like? I've tried...
Showing results 1 to 22 of 22