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Search: Posts Made By: Yawning
Forum: Druids 05/11/11, 10:51 PM
Replies: 328
Views: 1,134,045
Posted By Yawning
For those that are curious, here's a Mew snapshot...

For those that are curious, here's a Mew snapshot that models 4.2 to the best of my knowledge.

READ THIS BEFORE EVEN THINKING ABOUT DOWNLOADING IT:

You need to manually adjust attack power from...
Forum: Druids 04/12/11, 6:16 AM
Replies: 74
Views: 127,505
Posted By Yawning
Mew-20110412 is now available. Major changes...

Mew-20110412 is now available.

Major changes since last release:

Dark Intent's periodic damage increase is now 1/2/3% per 4.1 PTR patch notes.
Interrupts are reliable per 4.1 patch notes.
...
Forum: Druids 02/24/11, 7:43 PM
Replies: 74
Views: 127,505
Posted By Yawning
Fixed in SVN.

Fixed in SVN.
Forum: Druids 02/16/11, 5:55 PM
Replies: 74
Views: 127,505
Posted By Yawning
It's probably doable, getting a good idea of...

It's probably doable, getting a good idea of Haste's value from simulation is somewhat difficult due to it being encounter duration sensitive, but that problem should mostly be solved by adding...
Forum: Druids 02/15/11, 6:48 AM
Replies: 74
Views: 127,505
Posted By Yawning
Mew-20110215 is now available. Major changes...

Mew-20110215 is now available.

Major changes since last release:

Glyph of Shred is now properly reset when Rip is refreshed by Blood in the Water.
DMC:H now uses the melee attack table and melee...
Forum: Druids 02/08/11, 1:47 AM
Replies: 74
Views: 127,505
Posted By Yawning
Mew-20110207 is now available. Major changes...

Mew-20110207 is now available.

Major changes since last release:

Mechanics updated to 4.0.6.
Support for pre-potion use added.
Cat Form no longer appears to be granting level * 2 AP.
Mixology...
Forum: Druids 02/02/11, 4:18 PM
Replies: 74
Views: 127,505
Posted By Yawning
For those of you that are interested and want to...

For those of you that are interested and want to look at 4.0.6 in advance.

Mew-20110202-406PTR.zip - mew-wow-druid-model - Mew-20110202 (Alpha) 4.0.6 PTR - Project Hosting on Google Code...
Forum: Druids 01/30/11, 12:45 AM
Replies: 74
Views: 127,505
Posted By Yawning
As a side note, it's not the armor formula or...

As a side note, it's not the armor formula or value (double checked the code, identical). Mangle/Shred damage also look somewhat low so it's probably related. I don't have time to start ripping...
Forum: Druids 01/29/11, 6:45 PM
Replies: 74
Views: 127,505
Posted By Yawning
Hmmm, checking over my character: (520 hit...

Hmmm, checking over my character: (520 hit rating, 188 expertise rating)
Hit: 520 / 120.109 = +4.329401 %
Expertise: 188 / 30.0272 = 6.26099 Expertise = -1.565248% Dodge

Base mob avoidance at 85 vs...
Forum: Druids 01/27/11, 7:54 PM
Replies: 328
Views: 1,134,045
Posted By Yawning
Leafkiller is using a snapshot build that models...

Leafkiller is using a snapshot build that models 4.0.6 to the best of my knowledge. So his figures should be correct.

Unheeded Warning is looking quite good, though I haven't personally tested it...
Forum: The Dung Heap 01/20/11, 10:29 AM
Replies: 30,103
Views: 1,883,459
Posted By Yawning
I would be interested in seeing the profiles used...

I would be interested in seeing the profiles used and the output. The last time I looked, the difference between the tools wasn't that big especially when comparing Mew's Simulation model. In a...
Forum: Druids 01/19/11, 10:21 PM
Replies: 328
Views: 1,134,045
Posted By Yawning
Oops. Yeah. I screwed that up when I added it...

Oops. Yeah. I screwed that up when I added it in since I copy/pasted stuff out of the base implementation. Fixed in trunk. Fortunately it only affects developer snapshots and not what's in...
Forum: Druids 01/05/11, 2:41 AM
Replies: 74
Views: 127,505
Posted By Yawning
Mew-20110104 is now available. Major changes...

Mew-20110104 is now available.

Major changes since last release:

Added DMC:Hurricane to the supported proc list.
Added Tia's Grace (346) to the supported proc list.
Troll Berserking is now...
Forum: Druids 01/03/11, 12:20 AM
Replies: 74
Views: 127,505
Posted By Yawning
DMC:H is supported in SVN (It'll be in the next...

DMC:H is supported in SVN (It'll be in the next public release), however it's not worth using compared to other easy to obtain alternatives. I'll probably add the heroic Tia's Grace as well since...
Forum: Druids 01/01/11, 2:28 PM
Replies: 328
Views: 1,134,045
Posted By Yawning
http://elitistjerks.com/f78/t110134-assassination_...

http://elitistjerks.com/f78/t110134-assassination_guide_cata/p4/#post1820734

1.0 PPM no ICD. Different classes bashing at the dummy with anything resembling a normal DPS rotation will see different...
Forum: Druids 12/30/10, 8:43 PM
Replies: 74
Views: 127,505
Posted By Yawning
I haven't really taken the time to write...

I haven't really taken the time to write developer documentation for the project yet. (When I do it will likely start off with "Step 1, Install Eclipse and a SVN plugin".)

Is there any reason in...
Forum: Druids 12/23/10, 3:01 PM
Replies: 328
Views: 1,134,045
Posted By Yawning
The source file you looked at is a bit out of...

The source file you looked at is a bit out of date. 20 sec duration, 100 sec ICD should be correct, but that's also still a guess. Testing by the Rogues...
Forum: Druids 12/21/10, 4:05 PM
Replies: 74
Views: 127,505
Posted By Yawning
Mew-20101221 is now available. Major changes...

Mew-20101221 is now available.

Major changes since last release:

Removed support for the Predatory Instincts bug. (Hot fixed)
The Simulator now will now snapshot Mastery on DoT cast. (Nothing...
Forum: Druids 12/02/10, 10:46 PM
Replies: 477
Views: 428,578
Posted By Yawning
@Althor: The results look a lot better now (One...

@Althor: The results look a lot better now (One quick thing that will be a net gain is to use Enchant 2H - Mighty Agility instead of Landslide). I'll cross check the output/code some more and let...
Forum: Druids 11/28/10, 6:46 AM
Replies: 477
Views: 428,578
Posted By Yawning
Mmm, depending on if your lost melee time factors...

Mmm, depending on if your lost melee time factors in OoC/Fury Swipes, that's probably ok for Ravage. It's not particularly practice I see as healthy (IMO, there are much better things to use the...
Forum: Druids 11/27/10, 7:11 PM
Replies: 477
Views: 428,578
Posted By Yawning
Ravage loss is higher (swing timer reset, lost...

Ravage loss is higher (swing timer reset, lost Fury Swipes procs). Crit rate is variable depending on mob HP. Determining travel time both ways is probably better than "screw it, it just takes 1...
Forum: Druids 11/24/10, 7:00 AM
Replies: 110
Views: 105,728
Posted By Yawning
Mew-20101124 is now available. Major changes...

Mew-20101124 is now available.

Major changes since last release:

Removed support for the Blood in the Water bug. (Fixed in 4.0.3a)
Fixed rounding errors when converting from weapon DPS to weapon...
Forum: Druids 11/19/10, 10:25 PM
Replies: 477
Views: 428,578
Posted By Yawning
It takes care of that, however consistently...

It takes care of that, however consistently queueing Rip is difficult with the live implementation. (Yep, Rake/Rip behavior is inconsistent. It implements what I understand to be correct for...
Forum: Druids 11/19/10, 7:03 PM
Replies: 477
Views: 428,578
Posted By Yawning
Just to throw my 2 Japanese Yen into the...

Just to throw my 2 Japanese Yen into the discussion.

There's a few possible explanations for why modeled behavior was different from intuition:
a) The Mew simulator has bugs in how it models...
Forum: Druids 11/18/10, 5:29 PM
Replies: 110
Views: 105,728
Posted By Yawning
That's an artifact of the UI code taking...

That's an artifact of the UI code taking WeaponDPS (to save people from having to input weapon top end/weapon bottom end/weapon speed) vs the core simulator expecting those 3 values. I know how to...
Forum: Druids 11/18/10, 9:58 AM
Replies: 110
Views: 105,728
Posted By Yawning
Mew-20101118 is now available. Major changes...

Mew-20101118 is now available.

Major changes since last release:

Massive Formulation improvements courtesy of Toskk. (It still overvalues Primal Madness and it doesn't feed non-glyphed FB enough...
Forum: Druids 11/16/10, 1:56 AM
Replies: 110
Views: 105,728
Posted By Yawning
Oops. I don't actually use Pawn normally. I'll...

Oops. I don't actually use Pawn normally. I'll fix it in SVN. In the short term, removing ", IsCloth=-1000000" from the scale before importing or clearing that out after importing should fix...
Forum: Druids 11/15/10, 2:29 AM
Replies: 110
Views: 105,728
Posted By Yawning
Sure I can do that. It's getting close to time...

Sure I can do that. It's getting close to time to cut a new public release, I'll try to have this in by then.

On an entirely separate positive note, the SVN build's Formulation code is better...
Forum: Druids 11/08/10, 3:53 PM
Replies: 110
Views: 105,728
Posted By Yawning
I can look into Avalanche. Keep in mind that the...

I can look into Avalanche. Keep in mind that the Hurricane/Landslide modeling is not perfect at the moment since they have odd interactions with spell effects (in our case bleeds). Even allowing...
Forum: Druids 11/01/10, 3:21 PM
Replies: 110
Views: 105,728
Posted By Yawning
Proc checkbox issue: r284 - mew-wow-druid-model -...

Proc checkbox issue: r284 - mew-wow-druid-model - Project Hosting on Google Code (http://code.google.com/p/mew-wow-druid-model/source/detail?r=284)
Save As: r288 - mew-wow-druid-model - Project...
Forum: Druids 10/30/10, 8:40 PM
Replies: 110
Views: 105,728
Posted By Yawning
Mew-20101030 is now available. Major changes...

Mew-20101030 is now available.

Major changes since last release:

The Simulator has a option to randomize the PRNG seed.
Action.SKULLBASH is usable in custom simulator scripts.
The Premade.mew...
Forum: Druids 10/26/10, 4:21 AM
Replies: 110
Views: 105,728
Posted By Yawning
I wouldn't be overly surprised if behavior ended...

I wouldn't be overly surprised if behavior ended up being inconsistent. The important question from a modeling perspective in this case is "Do enchant procs/trinket procs behave in a consistent...
Forum: Druids 10/25/10, 10:10 PM
Replies: 110
Views: 105,728
Posted By Yawning
They are? So if I happen to proc Berserking...

They are? So if I happen to proc Berserking between Rip ticks, you are saying I will see a noticable increase in Rip damage...
Forum: Druids 10/25/10, 8:28 AM
Replies: 110
Views: 105,728
Posted By Yawning
Mew-20101025 is now available. Major changes...

Mew-20101025 is now available.

Major changes since last release:

Weapon DPS entered using ',' instead of '.' as a separator mark should be valid now.
Make deltaStat runtime configurable.
Add...
Forum: Druids 10/25/10, 12:20 AM
Replies: 110
Views: 105,728
Posted By Yawning
If you were using a sufficiently old version of...

If you were using a sufficiently old version of Mew for your "before" figures, it may have been a build from before I noticed the change to how much haste the engi glove enchant gives.

As a side...
Forum: Druids 10/24/10, 8:33 PM
Replies: 110
Views: 105,728
Posted By Yawning
Sure I can add that (Edit: Added in r268). I was...

Sure I can add that (Edit: Added in r268). I was planning to for a while anyway just haven't gotten around to it. Not sure what you mean about the checkbox. My working copy built out of SVN still...
Forum: Druids 10/23/10, 9:02 PM
Replies: 110
Views: 105,728
Posted By Yawning
Ugh. It's a UI toolkit issue. It probably won't...

Ugh. It's a UI toolkit issue. It probably won't be too painful to fix. As a short term solution you can also edit your profile with a text editor like notepad since it currently is just a JSON...
Forum: Druids 10/23/10, 7:18 PM
Replies: 110
Views: 105,728
Posted By Yawning
There's a few things that can throw numbers off...

There's a few things that can throw numbers off here.

1) Regen effects can get overvalued by the Formulation model. I'll try to fix this, though I'm not sure how much of an effect this will have at...
Forum: Druids 10/23/10, 9:06 AM
Replies: 110
Views: 105,728
Posted By Yawning
The Formulation model currently overvalues energy...

The Formulation model currently overvalues energy regeneration since it works under the assumption that the druid will never overcap and can spend all energy gained during the course of a segment...
Forum: Druids 10/21/10, 8:46 AM
Replies: 110
Views: 105,728
Posted By Yawning
Mew-20101021 is now available. Major changes...

Mew-20101021 is now available.

Major changes since last release:

Relative stat value calculation uses a stat scale of 1 for Formulation.
Coefficients updated to exact values.
Level 85 support...
Forum: Druids 10/19/10, 6:51 PM
Replies: 110
Views: 105,728
Posted By Yawning
There (as far as I know, and according to the...

There (as far as I know, and according to the rogues http://elitistjerks.com/f78/t105429-cataclysm_mechanics_testing/) still is a penalty that applies to crit rate because of level difference. The...
Forum: Public Discussion 10/19/10, 5:58 PM
Replies: 59
Views: 96,217
Posted By Yawning
The easiest examples off the top of my head...

The easiest examples off the top of my head is:
If at white crit cap (which is variable since blindly capping hit/expertise is not maximum tank and spank DPS): Mastery > Hit/Exp > Haste >...
Forum: Druids 10/19/10, 1:54 PM
Replies: 26
Views: 24,219
Posted By Yawning
All of the changes posted on MMO regarding feral...

All of the changes posted on MMO regarding feral coefficients have been on live since the hot fix.
All of them have been present on beta since #13195.

I'm assuming this is mmochampion's method of...
Forum: Rogues 10/19/10, 6:23 AM
Replies: 322
Views: 261,606
Posted By Yawning
For what it's worth, I went to Naxx 10 on the...

For what it's worth, I went to Naxx 10 on the 14th with a Hunter according to Beast Lore, Maexxna had 10502 armor.
Forum: Rogues 10/18/10, 6:02 AM
Replies: 253
Views: 112,817
Posted By Yawning
I really like the UI, and the code is extremely...

I really like the UI, and the code is extremely easy to understand. Out of curiosity, is there any reason in particular why you decided to switch from exhaustive to incremental? I'd assume it's to...
Forum: Druids 10/17/10, 11:43 AM
Replies: 26
Views: 24,219
Posted By Yawning
Build #13195 Coefficients/base damage figures...

Build #13195

Coefficients/base damage figures for level 85:
* Ravage: Weapon Dmg * 8.5 + 2814
* Mangle: Weapon Dmg * 3.6 + 1137
* Shred: Weapon Dmg * 3.5 + 1158
* Rake (Direct): 304 + AP *...
Forum: Druids 10/17/10, 7:57 AM
Replies: 110
Views: 105,728
Posted By Yawning
EventRip.java - mew-wow-druid-model - Project...

EventRip.java - mew-wow-druid-model - Project Hosting on Google Code (http://code.google.com/p/mew-wow-druid-model/source/browse/trunk/Mew/src/yawning/mew/cat/EventRip.java#)

// Rip...
Forum: Druids 10/17/10, 4:29 AM
Replies: 110
Views: 105,728
Posted By Yawning
The formulation model works around 1 rip as the...

The formulation model works around 1 rip as the base "segment", and reports figures around that. 8.45 Shreds per 22 seconds seems reasonable.
Forum: Druids 10/16/10, 10:30 PM
Replies: 110
Views: 105,728
Posted By Yawning
For doing things like reforging or picking...

For doing things like reforging or picking trinkets, I would use the Formulation model. The Simulation model will give more realistic results but it's massive overkill (and quite time consuming to...
Forum: Druids 10/16/10, 9:58 PM
Replies: 110
Views: 105,728
Posted By Yawning
Off the top of my head, are you specifying Agi...

Off the top of my head, are you specifying Agi buff food in Mew (and or do you have Death's Verdict, DBW, Mongoose selected)? The in game character sheet crit rate is going to be 4.8% higher than...
Showing results 1 to 50 of 54