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Search: Posts Made By: Grigori
Forum: Death Knights 02/18/10, 3:11 AM
Replies: 217
Views: 631,265
Posted By Grigori
I just tested the spell to make sure that it...

I just tested the spell to make sure that it didn't get borked in the patch. It worked as expected, automatically targetting a raid/party corpse by default regardless of whether you have an enemy...
Forum: Death Knights 02/17/10, 12:23 PM
Replies: 217
Views: 631,265
Posted By Grigori
You don't need both [raid] and [party] anymore...

You don't need both [raid] and [party] anymore since [raid] will evaluate to true if the target is in your party now. What you are describing is the default behavior for the spell, so there is no...
Forum: Death Knights 02/04/10, 1:28 PM
Replies: 1,800
Views: 2,520,620
Posted By Grigori
No. Like Closer, you are making the false...

No. Like Closer, you are making the false assumption that stat weight is the same metric as DPS. It's not. Stat weight is a ratio of DPS deltas. The DPS delta per AP from which one derives AP...
Forum: Death Knights 02/01/10, 11:59 AM
Replies: 3,089
Views: 2,634,942
Posted By Grigori
Looks like the Bryntroll tweak affects more than...

Looks like the Bryntroll tweak affects more than just Necrosis for DK tanking. I tanked FoS 'Hilt farm over the weekend and barely broke 3.5k DPS with the Frost DnD build where I used to do 4.5k to...
Forum: Death Knights 01/19/10, 12:50 PM
Replies: 1,800
Views: 2,520,620
Posted By Grigori
That is probably the most popular method, but it...

That is probably the most popular method, but it often causes permanent pushback. It will cause permanent pushback if your current Blood rune pair timing schedules the first Blood rune late (which is...
Forum: Death Knights 01/17/10, 12:55 AM
Replies: 3,089
Views: 2,634,942
Posted By Grigori
I ran the numbers on Blood DnD rotation/specs and...

I ran the numbers on Blood DnD rotation/specs and did a few test runs after my last post. The results made for quick reminders for why Frost and Unholy make better DnD specs. The damage simply does...
Forum: Death Knights 01/16/10, 10:51 PM
Replies: 1,164
Views: 766,163
Posted By Grigori
Looks like the Rune Grace Time bug was the...

Looks like the Rune Grace Time bug was the culprit that was causing the sim to be way off on 15-sec DnD rotations. I just plugged a few 15-sec DnD rotations into the 1.2.0.4 sim and got back the...
Forum: Death Knights 01/11/10, 12:39 PM
Replies: 770
Views: 1,226,816
Posted By Grigori
A note of caution: Remember that the 2H weapon...

A note of caution: Remember that the 2H weapon must have neither Str nor Agi for your Dodge/Parry to increase by exactly 1%.

A second note of caution: The total Dodge/Parry chances on your default...
Forum: Death Knights 01/11/10, 11:54 AM
Replies: 3,089
Views: 2,634,942
Posted By Grigori
The 11/51/9 variant of the Frost DnD build in...

The 11/51/9 variant of the Frost DnD build in this post on page 88 (http://elitistjerks.com/f72/t44638-sunos_fireside_chat_dk_endgame_tanking/p88/#post1486990) has been working very well for me, but,...
Forum: Death Knights 12/18/09, 1:44 PM
Replies: 770
Views: 1,226,816
Posted By Grigori
It may be that you are misrepresenting what he...

It may be that you are misrepresenting what he says, or that he is misrepresenting what he reads.

RS usage is constrained by the availability of three resources: RP, proc (dodged/parried attacks),...
Forum: Death Knights 12/11/09, 2:57 PM
Replies: 3,498
Views: 6,212,105
Posted By Grigori
14 unhasted GCDs take 21 sec to execute even...

14 unhasted GCDs take 21 sec to execute even before accounting for network latency. Theoretically this refresh would be by the skin of your teeth even with very high haste and very low effective...
Forum: Death Knights 12/10/09, 3:36 PM
Replies: 3,498
Views: 6,212,105
Posted By Grigori
There should be a free GCD immediately after HoW...

There should be a free GCD immediately after HoW and no other major gaps. Remember that the interface has never been good at displaying rune ability cooldowns (so don't wait for the interface) and...
Forum: Death Knights 12/10/09, 3:06 PM
Replies: 3,089
Views: 2,634,942
Posted By Grigori
The 2pt10 tanking bonus gives rise to the...

The 2pt10 tanking bonus gives rise to the possibility of general-purpose DnD tanks. Below are the current versions of the two DnD tank specs I have been experimenting with, along with notes and two...
Forum: Death Knights 11/19/09, 12:42 PM
Replies: 3,498
Views: 6,212,105
Posted By Grigori
Let's demonstrate the concept with a simplified...

Let's demonstrate the concept with a simplified 2-component system:

Auto: 1 DPS per weapon DPS + 1 DPS per 14 AP
Disease: 1 DPS per 7 AP

At 200 weapon DPS and 2800 AP:

Your DPS is 800 (400 from...
Forum: Death Knights 11/19/09, 10:41 AM
Replies: 3,498
Views: 6,212,105
Posted By Grigori
No. You are making the false assumption that the...

No. You are making the false assumption that the percentage of damage that is "white" is the same as the percentage of DPS delta per AP that is "white" ("white" in the sense of being accountable to...
Forum: Rogues 11/14/09, 4:54 AM
Replies: 767
Views: 1,094,522
Posted By Grigori
You cannot reasonably do that because neither the...

You cannot reasonably do that because neither the DP-only swap strategy nor the DP+MH swap strategy clips the OH swings randomly. At any given setting, each strategy has its own characteristic OH...
Forum: Rogues 11/12/09, 1:59 PM
Replies: 767
Views: 1,094,522
Posted By Grigori
You are still losing swing time when triggering...

You are still losing swing time when triggering off swings: The server swings and sends the swing notice to the client. The client receives the swing notice and sends the swap command to the server....
Forum: Rogues 11/11/09, 2:33 PM
Replies: 767
Views: 1,094,522
Posted By Grigori
Actually, the various Outfitter and macro...

Actually, the various Outfitter and macro solutions in the "changes" thread all use the same DP timing logic bural's macros use. Some of the solutions check more often than others, but they all...
Forum: Death Knights 10/26/09, 3:57 PM
Replies: 770
Views: 1,226,816
Posted By Grigori
I have been experiementing with a new class of...

I have been experiementing with a new class of Unholy DW specs specifically optimized for AE tanking:

13/7/51 DRM/GoD AE Tanking Build...
Forum: Death Knights 10/21/09, 1:35 PM
Replies: 3,498
Views: 6,212,105
Posted By Grigori
I got slightly under 3x last time I checked...

I got slightly under 3x last time I checked instead of about 2x, but it's definitely substantially better.

You can find an explanation on the observed Kahorie's sim's rune timing kink in the first...
Forum: Death Knights 10/20/09, 12:31 PM
Replies: 3,498
Views: 6,212,105
Posted By Grigori
Without the rune timing kink, both specs will get...

Without the rune timing kink, both specs will get 6 ticks from each disease every 20 sec under normal single-target conditions on live. I don't have a live version of the sim installed on this...
Forum: Death Knights 10/19/09, 2:29 PM
Replies: 3,498
Views: 6,212,105
Posted By Grigori
I was talking about live, of course. Come 3.3,...

I was talking about live, of course. Come 3.3, the GCD situation will be very different without the extra RP from GoIT.

If your effective latency and haste from gear make the cast time reduction...
Forum: Death Knights 10/19/09, 11:09 AM
Replies: 3,498
Views: 6,212,105
Posted By Grigori
Don't forget that all those parses include FF...

Don't forget that all those parses include FF crits from 4PT9. When 4PT9 no longer affects FF in 3.3, FF won't do nearly as much damage.



Reaping can be worth more than three talent points...
Forum: Death Knights 10/14/09, 2:25 AM
Replies: 217
Views: 631,265
Posted By Grigori
No. You add "[]" after the "]". This what I use...

No. You add "[]" after the "]".

This what I use for Strangulate:


#showtooltip
/focus [nomod:alt,mod:shift,harm,nodead]
/use...
Forum: Death Knights 10/08/09, 12:37 PM
Replies: 3,498
Views: 6,212,105
Posted By Grigori
Personally, I would have preferred that Blizzard...

Personally, I would have preferred that Blizzard worked out the PvE-versus-PvP environmental issues through crit, thus maintaining the flavor of SS mechanics. Crit chance is substantially decreased...
Forum: Death Knights 10/08/09, 10:29 AM
Replies: 3,498
Views: 6,212,105
Posted By Grigori
SS is supposed to do more damage than it does...

SS is supposed to do more damage than it does now. Almost everything else has been designed around SS doing more damage, and the fact that SS is doing wussy damage causes some basic elements of the...
Forum: Death Knights 10/06/09, 11:02 PM
Replies: 3,498
Views: 6,212,105
Posted By Grigori
Not just not better, the new GoIT makes Reaping...

Not just not better, the new GoIT makes Reaping much worse. Currently, the primary DPS benefit of Reaping comes from the extra cast time it gives, which loses most of its value without the additional...
Forum: Hunters 10/06/09, 7:42 PM
Replies: 3,246
Views: 2,498,351
Posted By Grigori
As far as I know, instead of doing what the...

As far as I know, instead of doing what the tooltip says, PoNE currently gives you the crit bonus on all targets as long as you have something under the effect of your Freezing Trap/Arrow or Frost...
Forum: Rogues 10/06/09, 10:49 AM
Replies: 1,143
Views: 941,942
Posted By Grigori
The practical thing to do is probably to script...

The practical thing to do is probably to script Black Magic into DP swap with a 4th weapon so there is no additional GCD lockout:

If DP needs refreshing and Black Magic is on ICD, then swap to...
Forum: Rogues 10/02/09, 10:30 AM
Replies: 1,143
Views: 941,942
Posted By Grigori
Each macro has to be in one line. If you split...

Each macro has to be in one line. If you split them into multiple lines they won't work. I was posting from memory, but had tested the macros to make sure they worked. I had a chunk of code missing...
Forum: Rogues 10/02/09, 8:50 AM
Replies: 1,143
Views: 941,942
Posted By Grigori
I shortened and reorganized the autoswap script...

I shortened and reorganized the autoswap script into two macros which fit under the default Blizzard UI macro limit. In the embedded Blizzard equipment manager, set up weapon set "DP" with only your...
Forum: Death Knights 09/30/09, 2:05 PM
Replies: 3,498
Views: 6,212,105
Posted By Grigori
Whether one spec loses more damage than another...

Whether one spec loses more damage than another when interrupted depends on the interruption scenario and the knowledge (and execution) of the player. Having "idle time" in the rotation is obviously...
Forum: Rogues 09/29/09, 6:58 PM
Replies: 1,143
Views: 941,942
Posted By Grigori
If you don't want to install Outfitter just for...

If you don't want to install Outfitter just for the weapon swap, you can write a short addon to do the same with Blizzard's equipment manager. Short of that, you can use a macro to create a dummy...
Forum: Death Knights 09/25/09, 8:05 AM
Replies: 3,498
Views: 6,212,105
Posted By Grigori
Setting the sim to run at 25 ms is a workaround...

Setting the sim to run at 25 ms is a workaround for a flaw in the sim; the disease tick loss at that effective latency is not something you will run into in practice under normal circumstances (very...
Forum: Death Knights 09/22/09, 1:04 PM
Replies: 3,498
Views: 6,212,105
Posted By Grigori
When you PMed me with those two pages of sim...

When you PMed me with those two pages of sim details and asked me to point to the culprit last week, I only had the time to include a cursory explanation in my reply. Since the 13-GCD rotation is...
Forum: Death Knights 09/16/09, 12:39 PM
Replies: 3,498
Views: 6,212,105
Posted By Grigori
If you are running Kalorie's sim, remember that...

If you are running Kalorie's sim, remember that it underestimates the DPS of the 13-GCD Reaping/GoIT build at those settings. In practice, a properly designed 13-GCD Unholy rotations will only incur...
Forum: Death Knights 09/16/09, 4:00 AM
Replies: 3,498
Views: 6,212,105
Posted By Grigori
I don't know if anybody still remembers the...

I don't know if anybody still remembers the 13-GCD rotations discussion from way back. The gist of it is, unlike Frost, Unholy can realistically have 2 free GCDs when raid-buffed if you design your...
Forum: Death Knights 09/13/09, 6:05 AM
Replies: 1,423
Views: 2,666,426
Posted By Grigori
I don't know about that. You top that parse at...

I don't know about that. You top that parse at 7.5k, but looking at the many WMO Lord Jaraxxus 25 hard mode parses (http://www.wowmeteronline.com/search/boss/1755/dps/desc/4/0/25#hard25), I think...
Forum: Death Knights 09/12/09, 2:57 AM
Replies: 1,423
Views: 2,666,426
Posted By Grigori
Looking at Ghostcrawler's explanation for the...

Looking at Ghostcrawler's explanation for the nerf (http://forums.worldofwarcraft.com/thread.html?topicId=19820503872&pageNo=1&sid=1#4), it appears that they don't as much take issue with characters...
Forum: Death Knights 09/11/09, 1:27 PM
Replies: 3,498
Views: 6,212,105
Posted By Grigori
Changing GoSS to work like GoD will add some DPS...

Changing GoSS to work like GoD will add some DPS due to the "high-proc disease rolling" effect (including RoR for BP), which, in addition to the higher effective disease uptime, may end up being...
Forum: Death Knights 09/10/09, 9:29 PM
Replies: 3,498
Views: 6,212,105
Posted By Grigori
You forgot FF. You gain 2 ticks of FF as well as...

You forgot FF.

You gain 2 ticks of FF as well as 2 ticks of BP; there is no EP downtime for the raid, because when BP drops and is immediately reapplied, FF is still 1 GCD away from doing the same....
Forum: Death Knights 09/10/09, 2:01 PM
Replies: 3,498
Views: 6,212,105
Posted By Grigori
Disease dropping is an overall DPS increase in...

Disease dropping is an overall DPS increase in this case. If you reapplied the disease at the 20+latency-sec mark, the disease would tick 5+latency seconds from the previous tick (which is very close...
Forum: Death Knights 09/10/09, 12:50 PM
Replies: 3,498
Views: 6,212,105
Posted By Grigori
Aside from allowing a PS+IT-to-SS substitution,...

Aside from allowing a PS+IT-to-SS substitution, the SS glyph also effectively gives 4 additional ticks of diseases over a 60-sec rotation, because the disease ticks will line up perfectly with...
Forum: Death Knights 09/04/09, 5:08 PM
Replies: 1,423
Views: 2,666,426
Posted By Grigori
It's probably not a coincidence that Blizzard is...

It's probably not a coincidence that Blizzard is adding DS to SoV and nerfing ArP in the same patch. I think that, aside from encounters with a lot of mass AE, it is safe to say that Blood would be...
Forum: Death Knights 09/02/09, 2:31 PM
Replies: 1,423
Views: 2,666,426
Posted By Grigori
IT>PS>HS>HS>HS>HS DS>dc>HS>HS>DS>dc(>dc) The...

IT>PS>HS>HS>HS>HS
DS>dc>HS>HS>DS>dc(>dc)

The above rotation is a DPS loss in the long run because you will end up waiting a short time for your final rune of the second DS sometimes. If you want to...
Forum: Death Knights 08/31/09, 11:12 AM
Replies: 3,498
Views: 6,212,105
Posted By Grigori
Your description of the IUP mechanics is...

Your description of the IUP mechanics is accurate, but your interpretation (bolded above) is not. IUP will reduce your rune cooldown by 1 sec on every rune cooldown, not just the initial. In the...
Forum: Death Knights 08/25/09, 2:00 PM
Replies: 2,021
Views: 1,495,913
Posted By Grigori
One of the main perks of DW is that, in terms of...

One of the main perks of DW is that, in terms of theoretical DPS, sHit is very close to Haste and Crit and not cripplingly behind ArP.

You cannot trade significant amounts of non-Str stats for more...
Forum: Death Knights 08/14/09, 11:30 AM
Replies: 2,021
Views: 1,495,913
Posted By Grigori
Good eye. I made a mistake solving the...

Good eye. I made a mistake solving the equation:

\[e = (1 - p)\cdot(1 + e) + p\cdot(1 - p)\cdot(2 + e) + (1 - p)^{2}\cdot 2\]

...where you solve for e...

\[e = \frac{2 + p}{1 - 2\cdot p + p^{2}}...
Forum: Death Knights 08/13/09, 1:42 PM
Replies: 2,021
Views: 1,495,913
Posted By Grigori
I posted an algebraic method for solving this...

I posted an algebraic method for solving this kind of problems in the SS Glyph numbers...
Forum: Death Knights 06/11/09, 2:27 PM
Replies: 1,333
Views: 1,251,629
Posted By Grigori
The repeating portion is essentially a series of...

The repeating portion is essentially a series of nodes where the player decides bewteen PS+IT and ??+SS. Subjectively, I don't think it's much harder than free-chucking with a SS glyph. While your...
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