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Posts Made By:
iuron
Forum:
The Dung Heap
12/13/09, 9:14 AM
Replies:
30,103
Thread of Ultimate Stupidity
Views:
1,885,406
Posted By
iuron
Thank you so much. I wouldn't have asked if I...
Thank you so much. I wouldn't have asked if I hadn't had some troubles with the spreadsheets... last time I checked they had some missing items in the low range. ;-) It's easy to include lv232 Armor...
Forum:
The Dung Heap
12/13/09, 7:38 AM
Replies:
30,103
Thread of Ultimate Stupidity
Views:
1,885,406
Posted By
iuron
After having taken a wow break since late BC and...
After having taken a wow break since late BC and just beeing back for 4-5 days played at lvl 80 I kind of struggle to understand the current roguecraft theory and recommendations. Thanks to the...
Forum:
User Interface and AddOns
05/20/08, 4:50 AM
Replies:
635
The DogTags 3.0 Thread
Views:
232,568
Posted By
iuron
Alternative display of combo points
Of course you can either disable the standard combo point display and create a new text. Unfortunately it seems as if you can't change the included dog tag in pitbull to modify the data output
But...
Forum:
User Interface and AddOns
05/01/08, 9:24 AM
Replies:
635
The DogTags 3.0 Thread
Views:
232,568
Posted By
iuron
The following DogTag shows the duration of Slice...
The following DogTag shows the duration of Slice and Dice (deDE-localisation: SnD is named "Zerh\195\164ckseln") and additionally the SnD icon is shown if SnD is about to drop.
[if...
Forum:
User Interface and AddOns
04/28/08, 9:08 AM
Replies:
2,727
Sticky:
UI Help Center
Views:
474,742
Posted By
iuron
Unfortunately DiscoDice doesn't work with the...
Unfortunately DiscoDice doesn't work with the German localization :-(. Other options would be Slicer which is extremely minimal in its functions or SliceWatcher which is ok but very abstract (and...
Forum:
User Interface and AddOns
04/28/08, 5:25 AM
Replies:
103
What keeps you using FuBar?
Views:
35,252
Posted By
iuron
I really love FuBar for accessing all the...
I really love FuBar for accessing all the (un)necessary information and easy configuration things. And as I like having an aced ui I became quite a fubar addict.
Of course I use the usual...
Forum:
User Interface and AddOns
04/28/08, 5:09 AM
Replies:
2,727
Sticky:
UI Help Center
Views:
474,742
Posted By
iuron
Rotation watch for rogues
Problem: To maintain high sustainable dps as a rogue, sticking to a finisher rotation is essential. Can anyone recommend a single addon (or a easily configurable combination of multiple addons) to...
Forum:
Rogues
04/22/08, 6:57 PM
Replies:
1,453
DPS Spreadsheet
Views:
467,490
Posted By
iuron
The problem radmsc addresses is a global one....
The problem radmsc addresses is a global one. It's the same with hands, chest... As far as I understand the spreadsheet, the updates are calculated per row while the other rows are considered to...
Forum:
Class Mechanics
04/18/08, 10:32 AM
Replies:
3,126
Roguecraft 101
Views:
1,647,658
Posted By
iuron
First, beeing one of our raidleaders myself I...
First, beeing one of our raidleaders myself I know that you can easily be distracted from optimal performance and micromanaging energy and cycles. I often experienced that once you loose your cycle...
Forum:
Rogues
04/15/08, 9:59 AM
Replies:
1,453
DPS Spreadsheet
Views:
467,490
Posted By
iuron
A sample gear that is limited to one faction is...
A sample gear that is limited to one faction is probably not the best. Additionally I agree with saedo that a gear primarily build with badge/vendor items is not a "sample gear" for rogues in a...
Forum:
Class Mechanics
02/27/08, 12:03 PM
Replies:
3,126
Roguecraft 101
Views:
1,647,658
Posted By
iuron
First, I think it is legitimate to think about...
First, I think it is legitimate to think about easily accessible bosses for DPS-testing at T4/5-level because that's were most players are. And there might be different results at T6 and T5 level as...
Forum:
Class Mechanics
02/27/08, 11:52 AM
Replies:
3,126
Roguecraft 101
Views:
1,647,658
Posted By
iuron
double post
double post
Forum:
Class Mechanics
01/22/08, 8:20 AM
Replies:
107
[Rogue] Changes for Dagger Viability
Views:
33,021
Posted By
iuron
I did not argue that Ruthlessness has no effect...
I did not argue that Ruthlessness has no effect at all for dagger rogues. All I said was that the effect of Murder in the spreadsheets is so big for combat dagger builds that it might be preferrable...
Forum:
Class Mechanics
01/21/08, 5:34 AM
Replies:
107
[Rogue] Changes for Dagger Viability
Views:
33,021
Posted By
iuron
@songster. Yes, your argument is absolutely...
@songster. Yes, your argument is absolutely logical. Only the numbers in RogueDPS_2_3_2_9NA (and as far as I remember in all of its predecessors) state something different. It might be a formula...
Forum:
Class Mechanics
01/21/08, 4:57 AM
Replies:
107
[Rogue] Changes for Dagger Viability
Views:
33,021
Posted By
iuron
Discussing dagger viability we take it for...
Discussing dagger viability we take it for granted that the 15/41/5 build as it is posted in the 101 is the most effective build for combat daggers. I'd like to argue that Ruthlessness is a handicap...
Forum:
Class Mechanics
01/17/08, 6:59 AM
Replies:
107
[Rogue] Changes for Dagger Viability
Views:
33,021
Posted By
iuron
Us dagger rogues struggle with two problems. The...
Us dagger rogues struggle with two problems. The first is the positionin which leads to less effective time in combat. This is a matter of concentration, training and probably already compensated by...
Forum:
User Interface and AddOns
11/23/07, 5:39 AM
Replies:
1,004
Recount - A Graphical Damage Meter/Raid Analysis Tool
Views:
354,561
Posted By
iuron
Perhaps I'm just overwhelmed by the functions and...
Perhaps I'm just overwhelmed by the functions and don't find the correct option, but how do I save the data and keep it accessible after the raid when people start to leave? With default options, the...
Forum:
Class Mechanics
11/15/07, 11:40 AM
Replies:
1,595
[Rogue] DPS Spreadsheet
Views:
481,110
Posted By
iuron
I'm experiencing the same problem with agression...
I'm experiencing the same problem with agression and backstab. There are no changes if I remove those three talent points. I'm not very experienced in Excel. All I could see is that in the BuffedDPS...
Forum:
Class Mechanics
11/12/07, 5:11 AM
Replies:
107
[Rogue] Changes for Dagger Viability
Views:
33,021
Posted By
iuron
As a dagger-loving combat rogue (I know, it's not...
As a dagger-loving combat rogue (I know, it's not reasonable) I would really like to be on par with swords. But at least the aggression change grants a small improvement and reduces the difference....
Forum:
Class Mechanics
08/24/07, 8:08 AM
Replies:
2,892
Rogue Gear Spreadsheet
Views:
940,961
Posted By
iuron
(double, please delete) had a request to log in...
(double, please delete) had a request to log in again.
Forum:
Class Mechanics
08/24/07, 8:04 AM
Replies:
2,892
Rogue Gear Spreadsheet
Views:
940,961
Posted By
iuron
As this speadsheet's aim to show improvements is...
As this speadsheet's aim to show improvements is of great help to properly work on the equipment of a raiding rogue, it would be great to make it suitable for pre-kara/gruul-rogues. If possible,...
Showing results 1 to 21 of 21
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